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Best Zones For Low Level Gathering Professions

Posted by Laythe in Alliance, Blood Elf, DE, Death Knights, Dranei, Druid, Dwarf, Economics, Efficiency Tips, Faster Leveling, Gathering Professions, General Tips, Gnome, Gold Building, Gold Farming, Grinding, Herbalism, Horde, Human, Leveling, Low Level, Mining, Night Elf, Orc, PVE, Skinning, Tips, Trade Skills, World of Warcraft, WotLK

Optimize Your Profession Selection For Maximum Low Level Earnings

Whether you’re starting your first toon or your 20th, you have one of two goals in mind. One is to get to 80 as fast as possible, and in that light we tend to tell folks to not even mess with professions until 80. But if you are making a toon to end up being a gathering profession alt in the first place, then you certainly want to maximize your time and effort. It is entirely possible to keep skinning, mining and herbalism completely maxed out as you quest.

Not all zones are created equal when it comes to the gathering professions. In case you didn’t notice, Teldrassil is a giant tree, so there isn’t a single copper node on the whole thing. Your new Night Elf warrior is going to be completely out of luck until you hit Darkshore if you choose to do the Nefl starting area. There are way around this, however. You don’t HAVE to use the Orc starting area just because you’re an Orc. In other words, once you decide which profession you want to level, go level in an area that lets you gain levels and skill-ups in both.

With that introduction, here is a list of all the starting areas and what gathering professions they support better than other professions or zones. It’s not unreasonable to hit level 20 or so with a couple hundred extra gold just for picking a few flowers or swinging your pick along the way.

Alliance

  • Dun MuroghDwarf/Gnome:  This is probably the best gathering profession zone in the entire game.  No matter what you choose, there are plenty of mines, herbs and almost everything is skinable.  It just doesn’t get any better than this.
  • TeldrassilNight Elf:  Teldrassil is good for both Herbalism and Skinning, but there isn’t a single mining node.
  • Azuremyst/Bloodmyst Isles - Dranei:  The Dranei starting areas are bigger and more spread out than Dun Murogh.  Although there is a bit of everything, it’s the worst of the areas for gathering overall.
  • Elwynn ForestHuman:  You won’t do much skinning in Elwynn, and it’s better for mining than herbalism.

Horde

  • DurotarOrc/Troll:  Durotar isn’t terrific for any of the professions, you’ll have to wait until you get to the Barrens to start cleaning up on Mines and Herbs.  It is, however, far better for mining. Both areas are OK for skinning as well, but the place is so huge that you can spend a great deal of time running from node to node.
  • SilverpineUndead:  This is by far the best place for Horde toons for both Mining and Herbalism.  There isn’t a better Herbalism location anywhere else, actually, as it beats Dun Murogh and is very close to UC.  Not terrific in the skinning category.
  • Eversong WoodsBlood Elf:  Decent all-around for gathering professions, but nothing like Silverpine.
  • MulgoreTauren:  Not bad for herbalism, and just ok for mining and skinning.

The best overall choices for each faction run toward Silverpine for Horde and Dun Murogh for Alliance.  The proximity to both IF and Undercity make these two zones perfect for getting training without having to run very far, and the zones are packed full of almost every type of node or skinable mob.

If you like to run instances at level – SFK is also a really good option for Horde, although there really isn’t a great choice for Alliance.  Well, maybe Balckfathom deeps, but as a general rule we skip instances unless we’re just leveling for the heck of it.  Getting to 80 faster is our typical advice, but breaking up the monotony of a speed leveling grind with an instance here and there for gear isn’t all that bad.

This information will probably be the biggest help to those of you who are firing up a new toon on a new server.  Getting that first toon grabbing some sellable stuff right off the bat to begin your banking life can be important.  DK’s are the best for this sort of thing of course, but if a DK is not going to be your main (and please tell us it’s not) then you’ll be leveling up something else anyway.  Might as well earn some decent gold along the way by using gathering professions while you level, and then switching to your end game professions at 80.

But at the very least, you now know the best zones for each gathering profession, and in a small way it can help you be more efficient and earn more money on your next new toon.  It might not win you any awards, but it’s at least a little Dominating.

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Paladin Tank Professions & Gear Upgrades

Posted by Lawbringer in Alchemy, Alliance, Efficiency Tips, General Tips, Grinding, Herbalism, Horde, Jewelcrafting, Leatherworking, Mining, PVE, Raiding, Skinning, Tank, Tanking, Tips, Uncategorized, World of Warcraft, WotLK, tailoring

Professions for the Tank: an exercise in futility if you get it wrong

My personal choice for professions is based solely on what they bring to the fight. As a Tank you are expected to be the best you can be and nothing less. As much as I like some of these professions and most of them can be quite useful, they are not all equal for the role we play in a group.

This article will help you determine what professions are best for you as a Paladin Tank:

  • Herbalism: a Heal over time every 2 minutes that will sometimes save you … but it’s a HoT and if your healers are on the ball it’s relatively useless.
  • Alchemy: Twice as long potions/flasks and a minor effect increase: that’s nice
  • Inscription: No farming Sons of Hodir rep for the shoulder enchants, “scroll of Recall” is handy but overall, lacks a little luster for my tastes.
  • Skinning: Crit bonus: not exactly our most praised stat as a tank.
  • Leatherworking: Utterly USELESS in a raid.
  • Engineering: Handy and fun to tinker with, expensive to level, it had its uses when Palys didn’t have any ranged abilities, but now is not nearly as efficient as other professions.
  • Enchanting: Extremely profitable if you’re using the AH Mastery Guide but useless to a Tank… better suited to Tailors/Cloth wearers)
  • Tailoring: Even more useless then leather working, unless you absolutely MUST ride your flying carpet into battle!
  • Blacksmithing: Expensive to level, but adds 2 Prismatic sockets to your gear: extremely convenient and very useful.
  • Mining: 60 Stam bonus when maxed along with the  ability to make Titansteel, and gather Ore.
  • Jewel crafting: Finally the BEST (and arguably the most expensive) profession for a tank:  Jewelers’ gems baby … that’s what it’s all about. Especially at early levels this single ability can make the difference between sitting out a raid at 535 Def rating and picking up all the gear that drops in a single run just because nobody needs it. This will allow you to customize your character more then any other profession in the game, it gives you versatility and is an absolute MUST when upgrading gear since you may have to re-socket  2-3 pieces just to be able to wear the new whatever you just won.

For my money Mining and JC are the best. Some will argue Blacksmithing for the two extra sockets that will hold prismatic gems. All I have to say about that is: if you’re going to fill those up with Stamina (like you should) then Mining is a direct equivalent with the 60 Stam Mining bonus (2x 30Stam gems), it’s far cheaper to level, you’ll actually MAKE money with it and it will subsidize your other expensive profession: Jewel crafting!
For other classes that would like to add versatility or fill the need for a very specific stat (Druids & Armor Pen) then Blacksmithing and JC are the better (and most expensive) way to go.

Gems you want:

  • Blue:  Stamina, Stamina and MORE STAMINA!
  • Red:  Strength > Expertise > Attack Power
  • Yellow: Defense Rating > Hit Rating > Crit.
  • Orange, Green, Purple: Pick any of the stats above and get the corresponding mixed one.

Now let’s go over what enchants/Gems you want to have on your gear.

Head

You’ll want to get to Revered with Argent Crusade as soon as possible since you’ll be putting that on every helm you will ever wear during your career as a tank.

Meta Socket

In the beginning you might want to consider the Eternal for the Def bonus but could easily migrate to the Austere as your gear gets better (2% of 25,000+ is nothing to sneeze at)

Shoulder

Sons of Hodir are the only faction that sell Shoulder Enchants. You will have to grind that rep eventually, so might as well get the (super) long quest chain going while you’re making your way to 80. This is a must since you’ll need that rep for every shoulder enchant regardless of what you choose to do with your Paladin Character.

Cloak

Agility is far from being the best stat for Tanking but it goes a long way when it comes to avoidance. In this particular scenario when you start having choices you can keep the Titanweave enchant and start changing out some of your Gems instead.

Chest

Greater Def has most itemization and will definitely help with reaching the Def cap initially but you might want to consider Powerful Stats as your end-game raiding chest enchant since Paladins are one of the few classes that actually benefit from most of the 5 stats (Str, Agi, Stam, Int, and less from Spirit)

Wrists

Here again Defense until you reach the Cap and then switch to Stam. You can never have too much Stam: Ask any healer.

Hands

Armsman is your best bet initially from a Defensive stand point, although you may want to consider the Strength (even if it is a Burning Crusade Enchant) for more DPS  down the line.

Waist

A must have for EVERY belt you ever buy. Being a Jewel Crafter this gives you Options.

Legs

The Jormungar Leg armor is far cheaper than the Frosthide, so if you plan to upgrade soon you may want to hold back if money is an issue.

Feet

Greater Fortitude if you have PoJ, Tuskarr’s if you don’t.

Weapon

As expensive as you think Blood Draining might be, an instant heal worth 2000 health that only procs when you need it (fall below 35% health) is about as good as it gets. It’s the equivalent of 200 Stamina … no other enchant even comes close.

Shield

As with other pieces of gear, initially you’ll want the Def to reach the Cap but should switch to Stam or Block Value down the line. (81 Block value is far from negligible).

This should cover most of our bases when it comes to upgrading our gear and will show you most of your options. Knowing is half the battle, now you KNOW: get out there and Dominate!

Articles in this thread:

Part 1 – The Basics

Part 2 – Combat Ratings

Part 3 – Armor: Mitigation vs. Avoidance

Part 4 – Hit Table and Threat Generation

Part 5  – Abilities and Rotation

Part 6 – Professions and Upgrades (you are here)

Part 7 – Buffs and Starter Gear

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Investing And Farming For Gold

Posted by Lawbringer in Alchemy, Auction House, Death Knights, Economics, Efficiency Tips, Exploits, Gathering Professions, General Tips, Gold Building, Gold Farming, Herbalism, Leatherworking, Low Level, Mining, Skinning, Supply And Demand, Trade Skills, World of Warcraft, WotLK, tailoring

farming world of warcraft

When To Buy, When To Sell – And When To Farm?

Farming is not something we do. It takes a perfect storm of circumstances to make me even think about it. But there are a couple of situations that came up recently that basically required doing a little bit of actually getting my hands dirty.

Well, OK, they weren’t my hands, but someone did some farming. It pointed out that there is a really good way to tell when there is a huge hole in the market where supply is way below demand. The good part is that it’s pretty easy to spot since the holes are HUGE on many servers.

In the end I didn’t actually do any farming at all, but I have some folks around the guild and the family that tend to miss the finer points of auction house Domination, but they understand that if they go get a few stacks of something they can get paid – by me.

The guy who has the gold makes the rules. It’s been that way ever since the Magna Carta. That one document took most of the power away from those born into power by shifting the money (and therefore the power) to those who had some cash. Enough with the history lesson, let’s get on to how you can take advantage of this with the whole force of more than 150 years of history behind you.

Normally we just buy low and sell high. It works best when you spread your offerings (and by default, purchases) out over a LOT of different types of things. By far my favorite is mats. Mats make up the majority of the profitable items anyway and only a pro should deal with Items – the market for those things is just too volatile.

When it comes to mats you are making a grave mistake if you try to deal too much with Northrend stuff. I know this sounds counter-intuitive, but think about it for a minute. Most folks who farm are going to do so at level 80. This means that when enough of them are out there herbing and mining Sholazar that there is going to be a huge influx of high end mats into the market, thereby depressing the prices for those items.

Everyone else is rushing to GET to level 80 and not stopping to farm along the way. You see, the way you know exactly what to sell is to project what everyone in the market is doing and then do whatever they are not doing. Everyone wants 25 stacks of Titanium ore right now before the patch. When the patch hits, prices will triple, but there will be soooooo much of it around that it will drop again rather sharply once all the Jewelcrafters get sick of prospecting at 15 gold a turn for those new rare epic gems (that won’t hold a price either if you know anything about the gems market).

So – what WE do to make gold hand over fist day in and day out without having to rely on hoarding and market spikes is very simple. Instead of Titanium (which you think everyone wants) you need to control the Mithril and Thorium markets. Instead of Arctic fur, you need to make sure you have a stranglehold on the Medium and light leather markets.

You see, all those guys leveling new toons and alts skip trade skills on the way to 80 (almost everyone does). Then, when they hit 80 they want to powerlevel two (or even four if you count cooking and first aid) trade skills all the way to 400+ in a few hours. This is where you get rich. Not on Titanium, not on Lichbloom, not on Borean leathers – it’s the low level stuff that has the best supply/demand ratio.

In other words, the amount of time it takes to get those things compared to the profit margin for selling them is often higher than the Northrend mats. You can get 20 stacks of light leather in the time it takes to get 5 or 10 heavy Borean. Because listing fees for low level mats are almost nothing, you can post them over and over again for almost any price you like and they WILL SELL.

These holes in the supply end of your market become apparent when YOU try to do what everyone ELSE is doing. I was working up Alchemy, Tailoring and Leatherworking on my DK bankers last week and there were 36 light leather and 13 Stranglekelp on the AH. That was all there was, and I needed maybe five or ten times that much. Since I have a lot of gold I could care less what the prices were, I would have bought them all and not even thought twice about it.

You see, there is no such thing as a “fair price.” Fair is in the eye of the beholder. When I want to powerlevel a profession I’ll pay 20 gold a stack for peacebloom if that’s all there is. It will still cost me a lot less gold if I pay Northrend mat prices for starting area mats because it requires so much less to get skill points out of that stuff.

If YOU don’t like the high prices for entry level stuff go farm some yourself. Use what you need and sell the rest – probably to me (and I’ll jack the price up to where supply equals demand and make the bucks off of your effort). That’s how a free market works.

If you know how people want to behave or how they ARE behaving in relationship to any market you can find what their need is and fill it. This situation showed me that there was a HUGE need for light leather, medium leather, Mithril, Thorium, and about a half dozen other things. It became obvious that there was no one on the server farming mats between the levels of 15-50, but hundreds of guys supplying Northrend stuff. Low supply and steady demand (demand for mats is almost always steady) means big profits if you can fill the gaps.

I still didn’t farm, but I told a few people I would pay them twice the market rate for every stack they could get their hands on. Now the AH has just enough mats at a price I set that I make far more out of the low end mats. And since I control the supply, I set the price. Every now and again some nut posts a few stacks at doofy prices and I happily buy him out and pop them right back up at the proper price.

The proper price is always the price where the supply curve meets the demand curve and establishes an equilibrium.

Item level has absolutely nothing to do with it. If there are 400 stacks of Titanium and a demand for 200, the price is at least two times too high. If there are 2 stacks of Liferoot and demand for 20 stacks, the price is 10 times too low. It makes no difference if the price for Earthroot eventually passes that of the price for the Titanium. Supply above demand lowers prices, demand above supply raises them.

So look for these types of things in your market, and be sure you’re looking in the right spots. If you must farm, look for the things most people skip (normally in the 150-300 skill range in most gathering professions) and pretty soon you’ll be raking it in with both hands and just laughing when everyone else is taking a beating on those highly volatile high end mats – while you vacation in Stranglethorn off your earnings from the lowbie stuff.

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Leveling Herbalism, Guide For 1 To 450 In WotLK

Posted by Lawbringer in Alliance, Efficiency Tips, Faster Leveling, General Tips, Gold Building, Gold Farming, Herbalism, Horde, Leveling, Power Leveling, Powerleveling, Trade Skills, World of Warcraft, WotLK

leveling herbalism guide world of warcraft

The Information On This Page Has Been Moved Here: Herbalism Guide

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