Welcome to the second insance of Icecrown Citadel: Frozen Halls last time I did a guide on Forge of Souls, now, here’s my guide on Pit of Saron.

Pit of Saron (3 bosses)

This is the second wing of the dungeon complex known as the Frozen Halls, located within Icecrown Citadel. The The Forge of Souls must be completed before a player can access the Pit of Saron, and this dungeon must be completed in order to access the Halls of Reflection.

Quests

  • The Pit of Saron - meet your faction hero in the pit.
  • The Path to the Citadel – Free 15 Faction Slaves and kill Forgemaster Garfrost
  • Deliverance from the Pit – Kill Scourgelord Tyrannus.
  • Trash

    <Cult of the Damned>

    • Deathwhisper Necrolyte - Interupt Conversion Beam to reduce shadow damg.
    • Deathwhisper Shadowcaster – just shadowbolts.
    • Deathwhisper Torturer – Curses and debuffs.

    Ymirjar ,Wrathbone and Other undead

    • Ymirjar Deathbringer -Shadowbolts.
    • Ymirjar Flamerbearer-Firebolts and does hellfire best to kill them first.
    • Ymirjar Wrathbringer-meele.
    • Ymirjar Skycaller with Iceborne drake- does Glacial Strike with healers must get off fast since drake and rider do frost damg.
    • Wrathbone Coldwraith- Interupt frezzing Circle as much as possiable.
    • Wrathbone Laborer – Meele.
    • PlaugeBorn Horror-stay out of poison areas.
    • Ghouls – Meele.
    • Fallen Warrior-Meele

    Boss Guides

    Forgemaster Garfrost

    A master of Scourge weaponry, the forgemaster hauls stocks of saronite ore and other precious materials to the cold forges where the mechanisms of death are born. With a host of rime weapons and exotic alloys at his disposal, it could get cold in here.
    Garfrost smash

    Garfrost smash

    Abilities

  • Permafrost - Party-wide aura that inflicts 200 Frost damage to enemies in line of sight, and applies a stacking debuff that increases Frost damage taken by 10% for 3 seconds. The aura ticks every 2 seconds.
  • Saronite throw - Throws a saronite boulder at the location of a random target, knocking any players in 6 yards range away, and inflicting 3,500 Physical damage.
  • Forge Frostborne Weapon – Increases Frost damage by 100%. Used when Garfrost’s health reaches 66% and 33%.
  • Chilling Wave - Inflicts 1,850 Frost damage to enemies 65 yards in front of the caster.
  • Deep Freeze - Reduces the movement speed of a random target by 50%, and causes them to take 4,000 Frost damage after the spell expires. Lasts 14 seconds.
  • Thundering stomp- Knocks enemies in melee range in the air and stuns them for 2 seconds.
  • TIPS

    • Garfrost’s main attack outside of basic melee is to throw saronite boulders at ranged players. The boss emote appearing above only is displayed to the player who actually has a boulder heading his/her way. Thrown boulders carry a large amount of kinetic energy and will both knock a player back and deal tremendous damage to anyone foolish enough to stand in its shadow.
    • At 66 and 33%, Garfrost AoE stomps the instance, then jumps over to one of the two forges in his room and reforges his weapon to increase his frost damage dealt by 50% (100% in Heroic mode). While Garfrost is in his corner it’s important that the tank (and everyone else as well) should stand behind a saronite boulder and let the stacking debuff wear off.
    • After the second phase transition, Garfrost’s +frost damage bonus has increased to +100% (+200% on Heroic). Garfrost will use Deep Freeze on random players in the party. Make sure the player is at full health (and shielded if possible) when the debuff wears off, as Deep Freeze hits hard.

    Krick and Ick

    Zombies serve as mindless muscle in the Pit of Saron’s mines, stockpiling metals for Forgemaster Garfrost, and Krick – a devious leper gnome – supervises the operations from atop Ick, Krick’s ghastly means of transportation (Master Blaster anyone?).
    IckKrick


  • Pustulant Flesh- Inflicts 3,750 to 6,250 Nature damage to a target, and additional 2,000 Nature damage every 5 seconds for 10 seconds.
  • Toxic Waste – Inflicts ??? Nature damage every 2 seconds to enemies in a small area. Lasts 10 seconds.
  • Poison Nova - Inflicts 12,000 Nature damage to enemies within 15 yards, and additional 1,500 Nature damage every 3 seconds for 21 seconds.
  • Pursuit – Chases a random target for 12 seconds. Causes Ick to gain Pursuit Confusion.
    Pursuit Confusion – Decreases movement speed by 50% and increases damage by 50%. Ick becomes immune to taunt for the duration of the Pursuit.
  • Explosive Barrage – Summons a large number of Exploding Orbs. Channeled for 18 seconds.
    Exploding Orb – Grows for 3 seconds and casts Explosive Barrage, inflicting 3,000 Arcane damage to enemies within 6 yards.
  • TIPS

    • For the most part, this is a fairly simple fight with a lot of movement. When engaging Krick and Ick, Ick will stick to basic melee, while Krick will ride atop Ick’s back, firing globs of poison that will land and create a field of poison.
    • Krick yells: No, that one! That one! Get that one! Krick will target a random player. Whoever is targeted (except the tank) must immediately run away(not back-pedal), kiting Ick around the area taking care to not get cornered. Ick’s attack power is increased, so do not get caught.
    • Krick yells: Quickly! Poison them all while they’re still close!-Ick will cast a poison nova, which is a point-blank AoE that deals extremely high damage (around 30k on Heroic) followed by a DoT ticking for 1500/6000 every three seconds. It only has an 18 yard range, so run away while he’s winding up, as it’s a five second cast or use the crates as a Line of Sight (to be confirmed). Healers: Decurse/cleanse or whatever else here is far more valuable than any heal you’ve got.
    • Krick yells: Enough moving around! Hold still while I blow them all up! In this attack, Ick remains stationary while Krick continuously summons mines at every player’s position for 18 seconds. Said mines explode after a few seconds, so keep moving.

    Scourgelord Tyrannus

    Tyrannus is a terrible force who will no doubt demonstrate his powers to those brave enough to enter the Pit of Saron. The scourgelord must die if players hope to make their way into the third and final wing of this dungeon

    Abilities

    • Forceful Smash – Knocks an enemy back with a powerful blow, inflicting 28275 to 31725 Physical damage.
    • Overlord’s Brand – Brands an enemy with the mark of Tyrannus, causing all damage dealt by the Branded foe to be mirrored to the caster’s primary target, and all healing done by the Branded foe to be amplified and mirrored to the caster.
    • Unholy Power – Empowers the caster with dark might, increasing physical damage by 75% but reducing movement speed by 50% for 10 sec.

    Rimefang

    • Mark of Rimefang – Marks a target for attack by Overlord Tyrannus’s frostwyrm, Tyrannus.
    • Hoarfrost – Deals 4813 to 6187 Frost damage to enemies within 8 yards of the point of impact and stuns them for 5 sec.
    • Icy Blast – Deals 4813 to 6187 Frost damage to enemies within 7 yards of the point of impact.
    • Icy Blast – Reduces movement speed by 75% and inflicts 2313 to 2687 Frost damage per 2 sec. on those caught within the lingering icy chill.

    TIPS

    • Tyrannus deals fairly heavy damage and can spike with Forceful Smash, so keeping the tank constantly at full is very important.
    • Scourgelord Tyrannus roars and swells with dark might! Which he seems to do after a Forceful Smash. This will double Tyrannus’ damage and movement speed, possibly overwhelming the tank. To survive this, the tank needs to drag Tyrannus over the frost patches created by Rimefang, which will slow him and allow you to kite him around (the range of the patches are generously large for slowing Tyrannus, so it’s possible to simply skirt him over the edges to slow him). Once Empower wears off, you can return to tanking him normally.
    • The only other major thing to watch for is Overlord’s Brand. Any DPS that receives this needs to immediately stop doing damage, as any damage they deal will also be done to the tank in addition to Tyranus’ own damage. Additionally, if a healer is marked with the brand, all heals done will be amplified and then mirrored on Tyrannus. but this isn’t as bad as it simply prolongs the fight a little.

    And that sums up Pit of Saron. With the Scourge Lord dead, you’re now free to enter the fabled Halls of Reflection, the home of Frostmourne, The Lich King’s legendary weapon. We will be covering that in the next part of this series.