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Warrior DPS WoW Cataclysm Build

Posted by Lawbringer in Build, Cataclysm, DPS, Expansion, General Tips, PVE, Raiding, Warrior, World of Warcraft

Fury Warrior Spec For Max DPS Patch 4 Cataclysm

Warrior builds don’t seem to be as normalized as most classes. This build currently does a full 500 DPS more than the arms build. While that seems like a lot the difference between 19,700 dps and 20,200 may not be that big after all. Every little bit counts, however, and fury is at the top of the charts at this point.

Talents

Max DPS Warrior Fury Build

Glyphs Required

  • Bloodthirst
  • Slam
  • Raging Blow
  • Cleaving
  • Berserker Rage

The changes to the glyph system in 4.0 give you nine glyph spots and a whole new class of glyphs. Instead of just major and minor you now also have slots for Prime glyphs. We only list the glyphs that add directly to DPS, tanking abilities or healing power. The other slots are up to your personal choice and play style. Choose whatever makes the game more fun and fits your preferences will work fine, since none of them will have a direct correlation to damage per second.

Priorities

  • flask,type=titanic_strength
  • food,type=beer_basted_crocolisk
  • stance,choose=berserker,if=!in_combat
  • golemblood_potion,if=buff.bloodlust.react|!in_combat
  • recklessness
  • death_wish
  • heroic_strike,if=target.adds=0&(rage>50|buff.battle_trance.up|buff.incite.up)
  • cleave,if=target.adds>0
  • whirlwind,if=target.adds>0
  • colossus_smash
  • execute
  • berserker_rage,if=!(buff.death_wish.up|buff.enrage.up|buff.unholy_frenzy.up)&rage>15&cooldown.raging_blow.remains<1
  • raging_blow
  • bloodthirst
  • slam,if=buff.bloodsurge.react
  • battle_shout,if=rage<30

Remember that this is a priority list, not a rotation. Read our full article on how to read a priority list here: Priorities, Not Rotations. Basically you want to use things nearer the top of the list as often as possible, based on certain conditions. This may very well mean that you never get to the end of the list and “finish” the rotation. That’s because the order you do things will change depending on the conditions of the fight.

Damage Sources

fury warrior dps

fury warrior damage

Pawn Scales

Use the first scale above if you are not hit capped yet. Use the bottom scale if you are. Or, you can just remember to zero out hit rating once you reach the cap. You can get pawn from both Wowmatrix and Curse addon updating engines.

( Pawn: v1: “Warrior_Cata_Fury2h”: MeleeDps=3.8694, Strength=2.2965, CritRating=1.6049, HitRating=1.5508, ExpertiseRating=1.4171, Agility=1.2459, HasteRating=1.0933, Ap=1.0575, MasteryRating=0.6153 )

( Pawn: v1: “Warrior_Cata_Fury2h”: MeleeDps=3.8694, Strength=2.2965, CritRating=1.6049, HitRating=0.0000, ExpertiseRating=0.0000, Agility=1.2459, HasteRating=1.0933, Ap=1.0575, MasteryRating=0.6153 )

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Warlock WoW Build Demonology Spec

Posted by Lawbringer in Build, Cataclysm, DPS, Expansion, General Tips, PVE, Raiding, Spec, Warlock, World of Warcraft

Max DPS Warlock Spec Cataclysm Patch 4

While Demonology topped dps during the pre expansion patches, affliction now rules the roost. However, this demonology build will get you all the way through T11, assuming there are no further major balancing patches for the warlock class. Those of you looking for the build update from the armory are going to have to wait for a bit, the new armory functionality is messing with the links we get from Simcraft. We’ll catch up as soon as humanly possible.

Talents

Warlock Talents Build For Demonology – Cataclysm Expansion

Glyphs Required

  • Life Tap
  • Shadow Bolt
  • Immolate
  • Incinerate
  • Metamorphosis

The changes to the glyph system in 4.0 give you nine glyph spots and a whole new class of glyphs. Instead of just major and minor you now also have slots for Prime glyphs. We only list the glyphs that add directly to DPS, tanking abilities or healing power. The other slots are up to your personal choice and play style. Choose whatever makes the game more fun and fits your preferences will work fine, since none of them will have a direct correlation to damage per second.

Priorities

  • flask,type=draconic_mind
  • food,type=fish_feast
  • fel_armor
  • summon_felguard
  • dark_intent
  • volcanic_potion,if=buff.bloodlust.react|!in_combat
  • demon_soul
  • hand_of_guldan,if=dot.immolate.remains>0
  • soulburn,if=buff.metamorphosis.react
  • soul_fire,if=buff.improved_soul_fire.cooldown_remains<(cast_time+travel_time)&buff.bloodlust.down
  • summon_infernal,if=buff.metamorphosis.react
  • metamorphosis
  • immolate,time_to_die>=4,if=dot.immolate.remains<cast_time|!ticking
  • bane_of_doom,time_to_die>=20,if=!ticking
  • immolation,if=buff.metamorphosis.remains>10
  • corruption,if=!ticking|dot.corruption.remains<tick_time
  • shadowflame
  • hand_of_guldan
  • incinerate,if=buff.molten_core.react
  • soul_fire,if=buff.decimation.react
  • life_tap,trigger=20000
  • shadow_bolt
  • life_tap

This isn’t the cleanest looking list we’ve seen. Lots of variables in there to consider. Lawbringer isn’t a warlock expert (it’s the only class I’ve never raided with) so you lock gurus will need to help us sort it all out in the thread below.

Remember that this is a priority list, not a rotation. Read our full article on how to read a priority list here: Priorities, Not Rotations. Basically you want to use things nearer the top of the list as often as possible, based on certain conditions. This may very well mean that you never get to the end of the list and “finish” the rotation. That’s because the order you do things will change depending on the conditions of the fight.

Damage Sources

dps warlock demonology cataclysm

dps sources demonology lock

Pawn Scales

Use the first scale above if you are not hit capped yet. Use the bottom scale if you are. Or, you can just remember to zero out hit rating once you reach the cap.

( Pawn: v1: “Warlock_403_Demonology”: Intellect=2.4066, SpellDamage=1.8061, HitRating=1.5816, CritRating=1.0419, HasteRating=0.9753, MasteryRating=0.7690, Stamina=0.0552 )

( Pawn: v1: “Warlock_403_Demonology”: Intellect=2.4066, SpellDamage=1.8061, HitRating=0.0000, CritRating=1.0419, HasteRating=0.9753, MasteryRating=0.7690, Stamina=0.0552 )

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Death Knight Unholy Spec 4.0 Cataclysm

Posted by Lawbringer in Build, Cataclysm, DPS, Death Knights, General Tips, Spec, World of Warcraft

Unholy DK Build For Patch 4 Cataclysm

Death Knight DPS got a boost in patch 4.0, but so did every other class. The priorities list hasn’t gotten a lot simpler, however, so you’re still going to have to face roll pretty hard to get max dps.

Talents

You’ll notice there are 5 points leftover not yet allocated. We’ll update this build as soon as Cataclysm goes into full effect and the geekazoids at Simulationcraft update the spec to a final build.

Glyphs Required

  • Raise Dead
  • Scourge Strike
  • Death Coil

The changes to the glyph system in 4.0 give you nine glyph spots and a whole new class of glyphs. Instead of just major and minor you now also have slots for Prime glyphs. We only list the glyphs that add directly to DPS, tanking abilities or healing power. The other slots are up to your personal choice and play style. Choose whatever makes the game more fun and fits your preferences will work fine, since none of them will have a direct correlation to damage per second.

Priorities

  • Flask = endless rage
  • Food = dragonfin filet
  • Presence = unholy
  • Army of the Dead
  • Raise Dead
  • Speed Potion – IF: NOT buffed by bloodlust and target time to die <=60 seconds
  • Unholy Frenzy – IF: NOT buffed by bloodlust and target time to die <=45 seconds
  • icy touch – IF: frost fever dot <=3 seconds
  • plague strike – IF: blood plague dot <=3 seconds
  • Dark Transformation
  • Summon Gargoyle – IF: buffed by Bloodlust
  • Summon Gargoyle
  • Scourge Strike
  • Festering Strike – IF: blood runes=2 & frost runes=2
  • Death Coil – IF: runic power >90
  • Death Coil – IF: buffed by Sudden Doom
  • Scourge Strike
  • Festering Strike
  • Death Coil
  • Blood Tap – IF: unholy runes=0
  • Empower Rune Weapon – IF: unholy runes=0
  • horn of winter

Remember that this is a priority list, not a rotation. Read our full article on how to read a priority list here: Priorities, Not Rotations. Basically you want to use things nearer the top of the list as often as possible, based on certain conditions. This may very well mean that you never get to the end of the list and “finish” the rotation. That’s because the order you do things will change depending on the conditions of the fight.

Damage Sources

dk unholy damage

unholy dk dps damage

Pawn Scales

Use the first scale above if you are not hit or expertise capped yet. Use the bottom scale if you are. Or, you can just remember to zero out each one once you hit the cap.

( Pawn: v1: “Death_Knight_401_Unholy”: HitRating=5.6548, MeleeDps=5.5636, Strength=3.2761, ExpertiseRating=2.4776, CritRating=1.6511, HasteRating=1.0438, Agility=0.8458, Ap=0.8244, MasteryRating=0.7386, Armor=0.0275 )

( Pawn: v1: “Death_Knight_401_Unholy”: HitRating=0.0000, MeleeDps=5.5636, Strength=3.2761, ExpertiseRating=0.0000, CritRating=1.6511, HasteRating=1.0438, Agility=0.8458, Ap=0.8244, MasteryRating=0.7386, Armor=0.0275 )

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Priorities – Not Rotations

Posted by Lawbringer in Build, Cataclysm, DPS, Efficiency Tips, General Tips, Instances, PVE, Raiding, Spec, Tips, WotLK

Rotations Out, Time To Get Your Priorities Straight

The days of set rotations are pretty much gone. That doesn’t mean that you won’t be able to get in a “groove” and know what buttons to push and when. But it does mean you’re going to need to adjust the way you look at using your spells and abilities. And your priorities will change based on spec and the natural progression of any given fight. Let’s look at the difference with a mutilation rogue rotation vs. priority list.

Rotations Look Like This:

  • Stealth > Garrote > Mutilate once > Slice n Dice > Mutilate twice > Rupture > Envenom

Priorities Work Differently:

  • flask,type=endless_rage
  • food,type=mega_mammoth_meal
  • apply_poison,main_hand=instant,off_hand=deadly
  • speed_potion,if=!in_combat|buff.bloodlust.react|target.time_to_die<20
  • stealth
  • kick
  • pool_energy,for_next=1
  • hunger_for_blood,if=buff.hunger_for_blood.remains<2
  • slice_and_dice,if=buff.slice_and_dice.remains<1
  • rupture,if=buff.combo_points.stack>=4&target.time_to_die>15&time>10&buff.slice_and_dice.remains>11
  • cold_blood,sync=envenom
  • envenom,if=buff.combo_points.stack>=4&buff.envenom.down
  • envenom,if=buff.combo_points.stack>=4&energy>90
  • envenom,if=buff.combo_points.stack>=2&buff.slice_and_dice.remains<2
  • tricks_of_the_trade
  • mutilate,if=buff.combo_points.stack<4
  • vanish,if=time>30&energy>50

There’s a LOT more information in the priority list. And even though it may look like greek at first, anyone can learn to decipher all those conditionals; so let’s do that.

Lets’ start with line 4:

  • speed_potion,if=!in_combat|buff.bloodlust.react|target.time_to_die<20

The “!” means “not.” So you want to use your speed potion only when not under bloodlust and you don’t want to waste it when there is less than 20 seconds before the mob dies. The first bit is a bit of a double negative. You might think it means “NOT”"in combat.” But really it means don’t use it unless you are in combat. The pipes, the vertical lines in the formula (looks like this, | ) mean that the ! applies to all of the variables in the string.

react is another thing you’ll want to look for in these lists. Many times you’ll actually want to save a buff until you’re also under the Bloodlust/heroism buff to get max effect, other times, such as with speed buffs, you’ll want to take advantage of that buff all by itself and then get another boost from B-lust later. SO what this line tells you is that you want to use your speed potion as soon as you can – before anything else, in fact – but only if you are already in combat, not under heroism buff and not unless there are more than 20 seconds left before the mob/boss dies.

Next let’s look at line 8:

  • hunger_for_blood,if=buff.hunger_for_blood.remains<2

Command lines like this will tell you precisely when to use certain abilities and buffs. In this case it tells you to wait to refresh Hunger for Blood when you see that you have 2 seconds or less on the buff.

Sometimes you’ll get multiple variables such as line 10:

  • rupture,if=buff.combo_points.stack>=4&target.time_to_die>15&time>10&buff.slice_and_dice.remains>11

Which means you only want to use rupture if you have at least 4 combo points, there are more than 15 seconds before the mob dies, you’ve been in combat more than 10 seconds and your slice and dice has more than 11 seconds remaining.

Finally, we have the Sync variable as in line 11:

  • cold_blood,sync=envenom

This tells you to use Cold Blood just before envenom when possible.

Once you’ve sorted all that out you can read it to mean that you open with stealth >Hunger for Blood > mutilate > mutilate to get your 4 combo points. Notice that we’re already way different than the rotation we showed first. Then you’ll Slice and Dice to get the buff up and follow with stacking combo points to 4+. Then it’s Rupture > Cold Blood > Envenom (only with 4 combo points).

After that it’s just back to stacking 4 points and timing rupture when your Slice and Dice falls to 12 seconds left and more points from Mutilate and the conditionals on envenom, which may mean pooling energy from time to time to make sure you are above 90 energy. Of course, you’ll notice that you also will go ahead and use envenom even if you DON’T have 90 energy if the debuff isn’t there since that command takes priority over the energy requirement of the next line.

Plus, if you follow these priorities you never have to worry about losing the SnD buff because you’ll be refreshing it more often with envenom. However, you want to use envenom if your SnD buff drops to 2 seconds or below.

All this means that it’s virtually impossible to build a standard “rotation” any more when you take into account all the variables that go into generating maximum DPS. The great thing is that you can use the Simulationcraft engine to get a priority list built for you along with about a hundred other good bits of info. We talk about using the engine in the post Making Gear Choices For Your Character. We don’t talk about priorities there, but how the engine can help you make gear choices. Every time you get a new piece of gear you can just rerun the engine to generate new Pawn scales.

Of course, you can just get all that information from our class build pages as well. We’re in the process of updating all of the builds for each spec and class for patch 4.0 and cataclysm, so if you’re not an uber theorycrafting geek you can just get the distilled Simulationcraft engine from DYS. We also try to take some of the technical goop out of the lists and put it in a little plainer verbiage.

Oh, and keep in mind that Lawbringer is not a rogue expert by any means. I know you Rogues are super picky, and I do have to admit that the priority list above is going to get some flaming and it’s actually based on a T10 simulation since there aren’t any new ones for 4.0 as of yet. But I do know this: every time I’ve used the priorities from Simcraft to help me figure out how to squeeze more DPS out of my toons – it always works.

So no matter what you’ve been doing, or what you’ve read at elitist jerks, give the priority lists a shot. We can virtually guarantee you’ll learn more about where your DPS really comes from and when to pop your abilities to get the absolute maximum DPS out of any toon or build you ever play.

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Best Druid Builds – Balance Druid Spec For Patch 3.3

Posted by Lawbringer in Alliance, Build, Druid, Horde, Instances, Night Elf, PVE, Raiding, Spec, Tauren, World of Warcraft, WotLK

Moonkin Form Druid DPS Build

For about as long as we’ve been in WotLK the Boomkin druid is always something you want in your raid for the killer buff – but might have been a little hard to justify bringing because it was tough to do great DPS as a Boomkin.  Apparently Blizz didn’t want Moonkin form to be an also-ran in the latest patch, and so the Balance tree got some really significant buffage.

With the following gear, the balance druid can actually get respectably close to his feral cousin with a max theoretical DPS of 10,034.  That’s a bit of a far cry from the top end feral build going at more than 11,000 but there are a couple of things to keep in mind about that.  First, the feral priority list is far more complex and it’s much easier to drop or clip the rotation.  Next, while people like a nice kitty around, a boomkin who can pull their weight will get a warmer reception.

Plus, how much more fun can you have than pwning face while dressed up like a giant owl?  And the SNL dance – awesome.  I always liked Thunder chicken more than cat form anyway, so it may be time to dust the old druid off and give him a spin around the block in the following spec.

Gear

Example T9 Gear For Balance Druid

Talents

Druid DPS Talent Build Balance Boomkin

Glyphs

Major

Minor

Of course, the minor glyphs are completely up to you, but the set above is pretty standard.  If you do a lot of running around you might use the glyphs of Aquatic form or dash, since they boost movement speed (dash only occasionally).  And since none of the above glyphs figure into DPS at all you might also consider the Typhoon glyph if you can find reasons to use it.

Priorities

I’m no expert on Boomkins, and I’m sure the thread will help me iron this out.  But it doesn’t look like a lot has changed for a while with thunder chickens.  Hit the boss with FF, pop treants, potion, trinkets, Moonfire, Insect swarm, Wrath until Lunar Eclipse, Starfall, Starfire until solar eclipse.  Refresh Moonfire and insect swarm debuffs and just swap back and forth between wrath and starfire depending on which eclipse has procced. If you have neither eclipse and dots are ticking, throw starfire until solar eclipse.  Past that just remember to pop treants and starfall when the cooldowns are up.  I will update this based on input from the thread, but it’s basically what I was doing a year ago on my druid.

Damage Sources

druid dps sources world of warcraft wotlk

druid spec dps world of warcraft wotlk

It wasn’t until patch 3.3 that the boomkin really had a true chance of getting back in to the top DPS mix, but whatever they changed sure has helped.  We might even convince Gavin to crawl back behind the feathers and start slinging a little chicken pain around in ICC.  But one thing is for certain – it’s not just cats that Dominate any more.

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Hunter Builds – Survival DPS Build Hunter Spec

Posted by Lawbringer in Alliance, Blood Elf, Build, Dranei, Dwarf, Heroics, Horde, Hunter Pets, Instances, Night Elf, Orc, PVE, Raiding, Spec, Tauren, Troll, World of Warcraft, WotLK, hunter

Survival Build For Patch 3.3

A few weeks back we gave our readers the new top dog of hunter builds with our Marksmanship spec here: Highest Hunter DPS Build For Patch 3.3.  But just because Marks made a push past Survival in the max DPS build race certainly doesn’t mean that Survival is now an also-ran.  As a matter of fact, if you are more used to playing Survival and don’t feel like making the switch to a whole new play style, this Survival build still Dominates.  At a mere 164 DPS short of the max Marks build, this Survival spec pumps out a brutal 10,920 DPS (max theoretical).  So without further ado . . .

Gear

Sample Gear Survival Hunter Patch 3.3

Talent Builds

Survival Hunter Build Max DPS

Glyphs

Major

Minor

Priorities

  1. Flask = Endless Rage
  2. Food = Blackened Dragonfin
  3. Hunters Mark
  4. Summon Pet = Wolf
  5. Auto Shot
  6. Aspect of the Hawk
  7. Rapid Fire
  8. Kill Shot
  9. Kill Command
  10. Explosive Shot
  11. Black Arrow
  12. Serpent Sting
  13. Aimed Shot
  14. Steady Shot

As usual with all our build guides, this is a priority list and NOT a rotation.  You obviously cannot use kill shot until the mob is below 20% health, but it would take priority over all your other shots if the mob is below 20% health.  Keep an eye on the thread below for expert commentary from master hunters who can fill you in on all the details of a prioritized shot rotation.  It’s far less complex for hunters than DK’s and feral druids, however.  You should be able to figure the rotation out on your own based on the priority list here.

Damage Sources

damage per execute world of warcraft wotlk hunter

dmg sources world of warcraft wotlk hunterq

Yeah, the uber geared marksman may still beat you a little in DPS, but if youre like a lot of people and loath change you can just stay survival and do just fine.  It’s too bad there isn’t a completely Dominating Beast Mastery build for raiding, but hey, you can’t have it all.  besides, the gigantuan pets tend to tick people off.  Too much stomping leads to bad blood between friends.  But this Survival spec will certainly keep pace in the latest round of top DPS wars, and we still see a lot of hunters sticking with Survival over Marks.  Good luck Dominating with your Survival hunter.

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Mage DPS – Mage Hit Rating Caps And Spell Hit Rating

Posted by Lawbringer in Alliance, Blood Elf, Build, Dranei, Efficiency Tips, Expansion, General Tips, Heroics, Horde, Human, Instances, Mage, PVE, Raiding, Tips, Troll, Undead, World of Warcraft, WotLK

Hit Rating For Spells And Mages Explained

There really isn’t an easy way to completely understand hit rating.  There are so many variables involved when it comes to talents, abilities, resistances, and the fact that Blizz has a tendency to change their mind from time to time (such as making all hit rating just plain hit rating instead of both mele and spell hit rating, whew!)

But since you are probably looking for spell hit rating we’ll just leave it at that and separate out the different classes so that you can find what you need without having to root through some huge table (if you can even find one that makes sense).

So here we go with Mage Hit rating and caps.  To keep thing simple we’ll just go straight for the kill shot and not go into some tedious explanation of combat ratings and all that other what-not.  So here goes.

In order to maximize your DPS you need to get hit capped before you worry about anything else.  For every 26.232 hit rating you will gain 1% DPS.  There is simply no other stat that matters more until you hit the cap.  Once you ARE hit capped, more is worthless and then spell power (up to about 4k spell power for mages) haste and crit become more valuable.  Be sure to see our post on Making Gear Decisions For Your Toon.

So now that you know you must be hit capped to maximize your DPS,  we need to talk about what the heck the hit cap is.  You’ll hear two terms when people talk about the hit cap.  One is the hard cap, the other is a so-called soft cap.  The hard cap means that you have reached a point where more hit is worthless, the soft cap is a term used for abilities past which point have diminishing returns.  There is no such thing as a soft cap for hit rating.  You are either at the hard cap, or you are not capped and need to get there.

The absolute hard cap for hit is 446 Hit Rating = 17% in the tooltip

The hard cap represents the amount of hit necessary to ensure that you never miss.  That means the hard cap is a 100% chance to hit any and every mob in the game.  It may not seem like a big deal to have a 1% chance to miss, but if you miss on a big, fat Arcane Blast for 15K it will seriously erode your DPS in a big, fat hurry.  Now let’s talk how to hit the hard cap without having to get to 446 hit rating from gear and gems.

We’ll start at the top and work our way down.  For every one of these things you have available, your hard hit cap for spell hit drops to the next number down.  Just find yourself in the list and you’ll know how much hit you need to have to be hit capped and never miss.  Keep in mind that anything that adds +% chance to hit does not necessarily show up in the tooltip (like +17%), so the hit rating is a much better way of looking at things.

  • Dranei or Dranei in Party – Hit Cap = 420

  • Mage with Precision OR Arcane Focus – Hit Cap = 368

  • Dranei or Dranei in Party Mage with Precision OR Arcane Focus – Hit Cap = 342

  • Arcane Mage with Precision AND Arcane Focus – Hit Cap = 289

  • Dranei or Dranei in Party Arcane Mage with Precision AND Arcane Focus – Hit Cap = 263

There are a few levels past this if you do a lot of 25 man raids, or have just the right combination in your ten mans.  If you always run with a druid that uses improved faerie fire or a shadow priest using misery you can get by with just 210 hit rating.  And if you happen to be a Dranei or have both a Dranei AND SP/ImpFf in your raid you can do as little as 184 and be capped.

Keep in mind that heroic Presence is party only, so folks may be fighting to get the Dranei in their group, meaning you might not always be able to count on this buff – plus it’s a 30 yard range so on fights with a lot of movement you may be out of range for it from time to time.  Your best bet is to stick with the absolute cap of 289 unless you ARE a Dranei (in which case you will always be in your party and can’t get out of range without some wicked bipolar debuff) in which case you can always be safe with a hit rating of 263.

The bottom line is this.  If you are an arcane mage your basic hit cap is 289.  If you are a Dranei or always party with a Dranei your basic hit cap is 263.  Everything else is just gravy.  Now, the more gravy you get, the more hit rating you can drop in favor of other stats.  But the reality is that it’s much harder to balance staying just barely above the cap than it is to find a bunch of gear without hit on it.  It can be tough to get hit capped when you first hit 80, but later on you’ll be looking for nearly every chance you can find to dump hit for spell power or haste or just about anything else.

One more factor to consider, however is that many bosses will have a certain amount of resistance to one or multiple schools of magic.  In the end the balancing act can be almost impossible to hit precisely between just enough hit to overcome both the regular combat hit rating and any resistances a boss might have.  It’s not a bad idea to just go for 289 as a mage and anything above that is going to overcome a certain amount of resistances that might be present.  But it would probably not be a great idea to carry around a hit rating of 350 at the expense of spell power or something else.  You can get anal retentive about it if you wish and figure it out for every boss, but only if you have a lot of time to kill.

So there is hit rating for mages made simple.  If you are arcane, your goal is 289 add in Dranei and it’s 263.  Once you get hit capped it’s far better to try to stay as close to 289 or 263 as you can (and still be over) and then use the Simcraft Engine to figure out what else you should be stacking and how much.  The less hit you can get away with and still be over the cap, the more of those other DPS stats you can stack which will really bring your DPS up to Domination levels.

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Feral Druid Builds – Mangle DPS Talent Druid Spec

Posted by Lawbringer in Alliance, Build, Druid, General Tips, Heroics, Horde, Instances, Night Elf, PVE, Raiding, Spec, Tauren, Tips, World of Warcraft, WotLK

The Cat Is Back In Patch 3.3

Not too long ago we did a post about feral druid cat form and had our fair share of negative feedback from the feline community.  It seems that any feral build without mangle was just not going to satisfy certain kitties with quite finicky tastes.  we promised we would revisit the build in a form that included mangle, and here it is.  It’s not going to put out as much overall DPS, but if you’re used to it it might just be better for you than the new version without Mangle.  Besides, with a max DPS of 10,913 theoretical dmg you might just find it’s plenty anyway (plus one moar button to push when face-rolling).

Gear

http://www.wowhead.com/?profile=14726081#talents

Talent Build

http://www.wowhead.com/?profile=14726081#inventory

Glyphs

Major

Minor

As is the case with most builds, the minor glyphs are mostly up to you since none of them figure into direct DPS in any way. So if you are in love with something else feel free to use it, but these are pretty typical.

Priorities

This build does Mangle, and adding something to the priority list certainly does not make the list less complex.   It’s not nearly as bad as some DK lists with internalized rotations inside the list, but there are some conditionals you have to bear in mind. Check the thread below this post for input from the folks who do this all the time for more nuts and bolts. And remember, this is NOT a rotation, so things may seem a little out of order. It’s a priority list, so get that straight before you complain.

  • Flask = Endless Rage
  • Food = Hearty Rhino
  • Form = Cat
  • Maim (interrupt)
  • Faerie Fire
  • Tigers Fury (when energy is less than 40)
  • Berserk (when energy is less than 90)
  • Savage Roar (without SR buff)
  • Savage Roar (With 5 combo points on target and Rip has more than 6 seconds left)
  • Shred (to extend Rip when Rip has less than 4 seconds)
  • Rip (when at 5 combo points to debuff target)
  • Ferocious Bite (when combo points are at max and target has less than 6 seconds to die)
  • Ferocious Bite (at 5 combo points and rip has more than 10 seconds left)
  • Mangle
  • Rake (unless the target will die in less than ten seconds)
  • Shred (if you have more than 70 energy)
  • Shred (when Omen of Clarity procs)
  • Shred (when combo points are below 4 and rip has less than 3 seconds left)
  • Shred (if the target will die in less than ten seconds)
  • Shred (if Berserk is still active)

Damage Sources

damage per execute time feral druid world of warcraft wotlk

dmg sources feral druid world of warcraft wotlk

Remember that according to the wikki simulcraft engine, this build Feral Druid Spec Pwns Face WITHOUT using Mangle does 214 more DPS than a mangle rotation. And the build above is the Mangle inclusive build everyone yowled for.  Either way you want to go , it turns out that a well-played cat really does Dominate.

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Frost Mage Spec – Frost Mage Build For 3.3

Posted by Lawbringer in Alliance, Blood Elf, Build, Dranei, Faster Leveling, Gnome, Heroics, Horde, Human, Instances, Leveling, Mage, PVE, Patch, Raiding, Spec, Tips, Troll, World of Warcraft, WotLK

Change Of Pace Build For Mages In Patch 3.3

When all you’ve got is a two button rotation, things can get a little dull.  And at least with the build below you can go right from leveling directly to raiding for at least part of the time.  You might still want to go arcane on Boss fights, but the frost spec has a little more utility on trash.  It’s an idea anyway.  I actually keep this frost spec on my mage for doing dailies and just random 1v1 killings.  In the long run it’s not going to rival the top DPS builds, but it can keep you from going completely numb in the brain from face-rolling arcane.  You can see our Arcane spec here: Arcane Mage Build.

Gearing Example

Frost Mage Gear Early Patch 3.3

Talent Build

Frost Mage Talents For Patch 3.3

Glyphs

Major

Minor

  • Your choice – has no impact on DPS so suit yourself

Priorities

  1. Flask = Frost Wyrm
  2. Food = Fish Feast
  3. Water Elemental
  4. Arcane Brilliance
  5. Focus Magic
  6. Counterspell (Spell Interrupt)
  7. Icy Veins
  8. Mana Gem
  9. Speed Potion
  10. Deep Freeze
  11. Frostbolt (when Target is frozen)
  12. Fireball (when Brain Freeze is up)
  13. Cold Snap
  14. Mirror Image
  15. Frostbolt
  16. Evocation
  17. Ice Lance (when Target is frozen)
  18. Fire Blast (when moving)
  19. Ice Lance (when moving)

Damage Sources

dpet

dmgsrcWhen you are leveling you might drop a few points into Frosbite, Imp. Blizzard and permafrost, but its not really necessary.  Once you get the perma pet you blow stuff up so fast that slowing them down is a little bit of overkill.  It’s about 1,00 DPS less than arcane, but should have more utility for trash pulls, and more buttons to push on Bosses, although using this for progression kills is hardly recommended.  But if you are looking for a change of pace from time to time as an off spec, this frost build is about as Dominating as it gets outside of Arcane.

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Best Shadow Priest Builds – Shadow Talent Priest Spec Patch 3.3

Posted by Lawbringer in Blood Elf, Build, Dranei, Dwarf, Heroics, Horde, Human, Instances, Night Elf, PVE, Priest, Raiding, Spec, Undead, World of Warcraft, WotLK

Not Just A Raid Buff For 25’s Any More – Shadow Holds Its Own In 3.3

Another class that gets the short end of the PvE stick because of how OP they can be in PvP is the priest.  One little change to keep these guys from melting every face in arenas and they get a little worthless for PvE – again.  But the interesting thing about 3.3 is that there doesn’t really seem to be any class that is just completely on the bottom of the pile.  Almost every class has at least one spec in the 10k range, and the priset is now no exception.

Gear

Shadow Priest Example Gear Setup

Talent Build

Shadow Spec DPS Build

Glyphs

Major
Minor

(As per usual; the minor glyphs are quite a matter of personal preference since they have little or nothing to do with DPS in most cases).

Priorities

  1. Flask = Frost Wyrm
  2. Food = Fish Feast
  3. Fortitude
  4. Divine Spirit
  5. Inner Fire
  6. Shadow Form
  7. Vampiric Embrace
  8. Potion of Speed
  9. Shadow Fiend
  10. Shadow Word: Pain
  11. Vampiric Touch
  12. Devouring Plague
  13. Mind Blast
  14. Mind Flay
  15. Shadow Word: Death (if moving)
  16. Dispersion

Damage Sources

chart

dmg

Remember to run your own numbers to get your Pawn scales for your current toon.  Plus, re-run your scales in the engine every time you get a new piece of gear so that you are always completely up-to-date when it comes to making gear choices.  We show you how to do that in the Article Making Gear Choices For Your Character. It’s been so freakin’ long since Law did shadow (think leveling with Sherpaman before WotLK as in this article: The Solo Priest; You Can Do It! and The Lawbringer Rules ) that I won’t even attempt to give you insight into the priorities here, you’ll have to get that from the thread below.

But at least at this point the shadow priest is more than just a decent addition to a 25 man raid, they can actually be a big contributor on an individual basis in the form of some seriously massive, and quite Dominating, DPS of their own.

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