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Screenshot Contest – Second Edition

Posted by Lawbringer in Alliance, Blood Elf, Death Knights, Dranei, Druid, Dwarf, Gnome, Horde, Human, Mage, News, Night Elf, PVE, PVP, Paladin, Priest, Raiding, Rogue, Shaman, Tauren, Warlock, Warrior, World of Warcraft, WotLK, hunter

Win A Little Swag And See Your Toon Enshrined On DYS

You may have noticed that we are updating our class pages to link to all the specs we’ve been posting.  In the interest of making things look a little better around here what we really need is a few good pictures of each class in action.

Now, Law could go and do them all (at least one level 80 of every class, except Lock and Rogue) but we know how picky you guys can be.  It just wouldn’t do to have pics of, say, my pathetic little Paladin in crud gear posing as Dominating.  But we know that not only do our regular readers have some seriously geared toons, they also have a good eye for the artistic.

A while back during the Midsummer festival event we had a little screenshot contest:  Screenshot Contest, The Votes Are In.  First place went to the lovely Fran Molina who submitted the fantastic shot below.  Boy, does 18 months seem like a really long time ago.  We’ve come a long way at DYS since then, but one thing hasn’t changed, our readers still Dominate.

torch tossing world of warcraft

It’s time to show off your skills once again.  We need you to get on your mains and snag some killer screenies of your toon in action.  We’ll all vote on the best of the best and your screenshot will be featured on our class pages.  The grand prize will be a $50.00 gift certificate to J!nx, where you can get some killer swag for your sweetie (or yourself if you’re like that) for Valentine’s day (if everyone hurries).  Second and third place will get WoW time cards so you can play free for a while.

Maybe it’s a pic of you doing the Captain Morgan leg-up on Arthas.  Perhaps it’s your toon in Mimiron’s head or some other wicked flying mount you bagged.  Anything and everything we’ll put up for a vote.  But one thing is for sure, we need some truly Dominating pics for each class.  Voting begins when we have at least one screenshot of each class (so hurry up) and then we’ll post them all for voting.

So get those screenshots submitted in the next few days and we’ll find out who gets to have their toon be the spokesperson for their class right here at DYS.

Send your screenshots to editor@dominateyourserver.com with the subject line “class screenshot”

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Frost Mage Spec – Frost Mage Build For 3.3

Posted by Lawbringer in Alliance, Blood Elf, Build, Dranei, Faster Leveling, Gnome, Heroics, Horde, Human, Instances, Leveling, Mage, PVE, Patch, Raiding, Spec, Tips, Troll, World of Warcraft, WotLK

Change Of Pace Build For Mages In Patch 3.3

When all you’ve got is a two button rotation, things can get a little dull.  And at least with the build below you can go right from leveling directly to raiding for at least part of the time.  You might still want to go arcane on Boss fights, but the frost spec has a little more utility on trash.  It’s an idea anyway.  I actually keep this frost spec on my mage for doing dailies and just random 1v1 killings.  In the long run it’s not going to rival the top DPS builds, but it can keep you from going completely numb in the brain from face-rolling arcane.  You can see our Arcane spec here: Arcane Mage Build.

Gearing Example

Frost Mage Gear Early Patch 3.3

Talent Build

Frost Mage Talents For Patch 3.3

Glyphs

Major

Minor

  • Your choice – has no impact on DPS so suit yourself

Priorities

  1. Flask = Frost Wyrm
  2. Food = Fish Feast
  3. Water Elemental
  4. Arcane Brilliance
  5. Focus Magic
  6. Counterspell (Spell Interrupt)
  7. Icy Veins
  8. Mana Gem
  9. Speed Potion
  10. Deep Freeze
  11. Frostbolt (when Target is frozen)
  12. Fireball (when Brain Freeze is up)
  13. Cold Snap
  14. Mirror Image
  15. Frostbolt
  16. Evocation
  17. Ice Lance (when Target is frozen)
  18. Fire Blast (when moving)
  19. Ice Lance (when moving)

Damage Sources

dpet

dmgsrcWhen you are leveling you might drop a few points into Frosbite, Imp. Blizzard and permafrost, but its not really necessary.  Once you get the perma pet you blow stuff up so fast that slowing them down is a little bit of overkill.  It’s about 1,00 DPS less than arcane, but should have more utility for trash pulls, and more buttons to push on Bosses, although using this for progression kills is hardly recommended.  But if you are looking for a change of pace from time to time as an off spec, this frost build is about as Dominating as it gets outside of Arcane.

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Best Warlock Builds – Affliction Warlock Spec

Posted by Lawbringer in Alliance, Blood Elf, Build, General Tips, Gnome, Heroics, Horde, Human, Instances, Orc, PVE, Patch, Raiding, Spec, Undead, Warlock, World of Warcraft, WotLK

Affliction Warlock Spec For Patch 3.3

Although all three trees for Warlocks have good DPS builds (over 10k DPS) the following Affliction build is between 250-500 higher than the rest in patch 3.3.  As with all of these builds, remember that they come from the Wowikki Simulationcraft engine, so any anger can be taken out on the engine itself – we are just the messenger.  With that being said, you might find that this build definately helps your DPS.

Gear

Best In Slot Affliction Warlock

Remember, at this point in patch 3.3 we have yet to see all of ICC and there are no heroic modes open yet.  So best-in-slot is still a mix of ToC, T9 and T10 gear.  Once ICC opens completely and heroic modes are available, you can expect plenty of changes to the gear you see above.

Talent Build

Tier 9 Tier 10 Affliction Lock

Glyphs

Major

Minor

  • Whatever floats your boat

Priorities

  • Flask = Frost Wyrm
  • Food = Fish Feast
  • Spell Stone
  • Fel Armor
  • Pet = Felhunter
  • Life Tap
  • Potion = Wild Magic
  • Haunt
  • Corruption
  • Curse of Agony
  • Unstable Affliction
  • Drain Soul (when target health less than 25%)
  • Shadow Bolt
  • Life Tap (When Mana is under 20%)

Remember, the list above is NOT a rotation, it is a priority list, which means that you will use whatever is the highest on the list whenever it is available (not on cool-down) with certain conditionals, of course.  Master affliction locks will help you out in the thread below for more insight into rotations.

Damage Sources

damage affliction lock world of warcraft wotlk

damage sources affliaction lock world of warcraft wotlk

You may also have noticed that the best-in-slot gear is min/maxxed with Tailoring and Enchanting.  That combo of professions is almost impossible to beat for caster DPS toons.  You will also note that while you may never see most of the gear from 25 heroic ToC (until it is not best-in-slot any longer) you can get a good idea about which pieces of Tier set pieces to use and what should be off set.  In the case of this lock, you can feel comfortable using all five set pieces.

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Frost Death Knight Builds – Best Death Knight DPS Spec

Posted by Lawbringer in Blood Elf, Build, Death Knights, Dranei, Druid, Dwarf, General Tips, Gnome, Heroics, Horde, Human, Instances, Night Elf, Orc, PVE, Patch, Raiding, Spec, Tauren, Tips, World of Warcraft, WotLK

Frost Tree Blood Presence Build Tops Charts In 3.3

Every now and then, a patch makes a big change to a class.  You don’t always see the changes coming, and it often takes people a while to adjust.  With a theoretical maximum of 9923 – this build rivals even mages for chart topping Domination

Gear

http://www.wowhead.com/?profile=18133075

Since the build at simcraft didn’t contain the Pawn scales for this profile, you’ll just have to make do with looking for the best-in-slot gear from the profile itself.

Talent Build

http://www.wowhead.com/?profile=18133075#talents

Glyphs

Major

Minor

Runes

This is one case where the minor glyphs are as much a part of the build as the Major glyphs.  Having the Horn of Winter glyph moves the horn of winter ability to the bottom of the priority list, although you will want horn of winter up before the pull for obvious reasons.  We’ve also included the rune forging choices for each weapon to bring the entire thing in line with the build.

Priorities

You can see that although this is quite a bit more complex than the Arcane mage priority list, it’s nothing compared to something from the Blood build rotations you’ve seen in the past.  As you look at the chart below you get a good feel for just how easy this can be.  Your mele weapon white swings do a big chunk of your DPS, so after you hit Empower Rune Weapon you can just wait for the Howling Blast cooldown, hit it and then start back with Icy Touch.  Just be sure to throw in a raise dead whenever you can.

We know that the temptation is to mash buttons like a fiend, but it is really hard to argue with the numbers here.  There are other DK DPS builds in the Starfox file with Priority lists that include internalized rotations – in more than one spot.  If I want to think that hard about what I’m doing I’ll go engineer a bridge or something.  The great thing about this build is that the priority list is simple and it does ridiculous DPS.

Damage Sources

DK dps chart world of warcraft wotlkdps frost dk world of warcraft wotlk

Obviously the fellow who built this profile doesn’t go in for Pawn scales (you might not use them either) so you’ll have to live without them in this case. Considering that this build should handily beat any other DK build for DPS and it has a painfully simple rotation (yes I know we’re not calling it a rotation any more) for a DK, you just might find yourself falling in love with beating almost everyone but rogues and mages (and the odd feral druid who knows what they are doing) while Dominating with this build.

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Best DPS Build for Blood Spec Death Knight in patch 3.2: The Gear

Posted by Bigtaker in Alliance, Blood Elf, Death Knights, Dranei, Dwarf, Efficiency Tips, General Tips, Gnome, Horde, Human, Jewelcrafting, Night Elf, Orc, PVE, Raiding, Tauren, Tips, Troll, World of Warcraft, WotLK

Now on to a part I know you will all want to know….THE GEAR. Most gear is simple and straight forward. Most of us know what gear we “think” would be the best, but for those of you who maybe aren’t sure, we are dedicating an article just for it.  Keep in mind all that we have gone through in stats,   gems and enchants and you will have a better idea of what your really wanting  for gear.

The Death Knight starts with some pretty decent gear for all intents and purposes and it can get you far into the game towards level 80. Some quests give you some gear that may provide a boost in stats and that’s fine and dandy. But when do you need a major overhaul in gear? Your fist and most important gear set will be when you are level 78 when you will want a full set of


Savage Saronite Battlegear

If you notice there is a repeating theme in these items. Firstly, Strength and Stamina and Secondly Critical Strike Rating and Resilience. These are really good stats for your Death Knight at this time and can get you running regular Dungeons and once you get to Level 80, running Heroics.  Even if this set is more for PvP, it can certainly boost your gear beyond the Quest greens you picked up alongside the BoE blues. There are a few items you can get to compliment your build even better.

SSBG

Lvl 80 Crafted gear:

Icebane gear is a nice choice but you may ask why. They have uses down the line that can benefit you more than you might know. The best feature about these 3 pieces of gear is that they are highly customizable since you don’t really care about the socket bonus. You could for example fill all 7 available sockets with 20 str gems for a total of 140str.

Couple the Icebane set with these 2 crafted items (possibly replacing the boots):

Regular and Heroic Trial of the Champion

In Regular ToC, you can enter the dungeon as of level 75. You won’t be able to equip the loot in there until level 80 but the XP is good and if you can get carried (Yes, carried!) through it often enough you can certainly have a decent set of gear when you hit 80 (enchanted and gemmed).

Conversly as soon as you hit 80 you can start doing the Heroic version of the dungeon once every day to obtain the following gear:

Weapons:

Two hand weapons or our thing and anything that adds Strength and Stamina are great such as your first weapon once you hit level 80,  the Titansteel Destroyer. This weapon is a weapon of choice because of its stats. You cant get much better until you run some heroics and get a nice drop. Keep in mind the stats you have learned to look for and you should do just fine.

A weapon to look for that is far superior is Edge of Ruin and can be found only in Heroic ToC.

Next thing your working toward on gear of course is Raid gear. You know that gear that is all pretty with the purple name tags and lots of gem slots and stats that make you drool that the other person is wearing and you think must be hacked because you have never ever seen anything like that before so it just cant be real…Oh its real…and you can get it. Even if you only play one hour a day you can get the gear for raiding.

Emblem Gear

Gear can also be attained by using Emblem of Conquest and Emblem of Triumph. This is the gear of champions. This is the gear that gets you invited to raids. Keep in mind you must know your role and how to play your character but the gear helps.

Emblem of  Conquest gear:

2-piece T8.5

5 other pieces of gear that are of interest to DKs:

Emblem Of Triumph Gear:

When it come to Emblems of Triumph, Blizzard changed the rules for Tier 9. There are 3 versions of every one of the tier 9 pieces of gear that share a common set bonus. Let’s refer to them as 9.1, 9.2 and 9.3 for simplicity. the last set (9.3) can only be obtained from Heroic Trial of the Grand Crusader (25-H. ToC) token drop. and a single token can purchase any of the 5 pieces available. Gone are the days of running an instance 10 times to get the one piece of Tier gear you actually want.

The two other tiers 9.1 and 9.2 can be purchased with Emblems of Triumph: 9.1 requires only the emblems themselves where as the 9.2 set requires 1.5x more emblems as well as a Trophy of the crusade. On a side note the 2 and 4-piece bonuses of T9.x are way better then the T8.x equivalent.

Here is the complete list of items that are of interest to you:

Tier 9.1

Tier 9.2

You should note that if you are inclined to PvP there are complete sets available for purchase with both Conquest and Triumph emblems. For more information about gearing up to Raid, check out  Agorg’s Quick Gearing Guide for the Want to be Raider

Follow that guide and you’ll be raiding in no time flat, and Dominating the DPS meter in the process.

I hope you have enjoyed yourself on our DK tour of The Best DPS build for Blood Spec Death Knight in patch 3.2 and may your DPS meters hit the roof.

On a personal note. I don’t claim to have all the answers to all the questions about the Death Knight but it is my favorite class. I play the DPS DK exclusively and study and test it all the time. I have several lvl 80 DKs on different realms for testing and one I play on. I will get you up to speed on the upcoming changes as best I can for patch 3.3 and thank you for all your input.

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Best Death Knight DPS Spec – Blood In Patch 3.3

Posted by Bigtaker in Alliance, Blood Elf, Build, Death Knights, Dranei, Dwarf, Efficiency Tips, General Tips, Gnome, Heroics, Horde, Human, Hunter Pets, Jewelcrafting, Night Elf, Orc, PVE, Tauren, Troll, Undead, World of Warcraft, WotLK, hunter

Special Abilities And Pet Management

In this installment we’ll cover the little things that are important to know while playing your DK, some are common sense and some you might already know, but a quick recap never hurt anyone.

Keep in mind: your DK is a 2-Hand weapon specialist. Gearing up will be our next part of the series so I won’t go into details here.

What other skills will I need to use?  

Pestilence:

Is very useful for multi-mob as it puts your PS and IT on all causing damage to every mob. If you’re soloing, it works out just fine but in a group it can cause problems. In a group (5-10-25 man), the tank gets aggro on the first mob and you hit the main target right after. The tank in the meantime is making sure he has aggro on all the mobs in the group. If you hit Pestilence before he does get aggro on the group you could pull threat off the tank … and that is not good. Timing is very important. While you heal yourself for the most part, if you get aggro you will not be able to heal yourself fast enough causing your healer to start healing you as well as the tank. FYI If the healer has to make a choice between healing a Silly DK who pulled threat and the Tank that will keep the rest of the group alive, do you want to guess who’s getting the heal?

For the most part you should be able to keep yourself healed up without any help and sometimes….you get a healer that refuses to heal DK’s and up-time is critical for the success of any group.

Death and Decay:

D&D is not one of your very useful skills for a Blood build but it does have its uses.

Trash mobs! Now in Culling of Strath there are a few times to use it on the little turned humans being sure to get all your runes back up and ready for the next fight. Again this takes practice and there are a few dungeons you can use it but not many. It works alright when soloing a bit but again it’s not a skill used much for this build.

Chains of Ice:

Chains of Ice is mostly used as Crowd Control in PVP and does have its uses while soloing but rarely will you ever use it in a dungeon. All bosses are immune to CC and you want the tanks to keep the trash mobs busy. While soloing, you could be questing along just fine and fighting solo mobs that tend to run away when one gets away and brings back his friends en mass. OOPS!! This is about the only time it’s a very useful thing to use. It’s nice to have be be aware of it’s limitations: CC

The Pet:

Your Pet Ghoul (summoned from Raise Dead ability) and your Dancing Rune Weapon. These guys can boost your DPS quite a bit to the point of amazement. There are a few tricks however to using them that will help you get the most out of them you can:

  • Make sure your Ghoul is ready for every boss. Summoning him is on a 3 minute cool-down and your Dancing Rune Weapon has a 1- ½ minutes. So this also takes practice and timing. Make sure both are off CD for every boss, (ie. Don’t click “Ready” on the ready check if you’re not ready!)
  • Whatever you do, make sure you have your pet out on every fight and Keep control of your pet at all times. It should be attacking the same target you are. It won’t change target unless the target it’s attacking is dead. If it isn’t, command it to do so using the Gnaw ability or  Ctrl-1 to force your pet to attack a new target.
  • If you control your pet in this way there is absolutely no reason to ever take your pet off of Passive mode, that way it can attack the Boss while you’re kiting some trash (Gluth fight).
  • Keeping your pet on passive will allow him to attack a target that you death grip much faster. Otherwise your pet jumps 20 yds. to your target and is stuck running back to you at a leisurely pace, by which time your target is most likely dead anyway.
  • If the pet is low on health, you can ask your healers to throw a little love(Heals) it’s way. Certainly not at the expense of the tanks, of course, but you can remind your healers that pets need health too.
  • When all else fails and your health is really low, remember that you can sack your pet for the health benefit of Death Pact. Yet another “Oh, $H1T!” button at your disposal.
  • Unless you’re Tanking yourself, don’t use the Dark Command ability (Taunt), every tank will be grateful, and so will you. The days of Crowd Control seem to have gone the way of the dinosaur with Wrath but thankfully, Blizzard has specifically stated they were bring it back “in the near future”, whatever that means.

Maybe by then the DKs will have to learn to use their pets again and so will Hunters. CC some mobs, protect the healer, even back-up tank (Yes, Hunter Pets used to be quasi-acceptable tanks back in the day). Until that day, focus on what you do best: DPS.

So there it is, mass destruction is a Death Knights purpose and it is key that when you’re playing one in DPS that you should do just that. Enjoy your Death Knight and remember practice and timing are your best friends.

The next, final, installment of the DK series will cover Gear.

… To be continued.

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Blood Spec Death Knights Priorities in patch 3.2

Posted by Bigtaker in Alliance, Blood Elf, Build, Dranei, Dwarf, Efficiency Tips, Gathering Professions, General Tips, Gnome, Grinding, Horde, Human, Jewelcrafting, Mining, Night Elf, Orc, PVE, Patch, Raiding, Spec, Tauren, Tips, Trade Skills, Tricks, Undead, World of Warcraft, WotLK

Welcome to our next installment in the DK series. Today we cover Professions, Gemming, Enchanting and a few stats.

Night Elf Death knight

Professions:

JewelCrafting and Blacksmithing are you two top choices when it comes to professions for a DK. They combine the most Raid-Benefits to your character than any other professions. They are also the most expensive.
If you choose Jewelcrafting as one of your trade skills then you’re in for a treat. Jewelers’ Gems will be your best friends. You can have 3 of these unique Gems on your equipment with stats like 34 to Hit Rating or 34 to Strength and even 34 to Expertise that can produce results.
As a Blacksmith you’ll get two extra sockets to put those bad boys into.
One way to mitigate that expense, is to level Mining first while picking up twice as much ore as you really need. Get JC up and then drop Mining to pick up BS and use the remainder of your mats for that one.
If gold has always been an issue for you, feel free to pick up Gavin’s AH Mastery Guide

Your gemming priority is as follows:

  1. Hit Rating
  2. Strength,
  3. Expertise / Armor Pen
  4. Critical Strike

Enchants:

  1. Strength
  2. Attack Power
  3. Critical Strike
  4. Haste

Some Stats to make the above make sense

Hit Rating:

DKs and all melee classes share the same 8% cap on that, until you get 8% hit rating (263 Hit rating) this stat is your top priority. As long as your are not Hit capped you should be trying to get there. This is especially important when using a 2-H weapon, after all, every swing you miss is damage that you’re NOT doing.
Once you are Hit capped, Strength: you can never have enough Strength. For a DK 1 Strenght = 2 Attack power. Attack power directly translates into DPS …

Now the following comes from the guys at ElitistJerks.com. These guys really know the math.

Expertise vs. Armor Pen

Expertise
•1 Expertise Skill reduces the chance your attacks will be dodged/parried by 0.25%
•32.79 Rating is equal to 1% less chance your attacks will be dodged/parried.
•8.20 Rating is equal to 0.25% less chance your attacks will be dodged and parried (each) and thus is equal to 1 Expertise Skill.

Armor Penetration Rating
It doesn’t affect our damage from Diseases, Icy Touch, Howling Blast, Scourge Strike or Death Coil. This makes Armor Penetration have a reduced value for Unholy and Frost Specs. Blood however does have quite a lot of benefit from ArP Rating, due to the majority of its damage being Physical.
We need 15.39 Rating to ignore 1% armor on our target.

So although ArPen is cheaper to get (15.39 = 1% armor ignore) the Expertise affects both Dodged hits and parries which redure your DPS significantly. Bottom line, for a DK they are relatively equivalent because we use a slow 2-H weapon and Strength is always more valueable anyway, so gemming and enchanting for those stats may not be so wise. Don’t forget that most of your gear will naturally come with some of those stats

“What  do I need to upgrade first?”

Just remember, you will never be taken seriously as a player, for end-game content, if you don’t enchant and socket your gear.

WoW-Heroes.com

WoWHead.com/profiles

Both have a fantastic tool to look at yourself in the mirror so to speak. Using those web sites you can see, at a glance, what your character has equipped, what he is missing, what upgrades are available and where to find them.

That’s it for this installment of the DK series, tomorrow we’ll cover the finer points and before we’re done we’ll have gone over the gear as well .

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Blood Spec Death Knight Builds – Blood DK Rotation

Posted by Bigtaker in Alliance, Blood Elf, Build, Death Knights, Dranei, Dwarf, Efficiency Tips, Exploits, Faster Leveling, General Tips, Gnome, Horde, Human, Night Elf, Orc, PVE, Patch, Spec, Tauren, Troll, Worgen, WotLK

Welcome back to the second installment of the DK series.  Today, we’ll cover Glyphs and Rotation.

Sir Zeliek

Glyphs are pretty straight forwards; you saw them in the link to the build on Yesterday’s article. The only argument I see is for Glyph of Icy Touch instead of Glyph of Disease. And after field testing it in multiple scenarios, based on my play style and rotation I just prefer the Glyph of Disease because of the instant refresh of all diseases. After all the less time I spend refreshing a DoT, the more time I can spend DPSing.

Glyph of Death Strike- Major
Glyph of Dancing Rune Weapon-Major
Glyph of Disease- Major
Glyph of Horn of Winter-Minor
Glyph of Pestilence-Minor
Glyph of Raise Dead- Minor

When it comes to rotation, some classes have a fixed rotation (Prot Paladins) while other classes have a priority-based rotation (Feral Druids). Death Knights can, ironically put out more damage with the simplest of rotations. It’s probably why we’re accused of “Face Rolling”, but every DK knows that’s just plain Jealousy, even if no other class will admit it!

Step1: Put up your Diseases

Plague Strike(Puts: Blood Plague) and  Icy Touch (to put Frost Fever on your target)

Once those are up you can forget about them for the rest of the fight and as long as you remember to keep them up with Pestilence, you’re golden. Remember, Pestilence is a top priority before your diseases run out, It’s far less “expensive” to keep them up than it is to renew them if they fall off.

Step 2: Do your thing!

Death Strike, Heart Strike (x2), Death Coil (Runic Power Dump),

Death Strike, Heart Strike (x3), Dancing Rune Weapon

Rince and repeat.

It’s preferable to wait for the second time through your rotation to ensure that you have all 4 Blood Worms up before you call your DRW, but if you already have 4 Blood Worms, you can go ahead and pop DRW on that first pass. With the glyph, your DRW is up for 17 seconds and will spend the next 73 seconds on cool down. During that time Death Strike and Heart Strike are pretty much all you need, as long as you remember to keep up Pestilence before your diseases run out.

Now this may sound a little simplistic and too good to be true, but on the PTR I’ve personally done 8.4K DPS and after enchanting and gemming up the gear, I brought that up to a staggering 10,200 DPS. (Ok, it’s in full T9 and 245 Epics, but still …)
This just proves that a rotation doesn’t have to be complicated to generate results and that some times, the simplest way is the best way.

Next time we’ll cover Gemming and Enchanting as well as some base stats and their importance to a DK.

… To Be Continued

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Best DPS Spec For Death Knights – Blood Build Part 1

Posted by Bigtaker in Alliance, Blood Elf, Build, Death Knights, Dranei, Druid, Dwarf, Efficiency Tips, Expansion, General Tips, Gnome, Horde, Human, Low Level, Night Elf, Orc, PVE, Patch, Spec, Tauren, Troll, Undead, World of Warcraft, WotLK

You just can’t beat this spec when it comes to DPS in PvE content.

It is the most controversial, talked about, and argued about character to date in World of Warcraft. You either hate them or love them but either way, right now, they are Dominating in DPS … if played right. What we’ll show you over the next few days may be a cookie-cutter build you can find on several servers and websites but it still is, hands down,  the best build for your DPS DK. While Blizzard has made been changing the DK since he was released a year ago, one thing has remained the same: The Blood DK is still the best DPS build for damage output … Period!

Over the next few days, I’ll show you the ins and outs of the Blood Spec DK.

Now I do have friends that are Unholy, and their DPS is reasonable, although I’m not sure if they’ll still be my friends after this ;) (Cheers! Anibow)

Female BE DK

Talent Spec:

First off your build will be 51/00/20 and here is how you do it step by step. I will show you the link to get you started but in order to be very successful you have a few things to do.

See the complete Build here (Including Glyphs)

While leveling, the first 20 points will go into your Blood Tree like this:

Butchery – Rank 2/2
Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.

Subversion – Rank 3/3
Increases the critical strike chance of Blood Strike, Scourge Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%.

Bladed Armor – Rank 5/5
Increases your attack power by 5 for every 180 armor value you have.

Two-Handed Weapon Specialization – Rank 2/2
Increases the damage you deal with two-handed melee weapons by 4%.

Dark Conviction – Rank 5/5
Increases your chance to critically hit with weapons, spells and abilities by 5%.

Death Rune Mastery – Rank 3/3
Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.

While leveling, then you will put 13 points into the Unholy tree like this:

Vicious Strikes – Rank 2/2
Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.

Virulence – Rank 3/3
Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.

Epidemic – Rank 2/2
Increases the duration of Blood Plague and Frost Fever by 6 sec.

Morbidity – Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.

Ravenous Dead – Rank 3/3
Increases your total Strength by 3% and the contribution your Ghouls get from your Strength and Stamina by 60%

Then back to Blood to finish it out, then to Unholy to finish it.

Bloody Strikes – Rank 3/3
Increases the damage of Blood Strike by 15% and Heart Strike by 45%, and increases the damage of Blood Boil by 30%.

Veteran of the Third War – Rank 3/3
Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.

Bloody Vengeance – Rank 3/3
Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.

Abomination’s Might – Rank 2/2
Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.

Bloodworms – Rank 3/3
Your weapon hits have a 9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.

Hysteria – Rank 1/1
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.

Improved Death Strike – Rank 2/2
Increases the damage of your Death Strike by 30%, increases its critical strike chance by 6%, and increases the healing granted by 50%.

Sudden Doom – Rank 3/3
Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target.

Vampiric Blood – Rank 1/1
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 10 sec. After the effect expires, the health is lost.

Heart Strike – Rank 1/1
Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368 on the primary target, and 25% weapon damage plus 184 on the secondary target. Each target takes 10% additonal damage for each of your diseases active on that target.

Might of Mograine – Rank 3/3
Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%.

Blood Gorged – Rank 5/5
When you are above 75% health, you deal 10% more damage. In addition, your attacks ignore up to 10% of your opponent’s armor at all times.

Dancing Rune Weapon – Rank 1/1
Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage.

Now you may be asking,  Why do I need to build in this order? Why can’t I just go Blood all the way then do Unholy? The answer is pretty simple when you look at your rotation.

We will cover Rotation and Glyphs, gemming priorities, enchants as well as some explanation over the next few days.

… To Be Continued!

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Best Zones For Low Level Gathering Professions

Posted by Laythe in Alliance, Blood Elf, DE, Death Knights, Dranei, Druid, Dwarf, Economics, Efficiency Tips, Faster Leveling, Gathering Professions, General Tips, Gnome, Gold Building, Gold Farming, Grinding, Herbalism, Horde, Human, Leveling, Low Level, Mining, Night Elf, Orc, PVE, Skinning, Tips, Trade Skills, World of Warcraft, WotLK

Optimize Your Profession Selection For Maximum Low Level Earnings

Whether you’re starting your first toon or your 20th, you have one of two goals in mind. One is to get to 80 as fast as possible, and in that light we tend to tell folks to not even mess with professions until 80. But if you are making a toon to end up being a gathering profession alt in the first place, then you certainly want to maximize your time and effort. It is entirely possible to keep skinning, mining and herbalism completely maxed out as you quest.

Not all zones are created equal when it comes to the gathering professions. In case you didn’t notice, Teldrassil is a giant tree, so there isn’t a single copper node on the whole thing. Your new Night Elf warrior is going to be completely out of luck until you hit Darkshore if you choose to do the Nefl starting area. There are way around this, however. You don’t HAVE to use the Orc starting area just because you’re an Orc. In other words, once you decide which profession you want to level, go level in an area that lets you gain levels and skill-ups in both.

With that introduction, here is a list of all the starting areas and what gathering professions they support better than other professions or zones. It’s not unreasonable to hit level 20 or so with a couple hundred extra gold just for picking a few flowers or swinging your pick along the way.

Alliance

  • Dun MuroghDwarf/Gnome:  This is probably the best gathering profession zone in the entire game.  No matter what you choose, there are plenty of mines, herbs and almost everything is skinable.  It just doesn’t get any better than this.
  • TeldrassilNight Elf:  Teldrassil is good for both Herbalism and Skinning, but there isn’t a single mining node.
  • Azuremyst/Bloodmyst Isles - Dranei:  The Dranei starting areas are bigger and more spread out than Dun Murogh.  Although there is a bit of everything, it’s the worst of the areas for gathering overall.
  • Elwynn ForestHuman:  You won’t do much skinning in Elwynn, and it’s better for mining than herbalism.

Horde

  • DurotarOrc/Troll:  Durotar isn’t terrific for any of the professions, you’ll have to wait until you get to the Barrens to start cleaning up on Mines and Herbs.  It is, however, far better for mining. Both areas are OK for skinning as well, but the place is so huge that you can spend a great deal of time running from node to node.
  • SilverpineUndead:  This is by far the best place for Horde toons for both Mining and Herbalism.  There isn’t a better Herbalism location anywhere else, actually, as it beats Dun Murogh and is very close to UC.  Not terrific in the skinning category.
  • Eversong WoodsBlood Elf:  Decent all-around for gathering professions, but nothing like Silverpine.
  • MulgoreTauren:  Not bad for herbalism, and just ok for mining and skinning.

The best overall choices for each faction run toward Silverpine for Horde and Dun Murogh for Alliance.  The proximity to both IF and Undercity make these two zones perfect for getting training without having to run very far, and the zones are packed full of almost every type of node or skinable mob.

If you like to run instances at level – SFK is also a really good option for Horde, although there really isn’t a great choice for Alliance.  Well, maybe Balckfathom deeps, but as a general rule we skip instances unless we’re just leveling for the heck of it.  Getting to 80 faster is our typical advice, but breaking up the monotony of a speed leveling grind with an instance here and there for gear isn’t all that bad.

This information will probably be the biggest help to those of you who are firing up a new toon on a new server.  Getting that first toon grabbing some sellable stuff right off the bat to begin your banking life can be important.  DK’s are the best for this sort of thing of course, but if a DK is not going to be your main (and please tell us it’s not) then you’ll be leveling up something else anyway.  Might as well earn some decent gold along the way by using gathering professions while you level, and then switching to your end game professions at 80.

But at the very least, you now know the best zones for each gathering profession, and in a small way it can help you be more efficient and earn more money on your next new toon.  It might not win you any awards, but it’s at least a little Dominating.

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