2008
To Guild Or Not To Guild
Posted by Gavin in General Tips, InstancesWhen you first begin playing, it’s fine to go it alone. But you are going to miss out on most of the game if you only ever play by yourself. And since trying to do instances with just pick-up groups can be a real drag, let’s talk just a bit about guilds and why you might want to join one as opposed to merely building a friends list.
Guilds are groups of players who have joined a permanent “team.” You can create your own guild by visiting the guild master in any major city to buy a charter. You then have to get 9 other players to sign your charter, and now you’ve got a guild. It costs 10 silver for a charter and once you’ve got a guild, you can create a crest for 10 gold. Having a crest is a bit of fluff that shows up on your guild tabard. Not necessary, but it can be a sort of calling card.
People form guilds for a lot of reasons. Some guilds are more social than others. The main purpose of social guilds is having all their friends chat in the guild chat instead of whispering them individually. Other guilds are built for raids and end-game content. Guys in these guilds are often quite serious about the game and can be a little rough on newbies, or even just decide they don’t like certain play styles. Still other guilds will be built around things like PVP, or even more specifically Twinking, all the way down to “level 19 twink guilds.” I’ts really pretty amazing how specific they can get.
If you choose to form your own guild, get ready to do a lot of recruiting. Building and maintaining a guild roster can chew up a good portion of your time unless you grab a few guys with big friends lists. Now that WoW has been out a few years, it can be harder to recruit than ever. I recently created a fresh set of characters on the very newest server with the lowest population. It already had more than 50 guilds, and the top ten guilds were 95%+ lvl 70 and above. Everyone looking to do end-game content will be looking to join a top-end guild, so it might be a big chore building a roster in these situations.
You best bet when forming a guild is to catch a server when it first opens, like the first couple of weeks. Experienced guild masters won’t have trouble building a guild even if they move to an older server and start from scratch 2 years late. But if you’re new to the GM world, getting an early bird bonus will help you a lot. Even if you do form your guild early in the life of the server, you better run pretty quickly to 70. It won’t look all that great for the guild master to be lvl 20 in a guild full of 70’s. Or you can choose to make a lot of friends and just do a more social guild. It can be tough to get to the really interesting high level instances this way, but possibly more fun if you’re a people person.
If forming a guild and recruiting constantly sound like no fun, then you seriously need to consider joining a guild. Guilds will normally fall into the social or power categories, with a few somewhere in between. If you want to make a serious run at every ounce of game content you need to join a power guild.
If you want to find out about guilds on your server you can use www.warcraftrealms.com to do so. Just go to the realm data button at the top of the page and select US realm stats from the list. Choose the first server in the list Aegwynn and click the hyperlink. The main page for this server will tell you quite a bit about the server. Aegwynn has 11,688 toons, and of those 68% are horde and 32% are Alliance. (The really interesting thing is that this article was originally drafted several months ago and the ratio at that time was 56% Alliance and 44% Horde). Additionally, 1/3 of the players on this realm are either hunters 18%, rogues 13%. So your best bet at some really good gear and the most group or guild invite possibilities probably come from playing a priest 8%, or a shaman 7%.
Now if you click the name for the first guild in the list: Continuum, you will get to see the same data for this one guild. We see this is an alliance guild with 161 members. Of these, 149 are level 70. With that many level seventies and virtually no characters below level 45, this is more than likely a power guild. Since they are also at the top of the guild ranks, they are the guild with the most level 70 characters on this server - might be hard to get an invite to this one.
Choose another guild further down on the list – Raided R. This guild is also Alliance with 42 members. But in this guild the character levels are a lot more spread out, with 12, or more than 1/4 below level 65. They only have 30 level 70’s, so they are probably running some end-game content, but that’s not nearly enough toons to make a run at SSC or the bigger raids so this might be a spot you could find a home. You would just have to talk to some of the members and see what their goals are.
Somewhere in the listing of these guilds on your server will be a group that would love to have you and will help you out a lot. One of the reasons you might want to start in a guild with more low-level toons is that it makes running the low and mid level instances so much easier. Don’t worry about that if you plan on rushing past them to 70 and worry about instances in Outlands. I only recommend that for people who have been around the block a few dozen times though. When you first start out, don’t even worry about high level content until you get there. Join a guild with about 20-60 characters your level and work your way into Outlands, refining your solo and group play technique along the way.
Just like I don’t like skipping instances, I don’t like doing them out of my guild. I also don’t like not being in a guild. I’m a people person and guild chat is fun for me. It doesn’t keep me from playing hard, but I like talking to people I have become friends with through my guild affiliations. Being in a guild makes instance running much easier. As a matter of fact; the higher you go, the harder it will be to find pick up teams for instances. So find a guild with people that suit you, and if it doesn’t work out, just find another guild. However; don’t give up on guilds altogether just because one group doesn’t act right. Once you find a group of guys and gals that you enjoy playing with, it makes the game just that much more fun.
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