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Assassination Rogue – WoW Rogue Best DPS Builds

Posted by Mogor in General Tips, PVE, Patch, Raiding, Rogue, Spec, World of Warcraft, WotLK

Rogues are the masters of stealth and surprise. Capable of sneaking up on to their victims and dealing massive amounts of damage in a very short time, a well geared and played Rogue can compete with the best of the DPS classes.  Today we will talk about the highest damage output build for a Mutilate (assassination) rogue using the best in slot gear from prior to patch 3.3. Disclaimer: This is a build from patch 3.22, in 3.3 with the new rupture-less  cycle this is subject to change. Ok, seeing as this is 3.3 and all this spec is slightly dated, however it is still more than capable of pumping out some completely dominating dps.

Gear

Example Gear Patch 3.3

The Build:

Assassination Rogue Build

Glyphs

Major

Minor

  • Your choice in the minor glyph category; whatever floats your boat baby.

Priorities:

Make sure hunger for blood doesn’t drop off and Slice and dice is maintained by envenom. Poisons: main-hand Instant Poison, Offhand Deadly Poison.

The rotation:

1. Garrote
2. Start Hunger for blood
3. Start Slice and Dice
4. Mutilate to 4 or 5 combo points
5. Envenom
6. Mutilate to 4 or 5 combo points
7. Rupture
8 Go to step 4

Being that this example is for a target that’s not moving, ie your not chasing it around or moving constantly to avoid those nasty void zones, etc. You simply sneak up behind your target, Garrote for the initial bleed and first Combo point, start up Hunger for blood and slice and dice. After that its Mutilate to 4 or 5 combo points (Depending on how much time is left on your slice and dice you may want to envenom before rupture in order to get a full 20 sec duration), Rupture, Mutilate some more, Envenom which also conveniently refreshes your slice and dice, and back to Mutilate. Be sure to refresh Hunger for Blood before it drops off, and don’t let rupture drop off.  In a Raid scenario where you have multiple classes with bleeds on the target you may opt to skip garrote. Mutilate for some quick combo points, start up slice and dice, and Hunger for blood, then jump right into the rotation.

With the best in slot gear the dps for this build can turn out a whopping 10,204 avg dps, or a theoretical maximum dps of 11,052! Take that mages. ;)

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Screenshot Contest – Second Edition

Posted by Lawbringer in Alliance, Blood Elf, Death Knights, Dranei, Druid, Dwarf, Gnome, Horde, Human, Mage, News, Night Elf, PVE, PVP, Paladin, Priest, Raiding, Rogue, Shaman, Tauren, Warlock, Warrior, World of Warcraft, WotLK, hunter

Win A Little Swag And See Your Toon Enshrined On DYS

You may have noticed that we are updating our class pages to link to all the specs we’ve been posting.  In the interest of making things look a little better around here what we really need is a few good pictures of each class in action.

Now, Law could go and do them all (at least one level 80 of every class, except Lock and Rogue) but we know how picky you guys can be.  It just wouldn’t do to have pics of, say, my pathetic little Paladin in crud gear posing as Dominating.  But we know that not only do our regular readers have some seriously geared toons, they also have a good eye for the artistic.

A while back during the Midsummer festival event we had a little screenshot contest:  Screenshot Contest, The Votes Are In.  First place went to the lovely Fran Molina who submitted the fantastic shot below.  Boy, does 18 months seem like a really long time ago.  We’ve come a long way at DYS since then, but one thing hasn’t changed, our readers still Dominate.

torch tossing world of warcraft

It’s time to show off your skills once again.  We need you to get on your mains and snag some killer screenies of your toon in action.  We’ll all vote on the best of the best and your screenshot will be featured on our class pages.  The grand prize will be a $50.00 gift certificate to J!nx, where you can get some killer swag for your sweetie (or yourself if you’re like that) for Valentine’s day (if everyone hurries).  Second and third place will get WoW time cards so you can play free for a while.

Maybe it’s a pic of you doing the Captain Morgan leg-up on Arthas.  Perhaps it’s your toon in Mimiron’s head or some other wicked flying mount you bagged.  Anything and everything we’ll put up for a vote.  But one thing is for sure, we need some truly Dominating pics for each class.  Voting begins when we have at least one screenshot of each class (so hurry up) and then we’ll post them all for voting.

So get those screenshots submitted in the next few days and we’ll find out who gets to have their toon be the spokesperson for their class right here at DYS.

Send your screenshots to editor@dominateyourserver.com with the subject line “class screenshot”

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Dominating Gaming Mouse – The New Razer Naga

Posted by Lawbringer in Addons, Alliance, Death Knights, Druid, Efficiency Tips, Exploits, Faster Leveling, General Tips, Grinding, Healing, Heroics, Horde, Instances, Leveling, Mage, News, PVE, PVP, Paladin, Power Leveling, Powerleveling, Priest, Products, Raiding, Rogue, Shaman, Tank, Tanking, Tips, Tricks, Twinking, World of Warcraft, WotLK, hunter

Products We Love – Razer Naga, The Ultimate WoW Gaming Mouse

razer naga for world of warcraft wotlk

Click Here To Order Yours!

We’re a big fan of nifty peripherals here at DYS, just in case you hadn’t noticed, but every now and then even we get blown away.  Every month or two we test a new product in the market to see if it offers something more for our readers.  In order to get a review at this site, the thing really has to add something to the wow experience for the novice and pro alike.  Not making our cut doesn’t mean it’s a bad product, just that it doesn’t meet our Dominating and demanding flavor.

But every now and again we come across something that actually changes the way we play.  The Sennheiser headphones are great, but won’t really make you a terrific player.  The G13 game pad will – I still use both of them every single time I play.  But the Razer Naga blows away everything we’ve ever reviewed by such a huge margin that it’s a little hard to know where to start saying just how good it really is.

First things first, then.  It’s a standard size mouse (even though the button field looks pretty intimidating in the pic above) with 12 extra keys on the thumb side (for righties anyway).  That is the big difference between the Naga and every other mouse on the planet.  It has the standard left, right, scroll, scroll click, four and five buttons as most gaming mice – but adds twelve more keys for your thumb.  One look and we KNEW we had to give it a spin.

How Does It Feel?

In just ten seconds it was apparent it was the most comfortable mouse ever.  It’s like holding hands with your sweetheart.  The texture is just smooth enough to be soft, just matte enough to be completely slip free.  Not only do your index and middle finger glide into the perfect rest position, but there is a little shelf for your ring finger and a cup for your pinky that actually make it more relaxing to have your hand on your mouse than anywhere else.  You hate to let go of the thing to type.  So in the tactile area the Naga gets a 10+ out of 10.

Cursor Response

The drivers are super easy to install both on Mac and PC.  The interface is clean and offers a degree of movement control that is nothing short of outstanding.  It supports Dpi ranges from 100 to 5600 – which is a range from nearly dead turtle to fighter jet speed.  You can also adjust the acceleration factor and frequency response over broad ranges.  But the really slick part is that you can set it to control the X and Y axis Dpi independently.  That is a real WoW factor.  If you use a wide screen setup it is so nice to have the cursor move faster from left to right than up and down.  Cursor response and setup = 10 of 10

Movement and Function

Most mice have a few little slip pads on the bottom and a big bright lazer or whatever.  This beauty has a slip ring around the entire perimeter of the bottom, which makes it glide like butter.  It even has an extra slip ring that completely surrounds the invisible lazer orifice.  One thing is for certain, if your mousing surface isn’t completely clean, you’ll know it in about half a second. (we also prefer the Lazer exact mat for all our mice, but it’s especially nice with the Naga).  I prefer a free-wheeling mouse, but since very few have that option I can’t deduct too much for the incremental scroll.  The four and five buttons are right up at the very front and absolutely WILL give your a hand cramp if you try to use them very often, but we’ll get to why this makes almost no difference later.  And, finally the button clicks are easy enough to make without much force, but firm enough to avoid lots of accidental clicks – pretty much perfect.  Movement and function = 9 of 10

Extra Juice

Now we get to the good stuff.  Those 12 extra buttons are so good it’s not even fair to rate this thing against other mice.  It turns all those other mice into meece.  There’s everything else – and then there’s the Naga.  I pitched my G3 in a drawer for good and didn’t have a qualm in the world about doing so – and I loved that mouse.  Even apart from the extended functionality, the Naga is just a much better overall mouse, but those extra keys are WAY past incredible.  And then I played with them.

I fully intended to try to use as little hyperbole as possible, but that’s completely impossible in this situation.  Compared to every other mouse I’ve ever used – and I go through mice like a tomcat, the Naga would have no peer, leaving even the G3 completely in the dust.  But those extra buttons make it so different that it becomes completely unfair to all the other mice in the world.  If the G3 (a really good mouse) rated a 45 out of 50, the Naga (even without the buttons) would have raised the bar to 60, and that’s no kidding.  Those 12 new buttons put the bar at 100, and we’ll put the Naga right there 95 out of 100, which means there really isn’t any way to compare apples to apples.  everything else just got pwned.

That extra button pad automatically binds to either the: 1 through = keys on your keyboard or the number pad keys, whichever you prefer.  I already had bar one and two in Bartender assigned to those suckers as it is, so with the flip of a switch I can use my one mouse to toggle 24 keys – it’s so slick you have to use it to believe it.  And then comes Vuhdo – yikes.

Plug this thing into Vuhdo and you are one little macro command away from complete and total healing Domination.  And, in reality, it could almost make the choice between Healbot, Grid/Clique and Vuhdo closer to meaningless than ever before.  We’ll discuss that macro in the next article since it’s so slick and useful for so many other situations, but just know that you probably would never use it nearly as much without the Naga.

You’re Wasting Time Here!

All there is left to say is get one.  Get one right this minute.  Do not pass go, do not argue, just get it and Dominate.  Ask for it for Thanksgiving, your birthday, Christmas and New Years.  Beg, borrow, cheat, lie, steal or work like a fiend until you can get one.  Get up from your chair right now and go to the store – yes, it’s THAT good.  Once you plug this dude in, you’ll find 50 new ways it can improve your WoW life in about 5 minutes.  I am seriously excited about this thing, as if you couldn’t tell, but it really is the single best gaming peripheral I have ever seen.

If you can’t stand it, and we’ve done our job, you can click on the pic at the top of this article (or below) to go directly to Amazon and get one for yourself.  You don’t have to use our link, of course, but honestly, once you use the Naga you’ll never know how you played with anything else.   Go get one, and bring your Domination to a whole new level of pwn.

:arrow: Order The Razer Naga Now :arrow:

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DYS Changes Sides?

Posted by Lawbringer in Alliance, Death Knights, Dranei, Druid, Dwarf, Healing, Heroics, Human, Instances, Leveling, Low Level, Mage, News, Night Elf, PVE, PVP, Paladin, Priest, Raiding, Rogue, Shaman, Tank, Warlock, Warrior, World of Warcraft, WotLK, hunter

Dominate Your Server Launches Alliance Faction Guild In Two Flavors

You’ve been asking about it for a while now, and Dominate Your Server is always listening.  Last October we launched the Dominate Horde guild on the Fenris realm, and now it’s time we did the same for Alliance.

We’ve been getting ready in advance this time, and have a couple of options for all of you ally freaks out there.  First of all, we took a little flak for the horde guild being on a pansy-wansy PvE server.  None of that this time.  Our Alliance guild is on a full out warfare PvP server.

Our experience with the Horde guild also taught us that we needed to be pretty certain that we picked the right time zone so that both late night and early raiders can all get in on the action, so the new server is Pacific Time to ensure that those folks on the East Coast have a good shot at getting their fill of raiding at peak server pop times.

Next, we also wanted to make sure that everyone got the experience they needed from the guild.  We have a lot of casual players in Dominate, but also a group of pretty serious folks who really want to kick some butt and take some names.  To make sure that everyone has a place without rubbing each other the wrong way, we’re not just announcing one Alliance guild – but two.

For the casual player who just wants to hang out with folks and have a good time with people who have their WoW screwed on straight, thee is the DYS guild.  DYS will be the nub and learning friendly place to come hang out and get geared up or hone your skills until you are ready to join a much more elite group of raiding folks.

From the very top of the Dominate guild, a group of our senior officers have agreed to defect to Alliance and have formed a sister guild – Dyssention.  Dyssention is a hard core raiding team with one goal in mind – clear content now and let Arthas beware.  These guys will be raiding all the time, I kid you not, and will have some of the best players we’ve ever seen.  You’ll need to apply for Dyssention and you can get details for that during the first live DYS guild meeting.

The meeting will be this Friday at 6pm server time, which (in case you missed it) is pacific.  That means 9pm on the east coast.  If you’re out of the country you’ll need to figure it out on your own, but I’m sure you’re used to that by now.  We’ll meet right outside the front gate of Stormwind to sign everyone up.  So come and join the fun, or come to find out more about Dyssention.  Either way, DYS wants to give fair and equal treatment to both sides in the Horde vs. Alliance debate.

And even though Law and Gavin are snowed under with an exciting new project these days, you’ll be able to catch them sneaking about the Ally guilds in the coming weeks as Dyssention clears content like a bunch of crazed dogs.  So come meet the crew, and make some new friends with DYS and Dyssention this Friday at 6pm server time on the Kalecgos realm.  Whether you already DOminate, or want to learn how, you’re sure to find a place in DYS.  See everyone Friday!

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Faction Change Service Goes Live!

Posted by Lawbringer in Alliance, Blood Elf, Death Knights, Dranei, Druid, Dwarf, Faster Leveling, General Tips, Gnome, Horde, Human, Leveling, Low Level, Mage, News, Night Elf, Orc, PVE, PVP, Paladin, Patch, Power Leveling, Powerleveling, Priest, Rogue, Shaman, Tauren, Tips, Troll, Warlock, Warrior, World of Warcraft, WotLK, hunter

FOR THE HOrde. . .Wait, What Side Am I on Now?

We’ve been talking bout it for some time, and it really seemed that it would take a lot longer than it has for this to take effect.  But this afternoon Blizzard released the news that the faction chnge service has gone live.  Since it’s big news, but there isn’t a LOT of news, we’ve borrowed from the official Faction Change FAQ page since it represents the most up-to-date and complete information available.

What is the Faction Change service?

Our Faction Change service is designed to allow existing characters the opportunity to change their designated faction (from Horde to Alliance or Alliance to Horde).

How do I begin the Faction Change process?

To begin the Faction Change process, please visit the Account Management page, select the Faction Change option, and carefully follow the instructions provided.

How much does this service cost?

Each Faction Change costs $30.00 USD (not including applicable taxes). This covers a single Faction Change for a single character.

Is this service taxed? If so, how can I tell if my purchase will be taxed?

Players in select states in the U.S. may be subject to taxation when using our Faction Change service. This list includes, but is not limited to:
- New Mexico
- Texas

Can I change multiple characters’ factions at once?

No. The Faction Change service only allows one change per transaction. If you would like to change multiple characters’ factions, you will need to pay for each one separately.

At what level can I change a character’s faction?

Characters level 10 and above are eligible for a Faction Change. Death Knights will be unable to change their faction until level 60.

Will PvP realm restrictions prevent me from changing a character’s faction?

No. PvP realms no longer possess any faction-based restrictions. You may now play Horde and Alliance characters on any realm you wish.

Will this service allow me to customize a character and select a different name once its faction has been changed?

Yes.  Each Faction Change purchase will also provide the target character with an included re-customization and optional name change.

When I change factions, can I select any race for the character?

You may select any race of the new faction provided that it is available for the character’s class.

Does that mean I can use this service to change the character back to its original faction?

Absolutely; however, this will require purchasing another Faction Change.

When I change a character back to its original faction, can I select any new race?

Yes. As noted previously, though, you will only be able to select a race that is available to the character’s class.

Will I be able to select Cataclysm races and class combinations for a character once they’re available in game?

Details are not available at this time. As development continues, though, we hope to provide more information.

How often can I change a character’s faction?

You may change a character’s faction every 60 days.

What happens after I initiate a Faction Change?

Once your payment has processed and after you have remained logged out of the game for at least 30 minutes, you will see a new button to the left of the character’s name upon next login. Clicking on this button will allow you to select the character’s new faction and race, as well as customize the character’s look and name. These steps will greatly resemble the character creation process.
To complete the Faction Change, press the button labeled “Click to change your character’s faction” and confirm your selections. If you do not wish to change the character’s faction immediately, you may do so at a later time.

What will happen to the character’s old name?

If you opt to change the character’s name, the name will be locked from use on the realm for 90 days. You are not required to change the character’s name, though; this is simply an option we provide included with the Faction Change.

What will happen to the character’s equipment when I change its faction?

Equipment which is not considered faction-specific will remain unchanged by this process. Faction-specific equipment, however, will be automatically exchanged for a cross-faction equivalent. You can view a full list of faction-specific equipment and their cross-faction equivalents here.
**Please note that neither enchants nor socketed gems will be affected by an exchange.**

Will the rest of the inventory (materials, alternate currency, etc) be affected in any way?

As with equipment, items which are not considered faction-specific will remain unchanged by this process. Faction-specific items will be exchanged for a cross-faction equivalent. You can view a full list of faction-specific items here.

What will happen to the character’s mounts when I change its faction?

Mounts which are not considered faction-specific will remain unchanged by this process. Faction-specific mounts will be exchanged for a cross-faction equivalent. You can view a full list of faction-specific mounts and their equivalents here.

What will happen to the character’s non-combat pets when I change its faction?

Non-combat pets will not be affected by this process and will be available once the character’s faction change completes. This even includes faction-specific non-combat pets.

What will happen to the character’s achievements when I change its faction?

Achievements which are not considered faction-specific will remain unchanged by this process. Faction-specific achievements will be exchanged for a cross-faction equivalent. You can view a full list of faction-specific achievements and their equivalents here. Please note that all achievements relating to the Argent Tournament will be reset.

What will happen to the character’s titles when I change its faction?

Titles which are not considered faction-specific will remain unchanged by this process. Faction-specific titles will be exchanged for a cross-faction equivalent. You can view a full list of faction-specific titles and their equivalents here. Please note that all titles relating to the Argent Tournament will be reset.

What will happen to the character’s reputation levels when I change its faction?

Upon changing factions, the reputation level associated with the character’s previous race will become the reputation level of the new race. All other racial reputations will be converted according to the following chart:

  • Orc (Orgrimmar) ↔ Human (Stormwind)
Tauren (Thunder Bluff) ↔ Gnome (Gnomeregan Exiles)
Undead (The Undercity) ↔ Night Elf (Darnassus)
Troll (Sen’jin) ↔ Dwarf (Ironforge)
Blood Elf (Silvermoon) ↔ Draenei (The Exodar)
  • Additional faction-specific reputations will be converted into their cross-faction equivalents (if a cross-faction equivalent exists). You can view a full list of qualifying faction-specific reputations and their equivalents here.
  • Faction neutral reputations will not be affected by this process, and faction-specific reputations which do not possess an equivalent will be lost.

What will happen to the character’s quests when I change its faction?

Quests which are active in the character’s log at the time of the Faction Change will be cleared and all quest items associated with these quests will be destroyed.
With this, completed quests that are considered faction-specific will be removed from the list of completed quests and no longer count towards any running “quests completed” totals. Should you ever elect to change back to the original faction, the original list of completed quests will be restored. Completed quests that are considered faction-neutral or possess a cross-faction equivalent will be unaffected or automatically exchanged without any detriment to the quest completed totals.

What will happen to the character’s flight paths when I change its faction?

All flight points associated with the character will be reset and you will receive a new list of flight points which are appropriate for the level and new faction. Please note that as the Dun Niffelem, Shadow Vault, and Crusader’s Pinnacle flight points are associated with faction-specific quest lines, they will not be automatically provided. To regain these flight points, the character will need to re-complete the appropriate quests.

What will happen to the character’s “Friends” and “Ignore” lists when I change its faction?

The character’s “Friends” and “Ignore” lists will be reset following a Faction Change.

What will happen to the character’s Guild and Arena team(s)?

The character will not be affiliated with any Guild or Arena team following a Faction Change. Guild and Arena team tabards will be removed and Arena team ratings will be reset as a result. If the character is a Guild Master, you will not be able to perform a Faction Change.

What will happen to the character’s honor and Arena points?

Any honor points, Marks of Honor, and lifetime honorable kills will not be affected by this process. Earned Arena points will carry over, as well; however, any pending Arena points accrued after the last maintenance period, but before your Faction Change is initiated, may be lost.

What will happen to the character’s mail and auctions?

Active mail and auction items will prevent a character from Faction Changing, so please be sure to pull all mail from the mailbox and take down any auction items prior to initiating the Faction Change process. These items will be handled as normal inventory.

Is there a gold limit for Faction Changes?

Yes. Characters possessing too much gold for their designated level bracket will not be eligible for a Faction Change. Please use the following table as reference.
Level 10 to 30: 300 gold
Level 31 to 50: 1000 gold
Level 51 to 69: 5000 gold
Level 70 to 80: 20000 gold

Where will the character be located after the Faction Change is complete?

Once the Faction Change is complete, the character will be moved to the capital city of its new race.

What will happen to the character’s Armory profile?

Once you have completed the Faction Change process, the character’s Armory profile will be updated to reflect any faction, racial, gender, or name changes. Please note that our Armory system is still in beta at this time, so the character’s profile may not immediately display the updated information.

Will this service share a cooldown with the Character Transfer, Character Name Change, or Character Re-Customization services?

No. The Faction Change service will not share its cooldown with any of these services.

Can I use this service to change race on my existing faction?

No. We will be releasing a Race Change service in the near future for this purpose.

Will this service share a cooldown with the Race Change service?

Yes.

Can I purchase a Faction Change for a character that has a pending Name Change or Re-Customization or is in the process of being transferred?

No. Before you may initiate a Faction Change for a character, please complete any pending Name Changes, Re-Customizations, or Transfers. These pending transactions will prevent you from initiating a Faction Change.

When will I be charged for the character’s Faction Change?

You will be charged immediately upon pressing the confirmation button on the Faction Change page.

Is there any way to cancel a Faction Change while the process is pending?

Because your payment method will be charged immediately upon confirmation, you will be unable to cancel the process once you have pressed the confirmation button and the Faction Change process is underway.

Is there any way to reverse a Faction Change once it’s completed?

No. Once a Faction Change is done, it is permanent. You may, however, purchase another Faction Change to switch back to the original faction once the service cooldown time has elapsed.

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Next World Of Warcraft Expansion – Cataclysm

Posted by Lawbringer in Alliance, Blood Elf, Cataclysm, Death Knights, Dranei, Druid, Dwarf, Expansion, Gnome, Goblin, Human, Mage, Night Elf, Orc, Paladin, Priest, Rogue, Shaman, Tauren, Troll, Undead, Warlock, Warrior, Worgen, hunter

Part 1 Of Our Coverage Of The New WoW Expansion: Cataclysm

All of the information regarding the upcoming expansion to WoW is going to blow your socks off.  It’s so good that WoW is going to be like a whole new game, and that’s and understatement of the highest order.  When Cataclysm comes out, your whole WoW experience will be rejuvenated.  So many things are changing it’s a little tough to know where to start, but we drew from a hat and came up with something.

The new races look even better than we expected.  For the Alliance there are the Worgen.  The mysteries locked behind the Greymane wall in southern Silverpine are revealed as the great gate is torn down to reveal the human kingdom of Gilneas – but the humans are not merely human any more.  This new starting zone will run from level 1 to 15 and the graphics are fantastic.

For the Horde (sorry about that) we get the goblins of Khazan who have been shipwrecked on the Lost Islands between Kalimdor and the Eastern Kingdoms.  The zone looks an awful lot like Stranglethorn Vale, but you’ll get a big dose of the new water rendering all around the islands – and it is truly awesome.

So while we’re on the subject of the new races you should also know that every race in the game will get new class combinations.  There are some odd entries in the list – to be sure.  Dwarf Druid anyone?  How about a Tauren Paladin?  Combine all of that with the upcoming faction change service and there’s a pretty good likelihood that you might consider changing at least one of your alts to the other faction just to grab one of the new races without having to go from 1-85 (that’s right, the level cap is being raised – but more on that another time), although we recommend you not take shortcuts since Cataclysm will change almost everything about the entire world.

Here is the complete race/class matrix for your viewing pleasure:

new class race combos world of warcraft cataclysm

When you find out just how much the entire game is going to change there is a good bet you’ll want to start all over from the very beginning and go from 1-85 on one of the new races.  The whole game is getting an overhaul from the ground up and nothing will be like it was pre-BC.  And that’s what we’ll talk about tomorrow.  Until then, just know that Cataclysm is certainly going to Dominate!

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PvE Rogue DPS Raid Addons

Posted by Thundernudle in Addons, Efficiency Tips, General Tips, Mods, PVE, Raiding, Rogue, World of Warcraft, WotLK

When You Care Enough To Stab The Very Best

When it comes to being a DPS class in PvE and raiding, you want to squeeze out every ounce of damage you can.  As a rogue you’re not required to switch stances to tank (an occasional evasion-tank wipe aside) or toss out an occasional heal (unless your healers are doing something very very wrong); so single-mindedly doing as much DPS as possible to make that boss fall on his face is usually going to be your number one goal.

Only the very leetest of us can remember to poison our weapons, keep up Slice and Dice and Rupture and maintain a strong sense of situational awareness (recall that dying is the quickest way to ruin your damage) all at the same time and without any aid.   Sometimes dropping your cycle can make you lose several hundred DPS, so while using addons isn’t necessary for PvE rogue-ing, it can help you keep those cycles solid and squeeze out every bit of energy possible to get that monster down as quickly as you can.  If you are new to raiding a good mod is just the thing to help you tighten up that rotation until it becomes second nature.

What Mods are Right for You?

Before you start downloading addons willy-nilly or even start reading my comments on the ones below, I suggest you think about what type of addons are best for you.  Here’s a quick list of things to think about when deciding what WoW mods will help you do what you want to do (and not what I or anyone else think you want to do):

  • Install’n’Go vs. Detailed Setup

Some addons you can toss into your Addons folder, log into your account, and boom, you’re ready to zone in.  Others take a few tweaks to make them suit you personally, and still others will require you to sit down and tinker with them for 30 minutes before you get them just right.  How much do you care about the personalization and perfection of your addons?

  • Altaholic vs. One-Toon-Wonder

If you love playing with all 10 or your available toons on a server, you may want to consider using 2 or 3 addons that will work for all your classes rather than one geared specifically for each class you have on your list.

  • Bars vs. Timers vs. Audio

How do you like getting your information?  Are you fine with a simple timer countdown, or do you like a flashing bar or icon to fill you in?  Do you like an auditory chime as a reminder?  These preferences will seriously determine which addons you like best.

  • Computer Limitations

As always, what your computer can handle will limit which or how many addons you use.  If you find that an addon is bogging down your machine, try looking for a more light-weight version that does the same thing, or at least something similar.

Of course, nothing will beat actually downloading the addons and trying them out for yourself.

Bring on the Mods!

I have the addons broken down into 4 use-based groups.  Each group is applicable for use by Rogues and each addon will have a quick rundown of its features (such as: Setup Time, Class Usage, and Information Displayed), a basic description, and my personal opinion.

Ability Trackers

Keep those Cycles Strong!  Letting Slice and Dice drop from a target can be damaging to your DPS.

  • ClassTimers
Setup: Limited Usage: Multi-Toon Info: Bar & Timer

ClassTimers includes a set of 3 bars: Player, Target, and Focus.  These can keep track of all your buffs and debuffs with both a countdown bar and a timer.  You can also change their locations to any place on your screen, as well as determine what abilities you would like the bars to display.

This is a great low-key addon for your stabbing repertoire.  It’s basically install’n’go and gives you all the information you need for your cooldowns.  It’s also not class-specific, so will work the same way for all of your toons.  One of its downsides, though, is that it doesn’t track CC innately; if you want it to keep an eye on, say, your Sap target, you have to set the target to be your Focus first (/focus [TargetName]).

ClassTimers

  • RoguePowerBars

Setup: Limited/Medium

Usage: Rogue-Only Info: Bar & Timer

RoguePowerBars are very similar to ClassTimers.  It only uses 2 bars, Buffs and Debuffs, and unlike ClassTimers does keep track of CC targets on its own.  It’s more modifiable than ClassTimers as well, allowing you to change its font, displayed text, bar size, and other physical items.

This is another fairly install’n’go addon.  It’s Rogue-only (which should be obvious by its name), which I find less attractive, but it does give you more personalization options, plus CC tracking.

RoguePowerBars

  • PowerAuras

Setup: High

Usage: Multi-Toon

Info: Timer & Graphics

PowerAuras are wicked cool because they give you an infinite supply of “auras” to put around your character that represent a certain ability.  They’re extremely customizable (almost dauntingly so), but that also makes them very useful.

I really like this addon because it gives you something different to look at when you’re killing things.  Rather than another set of bars on another section of your screen, you can look at differently colored auras around your character that give you the same information you could get from another boring bar and timer setup.  I found the extra customization time worth it.

PowerAuras

For my PowerAuras setup, I used the outer yellow aura for Slice and Dice, the inner orange aura for Hunger for Blood and the red markings for Rupture.  I also chose to include timers for more precise timing

Energy/Combo Point Trackers

Count those Combos!  Take advantage of the combo points you gain from your finishing moves and don’t let your energy cap out.

  • UIM:ComboPoints

Setup: Limited/None

Usage: Rogue-Only

Info: Bar

Short and sweet: a simple row of dots that keep track of your combo points.  You can move their location to wherever you please and change a few other physical aspects.

Not much to say about this addon, other than it’s a little limited in its scope for my tastes.  I’d rather my addons be a little more functional, but it is nice to be able to keep track of your combo points wherever your eyes are most frequently.

ComboPoints

  • ComboPointsRedux

Setup: Medium

Usage: Multi-Toon

Info: Bar & Text

ComboPointRedux

This addon gives you a little more flexibility than UIM:ComboPoints, plus it can also track your poison stacks.  It gives you 3 movable boxes: one for combo points, one for poison stacks, and one for the actual number (1-5) of how many combo points you have.  Allows for a fair amount of customization.  It also apparently works for vehicle combo points, like phase 3 Malygos.

I really like this addon; it does a little more than repeat what the WoW UI already gives you, plus it adds poison stack tracking as well.  There are also good options for customization without inundating the user with a complicated setup.

I chose to put my combo points in a vertical alignment with yellow circles and kept the poison stack tracker in horizontal green blocks.

  • Rogue Focus Classic

Setup: Limited

Usage: Rogue-Only

Info: Bar

RogueFocusClassic

A small and simple set of bars containing your combo points and energy, with the option to add your health bar as well.  Limited configurability, but easy to set up (basically install’n’go).

Easy and solid mod for keeping track of your energy and combo points.  Less modifiable than ComboPointsRedux, but does the job.  It’s a little small for my taste, but for some that will be optimal.

  • PowerBars

Setup: Limited

Usage: Rogue-Only

Info: Bar

A simple bar that tracks your energy and lists your number of combo points on the bar as well.  Another nifty piece of functionality it also gives you is the ability to add tick marks on the energy bar to mark ability costs so you can use your energy as quickly and efficiently as possible.  You can also change various physical aspects such as bar length, width, and font size of the combo point counter.

This addon was new to me and I like it a lot.  It centralizes your energy bar and combo points in a convenient location for your eyes, and the option to tick-mark your ability costs is really handy.  The only thing I don’t like is that it only gives you a combo point counter, not actual circles or markers.  That, however, is just personal preference

PowerBars

Above I have placed a tick mark on the bar to signify the Mutilate ability.

Stun/CC Timers

Stun that Stuff!  Just because you’re a DPSer doesn’t mean you can’t be utility, too.

  • Stunwatch

Setup: Limited

Usage: Rogue-Only

Info: Bar

Tracks your stuns with bars.  Does not include a timer and does not include other peoples’ stuns.  Is limitedly modifiable; you can change its location and a few other physical aspects.

This mod is more geared for soloing, I think, than a raiding situation.  It doesn’t appear to track refreshed Sapped targets and doesn’t signal when a stun has occurred or ended.  The lack of a timer also makes it a little less useful in a group setting.  Still, for a simple visual tracker of your own stuns, it works just fine.

StunWatch

Here I have one bar tracking a Sapped Unbound Seer and a second bar tracking another Cheap Shotted Unbound Seer.

  • SapperEnhanced

Setup: Limited

Usage: Rogue-Only

Info: Bar & Timer

This mod tracks your Sap and Blind abilities using both bars and a timer.  It also has the ability to announce the Sap, Sap refresh, and Sap break or end in say, party, or raid.  Bars are moveable, and few other bits of customization are also available.

While this addon only tracks Sap and Blind (and not other stun effects), it does it very well.  This mod is more suited for raiding as it has announcements as well as timers, better for calling out how much time is left on a CC’d target.

Sapper

Here I have my Sap timer out to my character’s left and have the Sap being announced in /say.

Poison Reminders

Be forever deadly!  Dropped poisons can be detrimental to your DPS; never forget to poison your weapons again!

  • Tyler is a Nub

Setup: None

Usage: Multi-Toon

Info: Text

Silly name, yes, but a simple addon that, when your raid leader performs a ready check, alerts your Rogue if your weapons have less than 5 minutes of poisons left on them.  Also works for Shamans.

I like this addon a lot because it gives you the information you need right when you need it.  It’s low-key and non-interruptive.  And it has a silly name.  Unfortunately, this addon is only useful for you if your raid leader uses ready checks before important pulls.

TylerisaNub

  • CyanidePoisonReminder

Setup: Limited

Usage: Rogue-Only

Info: Text & Audio

A different type of poison reminder.  Flashes text on your screen telling you if your mainhand or offhand is still un-poisoned.  It also plays an audio file (which scared the bajesus out of me initially) a few minutes before your poisons wear off to remind you that your poisons are about to drop.  This time is adjustable.

I actually like this addon less than Tyler is a Nub, but that’s mostly because of my play style.  I don’t always use poisons when I’m soloing, and the text reminders can get a little spammy for my taste when I don’t have my daggers poisoned.

CPR1

The above text is accompanied by a creepy Hydross saying “Arrrgh, the poison!”

CPR2

Now, these are just some of my picks…there are always more out there that are variations of the same functionality.  Finding the addon that fits you best can seriously improve your DPS performance; make sure you take some time to practice with the ones you’ve chosen to get a good feel for them before embarking on a new adventure with your friends.

Go forth and stab!

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Prot Spells and Talents for the Paladin Tank Rotation

Posted by Lawbringer in Alliance, Build, Death Knights, Druid, Efficiency Tips, General Tips, Horde, Mods, PVE, Paladin, Patch, Priest, Raiding, Rogue, Shaman, Spec, Tanking, Warlock, Warrior, World of Warcraft, WotLK, hunter

Abilities and How to rotate them in for maximum effectiveness.

Welcome back to the 5th article in this series dedicated to the tanking paladin. Today we’ll cover the rest of your abilities, how to use them as well as a more in-depth theory about rotation.

First, let’s go over some formalities: Seals, Judgments and Blessings. These abilities and combat mechanics define the Paladin class.

  • Blessings: Kings, Might, Wisdom, Sanctuary: you’ve had them since early levels and should know by now what each class needs from you.  Obviously if you have more then one paladin you should share the work load. PallyPower is great for that. It allows the raid leader/assist to assign specific buffs to specific paladins. (Holy palys will end up using Wisdom, Ret palys will use Might and Prot palys can use Sanctuary)
  1. Warrior: Might is overwritten by Battle shout so use: Kings
  2. Hunter:  Kings or Might
  3. Warlock: Kings to benefit from 10% to spirit
  4. Priest: Usually Kings for DPS, Wisdom for Holy.
  5. Shaman: Might for Enhance, Kings for Elemental and Wis for Resto
  6. Death Knight: Kings or Might
  7. Paladin: — You should be able to figure this one out by now —
  8. Druid: Kings for Moonkin and Tree, Might for Kitty,  Kings for Bear
  9. Rogue: Might
  10. Mage: Kings or Wisdom
  • Seals:  Seal of Vengeance/Corruption should be your only option while tanking anything serious. You can always get fancy and seal shift for special occasions, Wisdom to get mana back quick, Justice to stun non-boss type creatures, Light to get Health and untill 3.2 is released you can still use Blood for more DPS, assuming that your healers can keep up.
  • Judgments: These are the most situational and really depend on a few things. We covered them in the last article but they are worth going over again. Always coordinate with the other palys in the group so ensure that at the very least, Wisdom and Light are being judged. Justice can be added in for good measure while tanking adds but I have never really used it

Rotation:

Depending what encounter you are about to enter and your function during that encounter, your rotation is subject to change. Let’s cover the standard rotation for a single target first.

Exorcism works really well but will not be worth much after 3.2 since it will have a cast time. So avenger’s shield is still your best pulling move, when you get in range you can then Judge whatever you want since it’s the next longest range ability (10 yds) and as soon as you’re in  melee range you want to really grab and hold aggro you need to get your Shield of Righteousness off as soon as possible. From that point on, just rotate your abilities: Hammer of the Righteous, Holy Shield , and Consecrate. Once that’s done ShoR, Judge  etc.

The basic concept is 96969.  9sec cd, 6sec cd, 9, 6, 9 etc.

By the time you’ve gone through your rotation once, the whole point is to always have an ability to use when your global cool down is up. Even though it may seem like a good idea at first to pop all your 9 sec abilities first to get them to come back faster after your second rotation, you’ll be looking for things to do while your longer ones come off cool down. 9 sec cd = 6 global cool downs while a 6 sec ability only requires 4 so you need to interlace them or your threat will get real skippy while you wait for abilities to become ready again or you will loose out on your potential maximum if they are ready and you’re not using them.

Generating threat should never be an issue for a paladin except early on when he’s under-geared, has no hit rating or expertise and is in a group with much better geared DPS that doesn’t look at their threat meters. It can also become an issue later on in Ulduar when the well-geared DPS can just sit there and prefect their rotation while the Paladin has to take time to move the mob/boss around or avoid bad/deadly things on the ground, but at that point the DPS should know what to do to prevent that.  All in all, on single target, threat is a non-issue if you know your rotation.

Essentially your rotation could look like this:

  1. Judgment (9sec)
  2. Shield of Righteousness (6sec)
  3. Holy Shield (9sec)
  4. Hammer of Righteousness(6sec)
  5. Consecrate (9sec)

If you do the math and lay it out on paper you’ll see that the 6 sec CDs are up so you have to rotate them in differently on a first come first serve basis from that point on. After 18 seconds (12 Global Cool Downs) you will start all over from square 1.

Rotation: 1; 2; 3; 4; 5;    2, 1,    4, 3, 2,    5, 4; rinse and repeat

This may not seem obvious at first but I assure you there is a pattern if you look closely enough. Of course, you can, and should refresh your Sacred Shield every 30 or 60 seconds; pop Divine plea if it’s gone and taunt the mob that’s beating on your healer. The whole rotation is far from cast in stone and any tank should have enough awareness to see the big picture of the fight. Rotate your camera, zoom in, zoom out, do whatever it takes to keep an eye on your surroundings.

For multi-mob tanking, consider reversing your rotation so that your AoEs go off first, Avenger’s shield to pull them, Consecrate when they pull to you, Hammer of the Righteous when the first few are in range, Holy shield to boost the ones that hit you for the first time, then Judge and Shield of Righteousness whoever you have least threat on and tab target to build stacking Seal DoTs on every mob.

Now let’s go over your abilities and how to use them appropriately. If you’re new to the Paladin class these sound incredibly similar but I assure you that Holy Shield,  Divine Shield and  Divine Protection are not the same at all. In our last article we saw the “Bread and Butter” of threat generation along with DPS. Now you get the menu, the appetizer, all the trimmings as well as coffee and desert: Eat your heart out!

Before the pull:

Sacred Shield: Use this ability every single time – preferably BEFORE the pull since it will cost you 1 Global Cool Down (GCD) in your rotation. Having every hit reduced by 500 (600 with Divine Guardian Talent) makes this extremely useful and one of the reasons why paladins get Add Duty all the time. You can just sit there and chill with the mobs for a while before you need help or start taxing your healer’s mana pools. Not a bad idea to refresh between pull as well, just in case.

Seal of Vengeance/Corruption: This is your premiere tanking seal. It does less damage on a single target than Seal of the Martyr/Blood, but when you tab-target mobs to hold aggro, those stacks will build up and the DoT component will keep ticking. If you’re keeping more than one mob busy this is the seal for you and you should always change targets during your GCD, since most of your abilities affect more than one target anyway. After 3.2 this becomes your best seal.

Divine Plea: This is the very last ability you use before the pull. Put it on right after you do Sacred shield. It will generate quite a bit of your mana back and an OOM tank usually means a wipe. Since you’ve only got White melee swings that don’t require mana will not benefit from Righteous Fury, it makes them meaningless for threat generation.  Also note that unlike Warriors, paladins generate no threat from Dodge, Parry or Block (DP&B).

With those two abilities up you’re good to go.  Divine Plea is also the reason why paladins have this overwhelming urge to pull … pull now! It’s like a drug, and 45 seconds left on the cool down will feel like an eternity if it expires.

Defensive and Utility abilities include:

Hammer of Justice: This is your Primary Stun/Interrupt, this is the one that will work on Kel’Thuzad’s frost bolts and get you the Less-Rabi achievement. Although the stun component of this ability will not work on bosses the interrupt portion definitely will. You want to keep an eye out on the cast bar of those targets and interrupt whenever possible.

Hand of Salvation: Aggro reduction = 20%. Every tank should have Omen loaded and working all the time. As a tank it’s far more important than DPS meters like Recount because a tank is all about Threat. If you see someone catching up to you in threat you can ask them to use their threat reducing abilities first (Warlocks: SoulShatter, Hunters: Misdirection, Rogues: Tricks of the trade etc.) But when all else fails, this ability will greatly help out. Just remember, since it’s % based, it has more impact later on in the fight than it does early on.

Divine Sacrifice: Warn your healers before you pop this one and use at your own risk.  It may not save a healer caught in a void zone, but it just may allow some silly DPS to live through some of the more lethal AoE.

Righteous Defense: A last ditch effort to save your healer or some other silly DPS that pulled aggro, but can be useful in a bind.  Make sure to hit the mobs with something more sustainable like Hammer of Righteousness or Avenger’s shield for longer lasting threat.

Finally the Paladin also has this fine array of “Oh $H!T” buttons  that can/should be used if things go sideways and can really make the difference:

Oh $H1T buttons:

Lay on Hands: (15 minute CD with Glyph) Will restore you to full health. Every tank should keep an eye out on their health bar and be ready to pop this if they are losing health faster then the healers can bring it up.

Divine Protection: (2 min CD) Is the Paladin’s answer to a Warrior’s  Shield Wall. This ability should be used at the end of boss fights when they enrage Patchwork, Maexna or Razorscale to give the second tank more time to taunt him off when you can’t move to help your healers keep up. It can also be used as a starter on heavy pulls, like Grand Widow Faerelina with only 1 tank, achievement style or Emalon the storm watcher if you’re tanking the adds.

Divine Shield: (5 min CD) Commonly referred to as “The Bubble”, this is your final effort at staying alive. It’s an aggro wipe while it’s up, so people will die if you use this at the wrong time.  Just know that it can canceled by right clicking on it in your buff box. It gives you time for 2-3 Holy Light on yourself, a Healing Pot, and that’s about it.  It can come in quite handy in PvP.

Divine Intervention: (20 min CD) When everything else has failed, when it’s a wipe and you have at least one person still alive that can rez the group, this will kill you but save everyone a run back into the instance.

This covers the majority of what should be on your action bars or at least within easy reach should the situation call for it.  Remember, that as a tank, the life of the raid is (mostly) in your hands and the hands that heal you.  Keeping them happy and alive long enough to loot the bosses should be a priority for you.

This quick run down should give you a reasonable good idea of what you are capable of in a given circumstance. Now get out there and DOMINATE!

Articles in this thread:

Part 1 – The Basics

Part 2 – Combat Ratings

Part 3 – Armor: Mitigation vs. Avoidance

Part 4 – Hit Table and Threat Generation

Part 5  – Abilities and Rotation (You are here)

Part 6 – Professions and Upgrades

Part 7 – Buffs and Starter Gear

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Funny WoW Videos – World of Warcraft Humor

Posted by Lawbringer in Alliance, Auction House, Druid, Funny, Horde, Humor, Instances, PVE, PVP, Paladin, Podcast, Raiding, Rogue, Shaman, Twinking, Warlock, Warrior, World of Warcraft, WotLK

Ok, so not everything can be a big bad serious tip.  As a matter of fact, we’re kind of twiddling our thumbs around here waiting for all the tasty changes coming in 3.2.  But in the meantime, we thought a little levity might be in order – at least for one day.

We’re all fans of WoW, otherwise you wouldn’t be reading DYS in the first place.  Most of you know that beyond the game itself we’re also fans to some degree or another of some other WoW fan sites.  We’re not the only game in town by a long shot, and sites like elitistjerks and Wowhead and others do what they do extremely well.

There is another genre which I appreciate, mostly because I can’t do it.  We do what might be described as a rather original take on the WoW podcast with the Domination podcast, but despite a certain amount of ability to do audio broadcasting – video is something we’ll just never do.  It’s not that it’s impossible, it’s just outside of our current skill set.

But, almost because I find the process of producing video a little like soloing Naxx, I do appreciate those who obviously have a knack for doing great machinima.  And that’s what this post is about.  We’ve posted a link to one of our all-time favorites – ROFLMAO before.  That one was done by Oxhorn and he’s got a great little collection of funny stuff.

IF you’re an old fart like me you might appreciate an honorable mention like the parody music videos from Nhym such as  Pretty Fly For A Dranei, Just Loot It or Ni Hao.  But Oxhorn and Myndflame have to take the cake in our book.

The first music style video I remember from Oxhorn was The Great Kodo.  Later, you get to Drunken Kodo Riding which is even funnier if you watch ROFLMAO and Inventing Swear Words first.  But my favorite so far has to be the Anti Elf Anthem, which you can watch below.

After Oxhorn, I also like the Illegal Danish stuff from Myndflame.  Illegal Danish Started with the film Super Snacks and then moved on to Escape from Orgrimmar (another all time favorite).  If you watched those you’ll see that Myndflame is really good.  But his latest offering is a parody of the new Starcraft Trailer movie.  You just have to check it out-

You can also watch the Gnome only version here.

Now we’ll get back to working on more ways for you to Dominate so completely people accuse you of uber l337 hax, but laughing for a while never hurt either.

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World of Warcraft The Domination Podcast – A WoW Podcast

Posted by Lawbringer in Druid, Efficiency Tips, Funny, General Tips, Humor, Instances, PVE, PVP, Paladin, Patch, Podcast, Raiding, Rogue, Shaman, World of Warcraft, WotLK, hunter

podcast world of warcraft

The Domination Podcast Episode 17

This week the guys finish off the rest of the important patch notes, discuss a cooking tip with a new guest, and discuss the finer points of a certain type of ethnic food.  It’s fun, refreshing and you’ll get a great tip for leveling cooking in the process.  Click the link below for the full transcript.

Episode 17 The Domination Podcast

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icon for podpress  Episode 17 [14:49m]: Play Now | Play in Popup | Download

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