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Alliance 1-70 in 5 Days 8 Hours

Posted by Gavin in Alliance, Faster Leveling

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I’ve been good friends with Glutony for quite awhile now… at least since early 2006. In that time, I’ve helped him go from being a complete and utter noob to one of the best players out there.

However, Glutony has one major character flaw: he plays Alliance. Oh well, nobody is perfect LOL

Glutony has recently broken what is believed to be the record for solo leveling a new character with no twinking, no cheating, and no rested xp. Granted, he plays Alliance, but when someone can level up to 70 in 5 days, 8 hours /played time, I’m going to sit up and take notice.

Glutony sent me a copy of his new Alliance leveling guide last week, and I’ve been checking it out for the past few days. The first thing that really stood out to me about his guide is that he doesn’t assume that you know where an NPC hangs out. Unlike guides of the past, he actually gives coordinates for everything and everywhere - just pop them into TomTom or Cartographer, and off you go.

Another really great addition to this guide is his options/settings/addons build out. He provides you with all the addons he uses, and what in-game settings he uses (auto loot on, fast quest text, etc), so even if you’re really new to the game, you can make sure all your ducks are in a row.

It also doesn’t matter which race you want to play - he’s got all of the Alliance starting areas in his guide, so you’re not forced to play a race you’re not interested in.

All of that is well and good, but what really stood out to me was his ingenious questing routes. I hardly ever play Alliance, but I do have a couple Alliance 70s, and I remember well the “standard” questing routes. His are pretty darn quick compared to the other guides out there (and his final /played time to 70 reflects that.)

If you’re in the market for an Alliance leveling guide, this is now the ONLY one I am recommending.

Just see for yourself…

Look, I can tell you how good Glutony’s Alliance Guide is until I’m blue in the face, but what really matters is what YOU think of it. You can pick up your copy in just minutes, and there’s absolutely no risk to you. Glutony told me “I don’t want anyone buying my guide and then regretting it, so I’m offering a FULL 8 week money-back guarantee to anyone who buys my guide and doesn’t absolutely LOVE it!”

So, get your hands on the absolute FASTEST Alliance 1-70 guide out there, at a very affordable price, with a 100% satisfaction, no-questions asked money-back guarantee. You simply cannot lose.

So, head on over to Glutony’s site and check it out - you’ll be glad you did!

Check it out here: http://www.dominateyourserver.com/glutony

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Alliance Race Traits

Posted by Gavin in Alliance, General Tips

This may not be a great article for those of you out there who prefer style over functionality. If you really just build your toons to look cool, then this is completely worthless information to you. Me, I’m a total geek. I like to study up on things and see what really works. Well, to a degree, I’m not an UBER geek that has to have only the best. I am also pretty practical when it comes to the bird in the hand is better than the two in the bush stuff. That may be a touch archaic for some of you so let’s just move on.

Each race in WoW has a small set of bonus traits that lend themselves to a greater or lesser degree of usefulness during game play. We’re going to look at each race and the bonuses involved and draw a few conclusions.

Some bonuses lend themselves to certain classes, and others help in play style. Sometimes you just don’t have a choice. Like if you want to be a horde druid – you’re getting a Tauren and that’s all there is to it. But in the cases where you do have a choice, it can actually make a fair amount of difference in your character in the earlier parts of the game.

Racial bunuses have a tendency to balance out for the most part by level 70. You’re still going to see mostly Tauren Main Tanks, but most races can do a great job of playing the classes available to them.

Certain classes match up well with certain racial bonuses. Undead have the highest base spirit in the game, just like night elves have the highest agility. That’s why you see so many night elf rogues. Every race but the Dranei can make rogues, but you will see more night elf and gnome rogues than human and dwarf. Why? The bonuses to agility for night elves and the escape artist bonus for gnomes lends itself to playing a rogue. That’s also why you see so many gnome casters – gnomes get a boost to intellect higher than any other race.

So let’s look at the useful, and sometimes NOT so useful racial attributes for the different races and how they might match your particular play style preferences when it comes time to try out a shiny new toon.

Humans – We’ll start there since I happen to be one. Humans have one racial trait that makes them great priests, increased spirit, the rest are just ok.

> Humans have increased stealth detection. The vast majority of WoW players consider this completely worthless, because it basically is.
> Humans have higher stats for spirit than the other alliance races, therefore a lot of human priests.
> Humans get an extra 25% reputation when turning in quests – kinda cool but it still won’t get you exalted with gnomeregan that much faster so you can ride the giant turbo chicken mounts.
> +5 to sword and mace skill – not too bad if you plan to specialize in one of those

Dwarves – these poor guys don’t seem to have a single bonus that’s truly useful, unless you consider being a paladin a bonus.

> Stone form - greatly increases defense for a short period of time. It’s ok, but won’t save your life very often.
> +5 gun skill - not bad for a hunter if you don’t mind the loss of agility from being a dwarf in the first place.
> Frost resistance - not a big enough bonus to count for much in PVP and very few mobs use frost attacks in PVE
> Treasure finding - I never really got anything “leet” out of a chest anyway, plus most chests aren’t exactly hidden. Not very useful.

Night elves - may have the second-best racial bonuses on the Alliance side, but they are still mostly best for hunters and rogues.
> Shadow meld - a bit like stealth, only you can’t move. If you stealth and shadow meld you are virtually undetectable.
> Dodge bonus - very helpful for hunters and rogues who have attacks that come after dodges and a good bit of their defense rating is based on not getting hit in the first place.
> Wisp form when dead - increases movement speed when you die. It can be nice to have a little reduction in your corpse run time, but dieing still stinks.
> Nature resistance - again, not enough resistance to be a big deal.

Gnomes - gnomes come in behind night elves for helpful bonuses, but I just can’t get used to having to swim where others walk; -10 points for pure shortness.

> Escape artist - can avoid speed altering affects. This is great for melee classes, but with their relatively high agility, is probably best suited for rogues of this race.
> +5 intelligence - nice for the mage or warlock
> Arcane resistance - same story, third chapter.
> +5 engineering skill - was a complete waste before expansion and it’s not a big deal now, but can help a tiny amount when leveling engineering skills.

Dranei - this race really doesn’t have a completely useless bonus, even though the resistance to shadow is small. Best bonuses on the alliance side.

> Jewel crafting skill increased +5 – ok so this isn’t great.
> Gift of the Naaru – heal yourself or others. This heal-over-time spell is a great little life saver for anyone. Best Alliance bonus by far
> Increase chance to hit – this also affects party members with both melee and spells. It’s not a huge increase, but it is one more buff and every little bit counts.
> Shadow resistance - maybe the most useful resist, but not enough to save your bacon.

This is just the racial bonuses, and does not take into account the stats each race starts with. For a list of racial stats you can check out http://www.wowwiki.com/Race Next time – Horde race analysis.

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Be A Little Different

Posted by Gavin in Alliance, General Tips

Sometimes, people are just creatures of habit. They get stuck in ruts, and trying new things is not going to be something they will do easily. I’m more of a risk-taker. I look at what other people are doing and what I see a lot of times with wow is that people are taking the easy way out. But it always leaves them under-prepared for the end-game content.

One of the most sought-after members of a raid team is a true tank. That guy who can take all the beating in the world so that the other members don’t have to. Met a warrior the other day with more than 16,000 life! That’s just insane. He was good because he was hyper-specialized. There are other players that are good because they are more diversified. It’s not always easy to figure out which way to be, but let’s look at one way you can be both.

I want you to consider using something that is the least-used for alliance players. Go roll you a new Dranei Paladin or Shaman. Especially if you’ve been Horde all your WoW life and want to really show off how to play a Shaman to us poor Alliance saps. Now, I do not believe that people aren’t using the Dranei race because it’s not as good, it’s just unfamiliar, and the starting area is a little odd. People don’t like to try new things right? So be different and you just might turn out to have a better character in the end.

Dranei have one of the coolest racial skills in the game – Gift of the Naaru. It’s a heal-over-time spell that scales with your character as you level; so it’s almost always good for 25%-50% life rejuvenation. So even if you’re thinking about another warrior or hunter, it’s nice to be able to heal yourself in an emergency when you’re flying solo. It can also be useful in a party when the boss is almost dead and you need that last little bit to take him down before everybody wipes (especially if your healer already bit the dust).

Combine the fact that very few people use the Dranei as a race with the fact that not a lot of people play a Paladin, and even fewer Alliance use the Shaman, and you’ve got yourself a nice little niche to fill, especially if you choose a Shaman. The gift of the Naaru spell gives both of these classes one more heal in their bag of tricks, so it’s like having an extra 500-1000 mana at level 70.

Now, playing a paladin can be almost as complicated as playing a hunter. There are just tons of blessings and healings and auras; it can really make your fingers get tied up. But once you get used to it, it’s not really that bad. Shamans are only slightly less complicated as they have a lot of different totems they can use and have that odd hybrid thing where they are both melee and caster at the same time.

But both classes are a ton of fun to play and incredibly versatile, which makes them especially valuable to raid groups. You might be looking at carrying two or three sets of gear around to be able to fit in either the tanking/DPS role or a healing role, but really, it makes rolling on loot a little more fun in outlands because you really CAN use a lot of different items; much more so than say a rogue or a hunter.

In all reality, as a Shaman you probably have the best chance to get some really nice gear since no other healer/Caster class uses mail armor. So you won’t be competing with anyone for things you really can use. Blizzard put the same amount of gear in for Shamans, and Horde players have been using it for years, but on the alliance side, you’ll be in your own little wonderland.

You might be asked to be the healer more often than not in a group, but considering you’ll be wearing mail and plate armor it can be a lot less painful than being a priest. It will take some practice to heal as well as a priest, and you’ll have to specialize for it, but you will never ever have to worry about getting an invite to a dungeon run. So hop over to Azuremyst Isle and get started on one of these guys, you’ll be glad you did.

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