Arcane Mage Build – Best Mage Spec For Max DPS
Posted on December 16th, 2009 by Agorg under Alliance, Build, Efficiency Tips, Exploits, General Tips, Horde, Mage, Raiding, World of Warcraft, WotLKHighest Mage DPS Using Best In Slot Gear From T9
Using BiS gear, excluding new content from patch 3.3, this is the highest single target DPS there is (or was). With new Tier 10 becoming available since 3.3 hit the realms, there will be new information available soon, but since the BiS for T10 may not be available for some time now, this is as good a place as any to start. Arcane Mages have ruled the DPS charts for some time now, and we don’t expect that to change any time soon. Mages were designed to be the all DPS all the time channel, and this build will get you tuned in to Dominate.
Gear
http://www.wowhead.com/?profile=14306468
With best in slot gear the theoretical max for this build is higher than any other class or build in the game at 10,587 DPS. The link above will show you a character paper doll screen at wowhead where you can take a peek at the gear you are looking for. This figure(DPS) is calculated based on a 300 seconds encounter on a single target, level 83 mob.
Talent Build
http://www.wowhead.com/?profile=14306468#talents
Glyphs
Of course, the minor glyphs are completely up to you, but the major glyphs are a must have for maximum DPS.
Priorities
Ironically enough, this has got to be one of the simplest rotations in the game …
- Molten Armor
- Icy Veins
- Arcane Missiles
- Arcane Blast
- Trinket (On Use Items)
- Mirror Image
- Arcane Barrage (if Moving and Blast Has 4 Stack or no Missile proc)
It’s basically 2 buttons, that’s it, Arcane Blast and Arcane Missiles. Lather, rinse, repeat, throw in a Mirror Image and an Icy Veins from time to time, top the charts, mash more buttons, yawn, Dominate. As counter-intuitive as this may sound, No, you don’t use Arcane Barrage, it’s just not as cost effective. Build up with Arcane Blast and then lay down the Arcane Missiles and do it over and over. The rest of the things in the list just increase the output of your two main spells. You can throw in a Barrage if you are on the run and dont want to waste a 4 stack of Blast, but if you can stand still – missiles is the only way to go.

10,587 DPS Arcane Mage Single target damage spread
Like we said, pretty simple. Hit Icy veins every time it’s up, pop your trinkets as soon as they are off cool down and the rest of the list in order. It’s pretty much just Blast and Missiles. Use Mirror image to multiply your damage output , but keep in mind it is last on the list and should be timed properly. You should be able to easily get them all in, however.
Pawn Scale
( Pawn: v1: “Arcane”: HitRating=3.7733, HasteRating=2.1107, SpellDamage=1.8406, Spirit=1.2953, CritRating=1.1455, Intellect=1.0797 )
As you can see Hit rating is THE biggest priority, more then Haste and SP combined! Every spell you miss is damage you’re not doing and a cool down you just wasted. If you’re already hit capped and know how to juggle when to get more hit and when to skip it for Haste, you can use the next scale:
( Pawn: v1: “Arcane”: HitRating=0.0000, HasteRating=2.1107, SpellDamage=1.8406, Spirit=1.2953, CritRating=1.1455, Intellect=1.0797 )
There is quite a bit of information for you on this page, and this write up doesn’t account for mana management, but this is something you should be fairly familiar with by now. Stay tuned for more builds in different specs for every class over the next month or so. If you liked this you’ll LOVE what’s coming next.
Don’t be Great, Dominate!















Thanks for the post. I’ve love playing a mage and always strive to be on the top of the DPS charts. I’m always trying to squeak out as much dps as possible. Two questions though on your write-up…First on the blast / missle rotation. Do you spam blast until a missle barrage procs or blast till a full stack than cast missles, proc or not? Second, how do you utilize replenishment without spec’ing 43 deep into the frost tree to get “Enduring Winter”?
Why is replenishment up there? It’s a talent over 40 points down into the frost tree obtained by talenting Enduring Winter… No arcane mage is going to have it unless I’m missing something?
any advice for pre-80 builds designed to level a mage fast? Also any advice on free boss drops along the way would be great… My mage is currently 47 and leveling fast with the new LFG in place…
i look forward to your advice, great article, can’t wait to be 80!
Yeah, That’s my bad …
The replenishment effect is from another Frost Mage in your party.
Simcraft grabs all the possible buffs available and I only show the ones that come from the class we’re showcasing in every one of the Max DPS articles.
In this case the buff that comes from another mage spec (Frost) slipped through the net. The article has been edited.
Nice catch
(continued from above)
right now (47) i am 100% frost spec…is that bad? I already am constantly in danger of pulling aggro, especially if the tank is a few levels below me, and I enjoy the strategies/tactics of icing opponents in PvP and PvE….but if arcane is so über, should I switch over?
No. At 47 you don’t have Arcane Blast, so you won’t get the bonus damage on your arcane missiles. If you’re enjoying frost spec, then stick with it. It’s important to note the distinction: Arcane spec is uber at 80 with epic-quality gear. Not so much while leveling.
first comment thanks for the guide now i can maximize my dps and find the gear i need
great work agorg more of the same comming soon so tell yur friends to subscribe now and look for all the diff class articals to follow .. and if yur like tim , the best advice i can give is look at dys guild tab up top come join in the fun Dont be great Dominate
Thanks for the post. I was frost spec’d while leveling and still use frost for PvP because of the better control you get. I do use this arcane spec for PvE because of the incredible DPS numbers. I have 2 questions though. First on your rotation. Do you spam blast until missle barrage procs, or use blast till a full stack than missles whether barrage procs or not? Second, how do you use replenishment without spec’ing 43 into frost for Enduring Winter? Looking forward to more mage posts!
Why even take Arcane Barrage in the first place if you never use it in the spec? I grant that it can be situationally useful if you’re on a heavy movement fight, but I’ve found it’s better to just go for ABx4 –> AM even on movement. Just PoM an AB if you’re about to lose the stack and are still moving.
The extra point can go into magic absorption or even slow which might be more useful for kiting fights (of which there are a few already in ICC).
finally! an article for a mage. ive been waiting for a long time. out of all arcane mages on lightbringer, mine is ranked 43 for gear score. i find it really funny because you guys made a close copy of my character with the gear glphs and talent spec. right now i can consistantly pull 6-7k dps but at times it will jump to 10k even to 15k! with the OP blizzard of course. great article keep em coming!
Have a spec question. you state that we do not use Arcane Barrage at all, yet there is a talent point in it. I understand that it is still useful for those times you h ave to fire and run.
However you also have Torment the Weak which provides 12% dmg to snared targets and nothing to snare anyone with, would it not be better to take the point out of Arcane Barrage and put it into Slow?
In this particular scenario, you’re shooting for Max DPS not CC or other “nice” things like mana efficiency.
Barrage is good for, like you said, shooting on the go.
These numbers are based on a 300 sec, single target, 0 movement, tank/spank type encounter. You’ll have few chances to actually do that in-game, but is does give you an idea of what IS POSSIBLE
You don’t need slow. All tanks worth their mustard will have a snare of some description on the target. The snare doesn’t have to be yours.
Nice article, I’v just finnished my raid and pushed my poor litle gnome to its limits on the 4′th boss in ICC but only reached above 6k dps. I had hoped for a better specc in 3.3 but not, I dont even own in aoe anymore…(but hunters, 15k in my guild)
Ofc my gear is the issue here, still missing the last piece in T9 to get the 2:nd setbonus and atleast 700 sp compared to the char that above. But still, 4k dps is missing and that is alot
Perhaps I need to face the fact that I suck
/J
LOL I think it’s funny how you think you”suck” when you’re pulling 6,000 DPS
Aren’t you being a little hard on yourself?
How come there are no points in Arcane Stability?
Having played my mage for nearly four years, I was to see that Dominate finally had a post about my favorite class. This guide, unfortunately, only scratches the surface. You did state yourself that you weren’t planning on going into mana management, but that is ALL that arcane dps is.
Anyone can hit Ablast x4 then missles, but that isn’t THE rotation. There is no rotation. The analogy I use when helping out the lower-dps mages in my guild is “Arcane is like driving a car, and your mana bar is the gas tank. The spells you cast are essentially the clutch, and you want to go as fast as possible (highest dps) but still not run out of gas before reaching the next gas station (evocate).”
This means that the amount of dps you are doing at any given moment in an encounter should be dependent on how much mana you have left and how long your evocate cooldown is. How do you trade more mana per second for more damage per second? More arcane blasts per “cycle” and fish for barrage procs.
There is a mage in my guild with full T9.25 and the best ilvl 245 offpieces. All he does is Ablast x4 then missles. His dps is decent – but 100% reliant on his gear, because he is making no decisions during the fight – he is basically a robot. My dps, in inferior gear (wish I had more time to raid!) is anywhere from 1100-1400 higher each fight. This isn’t to toot my own horn, but rather express that if you did exclusively what this guide said, then you would be geared for max dps, but in actuality, you would be very mediocre.
Amen to this Fire! So many mediocre mages think that arcane is just a Plug and Play ab/am fest. But mana management is key to keeping your dps high. Like you said, no gas, no go, no damage = fail city. I also do higher damage than a lot of my fellow arcanists with better gear because I actually think about when to pop what. What good is the arcane blast buff if you just blow it on a regular missle series? The days of faceroll dps are over if you truly want to dominate! Thank you for letting people know that actually learning your class and thinking about the fight is more effective than offering up mediocre dps just so you can survive the fight to loot and leave.
If you want a simple mage rotation, become an elemental shaman!
=)
We did have a bit of a quandry when it comes to these build articles. In order to tell people everything about a class it would take a series of articles. With so many classes and builds to cover, we decided it would be best at first to get just the builds themselves up for everyone to see and let guys like Fireguard who have advanced expertise on the details of the mechanics fill in the subtelties in the thread for each build.
So, Fire, you can consider yourself an adjunct reporter for Dominate at this point. Obviously we need to do a complete write-up on mana conservation issues for mages, and we’ll put that on the list. There is so much to cover and so little time. You can always submit a complete write-up yourself for anything glaring that we’ve missed, such as the mana topic – just send it to editor@dominateyourserver.com and join our growing crew of contributing writers.
But your answer to our article is precisely what needs to happen for these builds. The more input our readers get from experts like Fireguard, the better off they will be.
what is the hit cap% with this build??
it should be 15% with 3/3 point in precision right?
i go with mage armour than molten armour because as you all know as arcane spec you burn through mana pretty quickly its all well having the crit but thats no use if you have no mana so i happily drop the 3% crit for help with mana regen so i can keep dps’in
Gear gives you 11.65% hit and the 3 from precision give you 14.65% you will get the other 3 from Misery or Improved Faerie Fire for a total of 17.65%. No missing for you!
Not sure if you’re trying to ignore 3.3 changes, but the recent reworking of the Black Magic enchant (250 haste for 10 seconds on a 35 second internal cooldown) puts it ahead of 63 spellpower. For this build alone I’m seeing a 30dps increase. Another 8-10 dps could be squeezed out of the Bejeweled Wizards Bracers, a fairly easily obtained craftable. These are fairly negligible increases and could be a result of fight parameters in the simulation used.
As far as talents, I’m kinda partial to using Incanter’s Absorption right now, even 1 point can mean a 2000dps difference on certain fights, especially when coupled with Frost Warding in the frost tree. Twin Valks and Jaraxxus are popular fights for Incanter’s to shine (thats why your mages are doing 12-14k on valks,) but Marrowgar, Deathwhisper, and Gunship all have components that you can exploit for more dps out of that talent.
Like someone said above, I would consider pulling a point out of Magic Attunement or Student of the Mind to and drop it into Incanters or even Slow (really useful when kiting on Deathwhisper or Saurfang). If going the Incanters route then I’d also move my frost points from Ice Shards over to Frost Warding.
Again, these are personal play preferences but something to take into consideration.
If you NEVER use ABarr then why have the talent point? could just use Fire Blast and move the point… I also agree that IA is useful… use movement times to pop a Ward and absorb for more dps…
Now that I have all the hit I need I’ve dropped 1 pt from Precision and 2 points from Arcane Focus and added Ice Walker to boots for the minor gap. Allowed me to pick up Stability… just my $.02..
Have fun whatever you do!
Valence
DO i pop missles everytime they proc or after 4 stacks of arcane blast
I can now comment on this more fully since I am raiding on my mage and have spent some time asking around and testing various theories from master mages (hurray Lambo – Cix doesn’t read this so no shout)
I always wait for a 4 stack of AB before using the missile proc. This even applies to the fifth and later casts. Once upon a time, you needed to clear the AB stack with something else because the fifth and further casts were just too mana intensive. But now I never clip an Arcane Blast to use the Missile Barrage, just let your current AB cast finish and then hit MB. And even if MB procs on the first AB, I will wait until the 4 stack to turn it loose. AB is your main DPS generator, MB just pushes your DPS higher. By always using MB at a 4 stack of MB you increase the bump. and since mana shouldn’t be a huge issue you shouldn’t have to worry too much about the cost of AB.
On the move, you can use fire blast and arcane barrage instead of doing nothing, and I will sometimes use arcane barrage to clear Arcane blast in a pinch if I don’t have a MB proc up (think Marrowgar when bladestorm begins and you know you won’t be getting off another blast until your stacks fall off anyway) .
That’s it in a nutshell. Since I started giving Arcane Blast the very highest priority and only use MB after a 4 stack it pushed my DPS up about 1,000. More haste never hurts either. I put Quick Kings Amber in every yellow slot and Reckless Ametrine in red slots. With haste over 600 you can really cut down on the cast time for blast and you will see an instant boost in your DPS. Other mages may have other ideas, but that is what seems to be working best for me in my current gear on my toon Lawknowsdps on Kalecgos.
One last note, Law has only been 80 for about a month and mages are super easy to gear. It only took about two weeks to hit the all 232+ level gear, which is good enough to do over 4k DPS and grab a DPS slot in ICC if you have any clue what you’re doing at all.
I just recently started playing my mage again and for a while now have been frostfire. i respeced to arcane 57/3/11 last night and im still trying to get use to it. im just wondering is Molten Armor better with this spec or Mage Armor or does it just depend on the situation?
is slow in the arcane build nessecary for icc10 saurfang???
Note that it doesn’t have to be YOUR slow … any slow will do
On that note All tanks have an ability that reduces movement and attack speed on mobs (they don’t stack) but any tank worth his weight should have Infected wounds, vindication, bleeds and/or diseases that do the same thing.
i was wandering why in the rotation u shouldnt spam instant cast spells like arcane barrage? u would think instant cast spells would just add to the dps. am i missing something important that im not seeing ?
Arcane Barrage burns a global cooldown, which burns at least one second of cast time for Blast. Since Arcane Blast and Missile Barrage are where the vast majority of your DPS is going to come from, anything that interrupts the flow of getting as many of those in as possible is going to drop your DPS. The one time that Abar is a great idea is when you are moving. You cant cast Blast or Channel MBar when moving, so fire blast and MBar are great in those situations.
So yes, MBar is a decent way to keep your DPS up, but only in situations where you can’t cast the big 2.
Thanks for a great post, have one suggestion on the specc though which I would like to discuss.
If we take only raid bosses into consideration (since this is where players are most conserned about max-output), the majority of the bosses arent snareable in that sentance which in my oppinion turns a rather blind eye on the Torment of the weak talent, so I feel like 3 talent points is rather wasted. Offcourse if the actuall mage is running more heroics or lower instances I would agree to the current build.
However, for the end-gaming mage, wouldn’t Incanter’s Absorbtion be a more viable talent? Most bosses have some sort of raid-dmging effect to it, wether it’s adds, AOE or direct random spells.
Tested on a dummy how much my dps would go down if say i renewed my Mana Shield every 30 seconds, the decrease was at about 3% total DPS. Taken that into consideration and let’s play with the a fact that a random spell hits me and my shield atleast once during one Mana Shield, hitting for 2000 damage. This would mean 200 more damage for 10sec wich is about 6-7% spell power increase for a decent/good geared mage.
Assuming this, I’d say Incanter’s Absorbtion would prove a much more viable talent in raids.
Take a look at Agorg’s comment a little ways up. The same reasons apply here; all tanks have an ability that slow raid bosses movement and/or attack speed. That’s enough to count for Torment the Weak, and a flat 12% more damage when your tank is doing their job is simply too good to pass up. At this point, there is no better place to spend the 3 TtW points.
Regarding Incanter’s Absorption, it’s viable right now, and I personally have it as part of my raiding spec, but I took the points from pushback protection in tier 1 arcane rather than from TtW.
One thing you’re not taking into account in your testing situation is the fact that unless you’re moving points into Arcane Shielding (which, being a defensive talent, is counterproductive in a talent build focused on producing maximum dps), then that 2,000 theoretical damage you just took on your mana shield cost you 3,000 mana. That’s somewhere around 3 casts of AB when you’re building stacks, and 1.5 AB casts at a full stack. Not worth 200 sp for 10 seconds. Burning the GCD casting mana shield in the first place costs you dps, burning the mana to cast the mana shield rather than AB, AM, etc. costs you dps, getting hit with mana shield up costs you dps in the form of lost mana…
To use Incanter’s Absorption to the fullest in current content, you need to know what kind of damage you’ll be taking, and when. If it’s fire or frost damage, your own ward spells will provide enough protection to keep you alive and give you a bit of a boost at the same time: Marrowgar’s coldfire ability, Deathwhisper’s Frostbolt volley, Light damage on Twins in Trial of the Crusader (mages go dark, keep fire ward on cooldown!), Penetrating Cold on Anub’arak.
If it’s another damage type, you should rely on shielding effects from others, NOT mana shield. I can’t remember the last time I cast mana shield in a raid, if ever.
Bosses are not affected by snare affects but you can still use, lets say slow, on raid bosses. The Boss does not need to actually be slowed to benefit from the talent the debuff just needs to be there and all tanks and most other classes have slow affects which basically means a 12% damage bonus at all times. I said the same thing on my mage when i hit 80 too