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Faster From 1 to 80 – Dominating Leveling

Posted by Lawbringer in Addons, Alliance, Efficiency Tips, Exploits, Faster Leveling, General Tips, Gold Building, Healing, Heroics, Horde, Instances, Leveling, Low Level, Mods, News, PVE, Power Leveling, Powerleveling, Raiding, Resto, Tank, Tanking, Tips, Tricks, World of Warcraft, WotLK

Refine Your Skill And Hit 80 In Record Time

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We’ve been hinting at this for weeks now. Gavin and Law have been testing out a new way of leveling from 1 to 80 and it has exceeded our expectations. There comes a time when you just have to admit that you have to really stay on the front end of the curve in order to keep dominating, and this time it wasn’t us.

The new dungeon finder system brings the power of instance leveling to anyone and everyone. And even without the RaF bonuses, it’s faster than leveling solo. Plus, as we mentioned yesterday in the article “How to NOT be a Nub”, you’ll end up being a far better player on your new level 80 toon if you level in instances than if you go the solo route.

Leveling solo can leave you with a lot of bad habits as a DPS; and for tanks and healers it’s even worse.

You will hardly ever see anyone leveling in a healing or tank spec, so you end up with a level 80 toon that you have no idea how to play as a tank or healer – having been DPS the whole time up to 80.  But that has changed and the days of the solo leveler have become obsolete, even if you don’t know it yet.

Oh yeah, you can scoff if you like. When the car was first invented, folks laughed too. But in just a few decades the horse drawn carriage went from being the primary form of transportation to something you do out of nostalgia. the dungeon finder system has made solo leveling something that is just far less efficient and it won’t be long before most players figure that out. You can get on the cutting edge now, or be left in the dust. And WoW changes and moves a whole lot faster than RL.

Besides just being faster, as well as letting you play your desired spec (such as prot or resto) instance leveling also gives you far better gear and a lot more gold as you level up. The rewards from instance quests are far better than those from solo quests. As a matter of fact the xp per quest is about double and you can do quite a few that have blue gear as rewards. Throw in the extra gold from those quests as well as the enhanced loot from mobs and bosses in instances and you’ll be richer and far better geared when you hit 80.

That means you won’t be the dude starting heroics in quest greens doing pathetic DPS or struggling to keep people alive or hold threat. Most of your items will be blue at a minimum and the whole term “quest greens” will be far below you. You will go right from leveling straight into heroics and be able to hold your own while you rack up the 232 level epics and beyond.

Now, if you’re going to do instance leveling, you still need to do it the right way. And it’s not enough just to queue up the random dungeon finder and hit it that way. The ONLY way to use instance leveling is to combine the randoms with the dungeon quests as well. That’s where the real speed comes in. The problem is that those instance quests are scattered out all over the world of Azeroth and you could reasonably spend hours looking them up and chasing them down. But that’s where our test comes in.

Our good friend Dugi has developed the first instance leveling guide. If you’ve used our horde leveling guide before you know how much easier it makes everything. People tell us all the time they miss the guide being there to tell them every little step once they hit 80, that they almost feel lonely without it. Dugi’s dungeon leveling guide uses a version of the mod we used for Gavin’s guide, with a few neat perks of his own.

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Dugi’s mod is highly refined with a slick UI. It makes moving between guide segments really easy, it’s quite a step above all of the other guide mods on the market. But once you get past the ease of use, you get to the real meat of Dugis dungeon leveling guide.

The guide will lead you all the way from 1-80 doing only instances and their quests. And trying to do it without a guide like this would be mind-boggling to say the least. Most instances will have quests from several different zones, or even continents, and the quest givers are typically in out of the way places and give you prerequisite quests that are hard to chain without a lot of time spent on Wowhead. Forget that, I have better things to do with my time, like level fast, and Dugi’s guide does all the heavy lifting for you.

And if you do happen to go ahead and do a RaF account and use Heirloom items, you can just move forward into the next dungeon segment if you find yourself doing dungeons several levels below you. So this is the one guide on the market that will work for anyone, at any level – it leaves no one out in the cold to fend for themselves.

So that’s where we’ve been the last few weeks, testing Dugi’s awesome dungeon leveling guide. At first, we were both a little skeptical to say the least. We’ve been leveling toons for years and Gavin broke the world record using our horde leveling guide, and we’ve both fiddled with powerleveling in dungeons. While powerleveling works like a charm, it’s also kind of a pain – not to mention a bit of a bore.

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But after just a few dungeons we knew Dugi had hit the nail on the head and made our solo guide virtually obsolete. He’s even got some special bonuses in store for those of you who want to upgrade from Gavin’s Horde guide (which will no longer be available) to the new dungeon leveling system. It takes a lot to impress Gavin, but once you try dungeon leveling with all the dungeon quests built into a guide – there is just no way you’ll ever go back to solo hacking your way to 80.

Maybe the best part is really getting to know your new toon. Playing all the way to 80 as a healer and a tank has been a nice change of pace. Sure, some groups are a little lamer than others, but that’s to be expected. Some solo quests suck more than others too. None of this would be possible, of course, without the random finder. Just last year this would have been silly to even try. Putting together a group for Maraudon? Forget it, it aint happening – but the random dungeon finder can set it up.

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I almost forgot another bonus. One of the reasons people don’t mess with the old world dungeons much is because they never did them and don’t know their way around. Dugi went above and beyond on this one. Dugi’s dungeon leveling guide includes a map for every single dungeon in the entire game. Plus, each map has very clear markers for boss locations and quest item mobs and pickups.

The maps alone are worth the price of admission for me. WC is a pain in the fiddle faddle even if you’ve done it several (hundred) times like I have. Throw in all those instance quests all over the world and make it easy for me to pick all those up, now we’ve got a winner.

Now I know what some of you are thinking: “I’m not going to spend money on some guide!”

And I used to be the same way, I know exactly how you feel – at least I used to. But then WoW became a real hobby. I have other hobbies, like golf, that cost me a TON just to get started. Then there are green fees ($50), a new putter ($150), some sweet shoes ($125), but shooting in the 70’s? Priceless.

I can’t directly attribute a better golf score to the shoes, but it certainly seems to help. Most hobbies are like that, you spend a lot of money because whatever it is you are buying increases your enjoyment in some way. I know this dude who plays paintball and he’s always getting some new gun or gear, but I have no idea if it makes him a more [deadly?] paintball player.

A guide for WoW is no different – or is it? The very first money I ever spent on WoW that didn’t go to Blizz went to Dugi. I had long since gotten over being cheap about my hobbies. And I used Dugi’s original guides for quite a while until I met Gavin. And I can say from personal experience that the fastest way from Nub to Pro starts with good information.

Without Dugi’s guides it would have taken me much longer to become Lawbringer. We surpassed some of that original advice, but frankly I never level without a guide of some kind running – which is why we built gavin’s guide in the first place. Gavin and I both wanted an in-game interface that reminded us what to do next. Even Gavin is human and you can’t memorize the entire leveling process – a guide helps even the best levelers stay on the right track.

So, if you really enjoy WoW, Dugi’s dungeon leveling guide can actually make leveling a lot more fun. You’ll level faster, get better gear and never be stuck wondering where to go and what to do next. You’ll have more fun leveling your toons, which is never something I look forward to all that much unless I’m vegging out, and leveling while brain dead is awesome with a guide.

So when you’re ready to Dominate leveling – there is no better or faster way than instance leveling. And Dugi’s dungeon leveling guide is the only one of its kind. It’s slick, easy to use and will have you going from 1-80 faster than ever before. It’s not easy to impress Gavin when it comes to WoW, but after using Dugi’s guide we are firm believers that there is no other guide out there that even comes close, not even ours.

And to sweeten the pot we’re going to throw in a couple of bonuses of our own. For a limited time we’re going to throw in a copy of Gavin’s Horde leveling guide for those times when you feel like going solo, or if you’re DPS waiting on a dungeon queue. We won’t be selling Gavin’s guide alone any more, so this is your last chance to get it.

But the big bonus is Gavin’s Auction House Mastery guide. That’s right, while you are dominating the leveling scene, you can also learn how to completely pwn the auction house, making more gold in less time than ever before. Hundreds of other players have used Gavin’s Auction House Mastery guide to blow the roof off their earnings – and you can do the same.

Here’s what you are getting when you order Dugi’s Dungeon Leveling Guide right now:

  • Dugi’s Dungeon leveling Guide 1-80
  • Gavins Horde Leveling Guide ($20 Value)
  • Gavin’s Auction House Mastery guide ($30 Value)

That’s three completely Dominating guides for the price of one. No other offer for your favorite hobby even comes close to this kind of value. You’ll have more fun, level faster and make more gold. And it’s all just a click away. Use the link below for the Gavin Garrett bonuses when you order Dugi’s Dungeon Leveling guide right now.

gavinorder

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The Truth About WoW – Leveling And Beyond

Posted by Lawbringer in DPS, Efficiency Tips, Faster Leveling, General Tips, Healing, Heroics, Instances, Leveling, Low Level, PVE, Power Leveling, Powerleveling, Raiding, Resto, Tank, Tips, Tricks, World of Warcraft, WotLK

How To Not Be A Nub, No Matter What Class You Play

You already know this, although it may not be on a conscious level, but WoW is actually several games rolled into one platform of graphics and interface. No matter what you like best, WoW gives you ways to do it. Achievements, the Auction House, PvP, Battlegrounds, Raids, gathering, dailies – there’s always something you can be doing no matter what part of the game you enjoy most. But one thing is certain: each of these aspects of the game is very different.

Although I fought the concept for quite a while, if you are good at PvP you are probably also good at anything else in the game that requires killing something. PvP requires such a high degree of awareness and quick response times that PvE in raids is pretty boring and tame in comparison. The real difference is that in PvP you’re only trying to coordinate the actions of up to five people, while in a raid you have at least twice that many and up to 25. If you think it’s tough to find just one other good PvPer to do 2’s with, it’s also harder to find 24 other excellent players to raid with.

And no matter how good you are at killing bosses and toons, that still doesn’t mean you know jack about making gold. We’re still shocked when we see otherwise excellent players relying on dailies and farming to make their gold. But to each – their own. Making gold on the AH is something that’s fun for me, while PvP = not so much. The truth is that very, very few players are good at EVERYTHING in the game. We all have a hole or two, and that’s because there are only so many hours in the day.

But one thing is for certain, there is a rather large divide between those who are ready to raid or begin serious PvP, and those who are not.

Typically the “not” class gets lumped into the “nub” category and they either give up on raiding or get better. Although I know a few who just have naturally thick skins and raid even though everyone knows they are a nub and will always be a nub, the vast majority of nubs just tend to stay that way and never get measurably better without a lot of intervention.

One of the keys to not being a nub is to make up your mind that you want to play well. Do what everyone else did to get better – research, adjust, take advice, ask questions. The difference between those who can and those who can’t can be boiled down to one thing: internal analysis. Constantly looking at what you are doing and wondering if there is a better way of doing it.

There is always room for improvement – even if you are the Fonze. As a matter of fact, the Fonze himself spends several hours each week trying to find out if anyone else is doing it better than he is, just so he never falls behind by even a step or two. It’s that constant improvement and struggle to win even more that separates the very best players from everyone else.

Which brings me, finally, to the point. We find ourselves at DYS in a situation where someone has done something a little better than we have, and in that something is a way for you to ensure that you reach a far greater level of mastery of killing things than ever before. We’re not going to let the cat out of the bag on the first bit until tomorrow, but today you need to know one thing that can make all the difference for both the nub and the pro.

Auction house aside (and don’t ask for farming routess either – you’re on your own there) there are two major things you can do once you get to level 80:

  • dungeons and raids
  • PvP.

That’s it – sure you can do a whole bunch of the solo achievements, but I don’t see a lot of that going on. Raids and PvP is where the vast bulk of the game lies. The endgame, and getting there is less than half the battle.

I used to tell my mom that when she first began to play. There is more game PAST 80 than there is before 80. She didn’t believe me until she got there. After that she was pretty boggled by the complexity and competition. So today we’re going to give all of you some advice that will help you hit 80 ready to go into almost any dungeon or raid environment and do well, even if you’ve never raided a lick in your life.

The key is leveling to 80 using instances. The benefits are too numerous to mention here, so check back tomorrow for a more complete accounting, but the one thing you need to know right now is that it will absolutely force you to play well or perish.

This is especially true for tanks and healers. Probably the worst thing you can do when you get the itch to try tanking or healing is to level that toon as DPS and then try to start tanking and healing after you hit 80. You’ll have 15 new spells to use and no idea what the heck to do with them, and four people yelling at you to do it right.

But, if you tank and heal from level 16 on, you’ll get the chance to use each new spell fifteen or twenty times in live fire situations before you get a new one. By the time you get to 80 you will have mastered all of them and the only thing left will be better gear. Now, you’ll still need to work on refining your style and spec (if I see another tree spamming Nourish I’m going to tear my face off), since some of the things you might have to rely on as you level up just aren’t as good at level 80 and in raids, but at least you’ll know where they all are and how they work.

It won’t make you a pro by any means, but you will be a much better tank or healer if you level up using instances primarily. Oh, and it’s faster too. That’s right, you can do only instances and the related quests and get to 80 faster than leveling solo. For the casual player it’s even better, since your toon will more than likely be in rest the whole way.

And this whole thing makes sense for DPS toons as well.

By using your spells just a few at a time and against bosses in real fight situations, you will have a better grasp at just where your DPS comes from than you ever could killing non elite mobs. Elites and bosses will give you a much better picture of how to actually kill something and work with other team members.

Which brings me to my last point. Leveling solo develops a LOT of bad habits that are just not kosher in instances and raids. Such as DPS pulling mobs. Such as tanks pulling entire rooms like they do on their level 80 with ICC gear. Being a low level toon in the right instances means you have to play properly most of the time. It’s actually a challenge. Steamvaults is still no joke at level 68. You might just learn to CC a bit here and there along the way.

So in the end what we’re saying is that if you really want to play the game as it is at level 80, you might as well get to 80 doing the same sorts of things you’ll be doing at 80. I’ve seen far too many people level their first toon solo and never do a single instance – they have no clue what in the heck to do when they attempt their first heroic.

So figure out how to heal, learn to tank and get a grip on how to do some real DPS in instances so that you can dominate once you hit 80. Oh, and you’ll get to 80 faster, with more gold and a lot better gear along the way as well. And check back tomorrow when we will reveal exactly how to take maximum advantage of instance leveling.

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Random Dungeon Domination

Posted by Lawbringer in Efficiency Tips, Exploits, General Tips, Heroics, Instances, PVE, Tank, Tips, Tricks, World of Warcraft, WotLK

How To Queue Like A Tank For Randoms As DPS

There is something very exciting coming for everyone at DYS in the next couple of weeks. We’re not going to let the cat out of the bag quite yet, but Gavin and Law are hard at work – and making some interesting discoveries to boot. For the last week, we’ve been chain running randoms as part of our research and we’ve discovered a nifty little work-around for those long Q’s for those of you who are DPS.

You know how it goes. Let’s say you’re like Law and have a couple of toons (or four) to do randoms with every day. Getting the invite if you are heals isn’t so bad, maybe a few minutes, while tanks will Q virtually instantly for the most part. Then you get on your DPS and sit there for 15 minutes while you wait around for the next tank. If all you have is DPS toons you have no idea how nice it is to queue up as a tank.

Typically, I will do my JC daily on my mage while I wait for the Q to pop. And then the cooking daily, perhaps fishing as well, and then – well, I get bored. Not much you can really do except sit there and watch for it. I guess I could farm, but I just don’t do that – especially on my raiding toons – at least not for herbs and ore. And killing elementals isn’t my idea of a good time.

So suffice it to say that I miss the queue from time to time. It’s not unusual to have at least one DPS miss most Q’s – they probably fell asleep waiting. And that just makes things worse. Go grab a drink, miss the Q and you’re back at the bottom of the list, another 15 minutes? Bah, there has to be a better way.

And there is. You COULD do what Gavin and I did and just swap out runs. We both have tanks and DPS toons, so we just switch around. The only problem with having a system like that is that sometimes we’re not on at the same time, plus, we have this big project to do together when we are playing

Beating The Dungeon Finder System

Gavin stumbled upon this little trick quite by accident. It’s unbelievably simple when you think about it, but it’s not very obvious. We’ve all been running randoms for months now, and until Gavin said something to someone else in a group, just out of the blue, I had never thought of it. Really, four toons with the “Patient” title and it never dawned on me.

We had been in a group with this shaman healer for three randoms in a row and he was begging Gavin not to leave the group – good tanks can be hard to find at level 30-ish. So Gavin said: “I tell you what, I really need to be moving along, but I WILL queue with you again and then drop so that you’ll be at the top of the list and get the very next tank.”

It went over my head for about two seconds and then hit me like a brick. I was practically yelling at Gavin over Skype. HOLY CRAP MAN! THAT’S IT! That’s what, he asked. That’s the secret right there! “I was just saying that,” he says, “I don’t know if it really works, lol.” Well, it turns out, it DOES work, and it’s an awesome work-around for all your DPS toon wait times.

OK, you’re still going to need a tank that will Q with you, but they don’t have to make the run. All they have to do is join your group, accept the Q and then bail. You’ll sit in the instance for maybe another minute, at the longest, while the dungeon finder grabs your group another tank.

This works best if you have two accounts. Just use your own tank (if you have such a beast) to queue yourself to the front and then bail him out and run on your DPS toon. No more wait times. Well, next to none. My average time to queue on Fenris as a tank is about 10 seconds, while on DPS it’s more like 10 minutes. By using my tank to Q my dps toons I get the tank time plus about 30 seconds standing in the dungeon waiting for another tank.

If you run two DPS toons every day through one random each, this little trick can save you between 10 and 15 HOURS a month. Bet you never though about how much time twenty minutes a day actually was huh? Instant queue’s for randoms on your DPS toons – it’s pretty simple, and quite Dominating.

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Max AoE Damage – Mage DPS Tips

Posted by Lawbringer in Efficiency Tips, Funny, General Tips, Instances, Mage, PVP, Raiding, Tips, Tricks, World of Warcraft, WotLK

One Spell You Probably Never Use – But Should

We’ve posted the video below before, just because it’s a little funny (in a “OMG that guy is a psycho” kind of way).  And the reason we are doing so again has to do with AoE. That’s right, AoE. And yes, we are well aware of the fact that AoE DPS doesn’t count for anything. But, even though it won’t help you with ICC hard mode bosses, it’s still kind of fun to see something like 20,000 DPS on that big pull at the front of the plague wing.

We show the video again because it turns out that all mages should be running around screaming “I’M CASTING FLAME STRIKE!  AHHHRRRRRR!” Yes, root it out of the bowels of your spell book and stick it on your actions bars somewhere again. Way back in the day Flame Strike was pretty common, but now about the only time you see the animation is from the mages in HoR. Turns out it hurts, and it’s also a great way to boost your AoE Damage.

The best way to use Flame Strike is to wind one up as the tank is pulling the group. It will work best, of course, if you are familiar with your tank and know where he likes to set up. But just put a flame strike on the area where the mobs are forming and then Blizzard on top of them; death from above, death from below. (Doesn’t really fit with “one if by land” – oh whatever).

Another interesting thing about Flame Strike you may not know is that the AoE effect stacks. Two flame strikes will tick for 5 or 6 seconds together. You aren’t putting the AoE on a particular mob, you’re putting it on the ground. You’ll have to get a little creative to figure out how to use this effectively since a FS cast will eat up two seconds of Blizzard (which can crit, and FS doesn’t), but it’s something to keep filed away in your WoW memory bank. Also keep in mind that you want to try to catch as many mobs as possible in the burst when FS goes off, that’s where the meat of the damage comes in, the AoE is just gravy.

Whether or not you want to go double FS and then Blizz will be something you have to fiddle with. But if you did, you would get burst, burst, AoE, AoE, AoE. Sounds like fun. Your DPS for the next four seconds with double FS and Blizz hammering away is just ridiculous.

I sometimes find myself waiting around for a tank to get everything within the boundaries of Blizzard, although you don’t have to do so. But either way, a few quick heroics revealed that using a Flame Strike right before you channel a Blizzard certainly does buff your AoE DPS quite a bit. You’re getting two ticks of DPS almost the whole time Blizz is going on.

You’ll need to test for yourself whether it is worth putting up another FS after each Blizzard cast. A lot of it is going to be determined by how much health the mobs have left (as well as how many there are). At least this will give you something to do with your brain time – a bit of a change for Arcane mages who have worn a groove in three buttons. Here are a few pointers:

In groups of more than three

  • Flame Strike and Blizzard once at the start of the pull
  • If three or more mobs are left after the first Blizz, repeat FS/Blizz  if most have more than 50% health left.
  • If there are three mobs or more with less than 50% health, Blizz until death – OR -

If less than three mobs are left or a pull of just one or two mobs:

  • Flame Strike and then single target

Yeah, it’s not a bad idea to get a little AoE on even two mobs. Since it’s ticking away while you blast something to bits, it’s just more DPS you can put on the mob. You’ll want to cast your FS while the mobs are out of range of arcane blast, of course, so that you don’t burn up your casting time on FS for your heavy hitters. That’s what we mean about using up some brain time on this one instead of just hammering three buttons.

Timing your FS to get it out before you can cast an AB may not even be possible most of the time, and you certainly don’t want to trade even a single AB just to make sure you get a FS off all the time. Besides that, if your tank ends up sitting the mob down outside of the FS area, it was just a waste of mana. The trick is to catch the mob in the FS burst and be halfway through an AB before he even takes his first swing at the tank. And then pray the tank can hold aggro.

As mentioned by Graceygirl below, another neat trick to really max out your AoE is to use Presence of Mind just before your first Flame Strike. PoM triggers the Arcane Potency buff which will increase the crit chance of your next two spells by 30%. PoM will also make the Flame Strike an instant cast, it just doesn’t get much better than that. However, you won’t be able to do it on every pull, as PoM has a 1.4 min cooldown. But every minute and a half is quite often, and you should not overlook it.

But, if you are good at anticipating mob position and can mash four buttons instead of just three you can find some really good spots to squeeze out an extra 4000-500 DPS on single and two mob pulls, and several thousand on big pulls by using Flame Strike. Just be sure to yell a lot while you Dominate.

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First Aid – WoW Secondary Professions

Posted by Lawbringer in Alliance, Efficiency Tips, Exploits, General Tips, Horde, Tips, Trade Skills, Tricks, World of Warcraft, WotLK

First Aid Leveling Tips

Yes, I know what the ‘pros’ will say, that a First Aid guide for WoW is silly.  But maybe they don’t know everything about everything.  And yes, leveling first aid isn’t really on the level of brain activity that might be required for brain surgery or calculus – but if you would rather NOT have to think about it any more than necessary, it’s nice to have it all listed out for you neat and clean.

At the very minimum it will save you a couple of trips back and forth between the AH and the trainers.  Really, if you could just go to the AH and buy every single scrap of cloth you needed (and you already knew exactly how much you would be needing) and could just stand at the trainer and hit the ‘create all’ button and come back every few minutes – that’s not something a total nub would do.  Just a little Dominating.

But even in first aid in wow there is a little trick we can let you in on that will save you s tidy bit of gold through the middle of leveling first aid.  And you wish you had thought of it – really.

Remember back in the day having to go all the way out to Theramore or Hammerfall for your artisan First Aid quest?  Triage is not required any more, but those of you who skip it are missing out on a couple of things.  Blizz giveth, and Blizz replaceth that way.  Not exactly biblical, I know, but . . .

Anyway, when Blizz removed the requirement for the Triage quest, they added an incentive in the form of a XP bonus that doesn’t seem to have a level cap.  In other words, you can still go grab the first aid quests at any point on your way to 80 and get XP based on your level.  Not bad to snag 10,000 to 20,000 experience out of a foofoo quest eh?

And if that’s not enough for you, just go out there during your first aid powerleveling work to save yourself a tidy bit of gold.  Enough for a decent repair of your mains T10 gear after a few wipes – seriously.  You see, the good doctors will train you for Heavy Mageweave, Runecloth and Heavy Runecloth Bandages absolutely free if you complete the quest.

All of those first aid recipes will set you back 37 gold 50 silver if you buy them anywhere else.  Excuse me, but I can turn that 37 gold into about 50 in a couple day’s work – throwing it to some trainer is not my idea of a good time.  Getting to Theramore may be a pain (hush Horde, Hammerfall is easy), but not enough of a pain to blow almost 40g.

So there you have it, a decent couple of tips out of something you thought was completely worthless.  You really shouldn’t judge before you read.  If you already knew about this little trick, you’re not a nub.  If you thought you were REALLY pro and didn’t know it – tsk.  If you’re glad to know it, stick around, we find this kind of thing all the time.  It’s why we (and you) can Dominate.

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Gold Secrets – Timing The Market

Posted by Lawbringer in Alchemy, Auction House, Death Knights, Economics, Efficiency Tips, General Tips, Gold Building, Gold Farming, Raiding, Supply And Demand, Tips, Trade Skills, Tricks, World of Warcraft, WotLK

When And What You Post Can Make A Big Difference

This one hearkens back to an old saying – since some of us are older than others (and I’m not sure they even use this phrase much any more) an intro is in order.

“That guy could sell [snow cones/refrigerators/ice cream/(anything cold)] to an Eskimo”

Yeah maybe – but wouldn’t he sell a LOT more snow cones to people in Phoenix, Arizona?  I mean there are some people that are just born with a certain amount of arrogance, and it is quite natural for that to directly translate to e-peen.  In other words, why go out of your way to sell the worst possible items at the worst possible time in the worst possible way just to prove you can sell something.  There is another old saying that I like quite a bit better:

“Work smarter, not harder.”

That, in a nutshell, is our entire gold-making system.  You can go farm, you can track hundreds of items, you can depend on your main toons’ crafting professions, you can spam trade chat, you can sell ice in Northrend . . .

As for me, I prefer smarter.  Now, being smarter doesn’t mean you’re some sort of genius.  All it means is that you track what works and what doesn’t work quite as well.  Then you have to filter that information to find out what really works best based on some sort of quantifiable number.  We can all be very subjective about things, being smart is when you set your preferences aside and just make a cold, hard decision based on cold, hard facts.

And that’s what we did.  For two years we tracked everything about everything we did that had anything to do with gold in any way.  What we came up with is a way of making gold that is based on a very simple root – time.

For a few years, I was a personal trainer.  I did the same thing with working out.  I hate working out – HATE IT.  So when I found a system that cut the time requirement down to the bare minimum and got even better results – I could do that.  And it was so simple I could teach other people how to do it as well.  The cool thing is that it works every time, for every person, regardless of age or any other factor.

And the idea rubbed off into everything else I do.  So when I started in WoW, it wasn’t long before I realized I needed more gold – a lot more.  So I applied the time factor to everything I did to make gold – and I did it all.

  • My first 1000 gold farming copper, tin and bronze in Darkshore (pretty nub stuff)
  • Grinding mobs for cloth
  • Farming SMGY
  • Farming rares for twinks
  • Crafting blues
  • blah
  • blah
  • blah

That was pre-BC.  Around the time the Burning Crusade came out, I was full tilt into the AH.  And what I found was that I could make more gold at the AH in less time than any other method.  And not just a little more gold – a LOT more.  I could scan the AH for under-priced stuff other people had farmed (copper, cloth, twinkitems) and then just re-list it for a profit and never leave IF.

And that is why I never farm – ever.  There is always someone else out there willing to waste hours and hours and hours and hours and hours of their time and sell those farmed mats to me for under market price – it’s the silliest thing I ever heard of.  Then, for about 2 minutes worth of work, I can turn right around and sell those mats for market price and make 15%-50% profit.

If I was just doing it with copper and tin it wouldn’t amount to much really.  But when you do it for EVERYTHING – it turns into a lot of gold really fast.  But I have digressed egregiously from our original premise – well, sort of.

When you begin operating an AH-only methodology, you get a really good feel for how the market moves.  And you don’t have to be anal retentive to sense things.  Today we’ll look at just one timing tip that can make a big difference in how fast you make gold on one type of crafted item – and time is everything.

A few days back we posted the article: Best Gold-Making Professions On Bank Alts, which was a follow-on from the article: Alchemy – WoW Quest Tricks.  Both of those articles bring us to the real point.  If you’re going to use a bank alt for crafting professions (which you should) there are some professions that fit bank alts better than others.  Alchemy is a great fit for a bank alt.

If you’re going to use alchemy on a bank alt, you need to be an elixir master for the procs of extra elixirs and especially flasks.  Since you’re getting the mastery for flasks, you will want to be selling those flasks for maximum profit – and now we come to the point.

As you scan the AH for things to sell throughout the week, the temptation is to just post them as you get them.  For certain categories, that works well – such as mats.  Mats are like a little black dress or blue jeans, always in style in every season and decade or day of the week.  We only resell items (armor, weapons etc.) on weekends when the most people are on (especially the nubs who don’t get to play all that often).  And there is a best time for other things as well.

For flasks, it’s Tuesday.  I know I know, big surprise, but it’s an easy thing to overlook.  After server reset, everyone is rushing back into ICC or doing the weekly for their frost badges, or even VoA for the week and the demand for flasks goes from a trickle to a roar.  And since there is a huge demand spike on Tues, there is a corresponding price spike potential.

If the raid leader requires you to flask and there are only 10 flasks on the AH (all yours btw) then you will pay whatever the price is or you don’t raid.  Pretty simple when you think about it.  Buy up all your flask making mats during the week and on the weekends (especially from the farming goobers who are killing time on Sat afternoon).  Then on Monday brew up a few dozen of each.  Tuesday morning you can throw all your flasks up on the AH (even buying out the other guys selling too cheap), corner the market, and quite easily double whatever you spent on mats.

So:

  • Get you a DK
  • level to 68
  • get elixir mastery
  • buy up flask mats during the week
  • make flasks on Monday
  • buy out cheap flasks Tues
  • sell all flasks Tues
  • make another 1,000g a week
  • Dominate

It’s when you start stacking things like this that you really start to get rich in WoW.  Find a sweet spot for alchemy, Inscription, JC, DE, resale, mats and whatever else you can get your grubby little enterprising hands on and pretty soon you will never want (or need) to pick another weed, kill another mob or swing another pick as long as you play WoW.  And, you’ll have a LOT more gold to boot, which is quite simply – Dominating.

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Making Gear Choices For Your Character – World of Warcraft

Posted by Lawbringer in Addons, Alliance, Build, Efficiency Tips, General Tips, Instances, PVE, Raiding, Spec, Tips, Tricks, World of Warcraft, WotLK

A Tool That Helps You Make Gear Choices In Two Seconds – One Piece Of New Loot At A Time

sim header

You know that guy – he’s probably one of the dudes, maybe even the Fonz himself.  Always knows exactly what a particular piece of gear means to his current set, and probably every other spec for not only his toon but everyone in the raid.  The fellow who seems to be able to see the game code in his head and actually understand how it all works together.

You may actually be that guy, if so you probably won’t use this tool at all.  But for everyone who ever wondered whether to take the Staff with a bit more haste over the main hand/off hand with spirit, this little gem will make processing those decisions a matter of about three seconds worth of work.  If you can look at two numbers and tell which one is higher than the other one – you’re set.

The Tool is the Simcraft Engine from Wowwikki.  Over the last couple of months we’ve been posting builds and specs from the engine for different classes and talent trees, but never really used the engine ourselves until last week.  The reason behind this is that trying to figure out all the possible parameters and commands just makes my teeth hurt to even think about, but there are some interesting things you can do with the engine that applies to your own toon, and not some made up best-in-slot mega toon.

First you’ll need to download Simcraft to your computer – Simcracft Engine Downloads – and install the thing on your hard drive.  (no there isn’t going to be a big long explanation of this – f you can’t figure it out on your own, you’ll never be able to use it anyway, so tech challenged folks will have to go to the wikki forums for the engine itself for help, this isn’t going to turn into product support for someone else’s stuff).

There are versions for both Mac and PC, so no matter what you’re platform, you should be good to go.  Launch the engine and set your options in the first tab.  I prefer to use Helter-Skelter and Player Skill = good.  Those settings seem to most realistically mirror what I can expect out of my toons in a real life boss encounter.

Next, just import your toon from the armory.  Find your toon in the armory interface and click Import at the bottom right, once the import is done, the same button will then read “Simulate!”  Hit the simulate button and you will end up with a wealth of information about your toon.

The engine will run your toon through a simulated boss fight 1,000 times and then generate a LOT of numbers.  It will tell you almost everything you need to know about how to get more out of your DPS.  It will show you how to maximize your priorities, what buffs to use and most importantly, how stats scale for you with your current gear.

You see, stats are never quite static.  Almost everything suffers from diminishing returns.  You can only get so much out of stacking Haste, for example, before more Haste is not worth as much as more Spell power or something else.  Unfortunately, trying to figure all that out as a human being is the realm of the uber geekoids and those blessed with some sort of freakishly natural ability to do so.

I ain’t that guy, but I know a good machine when I see it.  I don’t have to build the dang thing myself, but if it makes my life easier and gets me something 99.5% as good without having to re-invent the wheel, I’m all over it.  The Simcraft scales are my kind of machine.

Near the top you will see the custom generated scale factors for your toon based on your current gear.  I did this for my mother’s poor little shadow priest and got the numbers you see below:

numbers

graph

pawn

OK, so you cant read the pawn scales all that well in that format, but there they are.  All I have to do is drop those suckers into Pawn for her and when the very next piece of gear drops, she can tell in two seconds just how much better it is than what she’s got.

Now here is the really slick part.  All of that took me about 2 minutes.  The next time you get a piece of gear, you just reload your toon into the engine and then run it through the simulator again to re-balance your scales.  Every new piece of gear will affect all future pieces of gear.  With up-to-date scales, you never have to wonder if you are giving enough weight to Crit or Spirit or whatever, you can just pop in a new Pawn scale and go one with your day.

Basically what this means is that now you can theory-craft and min/max every single piece of gear you ever get on the fly and then update your entire set of scales with every new piece of gear you get.  And you can do it without having to scratch your head and look at five web sites and threads all over the internet, all you have to do is read a couple of number, and that is very Dominating.

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Best Gold-Making Professions On Bank Alts

Posted by Lawbringer in Alchemy, Auction House, DE, Death Knights, Economics, Efficiency Tips, Enchanting, General Tips, Gold Building, Gold Farming, Jewelcrafting, Leatherworking, Supply And Demand, Tips, Trade Skills, Tricks, World of Warcraft, WotLK, tailoring

Two Trade Skills That Fit Great On Bank Alts

Alright kids, let’s review.  We don’t farm here at DYS – well almost never.  From time to time the perfect conflagration of once per year occurrences happens that makes us do it, as we have mentioned in this post: Investing And Farming For Gold.

Next, we recommend banking be done in certain ways.  First, a bank alt is by far the best use for a DK we’ve ever seen, and we’re going to tell you which two professions suit bank alts best.  But a DK banker is perfect because you only have to get to level 65 from a level 55 start to train all the way to Grand Master in any profession.  But over the last six months we’ve figured out two professions that just stand far and above the others when it comes to making gold quick and easy.

The first one will come as absolutely zero surprise to anyone who reads DYS.  Enchanting – the gran-daddy of them all when it comes to gold making.  I recently had to change my tune a bit when it comes to Jewelcrafting, but I still don’t make as much from Jewelcrafting as I do from enchanting – not by a wide margin.  Just in case you missed it, here is another post if you want to read about the true power of enchanting for making gold: Best Profession For Those New To Gold Making.

Currently, you’ll want to focus on DE items between level 200 and 300 skill.  With everyone doing 5 million heroics per day, the market for Northrend mats is pretty depressed already – flooding it with another 50 stacks of infinite dust will just generate even more downward pressure on the price by inflating supply that much more.

A few months ago we suggested using a DK as your bank alt and giving them Enchanting, it’s a little more complex than that if you want it to be, as in this post: More Banking Toons Make It Easier To Make Gold At The AH.  But after working with that system for a few months, another profession has jumped out of the woodwork as absolutely perfect for the single DK bank alt.

You will need one DK, a desire for more gold and enough patience to gain 13 levels.  You’ll need  to hit level 68, but with a DK that’s pretty easy to do in just a few hours if you concentrate.  Then it’s off to the profession trainers for Enchanting and . . . Alchemy.

Alchemy is perfect for a bank alt because it requires zero rep to get all the recipes, so you can stand all by yourself in the major city of your choice and end up with every recipe in the game through discovery.  And you’ll make all the accidental discoveries in record time.

In our last post – Alchemy, Wow Quest Tricks, we talked about how to get the Elixir Master profession bonus for Alchemy without doing the Elixir Master quest, which is a pain in the tookus.  At level 68 your DK can do exactly the same thing and end up with Elixir Mastery and that’s where the real dough starts rolling in.

On an average day I will have my DK bank alt brew up around 200-300 elixirs and flasks.  Now that’s just the number I have mats for.  Since the proc rate for Elixir Mastery is a little higher than 10%, I generally end up with an extra 10-15 flasks for every hundred I make, sometimes more.  With flasks on our server going for about 60g, that’s 600+ gold for zero extra work.

All I do is put all of the herbs and other mats for the best alchemy potions (Lil’Sparky is a must here) in my Snatch filter for AADV and grab everything under 100% market price a couple of times a day.  Then I just afk brew, post the products and profit – generally while raiding or watching SportsCenter.

Alchemy is ridiculously easy to make gold with, and unlike Tailoring, Jewelcrafting, Leatherworking and other professions that can be lucrative, they also all require that you be level 80 and gain exalted rep with certain factions or acquire recipe drops in raids to get the patterns that will make you serious gold.  (yes, I have seen the stupid youtube video of the guy DE’ing the JC rings a bazillion times, but with northrend DE mats prices being what they are LilSparky’s tells me I would lose a lot more than I gained doing that right now.)

So My main DK banker does Inscription and Alchemy.  Inscription is another good fit for bankers, but if you only have 2 to work with.  On a single bank alt, alchemy and enchanting is the only way to go.  Between those two professions you should be able to knock down an easy 2,000 to 5,000 extra gold each week and not spend more than a few minutes each day fiddling with it.  It’s easy, fast and very Dominating.

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Alchemy – WoW Quest Tricks

Posted by Lawbringer in Alchemy, Auction House, Death Knights, Economics, Efficiency Tips, Gathering Professions, General Tips, Gold Building, Gold Farming, Supply And Demand, Tips, Trade Skills, Tricks, World of Warcraft, WotLK

How To Get Elixir Mastery Without Doing Black Morass

Not all professions are created equal.  While I don’t use alchemy on any of my raiding toons I like to have one around to make gold with.  The only problem with that is that in order to really make a killing you certainly need to make it to level 68 and go get the Elixir Mastery specialization so that when you’re brewing up a few hundred flasks you have a chance to get even more to sell on the AH.

So off an on I’ve been leveling my trusty DK banker (who does alchemy and inscription BTW (and perhaps the only decent use I know for a DK (just a little DK dig there))) to level 68 for just this reason.  If your alchemy is at level 325 and you are also level 68 you can get one of three quests from several NPC’s scattered around Outlands.  Even if you do it the hard way the Elixir mastery specilization is worth it, but there is a much more Dominating way to get it done.

Here are the three quests:

Well, I never liked Black Morass anyway.  Then, when you consider the fact that you are going to have to do the silly walk-around quest and Old Hillsbrad first, bah, I’ve got gold to make with my time.  But I really REALLY want the extra flask procs – so what do I do?

I go get the last quest – Master of Transmutation and then pick up the recipe for Transmute: Primal Might.  By this time there are enough people just fiddling around in Outlands but not really doing anything there that making a Primal Might really shouldn’t be all that expensive.  In other words it’s pretty reasonable to find all the primals on the AH for cheap since no one uses them much any more, even if they are rare-ish.

Now, even though I want Master of Elixirs, I can use any of the Mastery quests to get there.  The only one that doesn’t require me to do a dungeon run (and have a flying mount for TK, not wasting that gold on a DK bank alt)  is the Master of Transmutation quest.  So I head out to Zarevhi in Netherstorm with 4 each primal earth, air, fire, water and mana – and the recipe from one of the vendors above.

If you go prepared you’ll be a Transmutation master in about 30 minutes or less if you don’t get lost easily and have the flight points.  Next just talk to Zarevhi again and tell him you don’t really want to be a transmutation master after all and pay him 150 gold (cheaper than a flying mount) to unlearn what you just did.  Don’t worry, it all works out well in the end.

All that’s left is to fly back to Shattrath and talk to Lorokeem (the bird doods kinda freak me out, but there’s not much I can do about it in this case).  Tell him you want to be an Elixir master and POOF!  You’re a brand new Elixir master ready to get all those free flasks out of your usual business for free.

Free gold is interesting to me, and so are shortcuts.  This way I don’t have to get a lock summon or buy a flying mount up to TK and then to the second boss.  I don’t have to do all the pre-reqs for BM and then actually do BM four or five times.  As a matter of fact there is an off chance the Primal mights could be already sitting on the AH from someone else making them for some goofy reason.

This works for any profession specialization, but specializations don’t mean quite as much now as they did in vanilla wow waaaaay back in the day.  Who knows, maybe Blizz brings that flavor back.  But in the meantime, on your bank alt alchemist (which I highly recommend btw) getting elixir mastery doesn’t have to be a huge pain in the tookus.  All you have to do is use this little trick and you’ll be maximizing your auction house domination of the flask market in no time.

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Meta Gem Activation Trick – Sneaky Jewelcrafting In Wow

Posted by Lawbringer in Auction House, Efficiency Tips, Exploits, General Tips, Instances, Jewelcrafting, PVE, PVP, Tips, Trade Skills, Tricks, World of Warcraft, WotLK

How To Meet All Your Meta Gem Requirements With One Stone

For the min/max guy this is going to just make you mad so you can go read something else. But if you’re a normal person and sometimes wonder exactly what gem to put in every single slot you have you may just appreciate this tip.  It’s a neat trick because it’s a pretty cheap way of getting your meta gem activated without having to put something goofy in a yellow socket just because you need something yellow.

For almost every class, you are going to end up with a piece of gear with a strange socket color.  And that means you have to start doing all the math over again or maybe you’ve just given up (like Fury warriors and some Shaman healers) and just chosen the best gem and it goes in every single slot no matter what – socket bonuses be danged.  Or maybe you just go cross-eyed wondering where in the heck you’re going to get a blue gem to activate your Meta gem in your helm when you’ve got zero blue sockets in sight. (don’t forget about Eternal Belt Buckles by the way).

Only problem with saying bye-bye to your socket bonuses is that you probably don’t have all of the right color gems in place to activate your meta gem.  We’re not going to go into picking meta gems for class and spec, that’s an argument waiting to happen (and it can happen somewhere else).

But there is one little gem that should be easy to get your hands on no matter what server you’re on that will activate any meta gem no matter what the requirements are with a single socket.  That gem is the Nightmare Tear.

Not terribly long ago this was a JC only gem, but patch 3.2 made it available to everyone as a unique equipped item.  That means you can only use one of them, but at least you don’t have to be a Jewelcrafter any more.  The price on some servers may be a little higher than you would like, since making one requires a Dragon’s eye, but you should be able to peg the price for getting this cut from the price of Dragon’s eyes on your AH (if there are any).  The only other mats required are 5 infinite dust, and there is probably more of that on most servers now than there is real dust in your house.

The cool thing about the nightmare tear is that since it will fit any socket color it also acts for some odd reason as every socket color once you put it in.  So for frustrating Meta gems like the Relentless Earthseige Diamond which requires three different gem colors to activate, you can throw a Nightmare Tear in your helm with this and get on with your day.

Granted, for some classes, like mages, this isn’t the greatest choice.  And for the mage there are plenty of good gem choices that make the use of the Nightmare Tear to activate a Meta completely unnecessary.  But even for Mages if you just want to throw a meta in a level 219 hood or something while you are gearing up and don’t feel like spending another few hundred gold activating it, a single nightmare tear isn’t a bad idea.

It’s a hassle free way to get around not having to use a Yellow gem if you really don’t want to waste another socket on a Yellow gem when there aren’t any decent yellow gems for your class or spec; or any other color for that matter.  It’s a pretty easy way to activate any meta gem no matter what the requirements might be.  It’s not even lazy, but it is easy – and Dominating.

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