2010
Professions And Banking Toons
Posted by Lawbringer in Alchemy, Auction House, Death Knights, Economics, Enchanting, Gold Building, Gold Farming, Leatherworking, Supply And Demand, Tips, Trade Skills, World of Warcraft, WotLKBack To Banking Basics
We’ve posted a lot of information about this topic before in various posts, but we received and email a few days back from a reader trying to put it all together. So let’s take a look at some of the intricacies of using DK toons as bankers and which professions you might want to consider giving them – here is the question:
I have a L80 with Jewelcrafting and Enchanting, and am raising a DK for
profession sake only.
I had considered Alchemy (for transmutes) and Inscription, knowing that I
will have to work hard to make money with Inscription vs established scribes
already working the AH on my server.
While reading blogs and listening to podcasts, it sounds like Inscription
requires much more knowledge of add-ons and market conditions, and this
would be the biggest profitability challenge of any profession. I like
challenges, and would enjoy learning a new market, but thought I would get
your advice before jumping into it. Should I be considering a different
profession than Inscription, this late in the game?
Tyberiuss
Two good moves here by Tyberiuss: first, a DK profession alt is a great idea, and second, Alchemy is certainly at the top of the list. Let’s walk through the other choices you can make here, Tyberiuss, and give you a good synopsis of everything we’ve talked about on the site in one clean spot.
First, I would park your DK in your favorite major city and leave him there to do your auctions as well. When you use a bank alt for professions he really should do all your banking, as the name would suggest. In order to make full use of Alchemy, which would have been our choice as well (my DK banker does the same on several servers) the only thing to keep in mind is that you’ll need to train him up to level 68 to get the full benefit.
You have two choices with specialization in Alchemy, and although I prefer elixir mastery for the procs on flasks, on some servers there may be something to be said for transmute mastery if gems are hard to come by. That’s where you’re going to have to have a finger on the pulse of the economy. If your gem transmutes sell like hotcackes it’s not a terrible option, but it’s generally more profitable to go with elixir mastery. remember, you don’t have to do the dungeons to get Elixir mastery done, you can train for one of the other masteries (which only require things you can do yourself) and then switch to Elixir mastery later.
Next, I normally give my bankers enchanting for convenience sake, but it seems you already have one of those. The cool thing about hitting level 68 for alchemy is that you will already be past the level requirement for training all of the Grand master level professions, meaning you have three good options.
Tailoring, Jewelcrafting and the gathering professions almost require level 80 in order to do the dailies or gain the rep for the profitable patterns. So your first guess is a good one, that Inscription is not a bad idea, but let me throw in another one just for kicks – Leatherworking. Enchanting is also in this category, but you already have one of those.
Inscription, Leatherworking and Enchanting all have one advantage for the bank alt at level 65+. In each of these professions the best patterns can either be bought or learned from purchasable items. In the case of Inscription (and Alchemy, although the learned stuff kinda blows) you can learn all of the most profitable rare recipes from books of glyph mastery or the Inscription research spell. In other words, you can get all the good stuff and never do a single thing in Northrend.
The same thing holds true for Enchanting, where all the high end patterns can be purchased for Dream Shards, but don’t forget Leatherworking. Letherworking is a lot like Enchanting in that the epic leg armors can be had for Arctic Furs, so it also makes a good option. Depending on the mat cost of raising those two professions, and the profit potential on the leg armors you might choose LW instead. Besides that, it’s just simpler to make a profit on two items than it is trying to guess right on 50.
I’m not a big fan of Inscription for making gold, but it’s probably just the servers I’m on and the fact that I haven’t spent any time at all on it for more than a year. So your first instinct is probably the best one, which says that competing in the Inscription Glyph marketplace may be more hassle than it is worth. It’s not a bad idea to have an inscriptionist lying around somewhere so that you can make your own glyphs, but as far as dominating the Ah with one, it’s pretty hit or miss.
In the end, I did exactly that with my DK, however, since I didn’t want to blow Inscription on one of my raiding toons, and he ended up with Alch/Inscr – but only because I already have two raiding toons with Leatherworking. But as you all know, Law is just a weird alt-aholic with at least two of every profession (except Inscription, only one of those) maxed out to 450.
What it boils down to is that a DK alt for professions and banking is not only a great idea, it’s what we always do. And, for those off professions Alchemy is certainly at the top of the list. Past that, our favorite choices, in order, are: Enchanting, Leatherworking and Inscription. Any one of these professions can be effectively used to make a good profit or support your other toons at just level 68. But Tyberiuss is right about one thing, you’ll need to have some idea of just how saturated the market is for those leg armors or glyphs before you make your choice final.
















