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Max AoE Damage – Mage DPS Tips

Posted by Lawbringer in Efficiency Tips, Funny, General Tips, Instances, Mage, PVP, Raiding, Tips, Tricks, World of Warcraft, WotLK

One Spell You Probably Never Use – But Should

We’ve posted the video below before, just because it’s a little funny (in a “OMG that guy is a psycho” kind of way).  And the reason we are doing so again has to do with AoE. That’s right, AoE. And yes, we are well aware of the fact that AoE DPS doesn’t count for anything. But, even though it won’t help you with ICC hard mode bosses, it’s still kind of fun to see something like 20,000 DPS on that big pull at the front of the plague wing.

We show the video again because it turns out that all mages should be running around screaming “I’M CASTING FLAME STRIKE!  AHHHRRRRRR!” Yes, root it out of the bowels of your spell book and stick it on your actions bars somewhere again. Way back in the day Flame Strike was pretty common, but now about the only time you see the animation is from the mages in HoR. Turns out it hurts, and it’s also a great way to boost your AoE Damage.

The best way to use Flame Strike is to wind one up as the tank is pulling the group. It will work best, of course, if you are familiar with your tank and know where he likes to set up. But just put a flame strike on the area where the mobs are forming and then Blizzard on top of them; death from above, death from below. (Doesn’t really fit with “one if by land” – oh whatever).

Another interesting thing about Flame Strike you may not know is that the AoE effect stacks. Two flame strikes will tick for 5 or 6 seconds together. You aren’t putting the AoE on a particular mob, you’re putting it on the ground. You’ll have to get a little creative to figure out how to use this effectively since a FS cast will eat up two seconds of Blizzard (which can crit, and FS doesn’t), but it’s something to keep filed away in your WoW memory bank. Also keep in mind that you want to try to catch as many mobs as possible in the burst when FS goes off, that’s where the meat of the damage comes in, the AoE is just gravy.

Whether or not you want to go double FS and then Blizz will be something you have to fiddle with. But if you did, you would get burst, burst, AoE, AoE, AoE. Sounds like fun. Your DPS for the next four seconds with double FS and Blizz hammering away is just ridiculous.

I sometimes find myself waiting around for a tank to get everything within the boundaries of Blizzard, although you don’t have to do so. But either way, a few quick heroics revealed that using a Flame Strike right before you channel a Blizzard certainly does buff your AoE DPS quite a bit. You’re getting two ticks of DPS almost the whole time Blizz is going on.

You’ll need to test for yourself whether it is worth putting up another FS after each Blizzard cast. A lot of it is going to be determined by how much health the mobs have left (as well as how many there are). At least this will give you something to do with your brain time – a bit of a change for Arcane mages who have worn a groove in three buttons. Here are a few pointers:

In groups of more than three

  • Flame Strike and Blizzard once at the start of the pull
  • If three or more mobs are left after the first Blizz, repeat FS/Blizz  if most have more than 50% health left.
  • If there are three mobs or more with less than 50% health, Blizz until death – OR -

If less than three mobs are left or a pull of just one or two mobs:

  • Flame Strike and then single target

Yeah, it’s not a bad idea to get a little AoE on even two mobs. Since it’s ticking away while you blast something to bits, it’s just more DPS you can put on the mob. You’ll want to cast your FS while the mobs are out of range of arcane blast, of course, so that you don’t burn up your casting time on FS for your heavy hitters. That’s what we mean about using up some brain time on this one instead of just hammering three buttons.

Timing your FS to get it out before you can cast an AB may not even be possible most of the time, and you certainly don’t want to trade even a single AB just to make sure you get a FS off all the time. Besides that, if your tank ends up sitting the mob down outside of the FS area, it was just a waste of mana. The trick is to catch the mob in the FS burst and be halfway through an AB before he even takes his first swing at the tank. And then pray the tank can hold aggro.

As mentioned by Graceygirl below, another neat trick to really max out your AoE is to use Presence of Mind just before your first Flame Strike. PoM triggers the Arcane Potency buff which will increase the crit chance of your next two spells by 30%. PoM will also make the Flame Strike an instant cast, it just doesn’t get much better than that. However, you won’t be able to do it on every pull, as PoM has a 1.4 min cooldown. But every minute and a half is quite often, and you should not overlook it.

But, if you are good at anticipating mob position and can mash four buttons instead of just three you can find some really good spots to squeeze out an extra 4000-500 DPS on single and two mob pulls, and several thousand on big pulls by using Flame Strike. Just be sure to yell a lot while you Dominate.

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Mage DPS – Mage Hit Rating Caps And Spell Hit Rating

Posted by Lawbringer in Alliance, Blood Elf, Build, Dranei, Efficiency Tips, Expansion, General Tips, Heroics, Horde, Human, Instances, Mage, PVE, Raiding, Tips, Troll, Undead, World of Warcraft, WotLK

Hit Rating For Spells And Mages Explained

There really isn’t an easy way to completely understand hit rating.  There are so many variables involved when it comes to talents, abilities, resistances, and the fact that Blizz has a tendency to change their mind from time to time (such as making all hit rating just plain hit rating instead of both mele and spell hit rating, whew!)

But since you are probably looking for spell hit rating we’ll just leave it at that and separate out the different classes so that you can find what you need without having to root through some huge table (if you can even find one that makes sense).

So here we go with Mage Hit rating and caps.  To keep thing simple we’ll just go straight for the kill shot and not go into some tedious explanation of combat ratings and all that other what-not.  So here goes.

In order to maximize your DPS you need to get hit capped before you worry about anything else.  For every 26.232 hit rating you will gain 1% DPS.  There is simply no other stat that matters more until you hit the cap.  Once you ARE hit capped, more is worthless and then spell power (up to about 4k spell power for mages) haste and crit become more valuable.  Be sure to see our post on Making Gear Decisions For Your Toon.

So now that you know you must be hit capped to maximize your DPS,  we need to talk about what the heck the hit cap is.  You’ll hear two terms when people talk about the hit cap.  One is the hard cap, the other is a so-called soft cap.  The hard cap means that you have reached a point where more hit is worthless, the soft cap is a term used for abilities past which point have diminishing returns.  There is no such thing as a soft cap for hit rating.  You are either at the hard cap, or you are not capped and need to get there.

The absolute hard cap for hit is 446 Hit Rating = 17% in the tooltip

The hard cap represents the amount of hit necessary to ensure that you never miss.  That means the hard cap is a 100% chance to hit any and every mob in the game.  It may not seem like a big deal to have a 1% chance to miss, but if you miss on a big, fat Arcane Blast for 15K it will seriously erode your DPS in a big, fat hurry.  Now let’s talk how to hit the hard cap without having to get to 446 hit rating from gear and gems.

We’ll start at the top and work our way down.  For every one of these things you have available, your hard hit cap for spell hit drops to the next number down.  Just find yourself in the list and you’ll know how much hit you need to have to be hit capped and never miss.  Keep in mind that anything that adds +% chance to hit does not necessarily show up in the tooltip (like +17%), so the hit rating is a much better way of looking at things.

  • Dranei or Dranei in Party – Hit Cap = 420

  • Mage with Precision OR Arcane Focus – Hit Cap = 368

  • Dranei or Dranei in Party Mage with Precision OR Arcane Focus – Hit Cap = 342

  • Arcane Mage with Precision AND Arcane Focus – Hit Cap = 289

  • Dranei or Dranei in Party Arcane Mage with Precision AND Arcane Focus – Hit Cap = 263

There are a few levels past this if you do a lot of 25 man raids, or have just the right combination in your ten mans.  If you always run with a druid that uses improved faerie fire or a shadow priest using misery you can get by with just 210 hit rating.  And if you happen to be a Dranei or have both a Dranei AND SP/ImpFf in your raid you can do as little as 184 and be capped.

Keep in mind that heroic Presence is party only, so folks may be fighting to get the Dranei in their group, meaning you might not always be able to count on this buff – plus it’s a 30 yard range so on fights with a lot of movement you may be out of range for it from time to time.  Your best bet is to stick with the absolute cap of 289 unless you ARE a Dranei (in which case you will always be in your party and can’t get out of range without some wicked bipolar debuff) in which case you can always be safe with a hit rating of 263.

The bottom line is this.  If you are an arcane mage your basic hit cap is 289.  If you are a Dranei or always party with a Dranei your basic hit cap is 263.  Everything else is just gravy.  Now, the more gravy you get, the more hit rating you can drop in favor of other stats.  But the reality is that it’s much harder to balance staying just barely above the cap than it is to find a bunch of gear without hit on it.  It can be tough to get hit capped when you first hit 80, but later on you’ll be looking for nearly every chance you can find to dump hit for spell power or haste or just about anything else.

One more factor to consider, however is that many bosses will have a certain amount of resistance to one or multiple schools of magic.  In the end the balancing act can be almost impossible to hit precisely between just enough hit to overcome both the regular combat hit rating and any resistances a boss might have.  It’s not a bad idea to just go for 289 as a mage and anything above that is going to overcome a certain amount of resistances that might be present.  But it would probably not be a great idea to carry around a hit rating of 350 at the expense of spell power or something else.  You can get anal retentive about it if you wish and figure it out for every boss, but only if you have a lot of time to kill.

So there is hit rating for mages made simple.  If you are arcane, your goal is 289 add in Dranei and it’s 263.  Once you get hit capped it’s far better to try to stay as close to 289 or 263 as you can (and still be over) and then use the Simcraft Engine to figure out what else you should be stacking and how much.  The less hit you can get away with and still be over the cap, the more of those other DPS stats you can stack which will really bring your DPS up to Domination levels.

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Screenshot Contest – Second Edition

Posted by Lawbringer in Alliance, Blood Elf, Death Knights, Dranei, Druid, Dwarf, Gnome, Horde, Human, Mage, News, Night Elf, PVE, PVP, Paladin, Priest, Raiding, Rogue, Shaman, Tauren, Warlock, Warrior, World of Warcraft, WotLK, hunter

Win A Little Swag And See Your Toon Enshrined On DYS

You may have noticed that we are updating our class pages to link to all the specs we’ve been posting.  In the interest of making things look a little better around here what we really need is a few good pictures of each class in action.

Now, Law could go and do them all (at least one level 80 of every class, except Lock and Rogue) but we know how picky you guys can be.  It just wouldn’t do to have pics of, say, my pathetic little Paladin in crud gear posing as Dominating.  But we know that not only do our regular readers have some seriously geared toons, they also have a good eye for the artistic.

A while back during the Midsummer festival event we had a little screenshot contest:  Screenshot Contest, The Votes Are In.  First place went to the lovely Fran Molina who submitted the fantastic shot below.  Boy, does 18 months seem like a really long time ago.  We’ve come a long way at DYS since then, but one thing hasn’t changed, our readers still Dominate.

torch tossing world of warcraft

It’s time to show off your skills once again.  We need you to get on your mains and snag some killer screenies of your toon in action.  We’ll all vote on the best of the best and your screenshot will be featured on our class pages.  The grand prize will be a $50.00 gift certificate to J!nx, where you can get some killer swag for your sweetie (or yourself if you’re like that) for Valentine’s day (if everyone hurries).  Second and third place will get WoW time cards so you can play free for a while.

Maybe it’s a pic of you doing the Captain Morgan leg-up on Arthas.  Perhaps it’s your toon in Mimiron’s head or some other wicked flying mount you bagged.  Anything and everything we’ll put up for a vote.  But one thing is for sure, we need some truly Dominating pics for each class.  Voting begins when we have at least one screenshot of each class (so hurry up) and then we’ll post them all for voting.

So get those screenshots submitted in the next few days and we’ll find out who gets to have their toon be the spokesperson for their class right here at DYS.

Send your screenshots to editor@dominateyourserver.com with the subject line “class screenshot”

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Frost Mage Spec – Frost Mage Build For 3.3

Posted by Lawbringer in Alliance, Blood Elf, Build, Dranei, Faster Leveling, Gnome, Heroics, Horde, Human, Instances, Leveling, Mage, PVE, Patch, Raiding, Spec, Tips, Troll, World of Warcraft, WotLK

Change Of Pace Build For Mages In Patch 3.3

When all you’ve got is a two button rotation, things can get a little dull.  And at least with the build below you can go right from leveling directly to raiding for at least part of the time.  You might still want to go arcane on Boss fights, but the frost spec has a little more utility on trash.  It’s an idea anyway.  I actually keep this frost spec on my mage for doing dailies and just random 1v1 killings.  In the long run it’s not going to rival the top DPS builds, but it can keep you from going completely numb in the brain from face-rolling arcane.  You can see our Arcane spec here: Arcane Mage Build.

Gearing Example

Frost Mage Gear Early Patch 3.3

Talent Build

Frost Mage Talents For Patch 3.3

Glyphs

Major

Minor

  • Your choice – has no impact on DPS so suit yourself

Priorities

  1. Flask = Frost Wyrm
  2. Food = Fish Feast
  3. Water Elemental
  4. Arcane Brilliance
  5. Focus Magic
  6. Counterspell (Spell Interrupt)
  7. Icy Veins
  8. Mana Gem
  9. Speed Potion
  10. Deep Freeze
  11. Frostbolt (when Target is frozen)
  12. Fireball (when Brain Freeze is up)
  13. Cold Snap
  14. Mirror Image
  15. Frostbolt
  16. Evocation
  17. Ice Lance (when Target is frozen)
  18. Fire Blast (when moving)
  19. Ice Lance (when moving)

Damage Sources

dpet

dmgsrcWhen you are leveling you might drop a few points into Frosbite, Imp. Blizzard and permafrost, but its not really necessary.  Once you get the perma pet you blow stuff up so fast that slowing them down is a little bit of overkill.  It’s about 1,00 DPS less than arcane, but should have more utility for trash pulls, and more buttons to push on Bosses, although using this for progression kills is hardly recommended.  But if you are looking for a change of pace from time to time as an off spec, this frost build is about as Dominating as it gets outside of Arcane.

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Arcane Mage Build – Best Mage Spec For Max DPS

Posted by Lawbringer in Alliance, Build, Efficiency Tips, Exploits, General Tips, Horde, Mage, Raiding, World of Warcraft, WotLK

Highest Mage DPS Using Best In Slot Gear From T9

Using BiS gear, excluding new content from patch 3.3, this is the  highest single target DPS there is (or was). With new Tier 10 becoming available since 3.3 hit the realms, there will be new information available soon, but since the BiS for T10 may not be available for some time now, this is as good a place as any to start.  Arcane Mages have ruled the DPS charts for some time now, and we don’t expect that to change any time soon.  Mages were designed to be the all DPS all the time channel, and this build will get you tuned in to Dominate.

Gear

http://www.wowhead.com/?profile=14306468

With best in slot gear the theoretical max for this build is higher than any other class or build in the game at 10,587 DPS.  The link above will show you a character paper doll screen at wowhead where you can take a peek at the gear you are looking for. This figure(DPS) is calculated based on a 300 seconds encounter on a single target, level 83 mob.

Talent Build

http://www.wowhead.com/?profile=14306468#talents

Glyphs

Of course, the minor glyphs are completely up to you, but the major glyphs are a must have for maximum DPS.

Priorities

Ironically enough, this has got to be one of the simplest rotations in the game …

It’s basically 2 buttons, that’s it, Arcane Blast and Arcane Missiles.  Lather, rinse, repeat, throw in a Mirror Image and an Icy Veins from time to time, top the charts, mash more buttons, yawn, Dominate. As counter-intuitive as this may sound, No, you don’t use Arcane Barrage, it’s just not as cost effective. Build up with Arcane Blast and then lay down the Arcane Missiles and do it over and over.  The rest of the things in the list just increase the output of your two main spells.  You can throw in a Barrage if you are on the run and dont want to waste a 4 stack of Blast, but if you can stand still – missiles is the only way to go.

10,587 DPS Arcane Mage Single target damage spread

Like we said, pretty simple.  Hit Icy veins every time it’s up, pop your trinkets as soon as they are off cool down and the rest of the list in order.  It’s pretty much just Blast and Missiles. Use Mirror image to multiply your damage output , but keep in mind it is last on the list and should be timed properly.  You should be able to easily get them all in, however.

Pawn Scale

( Pawn: v1: “Arcane”: HitRating=3.7733, HasteRating=2.1107, SpellDamage=1.8406, Spirit=1.2953, CritRating=1.1455, Intellect=1.0797 )

As you can see Hit rating is THE biggest priority, more then Haste and SP combined! Every spell you miss is damage you’re not doing and a cool down you just wasted. If you’re already hit capped and know how to juggle when to get more hit and when to skip it for Haste, you can use the next scale:

( Pawn: v1: “Arcane”: HitRating=0.0000, HasteRating=2.1107, SpellDamage=1.8406, Spirit=1.2953, CritRating=1.1455, Intellect=1.0797 )

There is quite a bit of information for you on this page, and this write up doesn’t account for mana management, but this is something you should be fairly familiar with by now. Stay tuned for more builds in different specs for every class over the next month or so. If you liked this you’ll LOVE what’s coming next.

Don’t be Great, Dominate!

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Dominating Gaming Mouse – The New Razer Naga

Posted by Lawbringer in Addons, Alliance, Death Knights, Druid, Efficiency Tips, Exploits, Faster Leveling, General Tips, Grinding, Healing, Heroics, Horde, Instances, Leveling, Mage, News, PVE, PVP, Paladin, Power Leveling, Powerleveling, Priest, Products, Raiding, Rogue, Shaman, Tank, Tanking, Tips, Tricks, Twinking, World of Warcraft, WotLK, hunter

Products We Love – Razer Naga, The Ultimate WoW Gaming Mouse

razer naga for world of warcraft wotlk

Click Here To Order Yours!

We’re a big fan of nifty peripherals here at DYS, just in case you hadn’t noticed, but every now and then even we get blown away.  Every month or two we test a new product in the market to see if it offers something more for our readers.  In order to get a review at this site, the thing really has to add something to the wow experience for the novice and pro alike.  Not making our cut doesn’t mean it’s a bad product, just that it doesn’t meet our Dominating and demanding flavor.

But every now and again we come across something that actually changes the way we play.  The Sennheiser headphones are great, but won’t really make you a terrific player.  The G13 game pad will – I still use both of them every single time I play.  But the Razer Naga blows away everything we’ve ever reviewed by such a huge margin that it’s a little hard to know where to start saying just how good it really is.

First things first, then.  It’s a standard size mouse (even though the button field looks pretty intimidating in the pic above) with 12 extra keys on the thumb side (for righties anyway).  That is the big difference between the Naga and every other mouse on the planet.  It has the standard left, right, scroll, scroll click, four and five buttons as most gaming mice – but adds twelve more keys for your thumb.  One look and we KNEW we had to give it a spin.

How Does It Feel?

In just ten seconds it was apparent it was the most comfortable mouse ever.  It’s like holding hands with your sweetheart.  The texture is just smooth enough to be soft, just matte enough to be completely slip free.  Not only do your index and middle finger glide into the perfect rest position, but there is a little shelf for your ring finger and a cup for your pinky that actually make it more relaxing to have your hand on your mouse than anywhere else.  You hate to let go of the thing to type.  So in the tactile area the Naga gets a 10+ out of 10.

Cursor Response

The drivers are super easy to install both on Mac and PC.  The interface is clean and offers a degree of movement control that is nothing short of outstanding.  It supports Dpi ranges from 100 to 5600 – which is a range from nearly dead turtle to fighter jet speed.  You can also adjust the acceleration factor and frequency response over broad ranges.  But the really slick part is that you can set it to control the X and Y axis Dpi independently.  That is a real WoW factor.  If you use a wide screen setup it is so nice to have the cursor move faster from left to right than up and down.  Cursor response and setup = 10 of 10

Movement and Function

Most mice have a few little slip pads on the bottom and a big bright lazer or whatever.  This beauty has a slip ring around the entire perimeter of the bottom, which makes it glide like butter.  It even has an extra slip ring that completely surrounds the invisible lazer orifice.  One thing is for certain, if your mousing surface isn’t completely clean, you’ll know it in about half a second. (we also prefer the Lazer exact mat for all our mice, but it’s especially nice with the Naga).  I prefer a free-wheeling mouse, but since very few have that option I can’t deduct too much for the incremental scroll.  The four and five buttons are right up at the very front and absolutely WILL give your a hand cramp if you try to use them very often, but we’ll get to why this makes almost no difference later.  And, finally the button clicks are easy enough to make without much force, but firm enough to avoid lots of accidental clicks – pretty much perfect.  Movement and function = 9 of 10

Extra Juice

Now we get to the good stuff.  Those 12 extra buttons are so good it’s not even fair to rate this thing against other mice.  It turns all those other mice into meece.  There’s everything else – and then there’s the Naga.  I pitched my G3 in a drawer for good and didn’t have a qualm in the world about doing so – and I loved that mouse.  Even apart from the extended functionality, the Naga is just a much better overall mouse, but those extra keys are WAY past incredible.  And then I played with them.

I fully intended to try to use as little hyperbole as possible, but that’s completely impossible in this situation.  Compared to every other mouse I’ve ever used – and I go through mice like a tomcat, the Naga would have no peer, leaving even the G3 completely in the dust.  But those extra buttons make it so different that it becomes completely unfair to all the other mice in the world.  If the G3 (a really good mouse) rated a 45 out of 50, the Naga (even without the buttons) would have raised the bar to 60, and that’s no kidding.  Those 12 new buttons put the bar at 100, and we’ll put the Naga right there 95 out of 100, which means there really isn’t any way to compare apples to apples.  everything else just got pwned.

That extra button pad automatically binds to either the: 1 through = keys on your keyboard or the number pad keys, whichever you prefer.  I already had bar one and two in Bartender assigned to those suckers as it is, so with the flip of a switch I can use my one mouse to toggle 24 keys – it’s so slick you have to use it to believe it.  And then comes Vuhdo – yikes.

Plug this thing into Vuhdo and you are one little macro command away from complete and total healing Domination.  And, in reality, it could almost make the choice between Healbot, Grid/Clique and Vuhdo closer to meaningless than ever before.  We’ll discuss that macro in the next article since it’s so slick and useful for so many other situations, but just know that you probably would never use it nearly as much without the Naga.

You’re Wasting Time Here!

All there is left to say is get one.  Get one right this minute.  Do not pass go, do not argue, just get it and Dominate.  Ask for it for Thanksgiving, your birthday, Christmas and New Years.  Beg, borrow, cheat, lie, steal or work like a fiend until you can get one.  Get up from your chair right now and go to the store – yes, it’s THAT good.  Once you plug this dude in, you’ll find 50 new ways it can improve your WoW life in about 5 minutes.  I am seriously excited about this thing, as if you couldn’t tell, but it really is the single best gaming peripheral I have ever seen.

If you can’t stand it, and we’ve done our job, you can click on the pic at the top of this article (or below) to go directly to Amazon and get one for yourself.  You don’t have to use our link, of course, but honestly, once you use the Naga you’ll never know how you played with anything else.   Go get one, and bring your Domination to a whole new level of pwn.

:arrow: Order The Razer Naga Now :arrow:

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DYS Changes Sides?

Posted by Lawbringer in Alliance, Death Knights, Dranei, Druid, Dwarf, Healing, Heroics, Human, Instances, Leveling, Low Level, Mage, News, Night Elf, PVE, PVP, Paladin, Priest, Raiding, Rogue, Shaman, Tank, Warlock, Warrior, World of Warcraft, WotLK, hunter

Dominate Your Server Launches Alliance Faction Guild In Two Flavors

You’ve been asking about it for a while now, and Dominate Your Server is always listening.  Last October we launched the Dominate Horde guild on the Fenris realm, and now it’s time we did the same for Alliance.

We’ve been getting ready in advance this time, and have a couple of options for all of you ally freaks out there.  First of all, we took a little flak for the horde guild being on a pansy-wansy PvE server.  None of that this time.  Our Alliance guild is on a full out warfare PvP server.

Our experience with the Horde guild also taught us that we needed to be pretty certain that we picked the right time zone so that both late night and early raiders can all get in on the action, so the new server is Pacific Time to ensure that those folks on the East Coast have a good shot at getting their fill of raiding at peak server pop times.

Next, we also wanted to make sure that everyone got the experience they needed from the guild.  We have a lot of casual players in Dominate, but also a group of pretty serious folks who really want to kick some butt and take some names.  To make sure that everyone has a place without rubbing each other the wrong way, we’re not just announcing one Alliance guild – but two.

For the casual player who just wants to hang out with folks and have a good time with people who have their WoW screwed on straight, thee is the DYS guild.  DYS will be the nub and learning friendly place to come hang out and get geared up or hone your skills until you are ready to join a much more elite group of raiding folks.

From the very top of the Dominate guild, a group of our senior officers have agreed to defect to Alliance and have formed a sister guild – Dyssention.  Dyssention is a hard core raiding team with one goal in mind – clear content now and let Arthas beware.  These guys will be raiding all the time, I kid you not, and will have some of the best players we’ve ever seen.  You’ll need to apply for Dyssention and you can get details for that during the first live DYS guild meeting.

The meeting will be this Friday at 6pm server time, which (in case you missed it) is pacific.  That means 9pm on the east coast.  If you’re out of the country you’ll need to figure it out on your own, but I’m sure you’re used to that by now.  We’ll meet right outside the front gate of Stormwind to sign everyone up.  So come and join the fun, or come to find out more about Dyssention.  Either way, DYS wants to give fair and equal treatment to both sides in the Horde vs. Alliance debate.

And even though Law and Gavin are snowed under with an exciting new project these days, you’ll be able to catch them sneaking about the Ally guilds in the coming weeks as Dyssention clears content like a bunch of crazed dogs.  So come meet the crew, and make some new friends with DYS and Dyssention this Friday at 6pm server time on the Kalecgos realm.  Whether you already DOminate, or want to learn how, you’re sure to find a place in DYS.  See everyone Friday!

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Faction Change Service Goes Live!

Posted by Lawbringer in Alliance, Blood Elf, Death Knights, Dranei, Druid, Dwarf, Faster Leveling, General Tips, Gnome, Horde, Human, Leveling, Low Level, Mage, News, Night Elf, Orc, PVE, PVP, Paladin, Patch, Power Leveling, Powerleveling, Priest, Rogue, Shaman, Tauren, Tips, Troll, Warlock, Warrior, World of Warcraft, WotLK, hunter

FOR THE HOrde. . .Wait, What Side Am I on Now?

We’ve been talking bout it for some time, and it really seemed that it would take a lot longer than it has for this to take effect.  But this afternoon Blizzard released the news that the faction chnge service has gone live.  Since it’s big news, but there isn’t a LOT of news, we’ve borrowed from the official Faction Change FAQ page since it represents the most up-to-date and complete information available.

What is the Faction Change service?

Our Faction Change service is designed to allow existing characters the opportunity to change their designated faction (from Horde to Alliance or Alliance to Horde).

How do I begin the Faction Change process?

To begin the Faction Change process, please visit the Account Management page, select the Faction Change option, and carefully follow the instructions provided.

How much does this service cost?

Each Faction Change costs $30.00 USD (not including applicable taxes). This covers a single Faction Change for a single character.

Is this service taxed? If so, how can I tell if my purchase will be taxed?

Players in select states in the U.S. may be subject to taxation when using our Faction Change service. This list includes, but is not limited to:
- New Mexico
- Texas

Can I change multiple characters’ factions at once?

No. The Faction Change service only allows one change per transaction. If you would like to change multiple characters’ factions, you will need to pay for each one separately.

At what level can I change a character’s faction?

Characters level 10 and above are eligible for a Faction Change. Death Knights will be unable to change their faction until level 60.

Will PvP realm restrictions prevent me from changing a character’s faction?

No. PvP realms no longer possess any faction-based restrictions. You may now play Horde and Alliance characters on any realm you wish.

Will this service allow me to customize a character and select a different name once its faction has been changed?

Yes.  Each Faction Change purchase will also provide the target character with an included re-customization and optional name change.

When I change factions, can I select any race for the character?

You may select any race of the new faction provided that it is available for the character’s class.

Does that mean I can use this service to change the character back to its original faction?

Absolutely; however, this will require purchasing another Faction Change.

When I change a character back to its original faction, can I select any new race?

Yes. As noted previously, though, you will only be able to select a race that is available to the character’s class.

Will I be able to select Cataclysm races and class combinations for a character once they’re available in game?

Details are not available at this time. As development continues, though, we hope to provide more information.

How often can I change a character’s faction?

You may change a character’s faction every 60 days.

What happens after I initiate a Faction Change?

Once your payment has processed and after you have remained logged out of the game for at least 30 minutes, you will see a new button to the left of the character’s name upon next login. Clicking on this button will allow you to select the character’s new faction and race, as well as customize the character’s look and name. These steps will greatly resemble the character creation process.
To complete the Faction Change, press the button labeled “Click to change your character’s faction” and confirm your selections. If you do not wish to change the character’s faction immediately, you may do so at a later time.

What will happen to the character’s old name?

If you opt to change the character’s name, the name will be locked from use on the realm for 90 days. You are not required to change the character’s name, though; this is simply an option we provide included with the Faction Change.

What will happen to the character’s equipment when I change its faction?

Equipment which is not considered faction-specific will remain unchanged by this process. Faction-specific equipment, however, will be automatically exchanged for a cross-faction equivalent. You can view a full list of faction-specific equipment and their cross-faction equivalents here.
**Please note that neither enchants nor socketed gems will be affected by an exchange.**

Will the rest of the inventory (materials, alternate currency, etc) be affected in any way?

As with equipment, items which are not considered faction-specific will remain unchanged by this process. Faction-specific items will be exchanged for a cross-faction equivalent. You can view a full list of faction-specific items here.

What will happen to the character’s mounts when I change its faction?

Mounts which are not considered faction-specific will remain unchanged by this process. Faction-specific mounts will be exchanged for a cross-faction equivalent. You can view a full list of faction-specific mounts and their equivalents here.

What will happen to the character’s non-combat pets when I change its faction?

Non-combat pets will not be affected by this process and will be available once the character’s faction change completes. This even includes faction-specific non-combat pets.

What will happen to the character’s achievements when I change its faction?

Achievements which are not considered faction-specific will remain unchanged by this process. Faction-specific achievements will be exchanged for a cross-faction equivalent. You can view a full list of faction-specific achievements and their equivalents here. Please note that all achievements relating to the Argent Tournament will be reset.

What will happen to the character’s titles when I change its faction?

Titles which are not considered faction-specific will remain unchanged by this process. Faction-specific titles will be exchanged for a cross-faction equivalent. You can view a full list of faction-specific titles and their equivalents here. Please note that all titles relating to the Argent Tournament will be reset.

What will happen to the character’s reputation levels when I change its faction?

Upon changing factions, the reputation level associated with the character’s previous race will become the reputation level of the new race. All other racial reputations will be converted according to the following chart:

  • Orc (Orgrimmar) ↔ Human (Stormwind)
Tauren (Thunder Bluff) ↔ Gnome (Gnomeregan Exiles)
Undead (The Undercity) ↔ Night Elf (Darnassus)
Troll (Sen’jin) ↔ Dwarf (Ironforge)
Blood Elf (Silvermoon) ↔ Draenei (The Exodar)
  • Additional faction-specific reputations will be converted into their cross-faction equivalents (if a cross-faction equivalent exists). You can view a full list of qualifying faction-specific reputations and their equivalents here.
  • Faction neutral reputations will not be affected by this process, and faction-specific reputations which do not possess an equivalent will be lost.

What will happen to the character’s quests when I change its faction?

Quests which are active in the character’s log at the time of the Faction Change will be cleared and all quest items associated with these quests will be destroyed.
With this, completed quests that are considered faction-specific will be removed from the list of completed quests and no longer count towards any running “quests completed” totals. Should you ever elect to change back to the original faction, the original list of completed quests will be restored. Completed quests that are considered faction-neutral or possess a cross-faction equivalent will be unaffected or automatically exchanged without any detriment to the quest completed totals.

What will happen to the character’s flight paths when I change its faction?

All flight points associated with the character will be reset and you will receive a new list of flight points which are appropriate for the level and new faction. Please note that as the Dun Niffelem, Shadow Vault, and Crusader’s Pinnacle flight points are associated with faction-specific quest lines, they will not be automatically provided. To regain these flight points, the character will need to re-complete the appropriate quests.

What will happen to the character’s “Friends” and “Ignore” lists when I change its faction?

The character’s “Friends” and “Ignore” lists will be reset following a Faction Change.

What will happen to the character’s Guild and Arena team(s)?

The character will not be affiliated with any Guild or Arena team following a Faction Change. Guild and Arena team tabards will be removed and Arena team ratings will be reset as a result. If the character is a Guild Master, you will not be able to perform a Faction Change.

What will happen to the character’s honor and Arena points?

Any honor points, Marks of Honor, and lifetime honorable kills will not be affected by this process. Earned Arena points will carry over, as well; however, any pending Arena points accrued after the last maintenance period, but before your Faction Change is initiated, may be lost.

What will happen to the character’s mail and auctions?

Active mail and auction items will prevent a character from Faction Changing, so please be sure to pull all mail from the mailbox and take down any auction items prior to initiating the Faction Change process. These items will be handled as normal inventory.

Is there a gold limit for Faction Changes?

Yes. Characters possessing too much gold for their designated level bracket will not be eligible for a Faction Change. Please use the following table as reference.
Level 10 to 30: 300 gold
Level 31 to 50: 1000 gold
Level 51 to 69: 5000 gold
Level 70 to 80: 20000 gold

Where will the character be located after the Faction Change is complete?

Once the Faction Change is complete, the character will be moved to the capital city of its new race.

What will happen to the character’s Armory profile?

Once you have completed the Faction Change process, the character’s Armory profile will be updated to reflect any faction, racial, gender, or name changes. Please note that our Armory system is still in beta at this time, so the character’s profile may not immediately display the updated information.

Will this service share a cooldown with the Character Transfer, Character Name Change, or Character Re-Customization services?

No. The Faction Change service will not share its cooldown with any of these services.

Can I use this service to change race on my existing faction?

No. We will be releasing a Race Change service in the near future for this purpose.

Will this service share a cooldown with the Race Change service?

Yes.

Can I purchase a Faction Change for a character that has a pending Name Change or Re-Customization or is in the process of being transferred?

No. Before you may initiate a Faction Change for a character, please complete any pending Name Changes, Re-Customizations, or Transfers. These pending transactions will prevent you from initiating a Faction Change.

When will I be charged for the character’s Faction Change?

You will be charged immediately upon pressing the confirmation button on the Faction Change page.

Is there any way to cancel a Faction Change while the process is pending?

Because your payment method will be charged immediately upon confirmation, you will be unable to cancel the process once you have pressed the confirmation button and the Faction Change process is underway.

Is there any way to reverse a Faction Change once it’s completed?

No. Once a Faction Change is done, it is permanent. You may, however, purchase another Faction Change to switch back to the original faction once the service cooldown time has elapsed.

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Next World Of Warcraft Expansion – Cataclysm

Posted by Lawbringer in Alliance, Blood Elf, Cataclysm, Death Knights, Dranei, Druid, Dwarf, Expansion, Gnome, Goblin, Human, Mage, Night Elf, Orc, Paladin, Priest, Rogue, Shaman, Tauren, Troll, Undead, Warlock, Warrior, Worgen, hunter

Part 1 Of Our Coverage Of The New WoW Expansion: Cataclysm

All of the information regarding the upcoming expansion to WoW is going to blow your socks off.  It’s so good that WoW is going to be like a whole new game, and that’s and understatement of the highest order.  When Cataclysm comes out, your whole WoW experience will be rejuvenated.  So many things are changing it’s a little tough to know where to start, but we drew from a hat and came up with something.

The new races look even better than we expected.  For the Alliance there are the Worgen.  The mysteries locked behind the Greymane wall in southern Silverpine are revealed as the great gate is torn down to reveal the human kingdom of Gilneas – but the humans are not merely human any more.  This new starting zone will run from level 1 to 15 and the graphics are fantastic.

For the Horde (sorry about that) we get the goblins of Khazan who have been shipwrecked on the Lost Islands between Kalimdor and the Eastern Kingdoms.  The zone looks an awful lot like Stranglethorn Vale, but you’ll get a big dose of the new water rendering all around the islands – and it is truly awesome.

So while we’re on the subject of the new races you should also know that every race in the game will get new class combinations.  There are some odd entries in the list – to be sure.  Dwarf Druid anyone?  How about a Tauren Paladin?  Combine all of that with the upcoming faction change service and there’s a pretty good likelihood that you might consider changing at least one of your alts to the other faction just to grab one of the new races without having to go from 1-85 (that’s right, the level cap is being raised – but more on that another time), although we recommend you not take shortcuts since Cataclysm will change almost everything about the entire world.

Here is the complete race/class matrix for your viewing pleasure:

new class race combos world of warcraft cataclysm

When you find out just how much the entire game is going to change there is a good bet you’ll want to start all over from the very beginning and go from 1-85 on one of the new races.  The whole game is getting an overhaul from the ground up and nothing will be like it was pre-BC.  And that’s what we’ll talk about tomorrow.  Until then, just know that Cataclysm is certainly going to Dominate!

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