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Trade Mules

Posted by Gavin in Trade Skills

A trade mule is an extra character whose sole purpose in life is to craft things for your other characters.

For example, if your main character is a leatherworker/skinner, and you’re looking for a way to increase your profit margins on Toughened Leather Gloves, it would make sense to create a trade mule who has herbalism and alchemy as his professions.

With two characters working side-by-side, you can get all of your Elixirs of Defense for free, and greatly improve your profit margin on Toughened Leather Gloves.

In fact, you don’t even have to level your trade mule above level ten in order to get your alchemy skill high enough to make Elixir of Defense.

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Low Level Patterns

Posted by Gavin in Trade Skills

Don’t disregard low level patterns. Take for example [item]Toughened Leather Gloves[/item]. These Rare (blue) level 22 gloves sell really well on most servers.

The materials for these gloves are 4 medium leather, 2 cured medium hide, 2 spider silk, and 2 Elixir of Defense.

The leather and the hide will come very easy for you if you are also a skinner (as most leather workers are), the spider silk drops off spiders level 15-32. The Elixir of Defense is available from alchemist friends or guildmates, or off the Auction House.

Depending on your server, these gloves will fetch 2 - 10 gold apeice, and your materials costs should be about half that.

If you take the time to actually gather as much of the materials yourself instead of paying for them on the auction house, then you will be able to pocket a nice profit for a little time investment.

This is another occasion where the Auctioneer add-on really shines. Unless you’re in-game checking the auction house all the time, you may not know what crafted items are selling really well on your server. In fact, [item]Toughened Leather Gloves[/item] may not sell well at all on your server - Auctioneer will help you determine this, and help you find other crafted items to focus on instead.

Now, good business dictates that you do whatever you can to lower your expenses, and as a result, your profit margin will go up.

In this example, our profits will be limited by the cost of Elixir of Defense. Since a leatherworker/skinner cannot make them, and they are not available anywhere except through the auction house or from other players, you’re at the mercy of others if you wish to craft this item (I’ve seen a few servers where the cost of a single Elixir of Defense is higher than what Toughened Leather Gloves go for!)

How can we get around this limitation? With a Trade Mule (more on this tomorrow!)

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Time for Trade Skills

Posted by Gavin in Gold Building, Trade Skills

This week I’m going to talk to you about using Trade Skills to fatten your virtual coin purse.

As you know from my previous emails, I’m not a big fan of doing trade skills before level 60, because it slows down your leveling time.

Remember that this is coming from a guy who wants to hit 60 with a character as fast as possible. If hitting 60 as fast as humanly possible is not your goal, then by all means go right ahead and work on the trade skills and professions of your choice.

However, I want to give you some tricks to make sure that you actually MAKE money from your trade skills, instead of losing
money.

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