topbg

The Ganking Ends Here! Now You’ll Be The One Laughing

Posted by Gavin in Efficiency Tips, General Tips, World of Warcraft

You already know how to play the game.  But you know you could get better.  You picked the PvP server on purpose to give yourself a challenge.  But it’s starting to get old.  I seems like everywhere you go you’re getting sand kicked in your face.  You win some, you lose some, and sometimes - you just get pwnd.

You think it might be just the fact that they have you out-geared.  But then another dude comes along and whips the guy who just ate your lunch, and made it look easy.  You know there’s a secret to it, but you’ve just never figured out what it is.

Well we’re about to tell you a little secret we use to Dominate every area of the game.

Being a great player is all about reaction times. Now, there is something to be said for being proactive, but there are just so many situations that require you to SEE what’s happening in the game and then USE the right spell or action.  When you get so fast you can respond to everything going on around you and have time to spare - that’s when you start making them react to you, and that’s when you begin to dominate.  Sure, you have to know WHAT to do and WHEN to do it, but you have to think fast, recognize fast, and cast fast.

When you get so fast you are waiting on the global cooldown for your next THREE spells, now we’re talking being ahead of the competition.  That’s when you can just yawn while you rip someone’s head off.

Rookie professional athletes talk about having to get used to the “speed of the game.”  Pros are just bigger, better, stronger, and way faster.  But that doesn’t mean you’re stuck with being a 100 pound WoW weakling forever.

Now, there is something to the gear issue.  You really WILL get your head knocked off in arena matches if you have vastly inferior gear.  Which brings up an interesting point: how do you get the gear to dominate if you can’t dominate enough to get the gear?

You Need An Edge

A little boost so that you’re not stuck grinding it out in the battlegrounds forever for season 1 welfare epix.  And even though we’re talking about PvP a lot here, it will make an even bigger difference in PvE.  You’ll be the first person people come to to start their groups.  The MVP of your raid and guild.

One of the best ways to get your speed kicked into warp gear is to use macros.  Have you ever looked at the poor schmucks on the forums trying to find a macro?  Unless you’re a whiz at that sort of thing, writing your own toon specific macros is probably going to end in frustration.  It did for me.  There are just way too many variables to give you a set of macros you can put on your 1-9 keys that will cover every situation.

But there is another way, and it’s simpler, easier, and far superior to macros and mods alone.  The Fang gaming pad can put you in the driver’s seat, and turbocharge your play speed.

We process things in the game visually.  We can’t really smell the ganker coming over the hill behind us, and unless you dropped serious bucks on sound cards and headphones you won’t hear them either.  So we rely on what we can see.

The best way to improve your reaction times is practice.  See what your opponent is doing and then counter that move.  It all starts when you’re a poor little level 1 lowbie.  You learn to react to a limited number of things mobs throw at you.  By the time you reach 70 you have a pretty good feel for what to do in a lot of situations, but you’ve just run out of simple ways of using what you know.

That’s where the Fang will become your best friend.  With this little weapon, you can put every single skill in your book at your fingertips.  After just a few hours practicing, your fingers will be hitting all the right keys so much faster than before it will amaze you.

The Fang has 36 programmable keys that you can hotkey to the action bars in WoW.  It also has the traditional movement keys right in the center including the strafe functions, but with bigger, better feeling buttons that really make moving better than it’s ever been.

How does it help?  You’ve probably heard some jerk elitist dork say “get rid of all that clutter on your screen, learn 2 play!”  I guarantee you there was a time (like 3 years ago) when he didn’t play without looking either.  So don’t listen to the turds.  Get you a mod like bartender and put ALL of your spells out where you can see them and then link them to the fang and your 1-0 keys - then get ready to rumble!

Next, just go out and work through some tough situations.  Do things that you have found difficult in the past.  Fight elite mobs, take on 5 mobs, go to a heroic instance, do some battlegrounds - in other words, Practice!

You will find that you will naturally group together certain types of actions on the fang in little clusters.  Now your right thumb becomes a lethal weapon against rogues - your pinky dots folks to death, and your middle finger?  Well you’re starting to see the point.

With the right tool and a little practice, your game will make a quantum leap in speed.  You will be able to see not only what the game is about to do to you, but make the keystroke NOW!  You’ll already have your counter spell in motion and the offensive spell ready before they knew what hit them.

Now, you can choose to spend a couple of hundred hours learning to be the best macro programmer you can be, good luck with that.  For those of you who DO use power macros - imagine having 36 situation specific macros to use!  We’re not knocking macros, but they are only useful if you can trigger them easily.

There is simply no better way to trigger skills and macros faster and with fewer keystrokes than a Fang.

Sure, you can do without it.  You can figure out how to to toggle 4 actions bars worth of buttons with four different keystroke modifiers and just use your right hand to click 2 or three buttons, but WHY?  That’s like walking around the block to get to the store across the street.

The easier you make it on yourself, the faster you will play.  Make it easy on yourself to Dominate and grab a Fang.

Use it for a month and you’ll never be able to live without it.  How much will that set you back?  About 30 cents an hour - and forever after that it’s absolutely free.  So what do you think?  Is it worth three dimes to absolutely spank everything in sight for an hour?  You’ll never miss a few bucks, but once you play with a Fang we guarantee you’ll know what you’ve been missing.

All you have to do is click the picture to check one out or grab one right away.  It’s time for you to Dominate.

Have you subscribed to Dominate Your Server yet? Our subscribers are eligible for contests and giveaways that non-subscribers don't get access to. Click Here to Subscribe!

31 Comments » ~ ~ Random Post

Stack Sizes at the AH

Posted by Gavin in Auction House, Gold Building, World of Warcraft

One of the many ways to maximize your profits at the AH is carefully regulating your stack sizes.  Although it can be tempting to put everything up in maximum lots to save a little time, or to split everything into singles, you could be robbing yourself of some serious cash in the long run.  So I’m going to give you some pointers to use that will really help you know exactly what to do that should cover you in almost any situation, and really boost your gold-making.

There are three classes of things we’re dealing with here.  First are those items that simply stack into lots of 5, 10 or 20.  Next come items that convert, such as motes (from stacks of 10) and essences (from stacks of 3).  And finally are those oddball items that stack up to 250.

For the most part you will hardly ever want to post in maximum stack sizes for several reasons.  The biggest one is that there are still a lot of people who do not use Auctioneer.  I know it’s hard to believe, but because of this, there are a ton of folks playing this game that only see the final price and not the price per unit.  Smaller stacks are going to look cheaper than larger ones to them.  It’s just human nature to want to spend less (even if you are really spending more in the long run).

You can see per item prices in the WoW tooltip, (see posts by Ren and Trevor) but that doesn’t mean everybody will.

Don’t believe me?  Go to the grocery store and see how many things are being sold in smaller and smaller units in real life.  If multi-billion dollar companies use this little trick, then it’s safe to say it’s a good bet in WoW.  You can buy the ginormous bag of chips for 5 bucks, but people still buy gobs of the snack packs for $3.50 - even though the total weight of the the chips in the snack pack bags is less than 25% as much as is in the big bag.

Use this on things like cloth, especially wool.  If you split into stacks of 5, you can actually raise your price a touch over everyone else and still sell a ton of whatever it is you are selling.  People will see the 20 stacks of wool selling for 5g 50s (a price of 27s 50c each) and will often opt for your five stack at 1g 50s (a price of 30s each).  This works best when there are is a lot of price variation among the competition.  Without Auctioneer, it makes it very hard to tell what is really cheaper if the prices are all over the map.

Another area that this really comes in handy is on ore.  You also need to learn this now before WotLK when herbs go through the roof.  By this time you know that if you pay close attention to the AADV stats on metals, you can often make more money selling ore for prospecting than you can smelting the stuff and selling it that way.

Prospecting uses a LOT of ore.  Although most high end Jewelcrafters are not burning through the ore like they were at the beginning of the year, it is still a lucrative part of my weekly AH routine.  It’s not going to be any different with WotLK.

You see, Inscription has a skill called milling that is exactly like prospecting.  So far, it doesn’t seem that Inscription is going to use a lot of herbs directly, but it will be using even MORE herbs in the long run because of the milling process.  Milling uses five of any herb and turns it into a Pomace for the various Inscription recipes.  There are different Pomaces made from different level herbs, so herbs of all types will be in high demand, regardless of how rare they are, unlike alchemy which requires specific herbs.

We’ll do an article on Inscription when we know more.  Lawbringer is working on an Inscription guide, but since there are only about 10 recipes functioning now in the Beta, he hasn’t been able to test past about level 125.  But it is obvious from our initial look at Inscription that herbs are going to be a huge market.

We already told you to buy up all the herbs you can find of all levels.  Initial testing in inscription took us about 10 stacks of level 5 and 10 herbs just to get through the first few recipes.  So those stacks of peacebloom that go for next to nothing now will be worth well over 1g or more when WotLK goes live.  Expect even more profit increases from the higher level stuff.

Here’s how to capitalize on this with stack sizes. Since Milling requires 5 herbs, don’t post your lots in stacks of five, force them to buy more.  Since it’s going to take a LOT of herbs for the milling process, they need stacks of 20 and probably multiple stacks, but don’t give it to them that way.  Then as the power levelers pass you by, there will be stragglers that do only need five just to round out a skill point or two, and you can take advantage of both types of folks by splitting into stacks of 3 or 4.

Stacks of 4 requires them to buy at least 5 stacks from you.  Since milling takes 5, and only 5 will do, a stack of four is not enough.  8 is not enough, neither is 12, and 16 is still a mess.  The only way they can get a multiple of 5 for 4 milling runs is to buy 5 stacks of 4 for 20 herbs.  The other size, a 3 stack, also requires 5 purchases to get to a multiple of 5 at 15, but may be too frustrating for the dude who needs 200 herbs and doesn’t want to hit buyout 67 times.

This example of how to take advantage of stack sizes in this one area should open you mind to a lot of other areas at the AH you can do the exact same thing to really maximize you profits.  Just by splitting to smaller stacks, and raising your unit price a bit, you can still APPEAR to have lower prices, and yet price your stuff over everyone else.

Remember, people have the attention span of gnats.  They want to get in, get what they need and get out fast.  Post your stack items consistently in reasonable stacks and you can take advantage of their rush to get what they need and get on with whatever else it is they would rather be doing.

Next, there are those monster stack items.  I have found that weird stack sizes do best with these.  If you have 100 green power crystals, post a stack of 29, one of 41, and the last one at 24.  Just vary it up a lot, and make the unit price for each stack a little different.  If they need a whole bunch of them, they will be forced to buy your higher priced stack to go with the other two.

Finally, comes the ones I always harp on here at DYS - the enchanting mats.  These have the greatest stack separation potential for making even more gold above what you already do with DE.  Please tell me you buy things with the help of AADV for DE!  Don’t make me lecture you again on this.  OK, off my soapbox now - on with the show.

For enchanting mats as well as the mote conversions there are no real hard and fast rules, but I’ll give you the general things to look for.  With essences, the conversion rate is 3 to 1.  One greater splits to 3 lesser, 3 lesser to 1 greater.  MOST, but not all, of the time, you should be selling lessers.  This is one place you’ll have to check the conversion suggestion in the AADV tooltip to make sure.

When selling Greaters, split to a stack of 2.  Lessers go in a stack of 4.  We sell 2 greaters because not many recipes require an even number of greaters to create, and we don’t want to sell just one.  If they only need one, they have to buy two to get it from me.  As for the lessers, if they need greaters, they have to buy three sets of four to convert them all cleanly, and again, I always want them to buy more than they need.  If they only needed one greater and bought my 4 lessers to make it, they ended up having to buy one more lesser than they needed.

This also applies to motes.  I normally sell motes and hardly ever convert to primals.  This is because if I am selling primals I use a 2 stack (make them buy more than one), but since many primals are pretty steeply priced, it’s tough to buff your unit price on those since it’s going to look a lot more expensive than a single.  Remember, we want them to THINK they are getting a better price, and never KNOW they just got hammered.  For motes, use a stack of 6.  Again, a 6 stack requires 5 to convert cleanly to primals (5 stacks of 6 is 30 for 3 primals).

Finally, also apply the stack of 2 to any large shards.  There’s just no helping this one.  remember, make them buy more from you.  A few things we didn’t mention so far are dusts, which I will normally put in a stack of 5.  That sounds odd, since I’ve been preaching other oddball stack sizes and 5 seems like a nice round number.  This is because I did a survey of the different enchants, and very few enchants use a multiple of five, so the 5 stack maximizes over-purchases the vast majority of the time.

You can see, there are a LOT of little things you can do to boost your sales and gold potential at the AH, and we’re putting every single one of them in our gold guide.  But you’re going to have to wait for that one.  Until then, split your stacks right and Dominate the auction house on your server!

Have you subscribed to Dominate Your Server yet? Our subscribers are eligible for contests and giveaways that non-subscribers don't get access to. Click Here to Subscribe!

39 Comments » ~ ~ Random Post

First Impressions - Death Knight

Posted by Gavin in General Tips, World of Warcraft

In a word, “bad.”  These guys are tough, strong, plate wearing, killing machines.  It’s almost unfair to every other class in the game.  You could think of them as Warlock/Mage/Warrior/Rogues.  Warcraft’s first hero class is simply Dominating.

Lawbringer and I both got our beta keys the other night and began our run through the beta.  Now, no WotLK run would be quite the same without at least giving all the other classes a shot.  The new talent tabs are just too tempting and we certainly want to keep everyone up to date on how the traditional classes will fare - but playing a Death Knight is awesome.

Let me just say Blizzard did not disappoint, especially in the starting area.  For those of you who have strong moral biases, you might find the quest line dialogue a bit dark and disturbing at first.  Aligning yourself with the most evil guy in the game, Arthas, and some of the quest objectives are pretty grim.  But there is a bit of redemption in the end.

I don’t want to give too much away, but if you can get past the basic premise of slaughtering people without qualm for a couple of hours, you’re going to have a ton of fun with your first Death Knight.

Let’s start with the bits that relate to game mechanics before we get to the DK’s themselves.  Blizzard did some things with the starting area that are really brilliant.  The quest lines are linked very well, and guide you through the starting zone in a very linear fashion.  You don’t have to run all over the place, so your first three levels go very fast.  You can reasonably do 55-57 in under 3 hours even your first time through.

As you begin, you notice a few things different about quest mechanics for the DK.  Quest tools are quite often placed on a special action bar that takes a little getting used to.  When you do the mount quest, there is a special button you need to press to turn in the quest, which can be confusing for about 15 seconds while you wonder what in the heck you have to do to get the yellow turn in question mark from the NPC.  But once you get conditioned to pay attention to these special action buttons, it actually makes it easier than ever to figure out exactly what you’re supposed to be doing.

Next, you get to do a whole pile of really nifty quest types.  You loot, kill, strafe, bomb, cannoneer, hide in two different costumes, pillage, crush and steal your way through a wide variety of things that are just plain fun.  Yes, the text is evil and a bit disturbing at times, but the chains are anything but dull.

The biggest change is that all of the quest loops are instanced.  It’s a little hard to describe.  Think of the DK starting area as five different zones, even though they are all in the same place.  Once you complete the first set of quests, everything in the zone changes for you.  The mobs are different, the NPC’s have moved, and the action shifts to the new quest line - but only for you and everyone else who is in that set of quests.  It’s fabulous.  You don’t have to run to a completely new area to do new content, the content just changes depending on your progression.

It’s wierd at first, since the zone chat will have people asking about the first quest line while you are in the exact same spot working on something completely different and you can’t see them even though they may be only a few yards away.  But it’s nice that there aren’t a half a billion other DK’s competing for the same mobs and NPC’s since they can be seperated into five different instances of the same area.

By instancing the quest lines, Blizz solved the problem of congestion, as well as making the story line much more engaging.  There is a terrific flow to the story and it will make the question of “why are we all going to Northrend?” make a lot more sense.

As for the DK, I really don’t even know where to start.  There’s enough new information in just a few hours of play to do 20 articles about these dudes.  And so much of the initial experience raises even more questions than answers about how they fit into the overall scheme of PvE, PVP, and raiding.  But I’ll give you some sweet little observations this time around.

DK’s operate on the Runic Power system instead of mana, rage or energy.  But Runic Power works a bit like all of them.  Like rage, you gain runic power by mele strikes.  Like mana, you use runic power to cast some spells, although certain spells generate runic power.  It is actually difficult to run out of runic power if you are fighting pretty regularly.  That’s where the DK class has an advantage over all the other systems.

If you are low on RP, you aren’t in trouble, and you don’t have to stop using spells.  You can just cast a few spells, which do damage to mobs and even healing to yourself to get more runic power and then it’s back to busting heads.  It’s a little like life tap for a lock, except you gain power without losing anything in the process.  Talk about a dominating advantage.  It’s hard to say anything but WOW once you see it in action for yourself.  You begin to feel invincible.

But runes go beyond the power bar.  You also have two each of blood, frost and unholy runes as well as a fourth proc rune called a death rune.  These runes are seperate from the power system and have a more traditional cooldown system.  Talents in all three trees buff these runes with things like instant cooldowns on critical strikes and other things that will take a lot more play to figure out completely, but I don’t think it will be ferociously complex.

As for the other little tidbits that are completly unique to the DK’s, the starting city is a huge floating ziggurat above the far eastern borders of the Eastern PLagulands, and it is really super cool.  Check out our shot of the Ebon Hold below.

To get you geared and talented up before you leave the starting area, most of the quests have a nice blue item and bonus talent points as rewards.  By the time you finish the starting area, you have a complete set of blues and 49 talent points in your tree of choice, as well as four runeforge spells to put on your weapon/weapons.

It’s too early for me to tell just how well a DK will tank and DPS.  I can see them being very hard to defeat in arenas, but I can’t see them being a true MT based on what we see from the talent trees alone.  I’m not so sure they will be able to out-DPS a well geared lock or mage, and even though many of their diseases heal them, they may still need a healer from time to time.  It’s just too early to tell.

I don’t think they make every other class unnecessary by any means, but so many of their talents point to raid resistances, buffs and damage increases that I can certainly see a 5 man group wanting one DK from each tree for an instance run.  I’m sure the WoW comminuty and DYS will work out all the details for how the DK class really fits into the grand scheme of things soon - I mean, that’s our job right?

So even though I don’t have time, space or all the knowledge yet to tell you everything there is to know about playing a DK you can be certain that you will be impressed.  The starting zone is unique, the game mechanics smooth and entertaining, and the class is nearly ridiculously powered.  You get great gear and talents uber fast, and it doesn’t take forever to get ready to roll in outlands and beyond.

My advice, get WotLK the first day out and we’ll certainly get you ready ahead of time to go out on your deathcharger and Dominate!

Have you subscribed to Dominate Your Server yet? Our subscribers are eligible for contests and giveaways that non-subscribers don't get access to. Click Here to Subscribe!

51 Comments » ~ ~ Random Post

The Solo Priest

Posted by Gavin in Efficiency Tips, Faster Leveling, World of Warcraft

In any good experiment you have to have a control group.  For instance, if you are testing a prescription drug you would give one group the real thing, another group a placebo and yet another group nothing so that you have a baseline.

In our quest to give you the very best leveling guide possible we are using the ultimate control toon - the priest.  It is pretty much the standard line that hunters can level solo faster than any other class.  You could make arguments for a lot of other classes and builds, but when it comes to raw killing power and low downtime it’s just really hard to beat a BM hunter for fast leveling.  No wonder almost everyone who has done a leveling guide has used a hunter to do the speed run.

But to make sure that Gavin’s leveling guide is better than anything else you’ve ever seen, we’ve done something different.  Now, I still use a hunter to test routes and do the final speed run for time, but I wanted to make sure that anyone, with any class, could do everything in the guide with relative ease.  That means everything from beginners and nubs to complete pros; from BM hunters to warriors and priests.

Even though we always recommend you run in a party, that’s not always possible, so we wanted to make build our guide so that you can run through from 1-70 no matter if you’re by yourself or have an entire guild full of buddies.  In other words it has to be able to work for anybody in any class.

It would also be hard to argue that priests can have a tough time with leveling solo. They don’t have a whole lot of firepower, are very squishy, have no AOE and can only crowd control undead.  That means that they pretty much have to try to force mobs into 1 on 1 matchups.  A bad pull usually ends up in a bubble, scream and run.

So while I was jamming through on my hunter I wanted to ensure that I didn’t put anything in the guide that anyone would have major problems with.  So I asked our good buddy Lawbringer to bring a priest through the guide segments as I completed them and since we’re almost to 70 I thought it would be good to report some of the interesting tidbits he has uncovered when it comes to leveling solo as a priest.

  1. Toss out everything you think you know about playing a priest when leveling.  Start all over with a clean slate and look at it as though you were playing a mage or lock and not a healer.  Select gear with +Int for a larger mana pool and increased crit rate to help you kill mobs faster.  In other words, kill them before they burn through your bubble.
  2. Dump all of your points into the shadow tree and select a build that you certainly wont find on the wiki or anywhere else for that matter.  Here is Lawbringer’s setup: http://www.wowhead.com/?talent=bxZZEMgtMtRhtEo The 5 points in the discipline tree only come after level 65, until then spend them all in the shadow tree.
  3. By using spirit tap AND blackout, you reduce your downtime and give you a blackout or two in almost every fight.  95% of the time mobs will never burn through you bubble, meaning you get hit very very seldom.  Blackout will proc quite a bit, and spirit tap gives you enough mana regen to make it through about 10 mobs before you have to drink.
  4. When you hit 60, start collecting “of the invoker” gear.  The high intellect, spell damage and critical strike will really speed up your kills.  I know it’s tempting to opt for spirit, but you are killing, not healing.  It sure is nice to have back to back crits of 1700+ from mind blast and shadow word death from all that extra spell damage, crit rate and the shadow power and misery talents. 3,500 Dmg in two seconds is pretty dominating for any class.
  5. Dot, rebubble and then take them out one at a time.  If you get vampiric embrace up you can take an extraordinary number of hits in shadow form and never lose much health.  If you are getting hit so much that you can’t cast, you can always wand something to death if you are waiting on a bubble cooldown.  There are several really nice wands as quest rewards in outlands that make this feasible.
  6. Don’t be afraid to be a little girl.  Psychic scream, bubble and run if you get in a tight spot.  It’s better to get out of the way than take the corpse run.
  7. Don’t forget to hotkey Touch of Weakness.  With the buffs to shadow talents it will often crit for over 250!  When you add in the debuff that reduces the damage they do to you it can be a pretty big help, especially when faced with multiple mele mobs.  Put this skill somewhere as easy as your bubble and make it just as automatic to throw it on again every time it pops.
  8. For heaven’s sake level fishing and cooking.  The extra 23 spell damage from poached bluefish makes a difference you can really notice in every fight.  That’s also why the invoker gear can be a make or break selection when running solo in shadow form.  Invoker gear and bluefish can give you +350 bonus damage before level 65 which aint too bad considering we are only talking about stuff you can grab from the AH and quest rewards - just greens in other words (remember it has to be something you can do solo, so don’t laugh if you’re comparing that to instance drop gear).
  9. When you get shadow fiend, you can take on up to 4 mobs and come out smiling.  The mana return is great, and he can keep several mobs focused on him while you get everyone their very own set of dots.  By the time he expires one or two of them are dead and the others are in bad shape.
  10. If you get in a groove with your fighting and know when to blow your cooldowns, you can fight longer than you would think and make more pulls than you thought possible with a priest without drinking.  You may be giving up mana regen for selecting gear with int instead of spirit, but you can kill so much faster that you’ll never miss it.
  11. It’s pretty fun to be able to nearly keep up with a hunter once you understand the process of playng a shadow priest solo.  And heck, if Lawbringer can run to 70 on his first priest nearly as fast as he did on his hunter, then you can do it too.  Part of that is that we have built the guide so that anyone can follow it.

It can be tempting to start collecting healing gear as soon as you get to outlands.  If your ultimate goal is level 70 and heroic dungeons and raids, then don’t mess with the level 61-68 instances.  Just get to 70 as fast as you can and then go blow through all the ones you missed on the way.  It’s so much faster to hit the level cap and then go raiding than to try to do them both together.  That way, you only have to respec once to holy when you hit 70.  You may even find a guild that actually needs a shadow priest in the rotation for 10-25 man raids.  They come in awfully handy in Kara.

Also keep in mind that in a few months everything in TBC is going to be instantly obsolete anyway.  More than likely those guys who have spent months getting all that purple gear will be replacing much of it with greens from Northrend, so don’t kill yourself getting T5 now.

So don’t be afraid of the super squishy priest when it comes to leveling.  If you’ve always wanted to try one, now you have the basics of how to play one without it taking you a year to hit the top.  Of course, a lot of it has to do with the fact that Gavin’s guide is simply better than anything else the WoW world has seen.  You’ll have to wait a little longer to get your hands on it, but it sure proved that with the right system, even a priest can Dominate at leveling.

Have you subscribed to Dominate Your Server yet? Our subscribers are eligible for contests and giveaways that non-subscribers don't get access to. Click Here to Subscribe!

34 Comments » ~ ~ Random Post

Big Gold-Making Secret Revealed!

Posted by Gavin in General Tips

There are times when I am a little bit reluctant to give away one of my best-kept secrets.  I’m certainly not the only one who uses what I’m about to show you, but it makes making gold so foolproof, that somehow it hurts my feelings just a bit to tell 40,000 people about it!  Oh well, you can see how dedicated I am to giving you the very best tidbits without holding anything back for myself.

If you’ve been reading DYS for any length of time you’ll know I’m a big AH power broker.  I typically run hundreds of auctions each week and virtually all of my gold comes from being a merchant (not a farmer).  I don’t do dailies except for rep situations, and I can easily afford anything I could ever want.

What I am about to show you is a big part of that process.  There was a time when this was a lot more guess work and expertise, but this little mod has just blown the doors off of making money from trade skills.

Once upon a time, you had to just know a LOT about how each profession worked, and which recipes were good for what.  You needed to know the cost of all the mats for about a dozen recipes in each profession; which things you could vendor, which to DE, what went on the AH - it was enough to drive you pretty batty.

I’ve done articles here at DYS about bags, using DE to make big gold, some rare recipes - in other words, a little bit of all of this.  Well, that was back in the stone ages as far as I am concerned now.  I found a mod that does everything I ever wanted and even a bit more when it comes to trade skills: Lil’Sparky’s Workshop.

Lil’Sparky’s is gold just waiting to be made.  And for some crazy reason this mod has been around for about a year but only around 3,000 people have downloaded the thing.  That is insanity to me.  More than 15,000 folks have looked at it and had no clue how much gold it was worth to them.  Here’s hoping you are smarter than that.  Take my word for it and go grab Lil’Sparky’s right this second.

You can download the latest version here: http://www.wowinterface.com/downloads/info7663-LilSparkysWorkshop.html

Now, what this mod is going to do is tell you what every single recipe you know is worth to vendors, the AH and for DE.  That covers every way you can possibly make money from a crafted item.  You have to use a few other mods to make Lil’Sparky’s do this, just read the requirements in the download screen (I recommend AADV, Informant and ATSW)

Once LS (Lil’SParky’s) is up and running (and assuming you have plenty of AADV data to work with) all you do is open up your profession screen and you are going to see a wealth of new information.

I’m not going to walk you through every single thing in LS, because frankly that would take a fairly long guide, and I figure you’re all big enough to figure it out for yourself.  But the screenshot above illustrates a couple of things I do want to point out.

Whenever you see numbers in bold, bright letters, that means there is money to be made on that item.  On the top you see we can expect to get 116 gold if we sell Soulcloth Gloves at the AH (the little “a” next to 116 means ‘auction,’ a “d” means ‘disenchant,’ and “v” is ‘vendor’).  The number to the right means we can purchase ALL of the mats to make Soulcloth Gloves either at AH or vendors for just 54gold 44 silver - a profit of  61gold 56 silver - so I just pop over to the AH and start buying up everything I can find for these little gems, knowing I will make a hefty profit in no time flat, plus get a few skill-ups to boot!

Even better is the second example.  Remember one thing kids if you hear nothing else in this post:

ENCHANTING WILL MAKE YOU MORE MONEY THAN ANY OTHER PROFESSION PERIOD!

Now we have a mod to help us make even more money from enchanting than ever before possible.  I don’t even have to wait for bottom scanner to pick things up for DE, I can just craft them with the info from LS!  I see here I can make Netherweave Belts for just 7g 19s and then turn right around and DE them and sell the those mats for 21g 11s on average.  Holy cow, that’s about a 200% profit!  I don’t know about the Ah on your server, but I can probably buy 100 stacks of Netherweave at any given time.  That’s a lot of Netherweave Belts - and a LOT of gold about to go in my pocket.

Without LS I would never really know which recipes I can do this with so easily.  Now it’s right in front of me every time I open a trade skill window on ANY of my toons.  Not only that, I can save recipes like this on one toon and it will give me a shopping list like this:

As you can see the shopping list tells me how many of each item I have on alts, in banks, and inventories on all my toons on the server.  Then it will list which things I need to purchase from vendors - it will even auto-buy the exact amount of vendor items I need with the push of a single button at the trade merchants.  Getting excited about this yet?

This shopping list will appear on my banking toon when I log in - my goodness; am I in gold heaven or what?  So I just log all of my toons, pop in a queue for all of the best recipes for each profession, log the banker and go on a serious shopping spree.  As long as I buy the mats for each thing in the queue for at, or below 100% of ah market value, I win big.

Then I just mail all that stuff to the trade skill toons, make everything, send it back to the bank or enchanter for DE, and it’s CHA-CHING, CHA-CHING, CHA-CHING.

Don’t waste another minute - go get this mod and start Dominating with crafted items right away.

Have you subscribed to Dominate Your Server yet? Our subscribers are eligible for contests and giveaways that non-subscribers don't get access to. Click Here to Subscribe!

28 Comments » ~ ~ Random Post

Sometimes You Get The Bear…

Posted by Gavin in General Tips, Trade Skills, World of Warcraft

From time to time I remember Benjamin Buford Blue (Bubba) from the movie “Forest Gump” as he went through all the dozens of ways you could cook shrimp.  It’s one of my all-time favorite movie bits.  While I can’t say that there are hundreds of things you can do with a bear flank, I do “know everything there is to know about cookin” them.

The reason I chose these as a tip is because these two recipes have a very different buff from most cooked foods until you get to the Outlands recipes.  The other reason is that it’s pretty easy to get the bear flanks, so these two recipes make sense for almost every class if stamina, spirit or just a little health regen is not your main concern.  Finally, these recipes were only added in patch 2.4 so many of you may not even know they exist.

There are two reasons for using food from cooking.  One is to regenerate health, although it’s often easier to simply buy food from vendors for that.  The other reason is for the buffs.  A hefty number of the cooking recipes give you a boost to stamina and spirit if you spend 10 seconds eating, but there are others that have different variations on the food buff theme.

Bear Burgers and Bear Kabobs are one of only a few old world recipes that give buffs that are different from stam/spirit.  And these two buffs can be pretty useful.  Combine that with the fact that neither of these recipes require a spice to make, and it’s a winner.

Now, some will argue that the best non SS food buff from old world foods is the recipe for greater Sagefish, Sagefish Delight.  The problem with this is that Raw Greater Sagefish are a pain in the butt to get since they can only be fished from schools.  But bear flanks drop from 11 different mobs in four different zones.

Combine these things with the other fact that bear flanks are normally available in fairly high quantities for really low prices on most servers and it’s certainly something you should consider picking up if you’ve leveled cooking - which I highly recommend.

Part of this phenomenon is because this recipe was only added in patch 2.4, so those guys already in Outlands tend to ignore them; as well as folks who are just rushing through on their way to Outlands.  The recipe was added to help you level cooking from 250-300 without having to fish or cook fish to do so.

I already did a series on fishing and cooking because it’s the best combo to speed up the leveling cooking process, but if you’re one of those people who just refuses to suffer the time sink of fishing you are going to need these recipes - and the nice thing is that the benefits are terrific in every direction.

Here’s what these two recipes look like from wowhead:

I had Lawbringer stir us up a batch of these things while we were leveling through the 50’s, and we still keep some around now that we’re in Outlands until he gets those killer fish recipes.  As a hunter, the +24 attack power is terrific, while Lawbringer’s Shadow Priest get a sweet little +14 to all spells.  That’s the equivalent of wearing another blue item with those stats for each of us.

You can purchase these new recipes in Felwood at the Alliance and Horde General Goods vendors in each faction base.  Malygor is the Alliance vendor and Bale is “FOR THE HORDE!” 

Kudos to Lawbringer for grabbing these and recognizing that they were new as we ran like mad through the Felwood segment.  We picked up enough flanks in Felwood, Winterspring and Western Plaguelands to last us quite some time, and we put that buff on every 15 minutes or so while questing.

All in all, it’s easy to get the mats for these, gives a nifty buff, and will help you non-fishing style folks gain a couple dozen points to your cooking skill = win.  Go Dominate, and may the bear never get YOU.

Have you subscribed to Dominate Your Server yet? Our subscribers are eligible for contests and giveaways that non-subscribers don't get access to. Click Here to Subscribe!

5 Comments » ~ ~ Random Post

Turbo Speed Down Time

Posted by Gavin in Efficiency Tips, Faster Leveling, General Tips

A light went on for me a few days ago as I was feverishly working on my current speed leveling run.  I always run a hunter for speed runs and I don’t take a single second longer than I absolutely have to for anything.  That means I’m not spending precious time at the ah looking for every teeny tiny gear upgrade, or anything else for that matter.

As a result, I can end up having mana issues.  I’m not able to spend the time to get all the exactly right gear and spec MM to make that sort of issue go away, since that would defeat the purpose of trying to break records anyway.  Think about it, if I can save just 5 minutes in every level it will take 5 hours and 45 minutes off the total time.  So spending even 10 minutes running to the nearest AH to get minor gear upgrades is completely out of the question.

But taking 10 seconds between every six to ten fights or so to mana back up is also a time killer.  But if you back off on your skill shots, you don’t mow them down as fast - you can see the dilemma.  Kill fast = more down time to drink.  Slow down a touch = slowing down (I hate that).  But I found a really nice little exploit for this issue.  It doesn’t work for more than 10 levels or so.  But at levels 51-60, when the quests all seem like gathering quests, a little speed boost to down-time is just the ticket.

So whilst I was speeding through Azeroth wondering how to better manage my mana drain, I had to go to Org to turn in a quest in the valley of honor.  And then it hit me: Alterac Manna Biscuits!  I logged out for a minute to check Wowhead for these little nuggets of goodness.  Here’s the tale of the tape:

See that?  4410 health AND 4410 mana on one food.  Well I didn’t waste another second, I logged back in, jumped into an AV and bought 10 stacks of these.  A little pricey, but well worth it.  At level 52 these things will fill up your mana bar in about 5-7 seconds, talk about speeding things up!

You’ll notice that you can’t use these until level 51, so it’s a bummer for you until then.  You can’t join AV before level 51 anyway, so you just have to wait until then.  These are available at Gruunda Wolfheart for horde in Frostwolf Village, and Gaelden Hammersmith in Dun Baldar for Alliance.

A little more research showed that there is not anything to compare to the Alterac Manna Biscuit (AMB’s) until well into outlands and level 60.  So for ten levels I’ve got the very best thing available to fill my mana bar - so fast, in fact, that I can just sit down to munch and send my pet to the next mob.  I can virtually fight non-stop all the way to Hellfire.

Now I was looking at this from the purely mana-regeneration perspective, since I normally don’t have a lot of health damage running on the hunter.  These things are a great boost to all the mana-using classes as we will see below.  But there are also big benefits to the warrior and rogue who have no other way to heal themselves after a tough fight than by using bandages or food if they are running solo.

As a matter of fact, you might think that the only class that might not get a big boost from these is the mage.  Mages get to conjure all their food and water for free, but until they get to train rank 7 of conjure food and water at level 60 (Rank 7 food from a drop tome as well), these things are much better than the rank 6 conjured items.  Past that, rank 6 of conjure food and water only regenerate 2148 health or mana, so AMB’s have twice the punch and give health and mana simultaneously!  So every single class wins with AV Manna Biscuits.

So as you slog through the 50’s on your next toon, be sure to hop an AV match and grab some of these, they will certainly do more than anything else out there to keep you on your feet - dominating!

Have you subscribed to Dominate Your Server yet? Our subscribers are eligible for contests and giveaways that non-subscribers don't get access to. Click Here to Subscribe!

18 Comments » ~ ~ Random Post

Infinite Bag Space - Using A Trade Mule

Posted by Gavin in Efficiency Tips, Exploits, World of Warcraft

When you run as many auctions and toons as I do, having enough bag slots can become a serious issue.  I will buy out hundreds of auctions every week for resale, as well as having to manage the items for my rolling auctions as they expire every couple of days.

Add to the auction items the little piles of BoE greens, consumables and commodities (cloth, leather, metal) I pick up while leveling and raiding and it can end up being quite a mess if I didn’t use a toon for the sole purpose of asset management.  If you do everything with your main character log on right this minute and create two more characters to help you with your item management.

Even though I want to tell you how to work your trade mule, let’s start with the concept of using a dedicated banking toon.  On every server and every account I will have a single toon who does nothing but go back and forth from the mailbox to the auction house.

For Alliance choose a Gnome or  Dwarf and run them up to Iron Forge.  Horde players should use a Tauren in Thunder Bluff.  Those cities are simply the best places for commerce because the ah and mailbox are very close together.

Instead of taking time out with your main (or any other alt your are leveling) to do your ah business, always use your banking toon.  This will help more than anything to avoid mistakes and confusion.  Simply mail every single item of value to your banker and then you can deal with the whole pile at a time when you can concentrate on what to do with each piece.

Use your banker to post all your auctions and hold your gold.  I also use my banker to buy items for my toons to use as well.  My main rarely visits the ah, I’ve got more important stuff to do with that guy.

Now that you’ve got a banker, create a mule toon.  With a mule, it makes no difference what race you select although I will normally use a human for Alliance and an orc or troll for horde.  Just run this level 1 toon to the nearest inn with a mailbox and there they will stay forever.

The really neat thing about using a mule is that you can take advantage of a little exploit in the way the mail system works.  This tip will make it so much easier for the new player who doesn’t yet have the gold to blow on a full set of big bags for all their toons.  It will also make life easier for you power ah users since I don’t think we’ll ever get 250 slot bags!

When your banker’s mailbox and bags are jammed full and you’re waiting for the weekend to post all of those goodies at the auction house just use the bulk mail system and mail everything to your mule to hold.  Every mail you send can contain up to 12 items.  You can clear hundreds of items out of your mailbox and bags in just a few minutes.  I also recommend mail mods such as “Open All” and “Postman” to help speed up this process even more.

Once your Mule has everything in the mail you can let it sit there for up to 30 days.  I never leave things in there that long, but that’s the max.  After 30 days, those bulk mail items will just get returned to the banker - it doesn’t even cost you the mail fees!

But here’s the cool trick.  When it’s time to send everything back to your banking toon, just log your mule, open the mail and hit “return.”  You can return hundreds of items to your banker in a few clicks and zero postage fees.

Using the mail this way gives you hundreds - even thousands of absolutely free bag slots.  If you use the mail system to it’s maximum advantage, you’ll never have to worry about running out of space or blowing too much gold on bigger bags before you can really afford to.

You will also know exactly how to handle extra items.  Everything just gets mailed to your banker - simple.  When you have time to concentrate on what to do with everything, your banker will either post items on the ah or mail them to the mule to hold until they are ready to be sold or just to hold if you like.  Your banker will almost always mail things exclusively to your mule, and all your other toons will almost always mail everything to your banker, it makes visiting the mailbox short and sweet.

You’ll notice that the screen shot for this article shows my mule in Booty Bay.  On most servers I keep one mule for each faction in Booty Bay so that I can take advantage of moving things back and forth between Alliance and Horde auction houses.  This is a topic for another time, but if you can stand running your mules to booty bay (multiple deaths are often inevitable, especially for ally) then you really set yourself up for some dominating moves between faction auction houses.

It all sounds too simple once you read through it.  But there are so many players I see on their main toon at the auction house day after day that I thought it would be a great tip for those of you who do not use banking toons and mules up until now.  It will make your life a lot simpler and expand your storage space to near infinity.

Have you subscribed to Dominate Your Server yet? Our subscribers are eligible for contests and giveaways that non-subscribers don't get access to. Click Here to Subscribe!

18 Comments » ~ ~ Random Post

Monster Of The Auction House

Posted by Gavin in General Tips

I OWN THIS AUCTION HOUSE - USE AT YOUR OWN RISK!

There’s a new commercial out for a video game where this guy jabbers about crushing his peeps in a game of video football.  At the end of it he says: “Doing things like that makes you wanna say things like - ‘DUDE, I own you; pass me that soda!’”

How would you like to so thoroughly Dominate the AH that there just isn’t any argument left.  You can just tell other players you own them and pass the Mok’Nathal Shortribs!  It’s pretty hard to do, but there is a way it can be done if you have the knowledge and gold to pull it off.

A lot of you probably won’t like this.  Many of you may not be able to do it on a large scale.  Most of you will need to practice before you can really use it like the serious weapon that it is.  Almost none of you will have the patience to wait for the right timing.

BUT - if you don’t mind being an uber-greedy capitalist pig, have a decent amount of gold to play with to begin with, a lot of experience working the ah, and can wait like a ninja to strike; I can guarantee you there is simply no faster way to make enormous piles of gold, period.

All of our amazing gold-making secrets are in our Auction House Mastery guide (Which we will be releasing as soon as it’s perfect)  This little tidbit is only a small section.  What I’m going to tell you how to do today is how to corner a market segment and watch the gold pile up in heaps.

Cornering A Market

Depending on the size and prices of the AH on your server, don’t even try this unless you have between 5,000 - 10,000 gold you can blow.  In order to do this properly you are also going to have to use Auctioneer Advanced and have several months of daily scans in your database.

You will also need to have the ability to watch the AH like a hawk.  That means logging on every few hours to your banker to peel the newly posted items off the market before anyone else can buy them.

This technique is only possible because the WoW economy is a closed market with limited fluctuation.  What you’re going to do is pick a niche of the market and OWN it.  At least for a couple of weeks every month or two.

Here’s how this works - Pick an item type and buy out every single one that gets posted during the week (suck up the entire supply) and then stick it back on the market on Friday at +200% markup.  In order for this to work you really have to be the only guy at the AH with that item type for sale.  You have to buy every single thing so that you completely control the market segment.  You have to have absolute and total power over supply.

I normally pick enchanting mats.  I have the most experience with those and the market tends to be fairly stable for these items.  This technique also works best with the very highest end items, thus the need for so much gold in order to begin.  In order to truly make this effective you need to buy up a complete niche such as Large Prismatic Shards, Planar Essences, Void Crystals, and Large Brilliant Shards - basically all of the high-end enchanting mats.

You’re also going to have to figure out what things actually go into a niche, that is why this is really risky unless you have a ton of gold already and don’t mind losing a big bunch of it if you guess wrong.  In my example above I found out that on several servers Arcane Dust just has too much supply feed to corner, it’s almost impossible to do.  But keep in mind that not every server is the same, so you’re going to have to be a real gambler with serious skill to guess right every time.

You will sell a few things the first weekend, and maybe get back 50% of what you spent the first week buying up your niche.  You have to keep it up for at least another week.  Keep buying everything and post it all up the next weekend.  The next weekend you should clear back what you spent plus a hefty profit to boot.

Why does this work?  Because people have the attention span of gnats.  When they need something, they would rather pay 2-4 times it’s market value than wait a few weeks hoping prices will drop.

Yes, it makes people mad - laugh at them and shrug while you make thousands of gold.  You can snicker at the people yelling in trade chat about the jerk who is jacking up the market with his stupid inflated prices and giggle when you open your mail full of big piles of gold.

After two weeks of this, stop buying and just sell.  Those folks who post the same stuff will by this time tend to match your new price and only undercut you a little bit.  You will normally find that prices will re-stabilize at your much higher rate for some time.

At this point sell down and stop buying for a while.  You can watch while prices continue to drop until they reach the level they were before you did this.  Now it’s just lather, rinse, repeat.  When prices return to historical averages, you can do it again.  This is where the waiting part comes in.

You see, as prices rose, you need to stop buying everything because your profit margin is shrinking.  Once prices drop again the margin returns.  When prices spike, you can move on to a new niche if you like, or just take a break and do other things for a while.

If you couple this with rare events such as a patch or the recent Season 4 arena start, it can mean wicked profits.  We posted the experience of our editor - Lawbringer, doing exactly what we’re talking about here during the Season 4 opening in Lithanial’s article “Season 4 - A Unique Opportunity.”

Lawbringer began with 5,000 gold to work the market.  He cornered the enchanting mats mentioned above and was able to turn 5,000 gold into a little over 12,000 in two weeks.  Now, during the sell-down phase it’s closer to 15,000.  That means he tripled his gold in right at two weeks - not bad!

We’ve also done this with Darkmoon decks right before the Faire hits town, epic recipes, high-end cloth items, and on and on and on.  The possibilities are vast.

We also have developed a system that makes us over 1,500 gold every single week with less than 2 hours spent working the ah.  Oh, and I don’t ever farm - I mean EVER.  Nor do I grind out dailies for chump change, dailies are for rep and the itty bitty bits of gold that go with them are a bonus.  Why spend 2 hours a day to make a hundred gold when I can make 1,500 a week in two hours at the ah?

I also used this technique when Shaman got dual-wielding in a previous patch.  I bought up all the axes for a few weeks before the patch and marked them up severely the day of the patch.  I made about 4,000 gold in two days when all the Shaman rushed to the AH to get another axe.  Once you get the hang of this, it’s almost too easy.

So get out from behind your farming plow and join the world of the power AH broker.  The cars are faster, the gold piles are bigger and you can walk with that extra swagger that comes with Dominating!

Have you subscribed to Dominate Your Server yet? Our subscribers are eligible for contests and giveaways that non-subscribers don't get access to. Click Here to Subscribe!

18 Comments » ~ ~ Random Post

Lord Ahune Phat Lewt!

Posted by Gavin in General Tips, Instances, World of Warcraft

The Midsummer Fire festival won’t last forever!  You only have until July 4th to take advantage of all the buffs, gold making opportunities and last (but certainly not least) some really killer loot from Frost Lord Ahune.

Ahune <The Frost Lord> is a new boss which can be summoned inside Slave Pens, in Zangamarsh. Ahune can be completed on both normal and heroic modes, both with differing difficulty and different items dropped after defeating him.

Ahune  is a frost lord in Neptulon’s service. The Twilight’s Hammer plan to have him battle Ragnaros to start an elemental war on Azeroth. Players summon Ahune in the second room of the Slave Pens, at the Ice Stone to the left. He is only available during the Midsummer Fire Festival.

If this is your first time killing Ahune, he will drop an item called Shards of Ahune which starts the quest Shards of Ahune. Accept the quest and bring the shard to Luma Skymother, and she will reward you with Burning Blossom x20 and your choice of a unique tabard: the Tabard of Summer Skies or the Tabard of Summer Flame. You can only complete this quest once, so you will not be able to receive both tabards on the same character (well, not until next year at least)!

The quest to summon Ahune can only be completed once per day, per person. Which means that if you have a five person party, each person can complete the quest to summon him one time (provided you didn’t actually save yourself to the Heroic) and you could potentially do five runs, one after another. Even if you have killed the boss, as long as at least one person in your party is able to take the quest and summon him you’ll have yet another chance at some of the phat loot he drops!

In Normal Mode Ahune Can Drop:


Shared Loot for both Normal and Heroic Mode:

Scorchling Pet Summoned From Scorched Stone

On Heroic Mode Only Ahune Can Drop:

Don’t dawdle any longer!  If you have a level 65 or above find you a group and start whacking at this big icicle until you get you some of this stuff.  Special event bosses have great gear and Ahune is certainly no exception.  You’ve only got a few more days - go dominate that dude!

Contributing Author - Slavrix

Have you subscribed to Dominate Your Server yet? Our subscribers are eligible for contests and giveaways that non-subscribers don't get access to. Click Here to Subscribe!

6 Comments » ~ ~ Random Post

topbg

Page 1 of 712345»...Last »