Welcome back to the second installment of the DK series.  Today, we’ll cover Glyphs and Rotation.

Sir Zeliek

Glyphs are pretty straight forwards; you saw them in the link to the build on Yesterday’s article. The only argument I see is for Glyph of Icy Touch instead of Glyph of Disease. And after field testing it in multiple scenarios, based on my play style and rotation I just prefer the Glyph of Disease because of the instant refresh of all diseases. After all the less time I spend refreshing a DoT, the more time I can spend DPSing.

Glyph of Death Strike- Major
Glyph of Dancing Rune Weapon-Major
Glyph of Disease- Major
Glyph of Horn of Winter-Minor
Glyph of Pestilence-Minor
Glyph of Raise Dead- Minor

When it comes to rotation, some classes have a fixed rotation (Prot Paladins) while other classes have a priority-based rotation (Feral Druids). Death Knights can, ironically put out more damage with the simplest of rotations. It’s probably why we’re accused of “Face Rolling”, but every DK knows that’s just plain Jealousy, even if no other class will admit it!

Step1: Put up your Diseases

Plague Strike(Puts: Blood Plague) and  Icy Touch (to put Frost Fever on your target)

Once those are up you can forget about them for the rest of the fight and as long as you remember to keep them up with Pestilence, you’re golden. Remember, Pestilence is a top priority before your diseases run out, It’s far less “expensive” to keep them up than it is to renew them if they fall off.

Step 2: Do your thing!

Death Strike, Heart Strike (x2), Death Coil (Runic Power Dump),

Death Strike, Heart Strike (x3), Dancing Rune Weapon

Rince and repeat.

It’s preferable to wait for the second time through your rotation to ensure that you have all 4 Blood Worms up before you call your DRW, but if you already have 4 Blood Worms, you can go ahead and pop DRW on that first pass. With the glyph, your DRW is up for 17 seconds and will spend the next 73 seconds on cool down. During that time Death Strike and Heart Strike are pretty much all you need, as long as you remember to keep up Pestilence before your diseases run out.

Now this may sound a little simplistic and too good to be true, but on the PTR I’ve personally done 8.4K DPS and after enchanting and gemming up the gear, I brought that up to a staggering 10,200 DPS. (Ok, it’s in full T9 and 245 Epics, but still …)
This just proves that a rotation doesn’t have to be complicated to generate results and that some times, the simplest way is the best way.

Next time we’ll cover Gemming and Enchanting as well as some base stats and their importance to a DK.

… To Be Continued