The Frozen Halls:Forge of souls guide
Posted on December 17th, 2009 by Gustava under General Tips, Instances, PVE, TipsWelcome my name is Gustava and this is my guide to the new five mans in 3.3. I will be going over new dungeons in this guide. Players will be getting a starting quest from one of the NPCs in their factions’ area in Dalaran then head West to the citadal. On the right-hand side of the citadal on the top rampart (2nd floor) there will be a small opening that the Ashen Verdict has blasted throught that leads to the five man instances. They have the be completed in sequence the first time you ever do them and you can then enter whichever you want once the pre-requisit dungeon has been completed. This applies to both Regular and heroic versions of the dungeons. So here they are in order:
Forge of souls (Two Bosses)
is the first wing of the dungeon complex known as the Frozen Halls, located within Icecrown Citadel. The instance portal is located to the left inside the secured area of Icecrown Citadel, near the meeting stone. No attunement is required for entry, but completing the instance is required to gain entrance to the Pit of Saron.
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Quests-
- Inside the Frozen Citadal- Enter The Forge of Souls from the side of Icecrown Citadel and locate Lady Sylvanas Windrunner(H)/Lady Jaina Proudmoore(A).
- Echoes of Tortured Souls -Kill Bronjahm and the Devourer of Souls to secure access to the Pit of Saron.(2 Frost Emblems)
NPCS
<Cult of the Damned>
- SoulGuard Adept-Healer must always be killed first
- Soulguard Animator-The soul sickness it casts need to be Dispelled
- Soulguard Bonecaster-Casts shadow bolts
- Soulguard Reaper-Meele
- Soulguard Watchman-cast magic reflection spellcasters beware
Ghosts
- Spiteful Apparition-Random explodeing ghost
- Spectral Warden-does a dispellable debuff to tank that reduces healing to 25%
- Soul horror-Warping around droping aggro
Bosse Guide
Bronjahm <Godfather of Souls>
He oversees some of the most disturbing devices the Scourge engineers have ever created – the Soul Grinders.

Abilities
- Magic’s Bane – Inflicts 2,500 physical damage and additional damage equal to half the tagret’s total mana. Hits all players standing close to the boss, but does not exceed 10,000 physical damage.
- Shadow Bolt – Inflicts 2,828 to 3,172 Shadow damage. Used if the primary aggro target isn’t in melee range.
- Corrupt Soul (Phase 1) – Channels a spell on a player for 4 seconds. Will summon a Corrupted Soul Fragment at the player’s location.
- Corrupted Soul Fragment – Attempts to move towards Bronjahm. On arrival it heals Bronjahm through Consume Soul.
- Consume Soul (Phase 1) – Consumes a Corrupted Soul Fragment and heals Bronjahm for 120,000 health.
- Teleport – Teleports Bronjahm to the center of the room. Used when Bronjahm’s health reaches 30% and marks Phase 2.
- Soulstorm (Phase 2) – Conjures a vortex surrounding Bronjahm. Players touching the boundaries are hit by Soulstorm.
- Soulstorm – Inflicts 10,000 Shadow damage and reduces movement speed by 50%. Lasts 2.5 seconds.
- Fear (Phase 2) – Fears an enemy into the vortex. Healers need to watch out for feared players.
Tips
- Tank him near the north door of the stage.Casters keep max distance to avoid Magic’s Bane and that goes for hunters too.
- If you have Corrupt Soul beining cast on you, run far away from the tank to create max distance to kill Soul fragment. Use any crowd control moves like chains of ice to keep fragment from getting to the boss.
- Bunch up in central stage when he at 30% he starts casting soul storm and get ready to burn him. Using anti fear moves and if not use magic damage reduction skills.
- Or alternately … (if your tank and healer are geared enough) Tank and Spank in the middle of the room.
Devourer of Souls
A being of unknown species.

Abilities
- Phantom Blast – Inflicts 11700 to 12300 Shadow damage.
- Mirrored Soul – The Devourer of Souls mirrors the targets soul! A percentage of damage from the Devourer of Souls is being mirrored with you.
- Well of Souls – The Devourer of Souls leaps towards a target, slamming the ground creating a Well of Souls.
- Well of Souls – Inflicts 2925 to 3075 Shadow damage.
- Unleashed Souls - The Devourer of Souls is releasing tormented souls periodically.
- Wailing Souls – Lets loose Wailing Souls, inflicting 4875 to 5125 Shadow damage to anyone infront of her and knocking them back
Tips
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Tank anywhere but healers stay near everyone’s healing range (middle of the room?). Dont stand in purple circles. They do hurt you a lot. If anyone can interrupt Phantom Blast(Reflectable) then do it as it saves healer’s mana.
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Stop all dps when mirror soul is active. Cause all damage goes to the person its link to. The adds it spawns cannot be tanked or dpsed so just heal thorught them.
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At about 30% health he will start casting Wailing souls and will start firing a beam in front of him. You need to run from it as he is spining it clockwise or counterclockwise.
This Dungeon’s Gear level is 219 on normal and 232 on Heroic. It provides a good little intro to rest of the dungeons and the raid as well as an overall enjoyable journey into the Lich Kings lair. Well thats it for Forge of Souls, next, i will be covering The Pit of Saron
ywhere but healers stay near everyone’s healing range (middle of the room?). Dont stand in purple circles. They do hurt you a lot. If anyone can interrupt Phantom Blast(Reflectable) then do it as it saves healer’s mana.
















If the instance drops level 219 gear on normal, is level 200 gear sufficient to go into the instance? If not, is this yet another place where relatively new 80s need to be carried?
there is an artical all about that in archives i will ask agorg to post a link for you
Yes, this instance is harder then other lvl 80 dungeons, but I don’t think you need to be “carried” per se.
If you know how to play your class these dungeons are perfectly do-able with a normal group. If you don’t know what you’re doing, you hit 80 yesterday and are wearing quest greens/blues, then, yes you are being carried.
With 3.3 it is SIGNIFICANTLY easier to get better gear than ever before, so even if you are being carried, it won’t be for very long
I agree, new 80s do not need to be carried, the instance may go a little slower, but seeing as how the bosses do not have enrage timers, bad dps and the like wont be a huge problem, just an minor inconveniance
Agreed, I don’t think this instance is any harder than ToC on heroic or even Halls of Lightning. The mobs do have a lot more hit points than previous dungeons, but as long as your healer can maintain mana for prolonged fights you should be ok. Also, I know its a new instance and your ready to go crash in and break down the doors, but if you just hit 80, I would strongly suggest a bit of patience, run some other heroics first, collect those emblems of triumph, get some tier 9 pieces and you should be more than fine. World of warning though…Halls of Reflection is NOT A JOKE! Heroic is a bear so be prepared.
Also, back to the topic of this guild, its great, I can’t wait for the Pit of Saron guide, and I would love to hear some tips on Halls of Reflection.
World of Weirdcraft.net your source or all things WOW
Must admit I hit 80 on my warrior and within 24 hours I had tanked all 3 instances on normal, and by the 48 hour mark I had tanked them all on heroic, and was as far as websites are concerned geared enough to tank TOC on 25 Heroic. So yeah getting gear is extremely easy now, and these instances have some great drops for everyone, and if it doesn’t drop, you can always use the Emblems of Triumph to obtain the rest of them.
Espíonage – Jaedenar
Night Elf Warrior