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Screenshot Contest – Second Edition

Posted by Lawbringer in Alliance, Blood Elf, Death Knights, Dranei, Druid, Dwarf, Gnome, Horde, Human, Mage, News, Night Elf, PVE, PVP, Paladin, Priest, Raiding, Rogue, Shaman, Tauren, Warlock, Warrior, World of Warcraft, WotLK, hunter

Win A Little Swag And See Your Toon Enshrined On DYS

You may have noticed that we are updating our class pages to link to all the specs we’ve been posting.  In the interest of making things look a little better around here what we really need is a few good pictures of each class in action.

Now, Law could go and do them all (at least one level 80 of every class, except Lock and Rogue) but we know how picky you guys can be.  It just wouldn’t do to have pics of, say, my pathetic little Paladin in crud gear posing as Dominating.  But we know that not only do our regular readers have some seriously geared toons, they also have a good eye for the artistic.

A while back during the Midsummer festival event we had a little screenshot contest:  Screenshot Contest, The Votes Are In.  First place went to the lovely Fran Molina who submitted the fantastic shot below.  Boy, does 18 months seem like a really long time ago.  We’ve come a long way at DYS since then, but one thing hasn’t changed, our readers still Dominate.

torch tossing world of warcraft

It’s time to show off your skills once again.  We need you to get on your mains and snag some killer screenies of your toon in action.  We’ll all vote on the best of the best and your screenshot will be featured on our class pages.  The grand prize will be a $50.00 gift certificate to J!nx, where you can get some killer swag for your sweetie (or yourself if you’re like that) for Valentine’s day (if everyone hurries).  Second and third place will get WoW time cards so you can play free for a while.

Maybe it’s a pic of you doing the Captain Morgan leg-up on Arthas.  Perhaps it’s your toon in Mimiron’s head or some other wicked flying mount you bagged.  Anything and everything we’ll put up for a vote.  But one thing is for sure, we need some truly Dominating pics for each class.  Voting begins when we have at least one screenshot of each class (so hurry up) and then we’ll post them all for voting.

So get those screenshots submitted in the next few days and we’ll find out who gets to have their toon be the spokesperson for their class right here at DYS.

Send your screenshots to editor@dominateyourserver.com with the subject line “class screenshot”

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Gold Secrets – Timing The Market

Posted by Lawbringer in Alchemy, Auction House, Death Knights, Economics, Efficiency Tips, General Tips, Gold Building, Gold Farming, Raiding, Supply And Demand, Tips, Trade Skills, Tricks, World of Warcraft, WotLK

When And What You Post Can Make A Big Difference

This one hearkens back to an old saying – since some of us are older than others (and I’m not sure they even use this phrase much any more) an intro is in order.

“That guy could sell [snow cones/refrigerators/ice cream/(anything cold)] to an Eskimo”

Yeah maybe – but wouldn’t he sell a LOT more snow cones to people in Phoenix, Arizona?  I mean there are some people that are just born with a certain amount of arrogance, and it is quite natural for that to directly translate to e-peen.  In other words, why go out of your way to sell the worst possible items at the worst possible time in the worst possible way just to prove you can sell something.  There is another old saying that I like quite a bit better:

“Work smarter, not harder.”

That, in a nutshell, is our entire gold-making system.  You can go farm, you can track hundreds of items, you can depend on your main toons’ crafting professions, you can spam trade chat, you can sell ice in Northrend . . .

As for me, I prefer smarter.  Now, being smarter doesn’t mean you’re some sort of genius.  All it means is that you track what works and what doesn’t work quite as well.  Then you have to filter that information to find out what really works best based on some sort of quantifiable number.  We can all be very subjective about things, being smart is when you set your preferences aside and just make a cold, hard decision based on cold, hard facts.

And that’s what we did.  For two years we tracked everything about everything we did that had anything to do with gold in any way.  What we came up with is a way of making gold that is based on a very simple root – time.

For a few years, I was a personal trainer.  I did the same thing with working out.  I hate working out – HATE IT.  So when I found a system that cut the time requirement down to the bare minimum and got even better results – I could do that.  And it was so simple I could teach other people how to do it as well.  The cool thing is that it works every time, for every person, regardless of age or any other factor.

And the idea rubbed off into everything else I do.  So when I started in WoW, it wasn’t long before I realized I needed more gold – a lot more.  So I applied the time factor to everything I did to make gold – and I did it all.

  • My first 1000 gold farming copper, tin and bronze in Darkshore (pretty nub stuff)
  • Grinding mobs for cloth
  • Farming SMGY
  • Farming rares for twinks
  • Crafting blues
  • blah
  • blah
  • blah

That was pre-BC.  Around the time the Burning Crusade came out, I was full tilt into the AH.  And what I found was that I could make more gold at the AH in less time than any other method.  And not just a little more gold – a LOT more.  I could scan the AH for under-priced stuff other people had farmed (copper, cloth, twinkitems) and then just re-list it for a profit and never leave IF.

And that is why I never farm – ever.  There is always someone else out there willing to waste hours and hours and hours and hours and hours of their time and sell those farmed mats to me for under market price – it’s the silliest thing I ever heard of.  Then, for about 2 minutes worth of work, I can turn right around and sell those mats for market price and make 15%-50% profit.

If I was just doing it with copper and tin it wouldn’t amount to much really.  But when you do it for EVERYTHING – it turns into a lot of gold really fast.  But I have digressed egregiously from our original premise – well, sort of.

When you begin operating an AH-only methodology, you get a really good feel for how the market moves.  And you don’t have to be anal retentive to sense things.  Today we’ll look at just one timing tip that can make a big difference in how fast you make gold on one type of crafted item – and time is everything.

A few days back we posted the article: Best Gold-Making Professions On Bank Alts, which was a follow-on from the article: Alchemy – WoW Quest Tricks.  Both of those articles bring us to the real point.  If you’re going to use a bank alt for crafting professions (which you should) there are some professions that fit bank alts better than others.  Alchemy is a great fit for a bank alt.

If you’re going to use alchemy on a bank alt, you need to be an elixir master for the procs of extra elixirs and especially flasks.  Since you’re getting the mastery for flasks, you will want to be selling those flasks for maximum profit – and now we come to the point.

As you scan the AH for things to sell throughout the week, the temptation is to just post them as you get them.  For certain categories, that works well – such as mats.  Mats are like a little black dress or blue jeans, always in style in every season and decade or day of the week.  We only resell items (armor, weapons etc.) on weekends when the most people are on (especially the nubs who don’t get to play all that often).  And there is a best time for other things as well.

For flasks, it’s Tuesday.  I know I know, big surprise, but it’s an easy thing to overlook.  After server reset, everyone is rushing back into ICC or doing the weekly for their frost badges, or even VoA for the week and the demand for flasks goes from a trickle to a roar.  And since there is a huge demand spike on Tues, there is a corresponding price spike potential.

If the raid leader requires you to flask and there are only 10 flasks on the AH (all yours btw) then you will pay whatever the price is or you don’t raid.  Pretty simple when you think about it.  Buy up all your flask making mats during the week and on the weekends (especially from the farming goobers who are killing time on Sat afternoon).  Then on Monday brew up a few dozen of each.  Tuesday morning you can throw all your flasks up on the AH (even buying out the other guys selling too cheap), corner the market, and quite easily double whatever you spent on mats.

So:

  • Get you a DK
  • level to 68
  • get elixir mastery
  • buy up flask mats during the week
  • make flasks on Monday
  • buy out cheap flasks Tues
  • sell all flasks Tues
  • make another 1,000g a week
  • Dominate

It’s when you start stacking things like this that you really start to get rich in WoW.  Find a sweet spot for alchemy, Inscription, JC, DE, resale, mats and whatever else you can get your grubby little enterprising hands on and pretty soon you will never want (or need) to pick another weed, kill another mob or swing another pick as long as you play WoW.  And, you’ll have a LOT more gold to boot, which is quite simply – Dominating.

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Best Gold-Making Professions On Bank Alts

Posted by Lawbringer in Alchemy, Auction House, DE, Death Knights, Economics, Efficiency Tips, Enchanting, General Tips, Gold Building, Gold Farming, Jewelcrafting, Leatherworking, Supply And Demand, Tips, Trade Skills, Tricks, World of Warcraft, WotLK, tailoring

Two Trade Skills That Fit Great On Bank Alts

Alright kids, let’s review.  We don’t farm here at DYS – well almost never.  From time to time the perfect conflagration of once per year occurrences happens that makes us do it, as we have mentioned in this post: Investing And Farming For Gold.

Next, we recommend banking be done in certain ways.  First, a bank alt is by far the best use for a DK we’ve ever seen, and we’re going to tell you which two professions suit bank alts best.  But a DK banker is perfect because you only have to get to level 65 from a level 55 start to train all the way to Grand Master in any profession.  But over the last six months we’ve figured out two professions that just stand far and above the others when it comes to making gold quick and easy.

The first one will come as absolutely zero surprise to anyone who reads DYS.  Enchanting – the gran-daddy of them all when it comes to gold making.  I recently had to change my tune a bit when it comes to Jewelcrafting, but I still don’t make as much from Jewelcrafting as I do from enchanting – not by a wide margin.  Just in case you missed it, here is another post if you want to read about the true power of enchanting for making gold: Best Profession For Those New To Gold Making.

Currently, you’ll want to focus on DE items between level 200 and 300 skill.  With everyone doing 5 million heroics per day, the market for Northrend mats is pretty depressed already – flooding it with another 50 stacks of infinite dust will just generate even more downward pressure on the price by inflating supply that much more.

A few months ago we suggested using a DK as your bank alt and giving them Enchanting, it’s a little more complex than that if you want it to be, as in this post: More Banking Toons Make It Easier To Make Gold At The AH.  But after working with that system for a few months, another profession has jumped out of the woodwork as absolutely perfect for the single DK bank alt.

You will need one DK, a desire for more gold and enough patience to gain 13 levels.  You’ll need  to hit level 68, but with a DK that’s pretty easy to do in just a few hours if you concentrate.  Then it’s off to the profession trainers for Enchanting and . . . Alchemy.

Alchemy is perfect for a bank alt because it requires zero rep to get all the recipes, so you can stand all by yourself in the major city of your choice and end up with every recipe in the game through discovery.  And you’ll make all the accidental discoveries in record time.

In our last post – Alchemy, Wow Quest Tricks, we talked about how to get the Elixir Master profession bonus for Alchemy without doing the Elixir Master quest, which is a pain in the tookus.  At level 68 your DK can do exactly the same thing and end up with Elixir Mastery and that’s where the real dough starts rolling in.

On an average day I will have my DK bank alt brew up around 200-300 elixirs and flasks.  Now that’s just the number I have mats for.  Since the proc rate for Elixir Mastery is a little higher than 10%, I generally end up with an extra 10-15 flasks for every hundred I make, sometimes more.  With flasks on our server going for about 60g, that’s 600+ gold for zero extra work.

All I do is put all of the herbs and other mats for the best alchemy potions (Lil’Sparky is a must here) in my Snatch filter for AADV and grab everything under 100% market price a couple of times a day.  Then I just afk brew, post the products and profit – generally while raiding or watching SportsCenter.

Alchemy is ridiculously easy to make gold with, and unlike Tailoring, Jewelcrafting, Leatherworking and other professions that can be lucrative, they also all require that you be level 80 and gain exalted rep with certain factions or acquire recipe drops in raids to get the patterns that will make you serious gold.  (yes, I have seen the stupid youtube video of the guy DE’ing the JC rings a bazillion times, but with northrend DE mats prices being what they are LilSparky’s tells me I would lose a lot more than I gained doing that right now.)

So My main DK banker does Inscription and Alchemy.  Inscription is another good fit for bankers, but if you only have 2 to work with.  On a single bank alt, alchemy and enchanting is the only way to go.  Between those two professions you should be able to knock down an easy 2,000 to 5,000 extra gold each week and not spend more than a few minutes each day fiddling with it.  It’s easy, fast and very Dominating.

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Alchemy – WoW Quest Tricks

Posted by Lawbringer in Alchemy, Auction House, Death Knights, Economics, Efficiency Tips, Gathering Professions, General Tips, Gold Building, Gold Farming, Supply And Demand, Tips, Trade Skills, Tricks, World of Warcraft, WotLK

How To Get Elixir Mastery Without Doing Black Morass

Not all professions are created equal.  While I don’t use alchemy on any of my raiding toons I like to have one around to make gold with.  The only problem with that is that in order to really make a killing you certainly need to make it to level 68 and go get the Elixir Mastery specialization so that when you’re brewing up a few hundred flasks you have a chance to get even more to sell on the AH.

So off an on I’ve been leveling my trusty DK banker (who does alchemy and inscription BTW (and perhaps the only decent use I know for a DK (just a little DK dig there))) to level 68 for just this reason.  If your alchemy is at level 325 and you are also level 68 you can get one of three quests from several NPC’s scattered around Outlands.  Even if you do it the hard way the Elixir mastery specilization is worth it, but there is a much more Dominating way to get it done.

Here are the three quests:

Well, I never liked Black Morass anyway.  Then, when you consider the fact that you are going to have to do the silly walk-around quest and Old Hillsbrad first, bah, I’ve got gold to make with my time.  But I really REALLY want the extra flask procs – so what do I do?

I go get the last quest – Master of Transmutation and then pick up the recipe for Transmute: Primal Might.  By this time there are enough people just fiddling around in Outlands but not really doing anything there that making a Primal Might really shouldn’t be all that expensive.  In other words it’s pretty reasonable to find all the primals on the AH for cheap since no one uses them much any more, even if they are rare-ish.

Now, even though I want Master of Elixirs, I can use any of the Mastery quests to get there.  The only one that doesn’t require me to do a dungeon run (and have a flying mount for TK, not wasting that gold on a DK bank alt)  is the Master of Transmutation quest.  So I head out to Zarevhi in Netherstorm with 4 each primal earth, air, fire, water and mana – and the recipe from one of the vendors above.

If you go prepared you’ll be a Transmutation master in about 30 minutes or less if you don’t get lost easily and have the flight points.  Next just talk to Zarevhi again and tell him you don’t really want to be a transmutation master after all and pay him 150 gold (cheaper than a flying mount) to unlearn what you just did.  Don’t worry, it all works out well in the end.

All that’s left is to fly back to Shattrath and talk to Lorokeem (the bird doods kinda freak me out, but there’s not much I can do about it in this case).  Tell him you want to be an Elixir master and POOF!  You’re a brand new Elixir master ready to get all those free flasks out of your usual business for free.

Free gold is interesting to me, and so are shortcuts.  This way I don’t have to get a lock summon or buy a flying mount up to TK and then to the second boss.  I don’t have to do all the pre-reqs for BM and then actually do BM four or five times.  As a matter of fact there is an off chance the Primal mights could be already sitting on the AH from someone else making them for some goofy reason.

This works for any profession specialization, but specializations don’t mean quite as much now as they did in vanilla wow waaaaay back in the day.  Who knows, maybe Blizz brings that flavor back.  But in the meantime, on your bank alt alchemist (which I highly recommend btw) getting elixir mastery doesn’t have to be a huge pain in the tookus.  All you have to do is use this little trick and you’ll be maximizing your auction house domination of the flask market in no time.

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Frost Death Knight Builds – Best Death Knight DPS Spec

Posted by Lawbringer in Blood Elf, Build, Death Knights, Dranei, Druid, Dwarf, General Tips, Gnome, Heroics, Horde, Human, Instances, Night Elf, Orc, PVE, Patch, Raiding, Spec, Tauren, Tips, World of Warcraft, WotLK

Frost Tree Blood Presence Build Tops Charts In 3.3

Every now and then, a patch makes a big change to a class.  You don’t always see the changes coming, and it often takes people a while to adjust.  With a theoretical maximum of 9923 – this build rivals even mages for chart topping Domination

Gear

http://www.wowhead.com/?profile=18133075

Since the build at simcraft didn’t contain the Pawn scales for this profile, you’ll just have to make do with looking for the best-in-slot gear from the profile itself.

Talent Build

http://www.wowhead.com/?profile=18133075#talents

Glyphs

Major

Minor

Runes

This is one case where the minor glyphs are as much a part of the build as the Major glyphs.  Having the Horn of Winter glyph moves the horn of winter ability to the bottom of the priority list, although you will want horn of winter up before the pull for obvious reasons.  We’ve also included the rune forging choices for each weapon to bring the entire thing in line with the build.

Priorities

You can see that although this is quite a bit more complex than the Arcane mage priority list, it’s nothing compared to something from the Blood build rotations you’ve seen in the past.  As you look at the chart below you get a good feel for just how easy this can be.  Your mele weapon white swings do a big chunk of your DPS, so after you hit Empower Rune Weapon you can just wait for the Howling Blast cooldown, hit it and then start back with Icy Touch.  Just be sure to throw in a raise dead whenever you can.

We know that the temptation is to mash buttons like a fiend, but it is really hard to argue with the numbers here.  There are other DK DPS builds in the Starfox file with Priority lists that include internalized rotations – in more than one spot.  If I want to think that hard about what I’m doing I’ll go engineer a bridge or something.  The great thing about this build is that the priority list is simple and it does ridiculous DPS.

Damage Sources

DK dps chart world of warcraft wotlkdps frost dk world of warcraft wotlk

Obviously the fellow who built this profile doesn’t go in for Pawn scales (you might not use them either) so you’ll have to live without them in this case. Considering that this build should handily beat any other DK build for DPS and it has a painfully simple rotation (yes I know we’re not calling it a rotation any more) for a DK, you just might find yourself falling in love with beating almost everyone but rogues and mages (and the odd feral druid who knows what they are doing) while Dominating with this build.

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Death Knight Upcoming Updates 3.3

Posted by Bigtaker in Death Knights, General Tips, News, Patch, World of Warcraft, WotLK

Death Knights get quite a few changes in patch 3.3 and I want to go over some of them with you.  As of this writting these are the changes. Mind you, I have not gone into to much detail because it could all change as of patch day!! We are at your mercy Blizzard.

  • Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.

Ok now this change seems like nothing really happened, if you consider what they really did. The main thing I see with it though is it means Army of the Dead will be ready for every boss in a dungeon or raid when combined with Night of the Dead.

  • Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas. Has anyone ever used this besides me?

When I used it, the player got so angry with me I thought he was going to hunt me down and hurt me. He cursed so much and so loud I think I actually heard him from hundreds of miles away. Also make sure that the person you use it on knows what is going to happen.

Finally Blizzard has listened and helped the Death Knights that want to tank. The added defence and Stamina will help alot.

  • Rune Strike: Threat generated by this ability increased by approximately 17%.

Now this also will help the tanking ability and improve the ability to hold aggro.

scourge

Talent Changes
Unholy

  • Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.

This will definitly be a help to the unholy build.

  • Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.

It  was needed to boost Unholy build to the level of the Blood build.  With this change it is like Heart Strike for the Unholy build causing lots of damage.

  • Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.

Well it was bound to happen sooner or later another nerf but at least this one isn’t to bad.

Glyph Changes

  • Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.

This is the best change of all on the DK changes. An Additional 20% is huge!!

Glyph Fixes

These are some minor fixes to some known to exist bugs and nothing is changed  that affects build.

Class Changes Mainly just corrections and do not affect gameplay.

  • Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike.
  • Bone Shield: Tooltip corrected to indicate the player has the correct number of bones.
  • Chains of Ice: This ability will no longer appear to land on targets which are immune.
  • Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.
  • Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
  • Master of Ghouls: Tooltip typo corrected.
  • Night of the Dead: Tooltip typo corrected.
  • Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target.
  • Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.
  • Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
  • Taste of Blood: Corrected inaccurate information in combat log tooltip.
  • Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.

Bottom line here folks, Unholy is getting a big buff, big enough that it just may rival Blood in terms of DPS and  possibly  Frost for Tanking. All this while blood retains the status quo. Blizzard made great efforts to balance the trees out in one of the biggest updates any class has ever received in a single patch.

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Best DPS Build for Blood Spec Death Knight in patch 3.2: The Gear

Posted by Bigtaker in Alliance, Blood Elf, Death Knights, Dranei, Dwarf, Efficiency Tips, General Tips, Gnome, Horde, Human, Jewelcrafting, Night Elf, Orc, PVE, Raiding, Tauren, Tips, Troll, World of Warcraft, WotLK

Now on to a part I know you will all want to know….THE GEAR. Most gear is simple and straight forward. Most of us know what gear we “think” would be the best, but for those of you who maybe aren’t sure, we are dedicating an article just for it.  Keep in mind all that we have gone through in stats,   gems and enchants and you will have a better idea of what your really wanting  for gear.

The Death Knight starts with some pretty decent gear for all intents and purposes and it can get you far into the game towards level 80. Some quests give you some gear that may provide a boost in stats and that’s fine and dandy. But when do you need a major overhaul in gear? Your fist and most important gear set will be when you are level 78 when you will want a full set of


Savage Saronite Battlegear

If you notice there is a repeating theme in these items. Firstly, Strength and Stamina and Secondly Critical Strike Rating and Resilience. These are really good stats for your Death Knight at this time and can get you running regular Dungeons and once you get to Level 80, running Heroics.  Even if this set is more for PvP, it can certainly boost your gear beyond the Quest greens you picked up alongside the BoE blues. There are a few items you can get to compliment your build even better.

SSBG

Lvl 80 Crafted gear:

Icebane gear is a nice choice but you may ask why. They have uses down the line that can benefit you more than you might know. The best feature about these 3 pieces of gear is that they are highly customizable since you don’t really care about the socket bonus. You could for example fill all 7 available sockets with 20 str gems for a total of 140str.

Couple the Icebane set with these 2 crafted items (possibly replacing the boots):

Regular and Heroic Trial of the Champion

In Regular ToC, you can enter the dungeon as of level 75. You won’t be able to equip the loot in there until level 80 but the XP is good and if you can get carried (Yes, carried!) through it often enough you can certainly have a decent set of gear when you hit 80 (enchanted and gemmed).

Conversly as soon as you hit 80 you can start doing the Heroic version of the dungeon once every day to obtain the following gear:

Weapons:

Two hand weapons or our thing and anything that adds Strength and Stamina are great such as your first weapon once you hit level 80,  the Titansteel Destroyer. This weapon is a weapon of choice because of its stats. You cant get much better until you run some heroics and get a nice drop. Keep in mind the stats you have learned to look for and you should do just fine.

A weapon to look for that is far superior is Edge of Ruin and can be found only in Heroic ToC.

Next thing your working toward on gear of course is Raid gear. You know that gear that is all pretty with the purple name tags and lots of gem slots and stats that make you drool that the other person is wearing and you think must be hacked because you have never ever seen anything like that before so it just cant be real…Oh its real…and you can get it. Even if you only play one hour a day you can get the gear for raiding.

Emblem Gear

Gear can also be attained by using Emblem of Conquest and Emblem of Triumph. This is the gear of champions. This is the gear that gets you invited to raids. Keep in mind you must know your role and how to play your character but the gear helps.

Emblem of  Conquest gear:

2-piece T8.5

5 other pieces of gear that are of interest to DKs:

Emblem Of Triumph Gear:

When it come to Emblems of Triumph, Blizzard changed the rules for Tier 9. There are 3 versions of every one of the tier 9 pieces of gear that share a common set bonus. Let’s refer to them as 9.1, 9.2 and 9.3 for simplicity. the last set (9.3) can only be obtained from Heroic Trial of the Grand Crusader (25-H. ToC) token drop. and a single token can purchase any of the 5 pieces available. Gone are the days of running an instance 10 times to get the one piece of Tier gear you actually want.

The two other tiers 9.1 and 9.2 can be purchased with Emblems of Triumph: 9.1 requires only the emblems themselves where as the 9.2 set requires 1.5x more emblems as well as a Trophy of the crusade. On a side note the 2 and 4-piece bonuses of T9.x are way better then the T8.x equivalent.

Here is the complete list of items that are of interest to you:

Tier 9.1

Tier 9.2

You should note that if you are inclined to PvP there are complete sets available for purchase with both Conquest and Triumph emblems. For more information about gearing up to Raid, check out  Agorg’s Quick Gearing Guide for the Want to be Raider

Follow that guide and you’ll be raiding in no time flat, and Dominating the DPS meter in the process.

I hope you have enjoyed yourself on our DK tour of The Best DPS build for Blood Spec Death Knight in patch 3.2 and may your DPS meters hit the roof.

On a personal note. I don’t claim to have all the answers to all the questions about the Death Knight but it is my favorite class. I play the DPS DK exclusively and study and test it all the time. I have several lvl 80 DKs on different realms for testing and one I play on. I will get you up to speed on the upcoming changes as best I can for patch 3.3 and thank you for all your input.

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Best Death Knight DPS Spec – Blood In Patch 3.3

Posted by Bigtaker in Alliance, Blood Elf, Build, Death Knights, Dranei, Dwarf, Efficiency Tips, General Tips, Gnome, Heroics, Horde, Human, Hunter Pets, Jewelcrafting, Night Elf, Orc, PVE, Tauren, Troll, Undead, World of Warcraft, WotLK, hunter

Special Abilities And Pet Management

In this installment we’ll cover the little things that are important to know while playing your DK, some are common sense and some you might already know, but a quick recap never hurt anyone.

Keep in mind: your DK is a 2-Hand weapon specialist. Gearing up will be our next part of the series so I won’t go into details here.

What other skills will I need to use?  

Pestilence:

Is very useful for multi-mob as it puts your PS and IT on all causing damage to every mob. If you’re soloing, it works out just fine but in a group it can cause problems. In a group (5-10-25 man), the tank gets aggro on the first mob and you hit the main target right after. The tank in the meantime is making sure he has aggro on all the mobs in the group. If you hit Pestilence before he does get aggro on the group you could pull threat off the tank … and that is not good. Timing is very important. While you heal yourself for the most part, if you get aggro you will not be able to heal yourself fast enough causing your healer to start healing you as well as the tank. FYI If the healer has to make a choice between healing a Silly DK who pulled threat and the Tank that will keep the rest of the group alive, do you want to guess who’s getting the heal?

For the most part you should be able to keep yourself healed up without any help and sometimes….you get a healer that refuses to heal DK’s and up-time is critical for the success of any group.

Death and Decay:

D&D is not one of your very useful skills for a Blood build but it does have its uses.

Trash mobs! Now in Culling of Strath there are a few times to use it on the little turned humans being sure to get all your runes back up and ready for the next fight. Again this takes practice and there are a few dungeons you can use it but not many. It works alright when soloing a bit but again it’s not a skill used much for this build.

Chains of Ice:

Chains of Ice is mostly used as Crowd Control in PVP and does have its uses while soloing but rarely will you ever use it in a dungeon. All bosses are immune to CC and you want the tanks to keep the trash mobs busy. While soloing, you could be questing along just fine and fighting solo mobs that tend to run away when one gets away and brings back his friends en mass. OOPS!! This is about the only time it’s a very useful thing to use. It’s nice to have be be aware of it’s limitations: CC

The Pet:

Your Pet Ghoul (summoned from Raise Dead ability) and your Dancing Rune Weapon. These guys can boost your DPS quite a bit to the point of amazement. There are a few tricks however to using them that will help you get the most out of them you can:

  • Make sure your Ghoul is ready for every boss. Summoning him is on a 3 minute cool-down and your Dancing Rune Weapon has a 1- ½ minutes. So this also takes practice and timing. Make sure both are off CD for every boss, (ie. Don’t click “Ready” on the ready check if you’re not ready!)
  • Whatever you do, make sure you have your pet out on every fight and Keep control of your pet at all times. It should be attacking the same target you are. It won’t change target unless the target it’s attacking is dead. If it isn’t, command it to do so using the Gnaw ability or  Ctrl-1 to force your pet to attack a new target.
  • If you control your pet in this way there is absolutely no reason to ever take your pet off of Passive mode, that way it can attack the Boss while you’re kiting some trash (Gluth fight).
  • Keeping your pet on passive will allow him to attack a target that you death grip much faster. Otherwise your pet jumps 20 yds. to your target and is stuck running back to you at a leisurely pace, by which time your target is most likely dead anyway.
  • If the pet is low on health, you can ask your healers to throw a little love(Heals) it’s way. Certainly not at the expense of the tanks, of course, but you can remind your healers that pets need health too.
  • When all else fails and your health is really low, remember that you can sack your pet for the health benefit of Death Pact. Yet another “Oh, $H1T!” button at your disposal.
  • Unless you’re Tanking yourself, don’t use the Dark Command ability (Taunt), every tank will be grateful, and so will you. The days of Crowd Control seem to have gone the way of the dinosaur with Wrath but thankfully, Blizzard has specifically stated they were bring it back “in the near future”, whatever that means.

Maybe by then the DKs will have to learn to use their pets again and so will Hunters. CC some mobs, protect the healer, even back-up tank (Yes, Hunter Pets used to be quasi-acceptable tanks back in the day). Until that day, focus on what you do best: DPS.

So there it is, mass destruction is a Death Knights purpose and it is key that when you’re playing one in DPS that you should do just that. Enjoy your Death Knight and remember practice and timing are your best friends.

The next, final, installment of the DK series will cover Gear.

… To be continued.

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Blood Spec Death Knight Builds – Blood DK Rotation

Posted by Bigtaker in Alliance, Blood Elf, Build, Death Knights, Dranei, Dwarf, Efficiency Tips, Exploits, Faster Leveling, General Tips, Gnome, Horde, Human, Night Elf, Orc, PVE, Patch, Spec, Tauren, Troll, Worgen, WotLK

Welcome back to the second installment of the DK series.  Today, we’ll cover Glyphs and Rotation.

Sir Zeliek

Glyphs are pretty straight forwards; you saw them in the link to the build on Yesterday’s article. The only argument I see is for Glyph of Icy Touch instead of Glyph of Disease. And after field testing it in multiple scenarios, based on my play style and rotation I just prefer the Glyph of Disease because of the instant refresh of all diseases. After all the less time I spend refreshing a DoT, the more time I can spend DPSing.

Glyph of Death Strike- Major
Glyph of Dancing Rune Weapon-Major
Glyph of Disease- Major
Glyph of Horn of Winter-Minor
Glyph of Pestilence-Minor
Glyph of Raise Dead- Minor

When it comes to rotation, some classes have a fixed rotation (Prot Paladins) while other classes have a priority-based rotation (Feral Druids). Death Knights can, ironically put out more damage with the simplest of rotations. It’s probably why we’re accused of “Face Rolling”, but every DK knows that’s just plain Jealousy, even if no other class will admit it!

Step1: Put up your Diseases

Plague Strike(Puts: Blood Plague) and  Icy Touch (to put Frost Fever on your target)

Once those are up you can forget about them for the rest of the fight and as long as you remember to keep them up with Pestilence, you’re golden. Remember, Pestilence is a top priority before your diseases run out, It’s far less “expensive” to keep them up than it is to renew them if they fall off.

Step 2: Do your thing!

Death Strike, Heart Strike (x2), Death Coil (Runic Power Dump),

Death Strike, Heart Strike (x3), Dancing Rune Weapon

Rince and repeat.

It’s preferable to wait for the second time through your rotation to ensure that you have all 4 Blood Worms up before you call your DRW, but if you already have 4 Blood Worms, you can go ahead and pop DRW on that first pass. With the glyph, your DRW is up for 17 seconds and will spend the next 73 seconds on cool down. During that time Death Strike and Heart Strike are pretty much all you need, as long as you remember to keep up Pestilence before your diseases run out.

Now this may sound a little simplistic and too good to be true, but on the PTR I’ve personally done 8.4K DPS and after enchanting and gemming up the gear, I brought that up to a staggering 10,200 DPS. (Ok, it’s in full T9 and 245 Epics, but still …)
This just proves that a rotation doesn’t have to be complicated to generate results and that some times, the simplest way is the best way.

Next time we’ll cover Gemming and Enchanting as well as some base stats and their importance to a DK.

… To Be Continued

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Best DPS Spec For Death Knights – Blood Build Part 1

Posted by Bigtaker in Alliance, Blood Elf, Build, Death Knights, Dranei, Druid, Dwarf, Efficiency Tips, Expansion, General Tips, Gnome, Horde, Human, Low Level, Night Elf, Orc, PVE, Patch, Spec, Tauren, Troll, Undead, World of Warcraft, WotLK

You just can’t beat this spec when it comes to DPS in PvE content.

It is the most controversial, talked about, and argued about character to date in World of Warcraft. You either hate them or love them but either way, right now, they are Dominating in DPS … if played right. What we’ll show you over the next few days may be a cookie-cutter build you can find on several servers and websites but it still is, hands down,  the best build for your DPS DK. While Blizzard has made been changing the DK since he was released a year ago, one thing has remained the same: The Blood DK is still the best DPS build for damage output … Period!

Over the next few days, I’ll show you the ins and outs of the Blood Spec DK.

Now I do have friends that are Unholy, and their DPS is reasonable, although I’m not sure if they’ll still be my friends after this ;) (Cheers! Anibow)

Female BE DK

Talent Spec:

First off your build will be 51/00/20 and here is how you do it step by step. I will show you the link to get you started but in order to be very successful you have a few things to do.

See the complete Build here (Including Glyphs)

While leveling, the first 20 points will go into your Blood Tree like this:

Butchery – Rank 2/2
Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.

Subversion – Rank 3/3
Increases the critical strike chance of Blood Strike, Scourge Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%.

Bladed Armor – Rank 5/5
Increases your attack power by 5 for every 180 armor value you have.

Two-Handed Weapon Specialization – Rank 2/2
Increases the damage you deal with two-handed melee weapons by 4%.

Dark Conviction – Rank 5/5
Increases your chance to critically hit with weapons, spells and abilities by 5%.

Death Rune Mastery – Rank 3/3
Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.

While leveling, then you will put 13 points into the Unholy tree like this:

Vicious Strikes – Rank 2/2
Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.

Virulence – Rank 3/3
Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.

Epidemic – Rank 2/2
Increases the duration of Blood Plague and Frost Fever by 6 sec.

Morbidity – Rank 3/3
Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.

Ravenous Dead – Rank 3/3
Increases your total Strength by 3% and the contribution your Ghouls get from your Strength and Stamina by 60%

Then back to Blood to finish it out, then to Unholy to finish it.

Bloody Strikes – Rank 3/3
Increases the damage of Blood Strike by 15% and Heart Strike by 45%, and increases the damage of Blood Boil by 30%.

Veteran of the Third War – Rank 3/3
Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.

Bloody Vengeance – Rank 3/3
Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.

Abomination’s Might – Rank 2/2
Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.

Bloodworms – Rank 3/3
Your weapon hits have a 9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.

Hysteria – Rank 1/1
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.

Improved Death Strike – Rank 2/2
Increases the damage of your Death Strike by 30%, increases its critical strike chance by 6%, and increases the healing granted by 50%.

Sudden Doom – Rank 3/3
Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target.

Vampiric Blood – Rank 1/1
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 10 sec. After the effect expires, the health is lost.

Heart Strike – Rank 1/1
Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368 on the primary target, and 25% weapon damage plus 184 on the secondary target. Each target takes 10% additonal damage for each of your diseases active on that target.

Might of Mograine – Rank 3/3
Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%.

Blood Gorged – Rank 5/5
When you are above 75% health, you deal 10% more damage. In addition, your attacks ignore up to 10% of your opponent’s armor at all times.

Dancing Rune Weapon – Rank 1/1
Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage.

Now you may be asking,  Why do I need to build in this order? Why can’t I just go Blood all the way then do Unholy? The answer is pretty simple when you look at your rotation.

We will cover Rotation and Glyphs, gemming priorities, enchants as well as some explanation over the next few days.

… To Be Continued!

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