When we left off, I had just left Tankzilla’s group because he pulled a whole room and we wiped and the hunter ninja-hearthed after winning an EPIC (:roll:) two-handed mace.
About 2 minutes later, I got an invite to another group from someone we’ll call Dwarfadin. “To [Compy]: Please heal DM, we have a good group.”
He was at least polite, so I joined. Too bad Dwarfadin’s and my ideas of a “good” group seemed to be radically different. On paper, sure, the group seemed OK. Dwarfadin himself was only level 16, a bit low for Deadmines, but there was a 22 Rogue, a 20 Warrior, and an 18 Hunter. Before we got inside, the warrior felt the need to announce to everyone that he wasn’t a tank, and Dwarfadin said it was ok because he was.
Ok. Level 16 tank. I felt like perhaps I could heal him through it, although Van Cleef might have been trouble. I really didn’t care if we killed Van Cleef, I already had my Staff of Westfall. I was just there for XP.
As we fought our way to the entrance, I kept expecting Dwarfadin to pull out his shield. While we were outside, away from any elites, it didn’t really matter, after all. But, after we get in and he starts pulling, and by pulling I mean running around and attacking everything randomly, I noticed he still had his 2H Axe.
I figured he may have just forgotten to put on his shield. I can understand how melee classes can get caught up in fighting, especially when they’re attacking things randomly and ignoring the casters, who are lobbing giant fireballs at the healer, and not killing the mobs who run off with 4 hp to bring back 3 friends who go straight for the healer who decides to just spam Holy Nova over and over…
So I asked Dwarfadin where his shield was. He said he didn’t have one. I was shocked (well, maybe not so much); ANOTHER paladin who thinks he can tank sans-shield! Having horrible, Tankzilla flashbacks, I told him he was “[expletive deleted] stupid.” Then he said he had a shield, and he would use it on the boss. Fine, I said, “then I might heal you on the boss.”
For the rest of our adventure, Dwarfadin asked me to heal him with increasing intensity. Eventually he was yelling:
“COMPY YOUR MANA HAS NEVER BEEN BELOW 500 HEAL ME!”
I healed the rogue, the “fury” warrior, and the hunter’s pet, Bongles, but I never healed Dwarfadin.
I calmly explained that if he’d had a shield, I would heal him.
Then he said, “I’m a DPS tank!” and called me a terrible healer, and I was kicked out of the group.
So, some people have decided to go start playing allies. “Ok,” said I, “I shall make a Priest!”
Not only that, I will level as Discipline spec! Off to a new server, soon I gave birth to Compy, the level 22 human priest. I thought it would be fun to heal my way to 80 in instances and simultaneously prove my theory that allies are dumb. Boy, was I right.
Today, I was invited into a group for The Deadmines. The group consisted of 2 paladins, a hunter, a warlock and me.
The paladin who was “tanking” was level 22 but thought he was level 74. He ran around pulling as many of the non-elite peasants and elite guys as he could. He also did so in quick succession with no regard for my (or anyone else’s, including his own) mana pool. Did I mention he was using a 2-Handed Sword? At least he knew enough to use Righteous Fury. Let’s call him Tankzilla.
The other paladin in the group was also using a 2-Hander because he was “DPS.” Oh, but that didn’t stop him from using Righteous Fury too! In fact, that was the only spell he cast the entire time. His mana was locked at 100% and didn’t budge. I’m not an expert on paladins, but don’t they get more than Retribution Aura and Righteous Fury by level 20? Maybe he didn’t want to pay the gold to train all those other useless abilities.
Before we even got into the instance, the EPIC LEWTS started a-droppin’, and by EPIC LEWTS I mean Weighted Sap and Medicine Staff of the Wolf. Predictably, the level 16 Hunter in the group NEEDED every green, much to the dismay of the poor level 17 warlock who flooded party chat with threats to leave if “that $#%@ hunter wont stop needing!!!” Eventually, the hunter started passing and that made the warlock happy. So happy that he would disenchant what he won in the middle of battle.
Due to my epic healing skill, we defeated Rhahk’Zor, the first boss. We stood around for the patrol to come, killed it, and then Tankzilla the Zealous pulled the entire next room. After all that, the final roll for Rhahk’Zor’s Hammer came in. It was the hunter. He needed. I mean, look at those epic hunter stats!
Then, the Hunter left the group and hearthed. The Warlock was so pissed.
Shortly afterward, we wiped, and I get a whisper from Tankzilla:
To [Compy]: can u rez at all?
To [Tankzilla]: I can run back to my body and rez
To [Compy]: kk do that
To [Tankzilla]: How old are you?
To [Compy]: 13, why?
Back in the day (pre-Wrath, pre-BC) it was always either the tank or the healer who was responsible for everything that went wrong during a raid. Just about the only way a party could wipe pre-BC was because the tank couldn’t hold aggro, or the healers couldn’t heal/dispel/cleanse quickly enough. I’d get pretty upset when some little Shadowbolt spammer would blame everything on my heals. Well now the tables have turned, and I for one am glad DPS are the noobs now.
Blizzard has changed boss fights with Wrath. Encounters now require everyone in the raid to be on the ball. Now DPS has to put out a little more effort than simply going through their rotation while they watch TV, or talk on the phone, or whatever it is DPS do while not paying attention to the fight. How many times has your DPS died to a void zone? Yeah, now you know why.
The fact is, the Raid Leader, and the raid as a whole, survives because of the Scapegoat. At the bottom of the blame chain, and probably the DPS charts, there is a Scapegoat for every raid. So, like my friend says, “let ye who has never been a noob cast the first noob…into a pit of fire.” It was something like that…
Becoming the Scapegoat:
If it’s your first time in a 25 man raid, then you will be the Scapegoat. It’s inevitable. When the first boss goes down, everyone will see your Emblem of Heroism achievement. The only way to deal with this is hope that you’re not the only one. If you are, prepare for a long, lonely raiding experience as the Scapegoat.
If you don’t have vent, or a mic, or you live in a tiny apartment with paper walls and your wife/girlfriend is sleeping right behind you, the likelihood you will be dubbed the Scapegoat goes up 100%. Some people refuse to get in vent even though they have it, have a mic, and live in a sound-proof room. These people are lazy and deserve to be Scapegoats. Get in vent, noobs!
The Scapegoat Experience:
Someone drops the Mutating Injection in the wrong spot and it wipes out all the healers and half of the ranged DPS. Guess what, my friend? It was you. It doesn’t matter that you’re melee DPS stabbing Grobbulus in the back. It doesn’t matter if you were off-tanking slimes halfway across the room.
Some positive idiot hung out on the negative side during Thaddius and the whole raid wipes. It doesn’t matter if you were stealthed and afk at the door. It’s your fault.
Because of your abysmal DPS, the Raid Leader gives you “web wrap duty” on Maexxna. The main healer gets webwrapped and dies…the Main Tank dies….the Off-Tank dies….melee and ranged DPS die…the other healers die…no soulstone is up…people release and run back. Everyone sits, drinks, buffs up, hearths for repairs and get summoned back, all while you slowly wriggle your way to death, wrapped in a corner. You failed on webwrap duty, and since you don’t have vent, noob, it’s your fault. Geez, you’re so freakin’ terrible even Maexxna forgot you were there.
Sure, you could wonder why the hunter with an idle dragonhawk pet standing 2 ft to the left of the webwrapped main healer was spamming raid chat for someone to post the DPS charts in the middle of the fight instead of getting you out of the web wrap, but you can’t. Even if you had vent, no one would listen to you. You’re the Scapegoat.
But, in case you’re wondering why you’re getting the bad end of a :Right Click–>uninvite:, realize you may be the Scapegoat.
The Others:
The Raid Leader will designate the Scapegoat right after the first wipe. He will say “Gosh darnit, , why didn’t you X?” If you are one of the lucky ones who is not the scapegoat, then thank the WoW gods and immediately jump in the blame game. Offer reasons why you think did or did not X, and what he did do instead of X. This is so much easier when the gotas is unable to defend his or her alleged X-ing over vent. Then you are free to postulate.
This is where general class knowledge comes in handy. Name one of goats class spells that would have been utterly useless in the fight. If is a druid, for example, tell everyone over vent that you saw him spamming Teleport: Moonglade over and over. If he is a Warlock, explain that you saw him creating firestones during the fight. Not only will you get a few chuckles, you’ll appear like an expert and be immune to the Scapegoat label for the remainder of the raid.
From there, you can report the DPS numbers. If the scapegoat is higher than you on the list, just say you lagged out during the fight. Say, “OMG! only did 900 DPS LAWL!” Be sure to give the Scapegoat advice on how to play his class. Do this so everyone can hear it. You don’t want to give him advice that’s necessarily good or that will help him be better, you just want to be giving advice so you look like you know more about the game.
Be careful, though, you don’t want to give so much advice that you become the Commentator. The Commentator we’ll save for next time.
I. Quest Walkthrough
II. The Black Knight Quest Chain
III. The Art of Mounted Combat
IV. Achievements
After 8 days, the Argent Tournament Dailies will net you 172g/day, and all the quests can be done in under an hour, and that’s generous. You can do them in about 30 minutes if you’re fast, and most of that will be travel time. Once you get the hang of mounted combat, you can make boatloads of gold and get some pretty neat rewards along the way. The Argent Tournament dailies have become the Sunwell Isle of Wrath of the Lich King, so if you’re one of the unlucky few still flying around on a failmount, or need to get Artisan Riding for an alt, these dailies should be done, well, daily…
The real gold starts flowing once you get Champion, which will take 8 days (3 days for Valiant, 5 days for Champion.) The maximum number of Seals (Aspiriant, Valiant, and Champion) you can get per day is 5. For Champion quests, you will be rewarded Seal(s) and either a Champion’s Writ (which you can use to purchase a Commendation Badge to increase your rep with any faction by 250) or a Champion’s Purse, which contains 10 gold. Add that 10 gold to the standard 13 gold reward for doing the quest. Not bad, eh?
It doesn’t end there, however. Once you become a Champion for your faction, you can become a Valiant of another faction! The quests are almost identical, so basically you will be getting double credit for almost
all the quests! You cannot, however, be a valiant of two factions at the same time.
The only limiting factor is that once you defeat a rider of any faction you cannot challenge a rider from that faction for an hour. You will get a debuff: “Bested [Insert Major City Here].” This really isn’t a problem at all, since the Valiant version of the quest asks you to defeat 3 riders, and the Champion’s version 4. There are 10 factions in the game. The easiest way is if you’re horde, beat 3 horde riders in the Valiant’s Ring and 4 Ally riders in the Champion’s ring. (If you’re alliance, just do the opposite..oh yeah, and reroll horde ).
I. Quest Walkthrough
To begin fly to Northern Icecrown:
Speak with Justicar Mariel Trueheart in the Argent Pavillion (7). She will send you to the Sunreaver Pavillion (Big Map, 1) for Horde or the Silver Covenant Pavillion (2) to start the process of becoming an Argent Champion.
Inside you will find some dudes (and dudettes) from each faction standing around. Your first time there they won’t have any quests for you, but you can look at the gear rewards from the quartermasters. As a side note, the Tournament Grounds is littered with trainers and vendors, and you can set your hearth to your faction’s Pavillion. It is only a cheap (54s) flight back to Dalaran, so you may want to.
Once you talk to the Sunreavers (or Silver Covenant types) you automatically become an Aspirant for your faction, and quests will open up.
The names of the quests change as you turn from Aspirant to Valiant to Champion, but they are basically the same. The quests involve:
killing any Icecrown scourge outside of The Bombardment
practicing mounted combat (vs. targets and NPCs)
a random “blade” quest
After you become a Valiant, there is another quest involving fighting elite scourge (mounted) at the foot of Icecrown Citidel, and after becoming a Champion, there will be a group quest to kill a level 82 Elite. This quest is important because it is the only one that awards 2 Champion’s Seals.
Mounted Combat Quests:
To do any quest involving mounted combat, you must first find and equip a lance. Lance racks are all over the place, and lances don’t cost you anything, so go ahead and pick one up:
You must also use a mount from the argent tournament. During the Aspirant phase, you will be using the Sunreaver chicken mount, but once you hit Valiant you will use your faction’s mount. The mounts are right outside the pavilion and next to the Ring of Champions. You may not participate in mounted combat on your own mount.
Once you mount, you will be given a new action bar. These are: Thrust, Shield Breaker, Charge, Defend, Refresh Mount, and Duel. To duel other players with mounted combat, you must use this button or it will be a standard duel.
See “The Art of Mounted Combat” section if you are having trouble with these quests.
Aspirant:
As an aspirant, you will be practicing your skills against targets. Be sure to find an appropriate target for the skill you want to get credit practicing. That’s why they are labled “Melee, Carge, and Ranged”
Targets. They are all around the area.
Valiant:
As a Valiant, things get more interesting as you must fight and defeat 3 NPCs in mounted combat. These NPCs are in each faction’s Valiant Ring (Small Map, 3). You can go to the Ally ring and challenge their Valiants for the “Lance-a-lot” achievement if you want.
Forward Base Quests:
Valiants and Champions get a second mounted combat quest to travel to the Forward Base and kill elite scourge there on mounts. Use the horses at the forward base to kill the required number and types of
scourge. Until you’re more experienced with mounted combat, you may want to avoid the Champions, they are tough for beginners. Use Shield Breaker to kill the Gargoyles and just trample over the footmen.
The Blade Quests
These quest all require travel, but they are the most important because they reward 2 Seals (Aspirant, Valiant, and Champion). This is why you may want to set your hearth here. The three “blade” quests are:
A Worthy Weapon
The Edge of Winter
A Blade Fit for a Champion
A Worthy Weapon
At the gate between Icecrown and Crystalsong (Big Map, 4) you will find Winter Hyacinths. COLLECT FOUR OF THEM! My first time I flew all the way out to Zul’Drak with only one and was severely disappointed when I had to go back for 3 more.
Then you’ll have to fly to the lake on the border between Dragonflight and Zul’drak. The fastest way is to take a taxi to Ebon Watch and go South. In the middle of the lake there will be a circle of stones that are impossible to miss. Hop in there and use the 4 Winter Hyacinths in your inventory. The troll lady will blab on about how no one visits here anymore and then a blade will spawn that you have to use to loot.
The Edge of Winter
Go South of Dalaran to the Crystal Vice on the border with Crystalsong and Dragonblight (1). There you must defeat Lord Everblaze, a fire revenant, and loot his Everburning Ember (2). Then fly out to Camp Winterhoof in the Howling Fjord and go to the middle of the lake to the southwest (3).
There will be a dryad encased in ice on a small platform. Use the Everburning Ember to free her. This one you don’t have to wait for her to talk or loot anything, as soon as you free her the sword goes in your inventory (so make sure you have a slot open).
A Blade Fit for a Champion
This is probably the most fun blade quest. On accepting the quest, you will receive Warts-B-Gone Lip Balm, “for all your frog kissing needs.” Fly to Camp Oneqwah in the Grizzly Hills (if you’re alliance- reroll horde). Either way, go to the lake southwest of Oneqwah and find Lake Frogs. Target a frog, drink the Warts-B-Gone, and type /kiss. If you’re lucky, like Lawbringer was, you’ll get it on the first try. If you’re like me, it took 4-5 frog kisses before it turned into a princess. You’ll have to drink the Warts-B-Gone before each kiss (don’t worry, it has a short cooldown). When you find the frog princess, talk to her to receive the blade.
Extra Dailies:
There are two dailies that reward no Seals, but if you’re out and about you may find them worth 13 gold. The goblins (Small Map, 6) Each have a quest for you.
Jack me Some Lumber
I do this quest EVERY time for two reasons. 1) It’s right next to Dalaran, and 2) You can farm quest items. What I mean by farm quest items is that you can use the goblin’s axe to collect as much lumber as you want without turning the quest in. If you’ve got the time, stock up! Each turn in requires 12 lumber, and each tree gives you 2.
After chopping the tree, an angry tree ghost (usually lvl 77) will attack you. Use the Dalaran Crystal to teleport down to the Violet stand. Look for the “Crystalsong Oaks.” They look different from any other tree in Crystalsong and are targetable. Target the tree, click the axe. This quest literally takes about 2 minutes starting from Dalaran.
A Chip Off the Ulduar Block
For this one, fly to Grom’ash Crash Site (or reroll Horde) and go north to the Inventor’s Library. Look for the large stone blocks around the area, use the bomb on them, and stand back for five seconds. The stone will explode into 3-4 lootable blocks. Repeat until you have 15. Unfortunately, though, once you have 15, you can’t blow up any more blocks.
Threat From Above (Group Daily)
In order to be eligible for this quest, you must have completed the Black Knight quest chain (see below). The elite Frost Wyrm, Chillmaw, is level 82 (Big Map, 3). He hits pretty hard and has some adds that will come off of his back and lay bombs on the ground just like the bombs from Chip off the Ulduar Block Quest if you’re trying to 2-man it without a healer (which is possible), just get away from the bombs and kill the adds as soon as you can. The suggested players is 3, and you should probably take that advice. Still, so many people are doing this quest it’s almost impossible not to find a group, even on a low-pop server.
All you need to do is start asking in Icecrown general chat for a group for the quest while you work on the other dailes. You should find at least 2 other people that still need to do it. On top of that, there will probably be other groups standing around waiting for him to spawn.
II – The Black Knight
The quest chain involving the Black Knight is important to do because it unlocks the Daily Group quest Threat From Above. The chain starts with Crusader Rhydalla with The Black Knight of Silverpine? (for horde) and The Black Knight of Westfall? (for alliance).
The second quest, The Seer’s Crystal involves killing a satyr in the Folorn Woods, just south of Dalaran.You shouldn’t have to kill many before one drops.
For the third quest, The Stories Dead Men Tell, take the crystal and use it in front of three graves in the graveyard (Small Map, 9).
There’s Something About that Squire asks you to go back to Crystalsong. Next to Maloric (who will be neutral to you) will be several skeletons chopping wood. Kill one of the skeletons and loot the femur. Use the femur to hit Maloric. He will crouch down and become lootable. Right click on him to get the Murderer’s Toolkit.
When you turn in the Murderer’s Toolkit, Crusader Rhydalla will give you some Enchanted Reigns. Take them to the Black Knight’s camp and use them. The Gryphon will automatically take you to the Black Knight’s house on a small, floating ice block to the northwest. There will be a few mobs to fight, but inside the house you will find the Stolen Tournament Invitation and the Black Knight’s Orders. Fly back to Crusader Rhydalla and turn in.
For the final quest, talk to a squire (look for a tiny orc kid standing on a box) on the northern side of the Ring of Champions. He will summon the Black Knight, mounted on his gryphon, and you fight him. Midway through the fight he will dismount and challenge you to fight on foot. Get off your ride and kill him. He’s a normal level 78-79 mob. [Tip: When you dismount, you will still have your Lance equipped, which only does 1-2 damage. Equip your normal weapon(s) when you dismount.
III. The Art of Mounted Combat
Learning the ropes of mounted combat is a bit tricky, and is mostly trial and error. But with these strategies you won’t waste any time figuring it out, you’ll be fighting like a champion from the get-go and maximizing your rewards while minimizing your effort.
To start, let’s look at the new action bar. The new abilities are (from left to right): Thrust, Shield Breaker, Charge, Defend, Refresh Mount, and Duel.
Thrust
Don’t believe the tooltip. Thrust does not remove a charge of Defend. I tested this over and over, and it’s just not true. With the combat strategy I developed, I rarely have to refresh defend in a fight. Thrust also does not share cooldowns with the other abilities, so if they’re in range, you should be thrusting.
Shield Breaker
This is your bread and butter. Why? Thrust and Charge don’t do much damage if the enemy has three charges of Defend. In fact, if your enemy has more Defend charges than you, YOU will be damaged if you Charge and/or Thrust. So the key to winning mounted fights is having more Defend Charges up than your opponent. Champion level opponents start with 3 charges and are very quick to refresh them, so mastering Shield Breaker is a must.
Charge
Charge does massive damage on a target with no Defend charges. You have to be a certain distance away to Charge, and after you charge it takes longer to turn around because of momentum. As I said before, it is VITAL that you have more charges of Defend up for your charge to be beneficial.
Defend
Thrust does not take away Defend Charges, only Shield Breaker and Charge do. The mistake people make with mounted combat is they refresh Defend as much as possible. That’s why they lose or think it’s hard. Only refresh Defend after you see your three little green shields turn into two little yellow ones. If you are in melee range the only thing that will take away your charges is the 1 minute timer. [Tip: Never start a fight until you’ve have all 3 charges of Defend.]
Refresh Mount
Only usable out of combat. Heals your mount to full health.
Duel
Use this button to request a mounted duel with other Player Characters.
Strategy:
The idea of the strategy is to dance around the minimum range of Shield Breaker. Get just enough range to throw yours, then immediately close in towards your opponent to prevent them from throwing theirs. This way you will rarely (if ever) have to refresh defend. Wait until they back off to set up a charge, and either charge yourself or stay close behind and hit them with Thrust a few times.
Here is a video of this strategy at work. Honestly once you practice this a few times you’ll see how easy it really is.
When you reach Champion, you get 10 Champion’s Seals and an Argent Gruntling;
Talk to the gruntling and he will carry the banner of any faction you have reached champion for.All of the purchasable rewards are the same except for the race-specific tabards, rare pet companions, and banners. The banners just place banners on the ground. There are no special effects, and they have a 3 min cooldown.
V – Achievements
There are many achievements for the Argent Tournament, but if you’re like me, you only care about ones that give you titles.
Each race/faction has an achievement starting with “Exalted Champion of…” To get this achievement, you must reach become a champion and exalted with that faction’s home city. Then you get the title “<[Your Name] of [City]>.” Pretty cool, huh?
The other achievements will be easy for you. Complete the Black Knight chain, Win a mounted duel vs. another player, and defeat riders from all Horde and Alliance factions.
Thanks for reading guys, now you have the knowledge and tools to take advantage of the Argent Tournament
Brand new 80s in quest reward blues are just as worthless as a level 1 Orc hunter named LoknLodLol collecting Scorpid Worker Tails in the Valley of Trials. Nobody knows you, nobody likes you.
Sure, you can do 5-mans. You could spend the rest of your WoW life killing Gul’darah over and over, but the hard truth is that if you want to ever see the real content you will have to raid.
Blizzard’s site makes a great (cough) effort to introduce new players to the playable classes in the game, but there’s nothing on there about how to raid. I guess they figure you’ll just have to figure all that out for your dang self.
The class players think they are playing from levels 1-80 is not the class they actually will play when they start raiding. Once you hit the level cap, the wonderful diversity of the ten different classes disappears – and is replaced with “Tank, Heals, and DPS.”
Yes, all that leveling your way through Azeroth and Outland, running heroics, farming for mats for crafted epics, getting the right jewels, glyphs, enchants, researching talents and optimum ability rotations, will finally get you to the point where you can confidently say: “/r I can DPS.” Three to six months of effort condensed into 7 letters – .
Then, when you feel like you can use those seven letters, you get another whisper: “Whats your bonus spell dmg?” (Remember, nobody knows you!) When you reply 1650, you will be called a noob and go on someone’s ignore list. But don’t worry! Pester people long enough and eventually you will find a raid so desperate for people they will invite you – and subsequently blame you for everything that goes wrong. Then you, my friend, can officially call yourself a raider.
This guide is for those of you who find, or have found yourself in this situation, and will help you deal with the political aspects of raiding. Within the realms of “Tank, Heals, and DPS,” there is a completely separate level of classes. Raid Leader, Scapegoat, Latecomer, and Lootard, just to name a few. Knowing the ins and outs of these classes and how to deal with them is necessary if you ever want to set foot in Ulduar, or eventually, fight the Lich King himself.
Part 1 – The Raid Leader
We will begin with the guy who probably is the one who has you on ignore; the Raid Leader. Nine times out of ten the Raid Leader is the Main Tank (well maybe 7, but MT Raid Leaders can make 1 run feel like 2). He’s cleared 25 Naxx with 12 people at least a hundred times this week, and certainly doesn’t NEED your help, especially with your laughable spellpower. Here’s a little overview of the Raid Leader:
This is where all your research on boss fights will help. All you have to do to not be labeled a noob and kicked out by the Raid Leader is not do anything overly stupid. Fortunately for you, you will be surrounded by people doing stupid things, so as long as your stupid is not as bad as someone else’s stupid, you’ll avoid the Raid Leader’s wrath.
Stupid happens because no one takes the time to know what they should actually be trying to do. This is supposed to be the raid leaders’ job, but he’s done the fight so many times he’s tired of telling the 4,000th nub how to do it.
So, when asked to explain the boss encounter the Raid Leader will either
1) ignore the question or
2) provide an absolutely terrible explanation.
Unless you are raiding with experienced people in a raiding guild, SOMEONE will inevitably do something wrong (stupid). The Raid Leader will then pick a random player (usually one not in vent and therefore unable to defend himself) and blame the wipe on them.
To ensure that this player is not you, immediately join in the ridicule and explain the fight yourself during rezzing/corpseruns. Not only will your explanation be far better than the Raid Leader’s (even if it is stupid), the next time he picks a random player to blame the wipe on, it won’t be you.
Even though he’s a jerk, the raid leader took the initiative to tear people away from their other important duties, like:
collecting reward-less achievements
getting haircuts at the barbershop
standing in front of the Dalaran bank
the lofty debates of trade chat (philosophy, politics, and doodie jokes)
So, even if you can’t find a way to avoid his verbal abuse, don’t let it get you down. Just make sure to verbally abuse someone else more. Trust me, with all the ’stupid’ flying around in raids, finding that person won’t be too hard.
That person is the Scapegoat, who will be the subject of Part II. Be sure to check back so you can learn a little more about how to Dominate, not get Dominated or perhaps just remind yourself why you already do.