Changing Lore Means Changing Play And That’s A Good Thing
Posted on August 30th, 2009 by Lawbringer under Cataclysm, Expansion, Funny, General Tips, Heroics, Humor, Instances, Leveling, Low Level, PVE, PVP, Power Leveling, Powerleveling, Raiding, World of Warcraft, WotLKAs the World Of Warcraft Turns
How History Affects Play In World Of Warcraft Just Like Real Life
When you were three years old, you probably had a stuffed animal that you slept with every single night. If you’re as old as I am you might have gone through the mind numbing experience of playing retarded games like “Chutes and Ladders.” You might have done some of the particularly stupid stuff we did (not to mention dangerous) when we would buy several thousand (yes THOUSAND) bottle rockets around the 4th of July to . . . get this, shoot at each other. Yes, we even went so far as to take PVC pipes and make shoulder mounted rocket launchers to improve our accuracy – sigh. (And if you do anything of the sort your parents should knock you upside the head and not blame me for giving you a dangerous idea – it was seriously dumb and I hope you’re not).
In the early 1900’s the big band sound was all the rage – I doubt any of you have a single tune from that era on your Ipod. In certain ancient civilizations drinking urine was pretty chic. The early 80’s brought us fondue parties, and we’re all certainly glad cell phones aren’t the size and weight of bricks any longer. If you’re wondering if there is any point to all of this it’s that each of us experiences life in a completely different way, and each generation moves through the experience along a unique path. What is cool today is going to fall right into the nerd ditch in just a few minutes.
There are a few of us who have played every game that Blizz has ever made. Diablo was the first game to really do the online multi-player thing. That was way back in the day where just about the only internet connections outside of gigantic metropolitan cities was a 28k dial-up (ick). Needless to say the original B-net was pretty lame for those of us in the rural category. Beyond that, you could play all the way through the entire game in about 30 hours – even the first time through. It was fun, but fairly linear, and then you made a sandwich and played Nintendo.
I loved Starcraft, but didn’t get around to Warcraft until the middle of 2006 (after a couple of years of non-stop D2). I figured if I was going to get into WoW, I needed to go back and play WC, WCII, and WCIII so that I would understand the storyline and all that kind of goop. You know how much it helped me? Zilch, Zero, Nada. I learned next to nothing from playing the three prequels – at least nothing that actually accelerated my play in WoW. I still get lost in the lore, but who gives a crap if it doesn’t make me a better healer.
And when it comes to playing the game, the very best players are those who play well NOW. It’s kind of fun to think back about how unbelievably hard Kara was the first week it came out, but does it really make you a better player if your guild is falling apart now and you are still slogging through Ulduar? You still think you’re leet just because your old crew pwned Kara?
Pardon another small digression at this point. You don’t have to listen to me at all. I’m just a dood writing for a small web site about a game. But one of my favorite writers ever – Mr. J.R.R. Tolkien had a theory about history and what it really means to any story. He said (and I quote very loosely here) that:
…if you are going to write about someone walking down a road toward some mountains that the author needed to know who built the road, everyone that ever walked on it and everything that had ever happened in the mountains ahead. Those little references to past history gave weight and depth to the story even if the reader never comprehends them all….
After his death, Tolkein’s son found this huge chest full of little notepads. They were full of handwritten stories from Middle Earth that have been published as the “Books of Lost Tales.” In them, Tolkein tells the full story of middle earth from creation all the way through the Lord of the Ring trilogy in poetry and prose. Call them his own personal expansion of the Silmarillion. They are amazing, and by far his best stories were in that back history and not in the last story (that’s just Lawbringer’s serious inner Tolkien geek talking though).
Some of his best tales were those he never intended anyone to read. All those stories just gave him what he needed to create what is arguably the best fantasy trilogy ever written. But whether or not YOU know all the history of Middle Earth will have very little impact on your enjoyment of reading LotR for the first time. I read LotR about 15 times before I discovered the Books of Lost Tales. And while reading the past history HAS given me more enjoyment of the final story, it hasn’t made me a better reader.
My whole point of this comes from something that most of you should know is one of my pet peves. It never fails – every time Blizzard changes something about the game – and I mean EVERY SINGLE TIME, some doofus is going to write something that looks almost exactly like this:
Blizzard is just ruining the game for everyone. Now you can get all this epic gear too easy and I remember how hard it was when I had to use a hammer on my old keyboard in VC just to get this one spell to work and now people get all these better graphics and rogues are stupid the new races suck because goblins have voices that bother me . . . . . .
…ad naseum. You get the point. The problem with this is that not a single one of those people actually live their OWN lives that way. It bothers me because it couldn’t be any less intellectually honest. It’s untrue, silly and just an excuse to gripe out loud in public and I don’t really like people like that in RL, so it REALLY bugs me when people punk about a game. Sigh to the nth degree.
If those people really believed the juice they were pouring, they would go back and play all of the same lame games their parents played when they were growing up. If your ability to enjoy the “WoW” experience is completely dependent on having “experienced” the same thing that people 4 years ago had to experience in the same ways they experienced them – how much MORE true would this be in real life?
But we certainly don’t see people hand spinning thread to make fabric to make their own socks – now do we? I mean, how can you really appreciate socks if you never had to make your own socks like your great-great grandmother had to do? You don’t deserve socks, and the fact that you can get better socks these days than ever before at basically any store in the country for super cheap just makes socks worthless and stupid and I hope that socks go out of business because cheap and good socks have completely ruined the footwear industry.
Apply this spurious thinking to virtually anything in any part of your real life and you’ll see just how silly it gets almost instantly. If the game didn’t change you would have gotten bored out your mind three years ago and be stuck playing LotR or AOC right now because WoW would be a non-entity. But it doesn’t mean that every new player HAS to play every stinkin’ thing that has ever been important to the game in order to have any fun or be any good at the game like it is right now. They don’t make high school football players play in leather helmets just to experience the way it was back in the day.
Back in the day was lame compared to right now. 40 man raids were a pain in any piece of anatomy you care to mention. The game right now is better than it has ever been and the next expansion will make it even better. I know this is true because if the game wasn’t getting MORE fun then LESS people would play it. You cannot sell a crummy product for 8 straight years. Change is necessary and good the vast majority of the time. Blizz gets griped at 24/7/365 and they use that input to change things that need to be changed and ignore the silly stuff. If you’re so smart, go form your own company, develop games and see how that goes.
Most games fail because they do not stay fresh. They keep the same old same old content and people get bored of it in about 2 hours. WoW is good BECAUSE it has changed so drastically. It more accurately resembles real life in that way. Players that are new to the game can see the history they have missed when they ride through the northern part of Deadwind Pass and wonder “what the heck is down THAT road?” But that certainly doesn’t mean they ever have to do Kara in order to have an appreciation for how good the game is.
When Cataclysm hits, it will be be a little sad for me to see Darkshore destroyed. I’ve spent so many freakin hours in Auberdine it’s not even funny. But it will give ME a better appreciation of the new content. I agree with the goobers that having been through things gives those of us who DID go through them a better overall appreciation of the storyline, but that depth of understanding doesn’t make us better players.
Plus, on the flip side, if the level cap was still 60 and we were all still grinding it out for our T2 – the game would REALLY be dead. THAT would ruin the game. Not changing would kill the game. Moving content forward so that even those of us who have done almost everything still have something to work for is NOT going to kill the game. And every time the game moves forward, you have to go back and keep some balance so that the new player has some hope of doing the cool stuff at the end.
In all reality the reason Blizz does change the game is for YOU. Yes, you; the guy standing in the back griping in a solid stream about how Blizz is ruining the game. If you still had to level up the same old way you always did and do the same old dungeons you’ve always done you would stop paying your monthly fees and actually quit (we could only be so lucky). Blizzard changes the game to keep the pros and old-timers interested. Your leveling envy for the new guys who have it easier is just an envy complex and you should grow up and get over it.
You would roll your eyes so far back in your head you would never find them again if teachers these days said the same stupid stuff they used to say to my generation in high school: “you can’t use a calculator because if you never learn to do math on paper you won’t be as good at it.” Dumbest thing I ever heard. If we are supposed to NOT advance we would all still be skinning animals for their tallow to make candles just to have some light after the sun went down.
It’s even worse when the argument co-joins two disparate thoughts such as: “Don’t use electricity. The Romans and the Greeks didn’t have electricity and using it makes you weak and inferior. Sure, I have electricity NOW, but in pre-BC there was no electricity so you should go back and pedal the generator to drive your computer like I had to in fail-ville back in the day.”
Every generation stands on the backs of the work of the previous generation. We don’t make kids develop their own languages and letters from scratch like someone had to 7,000 years ago. We advance by taking what was done before us and then using that knowledge to do things quicker, better and faster than ever before. But the jealousy of “how easy it is these days” always comes out. Sure, I had to use a slide rule, but the reason we don’t use them any more is because it would be a waste of time and effort when there are far better methods of solving mathematical problems these days. Sure, you had to figure out how to lead a 40 man raid on Onyxia, but that doesn’t mean that everyone should have to go back and do it exactly the way you did it.
You blazed a trail. It was hard work and the next people coming down the road shouldn’t have to cut the same weeds you cut. The really neat thing about WoW, if you’ll stop and think about it, is that you are becoming part of a fantasy history. The changes work because the game works better now than it used to and that’s the way things should be. Gear should get better and some things should get easier as the society as a whole progresses. You have become part of that progression. Don’t complain, it’s really cool that someone has enough forethought to sustain a fantasy world that moves enough to not get stale and boring.
Regardless of whether you are one of those people who have their brains plugged in all the way or whether you are in the slightly disconnected from reality group – when Cataclysm hits you are going to have no choice whatsoever. The storyline is about to take a giant leap forward, and one of the oldest parts of the story – Deathwing – is going to change the whole World of Warcraft permanently – and for good. And it IS good that the game is getting a complete overhaul. It means we can enjoy it for another few years instead of having to move on to something far more lame – something where the story line never changes (console games ftl). I, for one, will be glad when content progresses to the point where I never have to step foot in the Occulus again.
So I don’t want to hear that kind of stuff any more. You wouldn’t apply that fail logic to anything else in the world (I know people try but that doesn’t make it less silly), and just because you apply it to WoW doesn’t make it less fail. If you think the game is ruined then for pete’s sake quit playing right this second and plow a field with a mule and walk to school uphill both ways in the snow so you’ll enjoy life more because you have experienced the same way of playing life that your ancestors did – but watch out for the saber-toothed tigers – I hear they are a little tough in PvP.















Interesting article… It’s just not very… Dominating…
LOL, this article was totally dominating. I can’t tell you how many times I’ve heard people complain about “welfare gear” and whatnot. Look, if every new player had to actually get their T3 in order to even go to BC, could you imagine how lame the game would be? Easy good gear just means they’re going to make the game more challenging/fun in the near future! Also, how many players would still be playing if (just because they were casual players) all they could get was Savage pvp gear and a bunch of Furious could just 1shot them?
I tend to agree with you there. Seemed like a rant about people who rant, which is very redundant. And there’s a lot of holes in the logic used in some parts too. Like about games dying because they don’t stay fresh. Counter Strike has been the same game since creation with absolutely no changes and it still has an incredile player base. Staying fresh is only needed if the game was designed poorly in the first place. So I guess the wording was just wrong, but the concept is *mostly* right. Splitting hairs and whatnot.
All in all though I enjoyed reading this article about as much as I enjoy reading other rants, not very much but some of it made me laugh, I guess.
Sorry, but your “hole in the logic” doesn’t seem to hold water (to me anyway) as Counterstrike itself was made from Half Life 1 which, subsequently had a number of expansion packs on both the PC and Playstation versions, and it was remade for the Source engine, which you may, or may not agree as a change, but it certainly isn’t “no changes”.
i don’t see any holes in the logic of fresh content keeps games alive. counter-strike would infact be very dead if it hadn’t changed at all. It has changed a LOT since its first historic beta release. now you can find all kinds of servers will all kinds of crazy mods to change the game, sometimes a little bit, sometimes a lot, and the ability for the community to keep it fresh by designing their own maps has also helped a lot. Making clans, joining pro ladders, having tournaments, all stuff that helps keep it fresh and interesting. cuz in the end, how long can you really play office for before you want to stab your eyes in.
Very well written article and 100% accurate. Thank you very much.
You have achieved what took countless Chinese years to accomplish…
building a great wall!
I liked it though.
Holy moly, did I just read all that? Lol, fantastic article! I to hate people that complain and say there ruining the game, every single time something new comes out. Good job, keep up the great work!
^^^this.
Nice article. So very very true.
The whingers don’t seem to see that WoW is nearly 5 years old. FIVE FREAKING YEARS! Thats an eternity in computing. And a double eternity in computer games. Name one other 5-year old computer game that is still played by, oh, I don’t know, one 50th of the WoW subscriber base.
And why is WoW STILL the number one MMORPG? Because it changes.
UO … But I agree with the article
Yeah right, UO doesn’t have over two million subscribers. I doubt it even has one million anymore.
One 50th is 0.02. 11 million * 0.02 = 220,000 not 2 million. UO peaked at 250k. ( Source: http://www.mmogchart.com/Chart2.html )
Quantity is not equal to Quality, else McDonalds (TM) would be the healthiest food around !
Let me know when you can have your own Castle in WoW, along with making all the furniture for it. WoW & UO serve different interests.
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Character Classes are training wheels for RPGs
I loved this article….Prolly one of the best Law has ever written. Why do we really need to know all the lore upfront when the game came out? Games evolve, and so do the stories with them.
Great article Lawbringer. Besides all that the Cataclysm expansion is a nod to us original WoWers, bringing players back to Azeroth, albeit with vast changes, but it certainly gives a semblance of nostalgia.
Great article Law ,, i agree with you a 100% ,, i am tried of listening to people gripe about this and that also … they [blizzard] has to change things to keep the game up to date and fresh ,, so everyone want to play and spend there money every month ….
i may not like everything they do ,, but i learn to live with the out come ,,, and still have fun in my game play ,, i may not get to raid as much as i would like too , but i still have fun with in the world of WoW ,,
i have read what they are planning on doing for changing the land scape of the world in of WoW ,, and i will miss darkshore ,, i too spent many hour around that area lvling up ,,, but at the same time ,, i am a little excited to see what the changes will be too … so for me [ as i think for many others also ] there are a mix of feelings to all the changes that are coming ,,
keep up the good work Law ,,
I agree with nearly everything in here, apart from the part about teachers, I was told that exact same thing by every single maths teacher I ever had, and I’m only 18 now.
I’ve been playing since just after wow came out and I can’t wait for the big whack of new lore/content, especially because its replacing some of the old stuff, not just tacking more on.
I loved the article, but I find it neither 100% accurate, nor do I agree 100% with it. Two quick things, 1) “Blizz gets griped at 24/7/365″ They get griped at 24 hours a day, 7 days a week, 365 weeks ever… 7 (and some change) years? Should be 24/7/52 guys. 2) If you’re looking at the hardcore vanilla wafers and BCers as pioneers, the small fallacy in that is that our pioneers didn’t make the game easier (as they did in RL), Blizzard does.
Otherwise, phenominal artical, loved it.
24/7/365 is another version of 24/7/52, except that it’s days, not weeks at the end. (http://en.wikipedia.org/wiki/24/7)
I wonder how many people would still be raiding Onyxia/Ragnaros, or even playing World of Warcraft for that matter if The Burning Crusade and Wrath of the Lich King hadn’t come out by now.
By the way; who’s Pete?
You just prove the point that ‘whining’ is the basis for evolution. It is a reaction and if there is no reaction to change then change has no affect and will stop. Thus we have stasis (death anyone?).
Blizz does a damn good job, now and in the past, so what leads one to think that will not be true with the expansion?
If I had to whine it would be that the game is not “solo” friendly. Though, grouping does allow us to find the idiots in the game. Which is to close to RL!
OH! Blizz make a Tailoring Bag – no make several! Talk about a mat intensive proff!
Ah, whining IS good for one’s soul /sigh….
Great Artical LAW
I only wish blizz wouldnt rush these patches and expansions through and would take more care in getting the technical side of said patches and expansions in order 1st just once it would be nice to get new content with out weeks of restarts bugs and lag get the product right 1st then sell it to us other than that iam a happy bunnie lol
I think its about time you started playing some pong mr. Lawbringer. A real mans game. THE SPORT OF KINGS!
Loved the article but there is one thing I just had to say. You might not know that there is a whole section of the internet called Ravelry where knitters and crocheters get together and look at all kinds of things about yarn etc. I know of several people that do take sheep’s wool and spin it into thread to make socks and various other clothing. LOL Also I would have you know that there is a whole group of knitters that have gotten together a guild that plays WoW. Us crazy, spinning wool, sock knitters love change too! =D
Heehee! I was going say something similar. *waves* hey there fellow Dominating Raveler!
Good article. I do get nostalgic for certain things but ti doesn’t ruin the game for me at all.
Completely spot on, Law. I’ve been playing WoW for just over 2 years and remember when mounts were at 40/60/70. Sure, I was a little surprised to see the level requirements change, but I’m glad they did. I roll alot of alts and enjoy the leveling process. This new expansion and rework of the storyline is arguably one of the best things Blizz has done since I’ve been playing. Thanks, as always, for your outlook on everything WoW!
I think you miss the point that, for WoW at least, Blizzard is in the business of selling subscriptions not games. You can make fine games that start up with no past history – chess & poker play the same regardless of how many previous times you have played it. Even Blizzard tournaments – you start off with an 80, pick your BiS gear and begin – regardless of whether this is your first time or hundredth. I’m not saying those are bad game mechanics, just incompatible mechanics for a game that the manufacturer would like to get its $100 million a month subscription income. But if you are selling people game time, then you want to make this virtual stuff they spend real life money on seem concrete. Constant game changes undermines that. a lot. If you make few changes, then you have a “sandbox” game and the WoW customers might complain it is stale. But there is clearly a point that too much change is a bad business decision. What if Blizzard announced that every 60 days your Sons of Hodir rep and gold would be set to zero – think more or fewer people would want to grind away? Or if you made people change their toon name and class every quarter – it might or might not make for a fresher game – but it certainly would be a bad business decision. I think all the interim changes Blizzard makes are more annoying than the ones they do with an expansion.
Reasonable people can disagree as to whether Blizzard has gone too far, but my guess is most marketing people would say that there is a point where clearly you can go to far in moving your brand. Saying you like the upcoming changes is reasonable (hey destroying all of Azeroth so I can play a Goblin seems like a fair trade to me); trying to imply that all changes of games and brands is good is not. Ask your grandparents about “new Coke”.
He didn’t actually imply any such thing, though. The people he was complaining about are the people who complain that the game is more user-friendly than it used to be. If people actually enjoyed 40-man raids, or hitting their keyboard with a hammer, well, I suppose that’s one thing, but when people complain about the current raiding system just because it’s ‘easier’ to get a 10man together than a 40man, they’re being morons.
New Coke is a poor comparison; a better one would be comparing a 40man raid to transcribing a book before the printing press was invented.
fyi you are wrong about chess and poker.. the whole point to them staying interesting is that (with the same set of rules) you can play a completely different game depending on who you are playing against. in essence we are playing against blizzard and they are very worthy opponents. i have been playing wow since beta and i wouldnt be playing now if it were the same as it was back then because it would have gotten boring like every other game that has you getting gear usually does when there is no more gear to get. im sure most people are in the same boat
This article completey misses the mark on the significance of lore and change. Yes, to keep the game fresh you need to add more content but that doesnt mean you can, or should, lorefrack the game. No, knowing the lore doesn’t make you a better player, but there is no connection to that point in the first place. The author paints the community in black and white as if you either embrace and love everything blizzard puts out or you live in a cave, without internet or technology. Change, you either love it or you want NOTHING to change. Indeed…
Lorefrack…this word means what?
The storyline hasn’t changed; it’s only gotten deeper and more complex since the game started. I can’t think of any retconning Blizzard has done, at least in the past several years. People say that making Tauren paladins shows no respect for lore, but that’s obviously a completely spurious argument since lore has specifically shown that the Light is simply the power of the Naaru, and lore has never given a reason why it should be specific to one race or another; the only limits have been for game balance purposes. It would be idiotic to pretend that all members of all races stay true to their cultural classes regardless of whatever massive changes the world goes through (and Dranei shaman and Blood Elf hunters both being somewhat ostracized elements of their respective cultures proves it).
It’s just as idiotic to have a world that never changes. If “lorefracking” the world means turning history into actual history and making people deal with new events as reality, then I don’t see how anyone can justify complaining about it.
Your logic in regards to this makes sense to a degree, of course they have to change the game to keep it fresh. I for one, am pretty happy about cataclysms’ design. But let me bring up some real world connections for you.
Say you want to be a doctor, you want to be the best doctor ever, and get in all the leet doctor groups, and get the realm first downing of cancer. So you go to medical school and realise, Damn! this is a lot of work. So you bitch to the principal (or whatever they have in medical school) about how hard it is to get through medical content. Is he going to nerf medical school? Is he going to say, “Well fine, since we have a higher percentage of people who don’t want to go to class as much, we’re going to nerf med school. Now you only have to go to school for one year instead of 8 to get your doctorate, and just show up to class if you feel like it.” No, never, he’s never going to say, well heres hard mode med school for you hard workers, your jobs will pay 3000 dollars a year more but you’ll have to work a lot harder! NO, that doesn’t happen.
Change is good, but if you want to be the best, then you should have to work hard, to study the fights, and wipe on them night after night until you get it right. I dont wan’t people to have to advance through T1 to get to T9. but it’d sure be nice if you couldnt pug 25 coliseum which has loot on the first boss thats better then some algalon 25 loot. I play a lot, as such my gear should be FAR better then someone who plays maybe 10 hours a week. Instead they give me hard modes, which is basically the same fight with some stupid gimmicky tweak that drops 1 extra item if you win. The changes to Hard Modes with coliseum are welcome but it’ll never be the same as downing a boss in an instance that only 1% of people ever got to. The reason for being able to do that was skill, and hard work. sure it is just a game, but in every facet of life the more effort you put in the further you go.
-end rant.
“it’ll never be the same as downing a boss in an instance that only 1% of people ever got to.”
Blizzard would be making some pretty bad business decisions if they decided to build the game around 1% of the player base.
The flaw in your logic is that no one ever thought that med school should be fun. It’s elitists like you who have kept so much of the interesting content in the game from being viewable to 99% of the player base for so many years, and I for one am glad that they’ve been changing that (along with 99% of the rest of the WoW population).
Let me know when they make a game that benefits from excluding the majority of its player base from the endgame. WoW surely hasn’t.
I have to say that this is by far the most intellectual piece I have read in connection to any game. I was blessed in my life to have met Gary Gygax and I believe he would have liked you. In such clear and concise words you have most eloquently stated the fundamental concept, change is a part of life.
BRAVO!
Correct me if I am wrong, but what “historical canon” is Blizzard braking by altering the world of Azoroth in the future? As these events are yet to occur in any published work or game how are they affecting history?
I love Big band music and have tons of it on my Zune. It’s great up beat music. Try some Law, you might like it.
Big fat /agree to this article.
I have a couple of RL friends who have quit because “modern wow is just noob handouts.” So what? It’s a way better functioning game now than it ever was in vanilla.
People who say vanilla was better than the expansions are just deluded by the memories of it being a great new mmo. It was.
Now it’s even better but they’ve become jaded by playing it for so long that nothing is exciting to them anymore and they miss the excitement of vanilla. Just because you aren’t getting the same thrills as back when you hadn’t done everything in wow doesn’t mean the game is getting WORSE. It’s way better now.
Big fckin’ ‘hear hear’ to this article.
even if wow has gotten worse, those people should TRY to find a game that is better. then see if they have the same sentiments.
Hey Law. Nice article! Couldn’t have said it better myself, especially the paragraphs about Tolkien and the WoW comparison.
I may like to comment now and again on my own opinions and ideas on things like “Maybe they should’ve made the worgen horde, and maybe gnolls or the bristlebacks of the Barrens Allies”, but those are just thoughts. I love everything that Blizz has done with WoW from the first day. Matter of fact, it’s the only game I have that I started playing over 4 years ago, and I haven’t gotten tired of it since. Granted, I never got to a max level until recently, and I’ve never done raids until recently. I’m a casual gamer. Until I joined Dominate, the fun was all in the storyline, and in just gaining a level. Hell, I might only increase 1 level a week, but I had a blast getting there because I was learning every facet of the game on my own. Now that I have a level 80, close to capped, raiding at least twice a week, there are still a lot of aspects to the game that I’m learning both on my own and with the guild. WoW is one of, if not the only, game I know of that isn’t DEPENDENT on being one of the best players, besides maybe EQ.
I used to play SC a LOT, and it eventually burned me out. Why? The only ones that were playing online were guys that played for 5-6 hours every friggin day or more, and had the ’system’ memorized. It killed the new player demographic. WoW is great for the beginner to the advanced l33t.
I guess to some my comment up and not get long-winded like some people *ahem*…..Law. People should remember that Blizz deserves a vast amount of credit and respect for what they’ve accomplished and given us in WoW. We’re experiencing it’s history as it happens. We’re not just playing a storyline game anymore, we’re becoming part of a new story. Speaking as a gamer, movie buff, and huge fantasy novel fan, it’s really exciting. I say keep ‘em coming! Gimme more story, more content, change it up as much as you can. If we get used to it, we get lazy, and then we’re not gamers. We’re just a bunch of nerds typing and clicking at the right time. There’s a difference between playing a game and ‘gaming’ or ‘being a gamer’. Like Law stated (loosely), if you want a game like that, the original Super Mario is out there. Go play that endless loop for eternity. Quit whining and leave the gaming to gamers.
Okie, just because I know someone would probably say something about it unless I say this, I’m not dis’ing Mario by any means. Badazz game in the day. But let’s be realistic. You push the right buttons at the right time, and you’ll win every time. Lab rats do the same thing, but they don’t pay $50 for the experience and they get food out of the deal.
Amen, Law… Well put!
The future is not lore. The present is not lore.The past now thats lore.
If they brake the game. They will Fix it Like they have before
I see the whole “The lore is being destroyed! Blizz doesn’t know what they’re doing!” garbage all the time. It’s actually rather disappointing. In all honesty, there isn’t a single thing that I disagree with coming in this expansion.
The game is developing. Changing. Growing. The funniest thing is that these people had the exact same comments for tBC, and WotLK. Did space goats kill the game? Did blood elves kill the game? Did going to an ENTIRELY DIFFERENT WORLD kill the game? What about the possibility of death knights wrenching control of their bodies and minds away from the Lich King? Nope, none of this did. In fact, if you’re paying attention, these things actually ENHANCED the game. The coming of this expansion is just going to do the same thing. Some people will /quit because they don’t like the changes. Even more will join. WoW has had more than 15 million active accounts this long for a reason.
Now, I’ll be responding to members of the peanut gallery for a spell. To Synol. There is nothing wrong with a game being programmed for advancement. There’s nothing wrong with a game being programmed with change in mind. Counterstrike is an amazingly popular game. This I will agree. However, as of the information I have available to me, CS has only sold a total of 9.2 million copies of it’s 3 iterations (yes, that’s 3 versions of CS… imagine that). Compare that to the 16-20 million (possibly more) copies of WoW sold, and in a significantly shorter amount of time as well, and you start to see a difference. How many still occupy their CS accounts on a regular basis, do you think? It’s certainly not anywhere near the 9 million copies sold by Christmas of 08.
To Oreli…. did you REALLY just compare this to medical school? Did you REALLY just compare a GAME that offers NOTHING BUT ENTERTAINMENT to studying to save lives (and make a hefty profit in the process)? Yes, if you want to be the best, you have to work hard. To be the best PvPer takes a great deal of skill and effort. Remember, those Frostwyrms are only going to the top 5% of players in PvP. To be the best raider takes skill and effort. Did you and yours smash Hodir, or Thorim, or Mimiron, or Auriya, or Yogg, or, or, or, or (you get the picture) on your first attempt? Thought not. Bet you used a guide to get passed them too, didn’t ya?
A game is not supposed to be hard work. A game is supposed to be enjoyable. I’m sorry, but I just don’t find having my face melted by a boss for 2-3 weeks every night very fun. In fact, I find that downright irritating. I want to actually see some progression, not trudge away at some nigh undefeatable boss for hours on end. If I am gonna watch my group get trashed more than 10 times in a single night, it had BETTER be because our group just isn’t ready for this boss yet. Not because player #32 happened to bump his forward move button at the wrong moment and blew us all up. I love seeing coordination and communication used in raid encounters. However, if it’s gonna take my group 5 or 6 tries to figure out the movement pattern properly, then another 3 or 4 tries to get the cleanse/dispel/purify or what have you moving properly, then another 3 or 4 tried getting tank switching down right, only to find out that even giving all we have we’re shy by 1k DPS because mikey didn’t spec quite right, and jimmy didn’t get kings.
If it takes longer than a single night (including checking guides) to figure out an encounter, it was poorly developed and needs to be redone.
If you think that the game needs to be catered to the 1% of the population that saw Kel pre-BC, then I have to say this. Go away. I rather prefer having the option to get to see that last boss, even though my work schedule messes with me more than I personally care for. I also like actually seeing rewards for effort entered.
You’re one of the casuals that was catered to, and yes we smashed through ulduar, it took us 3 days, we didnt use strategy guides because we didnt need them. the fights were all so simple that it was unnecessary. not the first attempt for all, but think of this from my standpoint… for the first time in WoW history I am running out of content, quickly. We cleared Naxxramas after 3 days with a pug of a couple guilds full of people who had just dinged 80. it would have been night 1 without the leveling. If you can down a boss the first night you see it, it is poorly designed, undertuned if you will. and what is the problem with that? I remember it taking 3 solid weeks to down Kil’ Jaeden, but how excited were we when it happened? There’s nothing like that anymore, killing a new boss is just a whatever, we have new loot hurray. Killing yogg-saron the “God of Death” should have been a much bigger deal then it was. btw we raid 4 hours a night, 4 nights a week, thats all it has ever taken to down content, thats not even all that hardcore, if johnny didnt spec right he needs to learn his class, that’s why you dont take casuals to raids, but hell, these days you mite as well pug half the raid, you’ll still win.
that’s why you dont take casuals to raids,
its because of hardcore raiders not wanting to take casuals that blizz has made it easier. most people have jobs,school,social gathering, what have you , and just don’t have that extra 16 hrs. a week to raid. Its a game, its supposed to be fun. Sure, sometimes you have to carry a few toons through a raid, but thats how they learn, I cant stand to see in chat people asking for groups but doing gear checks and knowing fights. How did you get your gear? Did blizz just hand it to you along with a guide?
I’m not really talking about puga Huut, Hardcores have guilds, and 16 hours as week isnt even really considered hardcore, But I can tell you we don’t bring pugs. and Because we don’t bring pugs we don’t fail hour after hour on the same boss. Naxxramas? Screw gear checks, you can clear the instance in blues and greens if youre not a moron. But, We want more high end content, There has to be a line, a seperation, there has to be parts of the game that if you don’t have the skill or the time to devote, that you cannot access. Algalon was a GREAT idea by blizzard, except for him being easy and the 1 hour limit thing, but its something casuals cannot access, I can only hope icecrown has 3 or 4 bosses like that, wouldn’t that be a sight? Catering to the hardcore raider a bit again,
On another note Hardmode TOTC out tommorow, with any luck you wont be able to pug the hardmodes -_-
I took a PVC pipe a fired a full sized firework out of it woop!~
An excellent presentation that I am inclined to go with to a very large extent. It is a bit one-sided, however. It ignores the very significant, and already largely marginalised RP community of players who actually “play the lore”, using the game mechanics.
These people place themselves within the history and social dynamics of the fantasy of Azeroth and while Blizzard has actually really done an excellent job of providing a niche for them, seems to have decided to focus on a purely sound economic strategy to gain subscriptions very much at the expense of these players. This is as good as it is bad.
In the context of vanilla (to hijack the term, with apologies) gameplay, the strategy is good. For the RPers, the changes come with its own set of challenges. The RP community has always already been sabotaged by the a large section of “vanillla” (once again) players and while the article holds very validly for the general player population, a significant number of players have a quite rightful reason to whinge and whine, albeit not for the reasons put forth in the article.
I see a “forced” migration from this community towards the standard game play mode increasing significantly and on a very personal level, I find that really sad.
Nice one Law. ……and for all you people that are still bitching…..go and play this game on that old ass 386 pc you had a long time ago. YOU CANT…..YOU HAD TO CHANGE….! So …..that being said, just remember that change is good sometimes. I have been playing for 2 1/2 years and have yet to see a BAD change by Blizzard. Yes it has been different, and YES we all had to relearn some things, but to me, thats what makes it fun. So HAVE FUN….thats what GAMES are for he he he. AND Blizzard couldnt have named the new game any better…..here is the definition of Cataclysm n. A violent upheaval that causes great destruction or brings about a fundamental change. WOW figure that one out lol.
See ya guys….
(1) Shooting bottle rockets out of a PVC pipe is not really all that dumb. As long as you are aiming at someone, they will never get hit. I’ve done much, much dumber things – like driving while talking on a cell phone. Now THAT will get someone killed. Bottle rockets, never.
(2) Prior to WoW, I cycled through computer games on a monthly basis. Civilization came the closest to holding my interest over 4 weeks, but not much longer. This November will be my 5 year mark on WoW – and no other games on my computer at all. This is precisely because of what you wrote about. Blizz changes the game so I don’t have to.
(3) I know this is an impossible request, but I will whine about it all the same: I just wish they could stop changing the LUA so often so that the addons don’t break on each and every patch….
(4) Nice article. Great to see someone swim upstream when the “cool kid” and popular rant these days is to whine about how much better we all were under the old rules because WoW was somehow more “legit” back then. Like I want to go back to the day when my Pally could ONLY do single target healing or be a mobile version of an advanced target dummy…. (how many people remember when an ATD could and did save wipes?!?)
A couple things I disagree with in this article, but for the most part, AMEN!
The goblin voices DO bother me. They bother a lot of people. They’re actually more annoying than any other aspect of the game. Complaining about stuff like that is worthwhile, because it’s an actual flaw. It isn’t whining about a change of any kind; it’s input for Blizzard to adapt to something that players don’t like. Complaining that a certain spell or mechanic of a class is not well-designed is fine. You’re allowed to complain and if you have a suggestion to make it better, then that’s all to the good – and I have seen MANY, MANY good ideas come from people who don’t like the way some aspect of the game works (the majority of them have been turned into addons :p). Everyone knows the WoW UI is extremely flawed, and complaining about it has led them to make dozens of excellent (albeit insufficient) changes over the years.
Don’t complain that people complain; complaining is healthy and worthwhile. The problem is not that people complain. It’s that people want to spread the misery of a game with all the flaws of classic WoW for no better reason than because they had to live with them for so long. That attitude is unacceptable and elitist players who actually are complaining that Onyxia will soon become more than “a fond memory for those old-timers who were good at the game back when it was hard” are the players the game most needs to be rid of.
Back in my day we had to make do with just the one paragraph per point.
Touche.
I hate those new type of comments where DYS is not giving advices, tricks or insights on the game. It was better before when they were showing how to level faster and make more money. LOL.
However, I do have a serious comment from a casual gamer.
The game is now too complicated for me. I usually play to relax and have fun. with BC, I liked the new races, but not the new professions. but I could handle it. Took me a while to learn kara, but I managed to do it half a dozen times. Now, there is so many thing to understand; agent dawn, glyphs, daily cooking quest if you want spices, acheivements, heroic dungeons that nobody wanted to do in 3.1 but are now hot again, badges of justice changed for emblem of something, new talent tree evry 3 months, spell changes every .1 patch, new bonus to profession, dead twinks, dual spec, new raids every 8 weeks, …i’m lost.
Each changes Bliz has made looks good on his own. But they add them up faster then I got time to play (4-5 hours a week), I become frighten to log with my lvl80 healer cause I always look like a fool. Quote: ‘What! that has been changed long time ago (4 weeks) u still haven’t switched? (idiot).
I go on vacation for 2 weeks, I come back andneed to spend 2 hours figuring out how to respec (not fun game time for me)
Don’t get me wrong, I like a bit of changes, but adding features on top of features, makes the learning curve tougher for casual gamers, which still represent a large portion of the players. And if it wasn’t for DYS newsletters, I’d be a complete noob.
I’m not against Cataclysm, but can they let me finish leveling my second character from 70 to 80 pls.
I think they figured that out darth – that’s why a whole slew of modifiers on equipment will be gone in Cataclysm. Even things that we have all dealt with for some time like Def rating are getting the axe. The talent trees are getting simplified as well, and on the whole I think you will find it a much more enjoyable experience. There are some folks who want things to stack in a way that everything gets harder and harder. And while the game will retain much of its complexity in order to keep the pros interested, the complexity won’t be absolutely a necessity just to play at a middlin level. Can’t wait myself.
Tks for the reply. Indeed, I forgot that those specs that are getting too complicated for me. Spirit was good for my healer, now it’s not, expertise, hit rating, penetration, haste, def rating, block value, woooah!
My real life engineering degree was done 15 yrs ago, gimme a break.
One day u find a nice spreadsheet on the net with all the calculations for healing gears based on your talents, a month later it’s obsolete cause blizz changed the mechanics…
Hope this will get better with 3rd expansion.
Well, I must say very enlightening. The only downfall for me is that I now must get off my rear and go do the Darkshore quests, or I will never get Loremaster. LOL Have been putting that off for months, to get the new gear and content done. Time to dust off my land mounts. lol
=) i love your analogy about the socks.. that made my day
Thanks Law, another excellent article!
The most impressive part of the article was that you read The Lord of the Rings 15 times! You must be a super speed-reader because it took me 3 years to read it once
Honestly i think that Blizz should make realms for each era of the gam such as a realm that level caps at 60 and is just the WoW Classic items/ areas etc. Also i think that the next expansion could quite possible ruin the game, atleast for me, because to me gearing (especially for tanking and healing) is half the fun, Everytime you wipe in a new instance or just a tough one, it forces you to be creative in order to finish, say you’re whole groups undergeared that just means you have to work harder in order to achieve your goal… And it seems like blizz is just cutting down the game a little bit, now im not saying it will ruin it or it will ruin it for everyone, it seems blizz is going to make the game more bearable for the casual players.
P.S. Sorry about the huge post…