3.3 Raids and Dungeons Preveiw
Posted on December 7th, 2009 by Gustava under Alliance, DE, General Tips, Heroics, Horde, Instances, News, PVE, Raiding, World of Warcraft, WotLKRetrospect on Raiding in Wrath
Welcome to my 3.3 preview live from my time on the PTR, this is Gustava, and this week I am going to talking about dungeon updates.
Let’s look back for just a second, since Wrath is little over a year old now and the story of this saga has really changed raiding. We started in Obsidian Sanctum and the return of Black Dragons. Twilight Drakes showed us the first taste of hard modes and fire avoidance. Then we return to a classic raid: Naxxarmas. Raised from the depths of vanilla WoW raiders’ nightmares as a new level 80 raid with Tier 7 gear. New raiders could learn the joy of slimes, Patchwork and Deep Breaths/Frost Tombs all over again. Once you got a key in Naxx, you can go fight Malygos bringing new meaning to fighting fire with fire – with drakes.
Ulduar opened its gates in 3.1 where hardmodes abound and new Tier 8 gear. From the massive tank opening that was way better than flying drakes in the Malygos encounter to the madness of Mimirons’ fight with a giant robot and an old God with a thousand maws. Ulduar was truly a challenge with its epic scale with some of the hard modes offering more replay value than ever.
Following that: the Trials of the Crusader opened its doors in 3.2. The fights were new and challenging with monster beasts, demons, champions and undead – plus the Tier 9 gear. Now all that’s left is the icy fortress of the lich king in 3.3 and a conclusion to the epic tale of Northend once and for all. At least, we think so . . .

Icecrown Raid Difficulty Functionality (source)
We chose this particular functionality because we didn’t want to use the Trial of the Crusader method, and have four versions on a raid of this size. We felt the Ulduar method of having to know a certain trick to do on the boss was difficult to communicate and tied too heavily to achievements. We might eventually convert Trial of the Crusader over to this new system but Ulduar and Naxxramas will likely never change.
Disenchant option
Chill of the Throne/Icecrown Aura (From Daelo)
Why are we doing this?
The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more “spiky” than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn’t avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.
We’ve been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks. There’s a limit to what we can do, however. So to give us a bit of breathing room we’ve implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again.
Occulus Nerf (The nightmare is finally over)
- Many bosses and creatures have had their total health reduced.
- Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
- Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
- Vehicle scaling on the drakes based on the rider’s item level has been increased to make them more powerful.
Icecrown Citadel: The Frozen halls (New 5-Man Dungeons)
The Frozen Halls
- Level 219: Normal
- Level 232: Heroic
Icecrown Citadel
- Level 251: Normal 10
- Level 264: Heroic 10 / Normal 25
- Level 277: Heroic 25
















Thank god for the Oculus nerf is all I can say. Also, I like the idea of taking the major damage spikes out of tanking now, if it works the way they say it will, this will make tanking, and healing a more manageable affair.
Really though…I just can’t wait for the Fat Lewt!
World of Weirdcraft.net your source or all things WOW
I still don’t understand the Oculus ‘nerf’. I don’t want to sound like one of those dorky posters on thott and wowhead that say..’I solo’d this or that mob no problem. I’m da bomb!”. But really, Oculus was not that difficult as long as you had a group with decent gear, and went through it methodically. However, I did wait to do Oculus until I had done most of the other Heroics and raids in Northrend..I just never liked that zone at all. So be what it may, the only thing good about the nerf is that more people may be willing to actually run the instances in Coldarra.
Please correct the horrible grammar and troll-speak in this article. I love this site, and this blog, but there should be some standard of professionalism that comes with the territory.
What’s REALLY funny about this is that the bits that were actually written by one of our writers – Gustava in this case, are pretty good. I did find one misspelled word that slipped through our nets and a couple of spots that could use a touch more clarity, but nothing that should be getting your hackles up this far.
So, we are left with the fact that Blizzard blue post guys fail in epic ways when it comes to writing and announcing things. It really makes me rofl when we write with some degree of excellence about a game when the employees of said game can’t write their way out of wet paper bags about their own game. Since the majority of this post is taken from those blue entries (and properly designated with link-backs) you can go see for yourself directly from the source just how bad the writing at Blizz can be.
When we were putting out news about Cataclysm it was quite painful. It would have needed so many edits it would no longer have been a quote at all and would have become some sort of freakish plagiarism. I swallowed it whole and posted them as-is, makes me shiver to this day.
So the trolls of whom you complain all work at Blizz Nom, perhaps you should complain to them – I’m sure they will get their act together.