Say Hello to our newest Author here at DominateYourServer.com. He is known by many names, Gustava amongst them, we sent him out into the field (PTR) and he’s come back with quite a bit of info to share with you. Blizzard has announced some really big changes to the game in the coming patch: most classes are getting buffed, cooldowns are getting reduced, new dungeons are being added, not to mention the loot, but this is rather special.

no more being lost now

Blizzard has decided to give us something most players use to help them level, only, Better! I have tested it and find it easy to use for new and returning players alike and a welcome addition to the existing features of the current interface. Below, I’ve put togehter a list of the some options Blizz has stated in various blue posts since patch 3.3 was announced:

Quest Log

We added a new “Show Map” button on the Quest Log. The “Show Map” feature highlights any quest in the log and will pull up the map for the zone in which the corresponding quest objectives are located.

Map

When viewing the large zone map (’M’ key), players will notice that all quests they have for that zone will be automatically tracked. In addition, this large map is now separated into four separate interface panes.To the right of the map, all active quests for that zone will be listed by name and be represented with a number. These numbers will be placed on the map highlighting areas of interest for each quest.A third panel below the zone map will give players the full quest text for any highlighted quest, while the fourth pane will display the quest reward. The quest map tracking feature is enabled by default. Players can disable this feature and restore the map to its original state by un-checking the “Show Quest Objectives” box in the lower right corner.

Areas of Interest

All areas of interest in a zone will be represented with a number corresponding to the number assigned to each active quest in that particular zone. When highlighting a specific quest, the corresponding number on the zone map will be highlighted as well.If the area of interest is large, for example, and a player needs to kill a number of quest creatures or collect quest items found within a large area on the map, the entire questing area of interest around the number on the map will be shaded blue.If quest objectives can be accomplished in multiple areas of the zone; for example, certain creatures need to be killed for a quest and have several different locations, the map will automatically display the nearest area of interest in proximity to the player.

Shrunken Map and Objectives Tracking

When viewing the large zone map (’M’ key), players can click the arrow in the top right corner to bring the zone map out of full-screen mode.The map will show all areas of interest for the zone; however the other three interface panes will be removed so players can still view their character, spells, and abilities with the map open. The standard quest objectives window has been improved and will now show numbers next to each quest displayed, or a gold question mark if the quest has been completed.The objectives window is now docked below the mini-map, next to the right two action bars and can display up to ten active quests in the zone. Players can toggle between minimizing and maximizing this quest objectives window at any time by clicking on the red arrow in the top right corner of the objectives frame.

Quest Difficulty Tracking: no more being lost now

This feature is turned off by default and players can choose “Color Quest Difficulty” under Objectives in the Interface Options menu to enable it. Enabling this option will color-code all quest names in the new map interface according to the player’s level (grey, green, yellow, orange, and red).This new feature has been built to work with nearly every quest in World of Warcraft with only a few exceptions. For example, if a quest requires that a player turns in some sort of cloth or other trade goods that can be purchased from other players, the map will not display an area of interest for where these items can be found.
All other quests, whether they require players to slay groups of creatures, gather some type of quest object, or hunt down a single specific target, will be tracked on the map, provided that the player is viewing the map of the zone in which these objectives can be completed.

Quote from: Blizzard (Source)

””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””””’

The conclusion

After quite a bit of field testing on the Public Test Realm, I have to say that I really like this interface. It’s everything Blizz is making it out to be. I won’t even be sorry to see my quest and map mods go, this does most of what they do just as well if not better and won’t cause nearly as many bugs. It’s about time Blizz made this part of the game.

No more alt-tabing out of the game to find information on a quest giver or the exact location (coordinates) of a quest items. No more wondering if you’re in the right zone. No more downloading super complex mods that take up the whole screen and are so hard to configure that you just rather use the default UI than mess with the countless pages of options.

This is an Orientation Revolution! The only thing better than this little wonder would be someone doing the quest for you … and that would take all the fun out of it.

This new interface should make it significantly easier for the newer players to find what they are looking for in-game and the old timers will welcome the change as well. Regardless if this is your first run through Azeroth or your 22nd DK, the new Quest Helper User Interface will help you Dominate and level faster then ever before.

Thanks Blizz!