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Professions And Banking Toons

Posted by Lawbringer in Alchemy, Auction House, Death Knights, Economics, Enchanting, Gold Building, Gold Farming, Leatherworking, Supply And Demand, Tips, Trade Skills, World of Warcraft, WotLK

Back To Banking Basics

We’ve posted a lot of information about this topic before in various posts, but we received and email a few days back from a reader trying to put it all together. So let’s take a look at some of the intricacies of using DK toons as bankers and which professions you might want to consider giving them – here is the question:

I have a L80 with Jewelcrafting and Enchanting, and am raising a DK for
profession sake only.

I had considered Alchemy (for transmutes) and Inscription, knowing that I
will have to work hard to make money with Inscription vs established scribes
already working the AH on my server.

While reading blogs and listening to podcasts, it sounds like Inscription
requires much more knowledge of add-ons and market conditions, and this
would be the biggest profitability challenge of any profession. I like
challenges, and would enjoy learning a new market, but thought I would get
your advice before jumping into it. Should I be considering a different
profession than Inscription, this late in the game?

Tyberiuss

Two good moves here by Tyberiuss: first, a DK profession alt is a great idea, and second, Alchemy is certainly at the top of the list. Let’s walk through the other choices you can make here, Tyberiuss, and give you a good synopsis of everything we’ve talked about on the site in one clean spot.

First, I would park your DK in your favorite major city and leave him there to do your auctions as well. When you use a bank alt for professions he really should do all your banking, as the name would suggest. In order to make full use of Alchemy, which would have been our choice as well (my DK banker does the same on several servers) the only thing to keep in mind is that you’ll need to train him up to level 68 to get the full benefit.

You have two choices with specialization in Alchemy, and although I prefer elixir mastery for the procs on flasks, on some servers there may be something to be said for transmute mastery if gems are hard to come by. That’s where you’re going to have to have a finger on the pulse of the economy. If your gem transmutes sell like hotcackes it’s not a terrible option, but it’s generally more profitable to go with elixir mastery. remember, you don’t have to do the dungeons to get Elixir mastery done, you can train for one of the other masteries (which only require things you can do yourself) and then switch to Elixir mastery later.

Next, I normally give my bankers enchanting for convenience sake, but it seems you already have one of those. The cool thing about hitting level 68 for alchemy is that you will already be past the level requirement for training all of the Grand master level professions, meaning you have three good options.

Tailoring, Jewelcrafting and the gathering professions almost require level 80 in order to do the dailies or gain the rep for the profitable patterns. So your first guess is a good one, that Inscription is not a bad idea, but let me throw in another one just for kicks – Leatherworking. Enchanting is also in this category, but you already have one of those.

Inscription, Leatherworking and Enchanting all have one advantage for the bank alt at level 65+. In each of these professions the best patterns can either be bought or learned from purchasable items. In the case of Inscription (and Alchemy, although the learned stuff kinda blows) you can learn all of the most profitable rare recipes from books of glyph mastery or the Inscription research spell. In other words, you can get all the good stuff and never do a single thing in Northrend.

The same thing holds true for Enchanting, where all the high end patterns can be purchased for Dream Shards, but don’t forget Leatherworking. Letherworking is a lot like Enchanting in that the epic leg armors can be had for Arctic Furs, so it also makes a good option. Depending on the mat cost of raising those two professions, and the profit potential on the leg armors you might choose LW instead. Besides that, it’s just simpler to make a profit on two items than it is trying to guess right on 50.

I’m not a big fan of Inscription for making gold, but it’s probably just the servers I’m on and the fact that I haven’t spent any time at all on it for more than a year. So your first instinct is probably the best one, which says that competing in the Inscription Glyph marketplace may be more hassle than it is worth. It’s not a bad idea to have an inscriptionist lying around somewhere so that you can make your own glyphs, but as far as dominating the Ah with one, it’s pretty hit or miss.

In the end, I did exactly that with my DK, however, since I didn’t want to blow Inscription on one of my raiding toons, and he ended up with Alch/Inscr – but only because I already have two raiding toons with Leatherworking. But as you all know, Law is just a weird alt-aholic with at least two of every profession (except Inscription, only one of those) maxed out to 450.

What it boils down to is that a DK alt for professions and banking is not only a great idea, it’s what we always do. And, for those off professions Alchemy is certainly at the top of the list. Past that, our favorite choices, in order, are: Enchanting, Leatherworking and Inscription. Any one of these professions can be effectively used to make a good profit or support your other toons at just level 68. But Tyberiuss is right about one thing, you’ll need to have some idea of just how saturated the market is for those leg armors or glyphs before you make your choice final.

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Best Gold-Making Professions On Bank Alts

Posted by Lawbringer in Alchemy, Auction House, DE, Death Knights, Economics, Efficiency Tips, Enchanting, General Tips, Gold Building, Gold Farming, Jewelcrafting, Leatherworking, Supply And Demand, Tips, Trade Skills, Tricks, World of Warcraft, WotLK, tailoring

Two Trade Skills That Fit Great On Bank Alts

Alright kids, let’s review.  We don’t farm here at DYS – well almost never.  From time to time the perfect conflagration of once per year occurrences happens that makes us do it, as we have mentioned in this post: Investing And Farming For Gold.

Next, we recommend banking be done in certain ways.  First, a bank alt is by far the best use for a DK we’ve ever seen, and we’re going to tell you which two professions suit bank alts best.  But a DK banker is perfect because you only have to get to level 65 from a level 55 start to train all the way to Grand Master in any profession.  But over the last six months we’ve figured out two professions that just stand far and above the others when it comes to making gold quick and easy.

The first one will come as absolutely zero surprise to anyone who reads DYS.  Enchanting – the gran-daddy of them all when it comes to gold making.  I recently had to change my tune a bit when it comes to Jewelcrafting, but I still don’t make as much from Jewelcrafting as I do from enchanting – not by a wide margin.  Just in case you missed it, here is another post if you want to read about the true power of enchanting for making gold: Best Profession For Those New To Gold Making.

Currently, you’ll want to focus on DE items between level 200 and 300 skill.  With everyone doing 5 million heroics per day, the market for Northrend mats is pretty depressed already – flooding it with another 50 stacks of infinite dust will just generate even more downward pressure on the price by inflating supply that much more.

A few months ago we suggested using a DK as your bank alt and giving them Enchanting, it’s a little more complex than that if you want it to be, as in this post: More Banking Toons Make It Easier To Make Gold At The AH.  But after working with that system for a few months, another profession has jumped out of the woodwork as absolutely perfect for the single DK bank alt.

You will need one DK, a desire for more gold and enough patience to gain 13 levels.  You’ll need  to hit level 68, but with a DK that’s pretty easy to do in just a few hours if you concentrate.  Then it’s off to the profession trainers for Enchanting and . . . Alchemy.

Alchemy is perfect for a bank alt because it requires zero rep to get all the recipes, so you can stand all by yourself in the major city of your choice and end up with every recipe in the game through discovery.  And you’ll make all the accidental discoveries in record time.

In our last post – Alchemy, Wow Quest Tricks, we talked about how to get the Elixir Master profession bonus for Alchemy without doing the Elixir Master quest, which is a pain in the tookus.  At level 68 your DK can do exactly the same thing and end up with Elixir Mastery and that’s where the real dough starts rolling in.

On an average day I will have my DK bank alt brew up around 200-300 elixirs and flasks.  Now that’s just the number I have mats for.  Since the proc rate for Elixir Mastery is a little higher than 10%, I generally end up with an extra 10-15 flasks for every hundred I make, sometimes more.  With flasks on our server going for about 60g, that’s 600+ gold for zero extra work.

All I do is put all of the herbs and other mats for the best alchemy potions (Lil’Sparky is a must here) in my Snatch filter for AADV and grab everything under 100% market price a couple of times a day.  Then I just afk brew, post the products and profit – generally while raiding or watching SportsCenter.

Alchemy is ridiculously easy to make gold with, and unlike Tailoring, Jewelcrafting, Leatherworking and other professions that can be lucrative, they also all require that you be level 80 and gain exalted rep with certain factions or acquire recipe drops in raids to get the patterns that will make you serious gold.  (yes, I have seen the stupid youtube video of the guy DE’ing the JC rings a bazillion times, but with northrend DE mats prices being what they are LilSparky’s tells me I would lose a lot more than I gained doing that right now.)

So My main DK banker does Inscription and Alchemy.  Inscription is another good fit for bankers, but if you only have 2 to work with.  On a single bank alt, alchemy and enchanting is the only way to go.  Between those two professions you should be able to knock down an easy 2,000 to 5,000 extra gold each week and not spend more than a few minutes each day fiddling with it.  It’s easy, fast and very Dominating.

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Fall of the Lich King 3.3 Preview

Posted by Gustava in Alliance, Build, Enchanting, Faster Leveling, General Tips, Grinding, Horde, Leveling, Low Level, News, PVE, Patch, Tips, Twinking, WotLK

Hello, Gustava here again. I’m currently testing the PTR ver 3.3 Fall of the Lich King part of the Wrath expansion. I will be previewing user interface in this artice of stuff i’ve seen in the PTR. I will be going over the new  things on the PTR I think the people like to know and other things I find cool.

In Game tips

Remember back when you created your first character and it seemed like everything you do would make that little box with a question mark pop up at the bottom of your screen and demand your attention? Well, Blizzard has decided that their in-game tips are not quite as helpful as they should be. How could new players know that converting their small and innocent party into a raid would stop them from gaining quest credit? Or how would they learn that elite monsters and quests usually require more than one person to overcome? So they pretty much tripled (rough estimation) the number of tips they have – and made them prettier too.

what about fire

Wrath Reputation  Increase (from patch notes)

  • Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph.
  • Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.
  • The following reputations have been sped up by roughly 30%:
    • Argent Crusade
    • Alliance Vanguard
    • Horde Expedition
    • Kirin Tor
    • Knights of the Ebon Blade
    • Sons of Hodir
    • Wyrmrest Accord
  • Sons of Hodir quests now give more reputation overall.
  • Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).

The 30% more rep in Heroics is a great move by Blizzard now you can get a lot of rep and emblems to gear your new 80’s faster. We all hate grinding rep for the Sons of Hodir for the 56th time this rep increase will make a lot easier and less like a chore. But the thing I really like is the BoA Shoulder and Head enchant. This simply means that you’re getting Raid-level enchants as soon as you hit 80 (assuming you can afford them) as long as you’ve done it at least once on any of your other 80s. Add to that a new upgradeable ring (like the old violet eye one in BC) will make every trash mob rep in Icerown as rewarding as the trash drops themselves.

New fishing event: Kalu’ak  fishing derby

Tired of getting ganked in Stranglethorn Vale for the weekly fishing contest? Well worry no more as our favourite walking walruses, the Kalu’ak, are hosting their own fishing tournament in Northrend every Wednesday. Elder Clearwater is going to hang out in Dalaran for exactly one hour and wait for a Blacktip Shark that you have to catch and return to him. The event starts at 8:00 PM on Wednesday. During the contest all fishing in Northrend is free of trash. Don’t worry though as even if you don’t end up being the champion angler,
you’ll still receive a reward just for turning the shark in. On an achievement related note, the master of strangle achievement has been changed to Master Angler of Azeroth. Winning the Stranglethorn Fishing Extravaganza or the Kalu’ak Fishing Derby will be enough to meet the requirements for the achievement. Also winners can win a rare heirloom(BoA) ring or a pair of boots that warps you to Booty Bay every 30 minutes (Yet another hearth-type product).

Emblems in 3.3

Bosses in Naxxramas, Obsidian Sanctum, Eye of Eternity, Ulduar, Trial of the Crusader, and all Heroics will drop Emblems of Triumph. Bosses in the Icecrown Citadel 10- and 25-player dungeons will drop the new Emblems of Frost. Choosing the Random Heroic Dungeon option via the Dungeon Finder (new in content update 3.3) and completing whatever dungeon is selected for you, will award you with two Emblems of Frost the first time you do it (this is in place of the daily Heroic dungeon quests which are being replaced with weekly raid dungeon quests).

Continuing to use the Random Heroic Dungeon option within that same day to complete dungeons will award you with two Emblems of Triumph each time in addition to those dropped in the instances. The random option can also select Heroic dungeons to which you may already be saved, so you can technically do every Heroic dungeon more than once in a day by continuing to use this option.

New Weekly Raid Quests(Npc who did heroic daily quests)

New weekly raid quests have been added to the game! These quests will give you a good reason to run the old raid instances for 5 emblems of Frost and 5 emblems of Triumph each week. Here’s the list for the bosses tnat have a weekly quest kill. One is picked each week for the quest.

  • The Obsidian Sanctum/Eye of the Eternity-Sartharion and Malygos
  • Naxxramas: Anub’rekhan, Noth the Plaguebringer, Instructor Razuvious and Patchwork.
  • Ulduar: Flame Leviathan,Ignis the Furnace Master,Razorscale,and XT-002 Deconstructor
  • Crusaders’ Coliseum/Trial of the Crusader: Lord Jaraxxus
  • Icecrown Citadel: Lord Marrowgar

New Armor Sets in Icecrown Citadel:  Tier 10

The next tier comes out in 3.3 and to earn them is no simple task.

  • The first set of T-10 (251)  is bought with Frost emblems costing 405 Emblems for the whole set: 60 frost  emblems each for gloves and shoulders, 95 Frost emblems for head piece, chest plate and leggings.
  • The next set is 10.5 Sanctified (263) which you need the first set piece and a Conqueror’s Mark of Sanctification to upgrade the 10 piece into the 10.5Sanctified piece.
  • Same goes for 10 Sanctified heroic(271).The gear is in the ardent verdict camp in the raid.

The sets are modeled after Lich Kings troops , the Ashen Verdict and Faction Heroes.

  • Warrior – Ymirjar Lord’s – Elder Saurfang/Muradin Bronzebeard(link)
  • Death Knight – Scourgelord – Highlord Darion Mograine(Link)
  • Paladin – Lightsworn – Highlord Tirion Fordring(link)
  • Shamans – Frost Witch -Vrykul(link)
  • Hunters – Ahn’Kahar Blood Hunter – Nerubian Cryptlord(link)
  • Rogues – Shadowblade -Geist(link)
  • Druids – Freya Lasherweave(there none in Scorge or Verdict)(link)
  • Mages – Blood Mage -San’layn Blood Princes(link)
  • Warlocks – Dark Coven -Lichs(link)
  • Priest – Crimson Acolyte’s -Cultist High Priest (link)

__________________________________________________

Well with 3.3 coming out in next week or two Bizzard has pulled all the stops to make it the biggest patch ever.With raids and dungeons for the PvE crowd and a new arena season 8 with Wrathful gear for the PvP crowd. Add to that impoved leveling with quest helper and new in-game tips for those who need to make new toons every day (Alt-a-holics). So whether you do PvE or PvP this patch can provide lots of entertanment for many weeks/months ahead. Wherever you go in the world of Azeroth always remember to Dominate whatever bizzard throws at you.

-Gustava

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Best Profession For Those New To Gold Making

Posted by Lawbringer in Auction House, DE, Economics, Efficiency Tips, Enchanting, Exploits, General Tips, Gold Building, Gold Farming, Instances, PVE, Supply And Demand, Tips, Trade Skills, Tricks, World of Warcraft, WotLK

Anyone Can Make Gold Using Enchanting For Disenchanting – Here’s How:

Enchanting can be a very lucrative career profession. The only thing I hate about it is standing around in a major city spamming the trade channels with: level 435 ‘chanter LFW can do [some enchant] [another enchant] blah, blah, blah. Only to have to get into a 2 minute conversation with everybody anyway after linking my stuff and what the mat price is and what I charge for it. It can really be a hassle. But you can still make a TON of gold with enchanting and never enchant anything but your own gear.

Just like fishing and cooking are great for new toons and making bags is perfect for the mid-level characters, there’s just no beating enchanting for making the big bucks for your epic flying mounts. Questing in Northrend will land you the most amazing greens, and I would personally swear that they drop twice as often as in Azeroth & Outlands. Most of these greens are better than the level 70 dungeon gear from before the WotLK patch. However, because of the stats most people need on their items, about 50% of these drops are completely worthless. I mean you can’t sell them in the auction house at all. You can’t even give them away. So the greens in Northrend can be pretty hit-or-miss. They will either leave you agonizing over whether to equip it, sell it at the ah, or vendor it away.

Don’t worry about that if you have enchanting. The great thing about this technique is that you don’t have to mess around with maxing out your enchanting skill to make money at it. At skill level 375 you can disenchant everything in the game.  Combine your DE work with just putting minor enchants on your own gear as you go from 70-80 and you can easily hit skill level 400-425 and sell most of what you DE along the way.

So you can do this without having to spend a ton of money leveling up your skill. The greatest thing about disenchanting items for money is that there are NO auction deposits for enchanting mats. Which means you can go for the highest price possible and re-list them all 100 times if necessary to get the very maximum price. On top of that, if you run just a few heroic dungeons you can easily farm enough Dream Shards to buy all of the top end recipes for yourself or your guild mates. So the materials are in high demand no matter what your server. Plus, at the level of the people buying these materials, money has usually ceased to be a big deal, because you can easily earn a few hundred gold just off of trash items in a few hours grinding, or from dailies.

So when you begin dreaming about that flying mount – you might go retrain in enchanting and spend a couple hundred gold getting it leveled up. After about three weeks of casual questing in Northrend, a famous nub I know was able to disenchant enough mats to sell the whole pile on AH for well over 2,500 gold, enough for half her flying mount (and she’s only level 73 so far). So whether you are farming, questing or raiding, enchanting is one way to make some serious dough without having to advertise.

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DE Mats In Line For A Crash And What To Do About It

Posted by Lawbringer in Auction House, DE, Economics, Enchanting, General Tips, Gold Building, Heroics, Instances, PVE, Raiding, Trade Skills, Video, World of Warcraft, WotLK

DE In Patch 3.2 world of warcraft wotlk

Patch 3.2 Implications On Your DE Mats Business Means You Need To Make Some Changes

Change is the name of the game when it comes to World of Warcraft.  Nothing really stays the same over a one year period.  That’s why it is important to stay up to date and why we work here at DYS to keep you abreast of the changes that have the most significant impact on your game-play in WoW so that you can continue to Dominate.

With that in mind, there are some changes you need to make in the way you use enchanting in patch 3.2 to keep the gold rolling in.  DE mats have always been a cornerstone part of our gold making, and the patch signals a major shift in where the profits are in that aspect of the game.  Any good investor knows how to spot trends and move to new strategies – and it’s no different in WoW.

We told everyone not too long ago that the 3.2 patch was a serious re-do of the way people were going to play once they hit 80.  And you can see it in trade chat almost every 5 seconds: “Healer LFG Daily Heroic.”  The number of folks running the dailies and regular heroics for emblems has gone through the roof as people collect Conquest and Triumph emblems for all the sweet new loot.  This massive shift back to the heroic dungeons also trickles down to DE mats on the auction house.

With thousands of heroic runs every day comes a far greater number of worthless loot drops, and by default, the volume of items being disenchanted.  Greens drops going to an enchanter will almost always get the axe, as well as the BoP blues and Epic items.  People simply don’t have a need for many of them any more.  The Dominate guild has used the heroic runs to bolster our own collection of Abyss Crystals and Dream Shards – and even guys in pugs are using the items for DE on a level never before seen.

All of this points to a big increase in supply of all of the DE mats in the 350+ enchanting range.  On the low end Greater Cosmic Essences and Infinite Dust will see some increases, and the supply of Dream Shards and Abyss Crystals will be significantly higher.  You may have already seen prices dropping on the latter mats on your server.  as a result, it has, or will, become increasingly harder to find items for DE on the AH that will give you a profit on the mats themselves.

Traditionally, it takes far longer for the price of items to drop than mats.

On Fenris, the price for Northrend greens runs around 15g or so.  These items had a DE value in the 20g range for the Infinite Dust and Cosmic Essences, but with the price on those mats dropping the margins have already begun to disappear because the 15g price on the greens just hasn’t dropped yet.  Typically, non enchanters will post a green a couple of times at market value and then vendor what doesn’t sell.  This depresses the supply of those items and keeps the price roughly even over time.

It’s even worse for the blues and epics.  Prices for those items has dropped fractionally, but not nearly as sharply as mat prices.  Dream Shards had been in short supply before the patch because of the changes in enchanting recipes in the previous patches, but with all the new blues dropping every run the Dream Shard market has seen supply come far closer to demand – and this despite people enchanting new gear like crazy as they replace significant portions of their gear sets.

So in spite of demand for enchants rising, supply of mats has risen far faster, and that means it’s time to make some changes in what mats you depend on in your DE business until the market stabilizes over the next couple of months.  You’re’ just going to have to live with lower income from your DE operations for a while, but that certainly doesn’t mean it has to stop entirely.

For the time being; concentrate on different item levels for your DE purchases and mat sales.  Set your SearchUI Disenchant module custom levels to 125 Minimum and 275 Maximum.  That means item levels between 41 (requires level 37 to use) and ilevel 108 (requires level 66 to use). This will give you everything from Nether Essences to Arcane Dust and Planar Essences (which are selling very well these days) but none of the Northrend mats.  Tes, you’re going to end up with a bunch of dream dust (which is a hard sell most of the time) but you will still be able to turn a tidy profit from DE even while the top end of the market crashes and recovers if you move down the food chain a bit and concentrate on the market segments that haven’t changed.

It’s a quick and easy fix that should take you about 10 seconds your next visit to the AH, but it should keep your DE business doing well without having to worry about beating a sagging market.  Eventually the supply and demand curves for the Northrend mats will even out and you can turn your SearchUI back up to 375 Maximum.  But for the time being you should drop your sliders to the levels mentioned above.  It will keep the gold rolling in – and you Dominating.

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