Faster Leveling In World Of Warcraft, WotLK
Posted on July 18th, 2009 by Lawbringer under Efficiency Tips, Faster Leveling, General Tips, Leveling, Low Level, PVE, Power Leveling, Powerleveling, World of Warcraft, WotLKWe’re getting closer every day to something pretty exciting. Ever since we introduced the Horde Leveling Guide - you Alliance guys have been QQ’ing more than the folks who whacked on Law for talking about the death of twinking. That time is nearly over. As a matter of fact, we’ve even gone so far as to set up some pretty exciting things for all of you Ally nuts (although we aren’t REALLY saying anything yet).
But between now and when we get completely done with something called an “Alliance Leveling Guide” (should there ever be such a thing if we were actually working on such a thing) we thought it would be a good time to resurrect an article from when we were working on the Horde Leveling Guide (since there is such a thing and we actually did work on such a thing). So here it is – The Lawbringer Rules. (not that Gavin agrees with Law 100% on all things).
The Lawbringer Rules
Let’s talk about the grind of leveling a little bit. The really fun stuff only starts at level 80; and that dead period starting at about level 30 where you nearly have to live in Stranglethorn Vale is something we all hate once we’ve done it a few times.
The are two ways to take the pain out of leveling and do it faster and more efficiently than you ever thought possible. Joanna’s guide brags about making it from 1-60 in 6 days played time. But when you look at the rest of his characters they are a much more modest 7 or 8 days played time to level 60.
Still sounds fast, right? You can do it too, without having to memorize every quest in the game and without having done it a hundred times before. Guys like that spend all their time doing only that. They love creating new characters on new servers and racing everybody to level 80. Not me, that’s the grind part, unfortunately it must be done.
Now, keep in mind that Gavin and I are working on making leveling a serious breeze even going solo. (And Gavin is going to hit 70 WAY faster than 6 days!) Our horde leveling guide is going to walk you through every single step from 1-80. That’s right, I said 80, more on that in the next few days. (As you all know Gavin CRUSHED, DOMINATED the world record from 1-70 in less than 5 days /played time).
Gavin is a solo nut. He gets a real thrill out of leveling – which is just not my bag. I prefer another method. It took me some time to convince him to try it with me, and I’m not sure he’ll ever like it as much as going solo, but at least he can see what I mean now. The screenshot for this post is Gavin and me as we worked on our quest pathing in Hellfire.
There are other things much more fun about this game than making leveling itself a race. It’s also really hard to do un-twinked. If you are starting from scratch on a new server, it’s tough to level really fast because you have to spend at least a little time gathering and selling something or you’ll be too broke to afford repairs and get your training.
Furthermore, I hate getting one character all the way to level 80 and then stopping and going back to level 1 with another toon and having to do it all over again. There’s a better way of doing it. There are two parts to this – two rules I level by;
The first rule is: never quest out of rest.
The second one: Never roll alone.
Don’t Quest Out of Rest.
If you will create three or four toons on your account, plus one banker, you can pretty much play all the time and almost never run out of rested experience bonus. When you kill mobs under the rested bonus you get 200% experience. Plus, if you combine it with questing you can get almost two full levels of experience from one full bar of rest. That’s because every time you turn in a quest, it pushes your rest bar further along since you are gaining experience without killing anything.
One quest turn-in (generally speaking) is about the same as killing ten mobs (at a minimum) at low levels. The higher you go the more a quest turn in is worth in relationship to time. If you are killing mobs about the right level you can get one or two bubbles per ten kills up to about level 30 or so. So if you do 5 quests and kill 125-150 mobs, that’s 1 level – especially at lower levels.
If you are killing a mob every 10-20 seconds that’s 3-6 kills per minute, meaning you can gain a level every hour or so as long as you don’t run out of quests to do. This will work up to about level 20, and then it’s going to take you up to two hours per level. Past level 30 you can count on about three hours a level, around 40 will take four hours, after 50 nearly five hours; and watch out for level 65 plus, they take some time.
If you just can’t stand it, and have to do something with your toon, and you’re out of rest, use that time for farming (which I never do) or grinding for rep, or running instances for gear. Of course, there isn’t much of a need any more to grind out rep until you hit 80 anyway, so if you must go looking for herbs or something – do those kinds of things when your rested bonus ends. Since I never farm you can see why I can make a hard and fast rule that I just don’t do much of anything out of rest.
Just for grins let’s say you follow my rule and never quest out of rest much. How long will it take to hit level 70 if you can average the leveling times I listed above? Seven days 5 hours. Considering even Brian Kopp is showing some of his toons hitting 60 in 6 days, that’s pretty good! Seven days playing it easy too. We’re not talking about trying to achieve perfection or break any records. Just by questing in rest, you can take your time and have some fun. Run a few instances and do a profession; help out a friend or two along the way – keep it a game for Pete’s sake! This brings us to rule number two.
Never roll alone.
Now, you can certainly go from level one to around level ten much faster solo questing. You might even go up to 16 or even 20, but after that I recommend going questing in a group of two. Two people can kill mobs 125% faster than you can alone. Even though you have to share experience, if you are questing in the rest bonus it’s the same amount of experience you would be getting if you were feeling “normal.”
Plus; if you can kill 100 mobs per hour alone (if the mobs are your level or lower) you will be able to kill about 225–250 mobs per hour with a friend. And you will be killing mobs up to two levels higher than you. This means you can take another day or so off of your leveling time to level 65 just by doing everything with a buddy.
Even if you don’t buy the argument that it’s faster in leveling time, you can certainly agree that two people with some skill can do almost anything but run instances. You can bag every rare elite you come across, do all of the team quests, and even quest in areas two to three levels higher than you could solo. Plus, it’s just a LOT more fun.
Sure, you have to kill twice as many mobs for the loot quests that require you to get 10 of something, but it will end up taking less time to get 20 for two people than it would for one person to get 10 by himself. I can pretty much count on getting a ding every time I sit down to play, most of the time two, on every character I log in without having to grind it out for hours at a time.
As an added bonus, if you are cycling through characters like this, by the time you are done you’ve got three or four level 80 characters with awesome gear ready for just about anything and probably less than 25 days played time. Now THAT sounds like a lot of time, but my first toon didn’t hit level 70 until 23 days played time (dang I was a nub). Granted, it was faster the next time out, but both of my first 2 70’s took me more than 30 days. If I had known this back then I could have had four or five level 80’s in the same amount of played time.
The other really cool thing about playing with a friend is that you’ve got some good company; and many things that will make you mad trying to do solo are almost too easy with two players. So get back to having a good time and have more of it – quest under rest and roll with your crew. It will bring the fun and Domination back into the greatest game around.

















Alliance FTW!!! Nothing wrong with being the underdog. Horde travel in packs. Buddy system works for them.
Funny, I thought it was just the opposite….
what is rest???????????????
rested experience – while logged off or in cities, you earn a rest state which increases experience gained from monsters by 100% until you run out of rested state. eight hours of being in a city/inn = 1 bubble of your experience bar as rested.
Agree. I only ever get ganked as horde by 2 allies minimum or DAMN GNOME ROGUES! (everybody sing it with me… * I hate gnome rogues… I hate gnome rogues…*)
Seriously though I’m lvling a warrior tank a heal priest and a frost mage to always have them in rest but I’m finding now around lvls 35-45 that the agro for the tank and the mana for the others is never enough to grind quickly. I’m stopping after EVERY fight to drink at this stage on my priest and all of this delay is costing me valuable time away from my one and only 80…
For my priest I have my points totally in holy and as a result I’m a great instance healer for groups, but this is a pest when questing because of the obvious reduced dmg available when soloing. Is there a points distribution or a gear type or something that I can do for this guy and my mage that will help with mana recovery and speed up my lvling?
P.S. DKs are getting a bad wrap at the moment as endgame tanks. Please Please Please do what u can at DYS to outline the BEST setup for 80 dk tanks. Paladins are romping in the cred right now while we poor dks are relegated to *please hang back, turn off frost presence and try not to get in the way* (lol).
Cheers
A few answers for u,
1. yes, damn groups that kill solo guys on pvp server, but that’s the game.
2. Warriors are easy to level up to lvl35-40, then, they always get to health =60% on fights, so need to drink or bandage, then loose rage, then slow down the leveling. it sucks. I found out that protect spec is better because u can kill 3 mobs at the time no problem, but cant use charge efficiently. Warriors get better around lvl55.
3. do not level priest as holy. Almost twice as long, seriously. Go shadow, u’ll never run out of mana. And u can still heal dungeons, look at the tanks, they are probably not real tanking spec either.
4. fastest leveling for mage is AoE kill, if u can team up with a healer (druid, pally, shaman), it’s fun. U just jump around. who cares if u have to drink when u just killed 10 mobs in 30 sec. For soloing, it’s tougher to AoE, but look at the video that was posted here a few weeks ago.
hope it helps.
francois (priest lvl80, mage lvl78, warrior lvl 60)
I don’t think Brewer and Festyr understand that both Horde and Alliance are played by average MMO Joes. There are horde toons that solo, there are alliance toons that solo, there are horde packs, there are alliance packs. It’s not like only one type of person plays horde and everybody else plays alliance or visa vera.
Another ridiculously easy way to level is the recruit a friend program– like 400% I think? Plus you can’t grant levels up to 60 withem. That’s 3 toons level 60 if you level 2 up and then level the 3rd up with granting levels. Insane.
there was this guy on my server called Dural who levelled 5 boomkins by himself AT THE SAME TIME. he absolutely rocketed through outlands (which is where i first noticed him). when i was 69 he wa 58. by the time i hit 80 he was 75. this was amazing considering i always saw him dcing every now and then and he played a lot less than i did. i guess one wrath from 5 boomkins can kill a mob :S that works out to be (druids help me out here) one kill every 2 seconds? insane. he used some sort of hot key program so when he pushed the number one on his keyboard, it would push the number one on all 5 of his windows
Your way off on the recruit a friend program, first off it is 300% experience, for both characters if they are within 5 levels and 100 yards of each other, and the “Recruit” gets 1 level to grant for every 2 levels gained while linked to the veteran account, so a max of level 30 for another veteran character. Granted levels can not be used beyond 60 either.
IIRC, you can earn level grants beyond 60, you just cant use them to level a character beyond 60. Therefore, there are 40 level grants you get for each character you level.
I may be wrong, though.
Its still MASSIVLY faster, have 2 friends i power leveled through quest and instance, about 2-3 days played to 60, stupidly fast =/ takes just a few days, or up to 5 if they mess about to get them to 60.
hello my record from 1-70 was 3 days 4 hours and 28 minutes. the method i used did not involve questing from level 20 to level 60. i went about this by using my friends lvl 80 ret paladin and running myself through SM from lvl 20-40, then zul’farrak from 40-45 or 47ish and then moving into stratholme from that level until level 55 when i then hit hellfire ramparts until level 60. this way of leveling was very fast and i did make a fair bit of gold in the process to lvl 60, approx 1100 gold from vendor trash and boe blue items. i did this in a little over a week. just a suggestion if anyone has access to a paladin or a deathknight on a different account ^^
steve, after the veteran’s account is 60, the level granting stops rolling in. thats 30 granted levels
ah okay, my bad, I misread it. They need to be more specific, in the faq on it, it only says:
“For every two levels recruit characters earn, one “grantable” level is gained. Recruit characters may then grant these levels to lower level veteran characters.”
Actually, it’s only +29 levels. Your character starts at lvl 1, not lvl 0. As such you will grant a bonus lvl at every odd level thereafter, so 1 at 3, 2 at 5, 3 at 7, etc. So this works out to be 29 at 59.
no one answered my questions…. now I’m only so much screen-filler on a blog … waaaaaaaaaaaaaaaaaaaaaaaa………………………………..*