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Herbalism Guide - Farming Terokkar Forest

Posted by Fran Molina in Efficiency Tips, Trade Skills, World of Warcraft

(You guys loves her so much during the screenshot contest for midsummer festival that we convinced her to bring a few of her other skills to DYS - our first entry from Fran Molina!)

Herbalism is usually an over-looked profession. People usually pick up Mining to make money, because of the synergy mining has with various professions in the game.

What many people don’t know is that Herbalism has a huge market too, because of the always high demand on Alchemist Potions. Although Herbalism doesn’t have as many synergies as Mining does, you can make a good amount of gold from it as well.

In this guide I’ll teach you how to farm Terokkar Forest, and the trees from Skettis. Terokkar Forest may be considered the zone with the highest potential for making money with Herbalism in the entire game, because of the huge variety of herbs.

We always start with a route, right? Routes are the easiest way to farm herbs. It’s much better to follow a path you know to get your nodes easily than just going around at random.

So, this is the route I use to farm my herbs. You can get the Gatherer Add-On (http://www.gathereraddon.com/) to help you track your herbs, but once you’re accustomed  to your route, it’s no longer needed.

There are herbs that spawn in Cenarion Thicket, Veil Shienor, Veil Reskk, and Firewing Point. The fact is, I don’t find as many herbs in these places as in the places I pointed out on my route. If you are luckier than me, then props to you! This is an example of a basic route, feel free to use it and change to suit your needs.

Quick description on the herbs you can pick up in Terokkar:

  • Felweed is a common herb in Outland, and can be found in every zone. It usually spawns out in the open, or near other small plants. You use Felweed for the basic Super Mana/Healing Potions, and popular Elixirs like Adept’s Elixir or Elixir or Major Agility. You need a skill of 300 Herbalism to pick it up.

  • Dreaming Glory is usually found at the feet of mountains. They’re used for Super Mana Potions, and Elixirs related to Regenerating Health or Mana. Because of those properties, when you pick a Dreaming Glory you’ll gain a buff that regenerates 30 Health every 5 seconds for 15 minutes. 315 Herbalism is required to pick this herb.

  • Terocone is a kind of a rare herb. It spawns only in Terokkar Forest and on Arakkoa settlements in Shadowmoon Valley, making it a nice money-maker. They usually spawn on the feet of the big Olemba Trees. You use it for the really useful Haste Potion, and various Elixirs that are always in demand; requires 325 Herbalism.

  • Mana Thistle is a plant that used to spawn only in places accessible by flying. This plant is used for most of the flasks in TBC and all the Resistance Cauldrons. They aren’t called “Mana” Thistle just for nothing; upon picking a Mana Thistle, you gain up to 3500 mana!

What you will need:

  • At least 360 Herbalism, to be able to herb the Skettis Trees that are lv72, although I do recommend 375 so you will never fail a pick-up. If you can wear leather, you can ask for a Leatherworker to craft a pair of Herbalist’s Gloves (http://www.wowhead.com/?item=7349) to help you.

  • 300 Riding Skill and a Flying Mount.

I usually start in Allerian Stronghold, then go to Bonechewer Ruins and fly my way to Skettis. In Skettis, I usually do 2 laps to look for Skettis Trees (hoping to make some more cash!), then fly down to Veil Shalas and continue on my way following my usual route.

Pick every herb you see. Even if they aren’t worth a lot (like Mana Thistle), it’s still money, and there’s a chance of getting a Fel Lotus on every herb you pick up. Fel Lotus is a rare herb that grows along with Outland Herbs, and can be gathered when you gather any other herb. You use them as a reagent for all the flasks that were added with The Burning Crusade.

What are those “Skettis Trees”?

Those famous trees are mobs called Talonsworn Forest-Rager http://www.wowhead.com/?npc=23029 which wander around Skettis. They don’t drop great loot when killed, but an Herbalist can really get full benefit from them! They drop 2-5 Motes of Life every kill, and 4-8 herbs of many kinds, except for Netherbloom and Nightmare Vine.

They have 4 different spawn points, and there’s a maximum of 2 trees spawned at a time. Here is a basic map with the approximate spawn points and their initial patrolling path.

Although they are lv71-72 Elites, they’re pretty easy to solo with any class. The only thing that would make things hard is their Thunderclap ability, which slows attack and movement speed, and that can make a melee toon’s life hard.

Here’s a small video I made on how to kill it as a BM Hunter, also demonstrating the loot quality of the trees:

http://www.youtube.com/watch?v=eyuOowmef6E

On highly populated servers, the Talonsworn Forest-Ragers can be pretty hard to find, so I’d recommend you to alternate between killing those and picking herbs from Terokkar. But if you’re virtually alone (which usually happens during off-peak times, or on low population server), you can stay around Skettis and farm only those, picking the Dreaming Glories and Mana Thistles on the way.

And now, with this small guide, you’re ready to start dominating the herbalism market on your server.

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Sometimes You Get The Bear…

Posted by Gavin in General Tips, Trade Skills, World of Warcraft

From time to time I remember Benjamin Buford Blue (Bubba) from the movie “Forest Gump” as he went through all the dozens of ways you could cook shrimp.  It’s one of my all-time favorite movie bits.  While I can’t say that there are hundreds of things you can do with a bear flank, I do “know everything there is to know about cookin” them.

The reason I chose these as a tip is because these two recipes have a very different buff from most cooked foods until you get to the Outlands recipes.  The other reason is that it’s pretty easy to get the bear flanks, so these two recipes make sense for almost every class if stamina, spirit or just a little health regen is not your main concern.  Finally, these recipes were only added in patch 2.4 so many of you may not even know they exist.

There are two reasons for using food from cooking.  One is to regenerate health, although it’s often easier to simply buy food from vendors for that.  The other reason is for the buffs.  A hefty number of the cooking recipes give you a boost to stamina and spirit if you spend 10 seconds eating, but there are others that have different variations on the food buff theme.

Bear Burgers and Bear Kabobs are one of only a few old world recipes that give buffs that are different from stam/spirit.  And these two buffs can be pretty useful.  Combine that with the fact that neither of these recipes require a spice to make, and it’s a winner.

Now, some will argue that the best non SS food buff from old world foods is the recipe for greater Sagefish, Sagefish Delight.  The problem with this is that Raw Greater Sagefish are a pain in the butt to get since they can only be fished from schools.  But bear flanks drop from 11 different mobs in four different zones.

Combine these things with the other fact that bear flanks are normally available in fairly high quantities for really low prices on most servers and it’s certainly something you should consider picking up if you’ve leveled cooking - which I highly recommend.

Part of this phenomenon is because this recipe was only added in patch 2.4, so those guys already in Outlands tend to ignore them; as well as folks who are just rushing through on their way to Outlands.  The recipe was added to help you level cooking from 250-300 without having to fish or cook fish to do so.

I already did a series on fishing and cooking because it’s the best combo to speed up the leveling cooking process, but if you’re one of those people who just refuses to suffer the time sink of fishing you are going to need these recipes - and the nice thing is that the benefits are terrific in every direction.

Here’s what these two recipes look like from wowhead:

I had Lawbringer stir us up a batch of these things while we were leveling through the 50’s, and we still keep some around now that we’re in Outlands until he gets those killer fish recipes.  As a hunter, the +24 attack power is terrific, while Lawbringer’s Shadow Priest get a sweet little +14 to all spells.  That’s the equivalent of wearing another blue item with those stats for each of us.

You can purchase these new recipes in Felwood at the Alliance and Horde General Goods vendors in each faction base.  Malygor is the Alliance vendor and Bale is “FOR THE HORDE!” 

Kudos to Lawbringer for grabbing these and recognizing that they were new as we ran like mad through the Felwood segment.  We picked up enough flanks in Felwood, Winterspring and Western Plaguelands to last us quite some time, and we put that buff on every 15 minutes or so while questing.

All in all, it’s easy to get the mats for these, gives a nifty buff, and will help you non-fishing style folks gain a couple dozen points to your cooking skill = win.  Go Dominate, and may the bear never get YOU.

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Artisan Fishing Quest - Part 1, Nat Pagle

Posted by Gavin in Efficiency Tips, Trade Skills

By now you know that we’re big fans of fishing for your main character. We know it seems like a big pain to level fishing, but it can become a good money-maker when combined with cooking in the end game. Beyond that, you can get lots of decent buffs from cooked fish - most of which are just as good, if not better, than buffs from high-end alchemy potions; and the mats are so much easier to get.

In the career of an angler, you can train the first two levels at the fishing trainers to get to skill level 150. after that, you have to get the book “Expert Fishing - The Bass and You.” From Old Man Hemming in Booty Bay. But once you reach level 225, you have to do a quest to get the Artisan level training. This guide is going to walk you through that quest chain. Once you finish this quest and can go to 325, all you have to do is grab the next book, “Master Fishing - The Art of Angling” from Juno Dufrain at Cenarion Refuge in Zangaramarsh.

But let’s take a look at the Artisan Quest and tell you the easiest way through the thing. There are a couple of starter quests you can do to help you find Nat Pagle, but we’ve never done them. Just go straight to Nat. He’s on a little Island in the bay almost due west of the piers of Theramore. His coordinates are 59,60 and here’s what the fellow looks like, just chillin’ on his own little island (and drinking a bit too much we might add).

It’s a little easier for Alliance to get to Nat than Horde, since Ally toons can just jump off the docks after taking the boat from Menethil to Theramore. Horde toons will have to run from the Barrens and then through the Dustwallow Marsh. Or they can fly to Brakenwall Village and then run over to the Bay.

The following Screen shots will walk you through getting to Nat if you’re Alliance. From where the boat docks, run to the second red block as shown on this shot from the mini map.

Pay attention to which way you should be facing - like this:

Now that you’re facing about the right direction, this is what you would see if you were looking back toward the docks.

From here, Swim straight toward this little lump in the distant mountains.

After swimming for about 20 seconds you’ll see this Island straight ahead:

Swim around this Island on the left side as shown with the red path. As soon as you round this island, you will be able see Nat standing on the one behind it.

If you take a look at the mini map, you can see what that will look like when you get close, as well as the path you should swim in red.

Here we are standing behind Nat, looking back toward Theramore, so you can get an idea of how to get back, as well as a shot of his location on the World Map.

Please note the level 42 Thresher in the water near the other Island. Those guys are all over the place, so swim carefully if you are under level 40.

For Horde, just take this path to the coast, and then hug the coastline, staying out of the water as much as possible until the coast breaks back to the west. From the Barrens, follow the Yellow path. Yes it is easier to run up the road and avoid as many mobs as possible. There are lots of Lobster guys in the water along the coast, so the going can be a little rough since they have a frost bolt attack that will slow you down and make running from them difficult - especially if they catch you in the water.

You can get this quest only after level 35 and only if you have completely maxed out your fishing skill at 225. And, honestly, you wouldn’t be able to go to the places you’re going to need to go until at least level 40, so don’t sweat this quest until then.

Here’s the link to the Quest on WoWhead - http://www.wowhead.com/?quest=6607

Nat asks you to go catch four unique fish and then return to him when you bag them all. In part two later this week on DYS we’re going to do is show you the fastest order to go get these fish, and the best spots to fish. If you follow our directions you should be able to complete this entire quest in about an hour, and that is truly dominating!

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Artisan Cooking Quest

Posted by Gavin in Efficiency Tips, Trade Skills

So you’ve got your cooking up to level 225, and you’re level 35 or higher. Now it’s time for your cooking quest. You cannot do the cooking quest until you are level 35 and your cooking is maxed out at 225. After that, grab a boat and a bird and get yourself out to Gadgetzan in Tanaris. Go in the Inn and Talk to Dirge Quikcleave, the butcher. He’s going to ask you to bring him a few things so that he can make you a Clamette Surprise. This quest is super easy to complete, you can just bring everything you need to turn in to Dirge.

The easiest way to collect everything is just buy it all in advance from the AH. Since the items for this quest are not unique quest items, you’re not forced to go and get them yourself. There are almost always a few of these available on the ah, since many people know that someone will buy them for their cooking quest, or use them in cooking.

That being said, you may find the prices not to your liking. If that is the case, you can go and get the stuff yourself. Here’s what Dirge wants from you:

  • 12 Giant Egg
  • 10 Zesty Clam Meat
  • 20 Alterac Swiss

The Swiss cheese is a snap; it’s sold by 35 different vendors, so it’s not exactly rare. The other two things can be farmed in Tanaris, but the drop rates are pretty pathetic for the Clam Meat. For the Giant Eggs you can kill the Rocs around any of the big Bones sticking out of the ground.

In our screenshot just west of Gadgetzan in Tanaris, you can see the Rocs circling the bone pile, as well as two other spots where you can see even more bones on the horizon. Birds always congregate around piles of bones, so those other two piles are also swarming with Rocs.

The Zesty Clam Meat is found in Giant Clams which will drop from the turtles anywhere along the coastline.

Now this is where we set ourselves apart here at Dominate Your Server. Everyone on Thottbot will tell you to go to the Hinterlands to get the eggs and clams - they are WRONG! It turns out that the very best drop rates for the Giant Eggs is from the Rocs in Tanaris. So you can go right outside of town to find them – as well as a few extras to sell at the ah.

For the Giant Clams, the best drops are in the bay west of Theramore Island in Dustwallow Marsh. Almost everything there drops Giant Clams. If you have trouble getting what you need in Tanaris, you can just fly back to Theramore or Brackenwall Village and run over to the water. Our screenshot shows the map of the area.

b

Once you get all your mats, all you have to do is turn them in to Dirge and you’re set with artisan cooking up to level 300. At 300 you can buy the Master Cookbook either in the ah or from various vendors in Outlands. Good luck, and remember - even if all you’re doing is cooking; Dominate!

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Professions - The Basics

Posted by Gavin in General Tips, Trade Skills

Choosing a profession is a lot like picking a pet or even what you want your toon to look like. Everyone has an opinion, and they all work. But what we want you to do is Dominate. If you really want to maximize your gear and earning abilities there are some professions that stand out from the rest.

Of course, we have a complete model at Dominate Your Server that can put you head-and-shoulders above everyone else on your server. But for the casual WoW player who hasn’t leveled all of the professions yet, we can give you a few great tips on choosing a profession based on class synergies and marketability.

You can only have two professions at a time, so every character will force you to make some interesting choices. Let’s give you a little list of certain classes that work very well with certain professions as well as our top picks for money-making.

All Classes - Everyone should have at least one gathering profession at least until level 70. After that, you may choose to do two production professions for the epic gear. Your gathering profession should feed your production profession so you are not forced to buy all of your mats at the AH. But we recommend starting almost every character with two of the gathering professions; Mining, Herbalism, or Skinning until after level 30 or so when you can actually train the really useful patterns from the trainers.

Rogues, Shaman and Druids - Skinning and Leatherworking. Since these guys are stuck with wearing leather Armor, this can keep you in decent gear all the way through the game.

Mage, Priest, Warlocks - Engineering and Tailoring. These professions make really useful gear for cloth-wearing classes. Combine with skinning with tailoring, and mining with engineering and you’ll have most of your mats for these professions.

Hunters - Engineering and Enchanting. We like guns better than bows for the most part, since it’s much easier to find (or in this case make) guns with more DPS than bows at comparable level requirements. Also, ammo from engineering outclasses arrows at every step of the way.

Warrior, Paladin - Mining and Blacksmithing. With the new specializations in weapon making skills in Blacksmithing, these guys can really take advantage of some truly epic weapons, as well as keeping themselves in decent armor.

Interestingly enough, it turns out that skinning with tailoring is maybe the best combo for a caster class for both gear and gold-making. Tailoring uses skins, but not a lot of them, so you can sell your extras at the ah. Beyond that, bags can earn serious money since everyone needs them and the majority of them are not soulbound.

Utility professions including Alchemy and Jewelcrafting can make decent money, but not enough to get overly excited about. You should really only think about using these two professions on one of your secondary teams.

And our favorite is enchanting. Enchanting is the cash cow profession, and nothing else comes close. We actually consider Enchanting to be one of the gathering professions since we use it primarily to gather enchanting mats to sell at the AH. You don’t do this profession to enchant for others, but to disenchant items and sell the materials. Let someone with no life find all the nearly impossible recipes. You’ll make enough money to pay for the uber enchants, and have enough left over to buy anything else you want. This profession is a must have for one of your toons if you are serious about Dominating Your Server.

If you’ve only got time to play one or two teams, you should do Mining/Enchanting with Skinning/tailoring to start. This will maximize your earning potential so that you can buy whatever you think you really need. Soon we are going to post a complete set of articles on power leveling each profession from 1-375, as well as a full list of what professions we give our teams to Dominate.

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Bags of Gold

Posted by Gavin in Gold Building, Trade Skills

Bags can make you quite a bit of gold. Just like fishing and cooking can make you some decent low-level money, using tailoring as your profession and making almost exclusively bags can also be a lucrative career between the levels 20-60.

Tailoring is one of those professions that is just not a fabulous money-maker overall. I know you can find people who say they make a pile of gold every week on it, but honestly, the materials for tailoring are hard to get in the quantities you need unless you are buying them at the AH. The problem with this is that on many servers the price for the materials will be more than the price you can get for the finished product. But there’s a little hope in tailoring, and it’s in making bags.

The very best way to take advantage of this is by using skinning and tailoring. This way, you can get almost all of the materials you need just by doing your regular questing runs with very little farming involved or purchasing from the auction house. The exception to this rule is going to be buying some (or massive amounts of) cloth.

Go get your skinning and tailoring training and save up every scrap of cloth you ever find. Using the Thottbot techniques you learned in a previous article, level up your tailoring to maximum as fast as you can. It will help if you are level 35 or better when you do this, otherwise you’ll cap out before you can make the best bag of all. It also helps if you know a leatherworker who can turn all those stacks of leather scraps into light leather for you, but otherwise just sell them and buy what you need for the bags. You won’t ever need a ton of leather for bag making.

Now you need to get a little more skillful about using the auction house. If you are not using auctioneer I highly recommend it, it will save you a lot of effort in this step. Look at the mats required to make your bags. After you have sold a few of them, you will be able to determine the maximum price at which you can sell every bag you make.

We’re not interested in the real maximum price, but the highest price at which they sell like hotcakes. You have to pay a deposit for every bag you place at auction, and if your price is so high that you have to re-list those bags more than two or three times, you’ve probably lost money instead of making any. Then figure out from that max price what you can afford to spend for a stack of materials and still make a profit from the bag.

For instance, on one server I know that if I buy stacks of 20 runecloth for 1gold 50 silver or less
runcloth ah world of warcraft

Stacks of rugged leather for 3 gold or less
rugged leather world of warcraft

I can make 75s on as many runecloth bags as I can possibly make, selling them for 2 gold 95 silver bid, 3 gold 45 silver buyout. You can see that If I post my bags at 2g95s they will sell super fast compared to the other prices.
runecloth bags world of warcraft

This may not be true on every server precisely, but you will be able to find this same sweet spot probably somewhere near this range. There are times I will buy 200 gold worth of runecloth and make 90 or 100 bags because I know that I will turn that 200 gold into 450-500 in less than a week for about one hour’s worth of work.

You see, everybody needs four bags (or three anyway for people opting for a quiver or other specialized slot container), and everybody wants bigger bags. You can get more than 400 gold on most servers for a primal mooncloth bag. Too bad the mats will cost you about 395 gold to buy if you don’t farm them yourself. I have found that the very best money-making bag out there is the runecloth bag. It’s the first really serious bag upgrade people do, and the price is reasonable for the amount of money someone usually has by the time they can use this bag.

The other nice thing about bags that makes people spend pretty freely for them is that in most cases for the lower level bags they do not bind on equip. Which means you can turn around and sell them back on the AH later when you get even bigger bags, or a similar size bag drops from a mob. SO people often see it as a push. “I’m not really paying 14 gold for a set of bags, because they will still be worth 14 gold three months from now when they get new bags!”

The neat thing is that they will give YOU their 14 gold! Next up - disenchanting for the big bucks.

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Everybody Has To Eat

Posted by Gavin in Low Level, Trade Skills

For the new player, your first visit to one of the major cities can be pretty discouraging. You watch the chat roll by with people advertising items for sale with prices like “only 150 gold, cheaper than AH.” And you think to yourself, I only have 22 silver! How in the world do you ever get 150 gold? A couple weeks later you are in your first instance run and have saved up 3 gold and hear a guy in the party say how he’s saving up for his mount, only 70 more gold to go before level 40. It took you until level 20 to get 3 gold so at that rate you imagine should be able to get your mount at level bazillion.

Don’t let it get you down; it’s really not that bad. And what we’re going to show you today can make those first few levels a lot less painful. Anyone can buy their mount, even the epic and flying versions. If you bought all four mounts in the game the cost would be around 6000 gold! But lots of people do it, pretty much everyone has at least their level 40 mount, but there are certainly ways to make gold that are faster than others.

Now, this is not for the guy who has time to play WoW 8-10 hours a day. This will really cut into your raid runs. What this IS, is a great way for someone working on their first toon to make some decent cash without having to know the ins and outs of professions and the auction house. So let’s get to it.

There are several professions in the game that are freebies. Your character can only learn two professions at a time, but you can learn all three of the secondary skills: fishing, cooking and first aid. Personally, I always max out first aid on every toon I make just in case. But I will only max fishing and cooking on one character and leave the other toons to do the main professions without worrying about the secondary skills.

You may know some advanced players who ridicule fishing and cooking as a waste of time, but you will hardly ever find high level players who will go to a major raid without having a stack of crafted food items. This plays right into what we’re about to teach you. Because very few people will ever level cooking all the way to 375, and even fewer will take the time to get fishing to 375, you have a great way to make some extra cash with limited competition.

A great example of this is Spicy Crawdads. A main tank for a raid will need to take 5 or 10 of these into Kara, and they will run right to the AH to buy a few. It’s easy to see why from the +30 stamina buff:

spicy crawdad in game icon
Spicy Crawdad

spicy crawdad tooltip screenshot

As a new player, I recommend that you run right now and get fishing and cooking started. Here’s why: everybody has to eat. Even more specifically, hunters have pets to feed. And pets can eat piles of fish. Most pets will eat cooked fish, or at least most hunters will have at least one cat, bear, or pig.

Now you are not going to make a fortune this way, but even my level 70 hunter makes some decent change (about 100 gold every week) selling golden fish sticks. Above all that, there is probably a savings of about 10-15 gold a week from not having to buy food for me or my pets. The other nice thing is that all my characters always have that extra little stamina buff, or other nice things like agility and intelligence from the fish I can cook. So I sell what everybody else wants to eat, and keep the rest for myself and vendor the leftovers. Even though a stack of 5 Spicy Crawdad goes for about 6-8 gold on my server, you don’t have to be at level 65 to make money selling fish in the AH. Even at level 10, there are food issues people have to deal with.

spicy crawdad screenshot

This technique will get you up to skill level 225 very fast in both fishing and cooking with the least amount of time, effort and money for cooking supplies since most fish recipes do not require spices. The other nice thing is that you can level up your cooking all the way to 375 and never cook anything but fish. No running around trying to get mystery meat from buzzards or anything weird like that. Fish it, cook it, sell it - the only running you will do is to get new recipes if you can’t find them on the auction house.

Here’s how this works. Go fishing for an hour or two in your major city. The cool thing about fishing is that you could skill all the way up to 375 and never fish outside of your starter area. I know this isn’t precise, but the point is that you don’t have to fish in higher level ponds to level up. Fishing skill-ups are tied to the number of catches, not the level of fish you catch. It’s a great thing to do while you’re in line for a battleground. If you’re just waiting around with nothing else to do, throw a line a few times and get several skill-ups. Remember to use lures to make sure you never lose a fish.

Next, you can do the first cooking quest and then run straight to the cooking trainer in your major city and get the first fish cooking recipe. You don’t have to do the cooking quests, but if you only plan on having one toon do all of your cooking, it is certainly nice to have every recipe you can get your hands on. I simply mail everything used in cooking that drops from mobs to my cook, and decide later whether to fry it up and put it in the AH.

Just catching and then cooking with the brilliant smallfish and longjaw mudsnapper recipes will get you to over 100 in both fishing and cooking, and the next fish, bristle whisker catfish should easily bring you over 175 skill in cooking. You can catch all three of these fish in most low-level ponds, so you can see how easy this makes leveling up your cooking skill.

After that, take your stacks of cooked fish over to the auction house and put them up for sale. Very rarely will anyone be selling low-level food, so it may be a little tricky to get your pricing right at first (I highly recommend using auctioneer mod to make this MUCH easier). Lather, rinse and repeat all the way through the game into outlands.

You can see here that there are only 4 cooked catfish on the AH on a very well-established server. If you were to post 5 or six full stacks, they would easily be nabbed up in an hour or two by some level 15-25 hunters needing a little kitty food. On this server the catfish go for about 1 silver each, so those six stacks would net you 1 gold. Considering that it’s pretty tough to come by gold at level 5 or 10; that’s a nice bit of change for a lowbie toon to work with, all for about 20-30 minutes worth of just leveling your fishing skill up at the same time.

bristle whisker catfish AH screenshot

It would be a rather longer article to go through the specifics of when you need to train, where to fish for certain fish and where to do the fishing and cooking quests and we have guides for that, BUT you don’t really need an extensive guide for any profession, what you need is to learn to use Thottbot effectively. All you need to do for this is browse Thottbot for the recipes or fish that you need under fishing and cooking and you can find out everything you need to know; which is the subject of another article you can look forward to reading very soon at Dominate Your Server.

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World of Warcraft Jewelcrafting Guide

Posted by Gavin in Jewelcrafting, Trade Skills


Jewelcrafting is not our favorite profession at Dominate Your Server, but it can make a healthy profit at the higher levels. Gems are so hard to come by that this will be a difficult and expensive profession to level. You’re almost going to have to combine this with mining or you’ll spend a lot more on this profession than it will ever be worth. But if you simply must train this sucker all the way to 375 - here’s how to do it as fast (and with as little impact on your gold) as possible.

Because you will not always get a skill point for every one of these you make, we’ve given you the estimated number of mats needed in the bullet points.

1 - 30: Delicate Copper Wire x 30. (Mats required: 2 Copper Bar)

  • 60 Copper bars

31 - 50: Malachite Pendant x 20. (Mats required: 1 Malachite, 1 Delicate Copper Wire)

  • 20 Malachite
  • 20 Delicate Copper Wire

51 - 80: Bronze Setting x 40. (Mats required: 1 Bronze Bar)

  • 60 Bronze Bars

81 - 125: Ring of Silver Might x 60. Mats (2 Silver Bar)

  • 120 Silver bars

126 - 145: Ring of Twilight Shadows x 35. (Mats required: 2 Shadowgem, 2 Bronze Bar)

  • 70 Shadowgems
  • 70 Bronze Bars

146 - 150: Golden Dragon Ring x 5. (Mats required:1 Jade, 2 Gold Bar, 2 Delicate Copper Wire)

  • 5 Jade
  • 10 Gold Bar
  • 10 Delicate Copper Wire

151 - 195: Mithril Filigree x 70. (Mats required: 2 Mithril Bar)

  • 140 Mithril Bars

(you’ll hit 195 prior to making all 70, but you’ll need all 70 for the next step)

196 - 215: Engraved Truesilver Ring x 35. (Mats required: 1 Truesilver Bar, 2 Mithril Filligree)

  • 35 Truesilver Bars
  • 70 Mithril Filigree

216 - 225: Aquamarine Signet x 10. (Mats required: 3 Aquamarine, 4 Flask of Mojo)

  • 30 Aquamarine
  • 40 Flasks of Mojo

226 - 255: Thorium Setting x 60. Mats (3 Thorium Bar)

  • 180 Thorium Bars

256 - 275: Ruby Pendant of Fire x 35. Mats (1 Star Ruby, 1 Thorium Setting)

  • 35 Star Rubies
  • 35 Thorium Settings


276 - 280: Simple Opal Ring x 5. Mats (2 Large Opal, 1 Thorium Setting, 2 Thorium Bar)

  • 10 Large Opals
  • 5 Thorium Settings
  • 10 Thorium Bars

281 - 290: Glowing Thorium Band x 10. Mats (2 Azerothian Diamond, 1 Thorium Setting, 1 Thorium Bar)

  • 20 Azerothian Diamonds
  • 10 Thorium Settings
  • 10 Thorium Bars

291 - 300: Emerald Lion Ring x 10. Mats (2 Huge Emerald, 1 Thorium Setting, 1 Thorium Bar)

  • 20 Huge Emeralds
  • 10 Thorium Settings
  • 10 Thorium Bars

Past 300 it gets a lot more complicated to recommend a particular recipe since there are so many different gems you can cut. So what we are going to do is give you a list of possibilities for each range and you can make them according to the gems you are mining. Unless otherwise given, the mats for all cut gems are 1 of the gem type.

301 - 305: Cut Gems x 10 - 15.

  • Teardrop Blood Garnet
  • Inscribed Flame Spessarite
  • Radiant Deep Peridot
  • Glowing Shadow Draenite
  • Brilliant Golden Draenite
  • Solid Azure Moonstone

306 - 310: Cut Gems x 10 - 15.

  • Bold Blood Garnet
  • Luminous Flame Spessarite
  • Jagged Deep Peridot
  • Royal Shadow Draenite
  • Gleaming Golden Draenite
  • Sparkling Azure Moonstone
  • Bright Blood garnet

310 - 315: Fel Iron Blood Ring x 5. (Mats required: 1 Fel Iron Bar, 2 Blood Garnet)

  • 5 Fel Iron Bar
  • 10 Blood Garnet

316 - 320: Cut Gems x 10 - 15.

  • Runed Blood Garnet
  • Glinting Flame Spessarite
  • Enduring Deep Peridot
  • Shifting Shadow Draenite
  • Thick Golden Draenite
  • Stormy Azure Moonstone

321 - 325: Azure Moonstone Ring x 5. (Mats required: 1 Fel Iron Bar, 2 Azure Moonstone, 1 Deep Peridot)

  • 5 Fel Iron Bar
  • 10 Azure Moonstone
  • 5 Deep Peridot

326 - 335: Cut Gems and/or Mercurial Adamantite x 15 - 20.

  • Dazzling Deep Peridot
  • Delicate Blood Garnet
  • Lustrous Azure Moonstone
  • Potent Flame Spessarite
  • Rigid Golden Draenite
  • Smooth Golden Draenite
  • Sovereign Shadow Draenite
  • Mercurial Adamantite. (Mats required: 4 Adamantite Powder, 1 Primal Earth)

Since you will need the Mercurial Adamantite for the next step, you might as well make at least 15 of them. Cut gems for the rest of the skill points you need to hit 335.

336 - 350: Heavy Adamantite Ring = 15. Mats (1 Adamantite Bar, 1 Mercurial Adamantite)

  • 15 Adamantite Bars
  • 15 Mercurial Adamantite

351 - 355: Cut Gems x 10 - 15.

  • Luminous Noble Topaz
  • Lustrous Star of Elune
  • Potent Noble Topaz
  • Radiant Talasite
  • Rigid Dawnstone
  • Royal Nightseye
  • Runed Living Ruby
  • Shifting Nightseye
  • Smooth Dawnstone
  • Solid Star of Elune
  • Sovereign Nightseye
  • Sparkling Star of Elune
  • Stormy Star of Elune
  • Subtle Living Ruby
  • Teardrop Living Ruby
  • Thick Dawnstone
  • Bold Living Ruby
  • Bright Living Ruby
  • Brilliant Dawnstone
  • Dazzling Talasite
  • Delicate Living Ruby
  • Enduring Talasite
  • Flashing Living Ruby
  • Gleaming Dawnstone
  • Glinting Noble Topaz
  • Glowing Nightseye
  • Inscribed Noble Topaz
  • Jagged Talasite

From 355 on you’re going to have to find some recipes either through drops, from the AuctionHouse, or from earning Outland Reputation with various factions. The most common are:

356 - 360: Living Ruby Pendants/Thick Felsteel Necklaces x 5

  • Living Ruby Pendant. (Mats required: 2 Eternium Bar, 8 Primal Mana)
  • Thick Felsteel Necklace. (Mats required: 2 Khorium Bar, 4 Mercurial Adamantite, 3 Primal Life)

361 - 365:

  • Ring of Arcane Shielding x 5. (Mats required: 2 Eternium Bar, 8 Primal Mana)
    This recipe requires Sha’tar - Honored Reputation)
  • Khorium Band of Leaves x 5. (Mats required: 2 Khorium Bar, 4 Mercurial Adamantite, 3 Primal Life)
    Drops from Vekh’nir Dreadhawk, Blades Edge Mountains


366 - 370: Embrace of the Dawn x 5. Mats (2 Eternium Bar, 4 Mercurial Adamantite, 2 Golden Draenite)

  • 10 Eternium Bars
  • 20 Mercurial Adamantite
  • 10 Golden Draenite

371 - 375: Figurines x 5

  • Talasite Owl x 5. Mats (2 Eternium Bars, 2 Talasite, 4 Primal Mana)
    Requires Sha’tar - Revered Reputation
  • Dawnstone Crab x 5. Mats (4 Khorium Bars, 2 Dawnstone, 4 Golden Draenite)
    Requires Honor Hold/Thrallmar Revered Reputation
  • Felsteel Boar x 5. Mats (8 Felsteel Bar, 2 Blood Garnet, 4 Primal Earth)
    Requires Lower City Revered Reputation

Alternately from 365 - 375, if you are running Karazhan, you will find plenty of Alchemist Transmuting Diamonds. You can use this method to finish up, but you will have to be raiding quite a lot.

There are a lot more Jewelcrafting recipes, but they are very hard to find. Check out Thottbot’s Jewelcrafting page for a complete list, and then go Dominate!

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Trade Mules

Posted by Gavin in Trade Skills

A trade mule is an extra character whose sole purpose in life is to craft things for your other characters.

For example, if your main character is a leatherworker/skinner, and you’re looking for a way to increase your profit margins on Toughened Leather Gloves, it would make sense to create a trade mule who has herbalism and alchemy as his professions.

With two characters working side-by-side, you can get all of your Elixirs of Defense for free, and greatly improve your profit margin on Toughened Leather Gloves.

In fact, you don’t even have to level your trade mule above level ten in order to get your alchemy skill high enough to make Elixir of Defense.

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Low Level Patterns

Posted by Gavin in Trade Skills

Don’t disregard low level patterns. Take for example [item]Toughened Leather Gloves[/item]. These Rare (blue) level 22 gloves sell really well on most servers.

The materials for these gloves are 4 medium leather, 2 cured medium hide, 2 spider silk, and 2 Elixir of Defense.

The leather and the hide will come very easy for you if you are also a skinner (as most leather workers are), the spider silk drops off spiders level 15-32. The Elixir of Defense is available from alchemist friends or guildmates, or off the Auction House.

Depending on your server, these gloves will fetch 2 - 10 gold apeice, and your materials costs should be about half that.

If you take the time to actually gather as much of the materials yourself instead of paying for them on the auction house, then you will be able to pocket a nice profit for a little time investment.

This is another occasion where the Auctioneer add-on really shines. Unless you’re in-game checking the auction house all the time, you may not know what crafted items are selling really well on your server. In fact, [item]Toughened Leather Gloves[/item] may not sell well at all on your server - Auctioneer will help you determine this, and help you find other crafted items to focus on instead.

Now, good business dictates that you do whatever you can to lower your expenses, and as a result, your profit margin will go up.

In this example, our profits will be limited by the cost of Elixir of Defense. Since a leatherworker/skinner cannot make them, and they are not available anywhere except through the auction house or from other players, you’re at the mercy of others if you wish to craft this item (I’ve seen a few servers where the cost of a single Elixir of Defense is higher than what Toughened Leather Gloves go for!)

How can we get around this limitation? With a Trade Mule (more on this tomorrow!)

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