Mitigation & Shield Tanking For Warriors
Posted on June 3rd, 2009 by Nameless Demon Hunter under General Tips
L2Tank – Two Paths To Domination
Gear comes to every tanks mind once they start to raid, but some people don’t always know which road to take. This guide will help you understand what stats, mitigation, and blocking all comes down to.
Values and what they mean:
Mitigation – this is the combined percent of your miss, dodge, parry, and block chances.
Block Chance – this is the percent that you have to block attacks with a shield.
Block Value – the amount of damage reduced when blocking an attack.
Evasion – not a technical term for WoW, but is considered the amount of dodge, parry, and miss combined (your total percentage to totally evade an attack).
Tanks usually don’t care about stats or values when looking at gear, just rolling with the highest set is safe and standard. But there are effective ways to equip your tank right to get the max outcome from their abilities.
Mitigation (Evasion) Tanking
Players tell me all the time, “You are so much easier to heal.” That’s because my warrior is a mitigation tank. He has around 56% total evasion unbuffed, meaning each attack from a boss has a 56% chance to not hit and cause damage. Every socket is either a parry, dodge or the both plus stamina. By having an insane amount of mitigation, you will be able to take less damage from bosses and tank more mobs or groups of mobs at a time.
Pros
- When compared to block, evasion is an act where no damage is taken
- Gaining evasion stats is easier than trying to obtain block and block value, easier to gem
- You’ll be taking less damage on specific fights like pathwerk, and healers will note how much easier it is to keep you alive.
- With a little skill, and enough evasion, you can pull a mass amount of mobs for speed runs ect
It’s obvious to assume that specing in a stat that will completely evade a damaging blow is better then something that will just reduce its damage when blocked. However, talents come into play, and there is a catch 22 on being a complete evasion tank
Cons
Theres only real con, and that is spell damage or other non-pysical damaging attacks. When trying to reach maximum evasion, stamina is a value reserved for only if need be, otherwise reaching 55%+ evasion (not mitigation, but evasion) wouldn’t be possible. So evasion tanks will have less health, due to being able to miss a great amount of attacks. But when a boss comes into play that does a harsh amount of magic damage (ie Malygos), the evasion tank can only parry and dodge what is physical.
Another attack we are seeing in ulduar, is bombs and or beams from mechanical units. This is a deep blow to mitigation tanks as health is being an issue with surviving a lot of these attacks.
Of course, this is easy to fix. Simply substitute enough evasion with health. You won’t be reaching levels of 55-60% of evasion though, but the health is worth it.
Shield Tanking
- A lot of warrior tanks were pissed off when shield block was changed for LK. However, on the up side, block gear and block value is now attainable en large and gearing up as a shield tank is much more feasible.
- Using talents reduces shield block for 40 second cool down and a 100% block chance for an amount of time is better than a chance per hit, we can now plan specifically during harder parts of an encounter when to supplement our damage reduction
- Gemming is directed towards stamina, giving healers more leeway. This makes it easier to heal in some cases like Malygos
High mitigation tanks will be seeing 55% and higher evasion which is a great deal. Shield tanks will see around 35% evasion but have a higher mitigation if speced correctly in block chance and byusing abilities. A lot of people mock tanks that enter an instance with only 30k health. But smart healers will soon realize how much easier it is to keep mitigation tanks up, and that health is inferior against totally evading an attack.
Special Note: Night Elves have a 2% chance to be missed (racial passive), increasing evasion by that much more. In my opinion, the best tanking class.















Basically what I had surmised when studying my foray into tanking a few months back.
Avoidance for Patchwerk-type bosses that hit hard: It’s best to avoid the Hateful strike entirely rather then block 2,000 of the 17,000 mdg dealt.
Avoidance is spiky however and 2 back-to-back Hatefulls that connect can put you in serious trouble if the healers aren’t on the ball.
On the other end of the spectrum Block-Tanking is great for multiple mobs (AoE Tanking … the Paladin’s niche) Multiple mobs that have lower stats … and hence less hit bonuses, that hit way less hard will be blocked far more often and for a greater % of their damage.
Bottom line is that every tank shold start working on 2 sets of gear, one for Avoidance (Dodge/Parry) and one for Block (Block Value/Block Rating) and be able to swap in/out of the right set as the situation warants.
It’s a whole new world … and the really good tanks will once again stand out by understanding their class and the mechanics of game.
My total mitigation on my Warrior tank is around the 63% mark in Naxx 10 gear and using the pocketwatch for dodge (since I can’t get that stupid trinket to drop from HoL or whatever). He has around 27k hp unbuffed, and I have tanked all of naxx 10man. I haven’t tried patch on 25 yet, but I don’t think I have quite the gear to do it.
One thing I would point out about this post, is while it is a good starting point, it should only be taken as an opinion, not a be all end all guide. Same thing with Tankspot. There’s a lot of things that tankspot says that make perfect sense, but it really does rely upon your group you raid with, whether you need to be a stam tank or an avoidance tank.
@James
You don’t have 60% evasion as a pally, you have 60% mitigation. If I’m wrong then link your character. I’ve specced fully into evasion and havn’t even broke 60% yet (unbuffed untrinketed). Maybe you should read the whole thread and understand the points I made.
All pallies should spec into block.
As for gear choosing, there is no tank gear that has spirit. I was trying to emphasize that people will eventually come down to the option of choosing between gear with block, hit, parry, dodge, ect. where I have chosen a lesser gear score item just for specific stats.
Yes, I am rage hungry almost all the time. Not only do I barely get hit, but I don’t spec into hit or expertise, making threat alot harder to hold. I wouldn’t expect many other players to do so, it is one of the most skilled class/spec to play.
let me explain myself. I have been using a macro to determine my avoidance(evasion +block) in game, which is as follows:
/script DEFAULT_CHAT_FRAME:AddMessage(”Need 102.4 combined avoidance. Currently at:”,0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance()+GetParryChance()+5+(GetCombatRating(CR_DEFENSE_SKILL)*150/355 + 20)*0.04,1,0.5,0)
This macro takes into account certain prot talents which i have. Now, it might be old, im not sure when i got it. According to this macro, i have 78% avoidance. Take off my block chance of 18%, and that sounds like 60% to me. So thats my reasoning…if my macro is wrong, then im sorry for my statements
Feral tanks are abit more at risk here as they cant block or parry, its all dodge. That said, our Dodge is alot higher. Currently, unbuffed I’m around 44% dodge, which is always handy
The other upside is the new Feral skill, Savage defence. Using your crit and AP to affect the damage that does hit you. This combined with the Dodge has finally made druids viable in non-magic encounters in WotLK. Plus crit and dodge are based on Agility….just hurl every Agi enchant/gem/item on and go!
i hear ya brother. i have just started tanking 10 ulduar with 38% dodge still in heroic/ badge/ naxx 10 epics. druids can get away with anything
agil ftw
Well, I have been an active main tank/raid leader on my warrior (prot for life!) since the days of AQ20, and tanking has changed a lot over the years but I take pride in knowing how to tank as a warrior inside and out. I usually love these articles but this one really gets under my skin for some reason
First off, when I hear “mitigation” I’m usually thinking about the raw damage reduction from your armor, not the sum of your dodge, parry, miss, block, which is called “avoidance.”
Also, I think it is a common mistake to assume that not getting hit at all is better than getting hit for less damage. As a warrior, not getting hit can be disastrous! For instance, charge into a group of three mobs, and let’s say you don’t get hit for the first five seconds of the fight because of your high avoidance. Here’s where a few things usually happen: 1, your healer throws some heals on you anyway and they just go to waste, and 2, you have no rage and can’t get any aggro, while your dps is itching to blast away and probably will.
Don’t get me wrong, avoidance is great and I keep a set of high avoidance gear for heroics and 5-mans, since you can tank lots of mobs and not need as much healing. But for a raiding tank, avoidance really loses its usefulness for two main reasons. Firstly, reactive healing doesn’t cut it anymore. Healers can’t wait to see your health drop, then decide to heal, then click the button when you’re getting hit for 15k+ per shot. Most healers are going to be throwing you the heals whether you need them or not. Secondly, avoidance isn’t concrete, it’s a chance. This means that eventually you will get unlucky and not dodge or parry or whatever a few times in a row. If you’ve really neglected your stam or armor then at this point you’re screwed since you can’t take the hits when they get through.
Anyway, my point is avoidance is great but in raids you really want to max your stam and armor (and block value). Not only is block value good for damage reduction, but the threat increase from Shield Slam is enough alone to make it worthwhile!
I like this site and usually these articles, but in all honesty it sounds like the person who wrote this one doesn’t really have a lot of raiding experience (not talking Kara or 10-man Naxx here).
well i thought this was informative see im not a tank on my main so i dont even know what all is out there yet , i didnt know there were 2 types of tanking (sheild vs Mig) (its a warrior)
and i wish people would stop being pricks like James M leaving a sour taste to the entire page
we come to this site for info/tip ect.
we have Constructive Arguments here not try and prove how much of a bigger asshole you are than the next guy.
nice, ive made a name for myself among the masses!
As for my credential’s, i think i stack up among the games best and generally know what i’m talking about. While do to real life issues, ive sat on the side of much of Ulduar, i still play here and there, and have done certain things such as achieve Twilight Vanquisher, etc. Most of my items were best in slot for tanking pre-ulduar, and many still are very good, such as Last Laugh and the H maly key neck.
What i hate to see is people stop in here for information and get it wrong. I was actually leveling my mage/rogue/hunter until i started running dungeons, and every tank was completely and absolutely horrible. When i come out of heroic runs, my dps say “wow that was one of the best runs ive been in, quick and no deaths” and my healer is whispering me “hey i put you on my friends list, hard to find good tanks”. I still find it sad sometimes when im the number 1 dps in a run in my protection spec, but in no way am i elitist. In fact, its me often running those fresh 80’s through, and while i push em to get them to try harder, im not one who pulls 3 trash mobs and kicks someone for having too low dps.
For my constructive argument, ive made my point on how i came to my conclusions, and thats all i need to say. I could go into some depth here. I mean, for example, IMO, defense enchants are the best bang for the buck, and you should socket for stamina. For paladins, as long as you are still at the 540, you should be focused almost purely on stamina because of argent defender. I admitted right up front im not the expert on warrior tanking, but also, it can’t be much different.
Look me up if you want to call into question some of the things ive done. At least once in every reply comment section that i reply to i try to leave my name and server so you can armory it if you choose.
, Ravencrest USPvE
http://www.wowarmory.com/character-sheet.xml?r=Ravencrest&n=Balduun
@Thomas
I’d just like to point out in his defence that if you’re not getting hit (and therefore not getting rage) for the first five seconds of those mobs, wouldn’t there be no point to heal in the first place o.O?
The problem with not getting hit has nothing to do with healing, but that you don’t have any rage to generate threat, so it becomes real easy to lose aggro. Even in 5-mans, sometimes I’d rather just let the group of 5+ mobs beat on my with my stam/block/armor gear so that I can hold threat on every one of them with no problem.
No hits = no rage = no threat
druids dont have that problem.. dodge (3 rage), dodge (3 rage), dodge (3 rage), swipe crit on 4 mobs (40 rage).
i meant 20 rage..not 40 :S
For my credentials, I’ve tanked most of ulduar (and dps’d it).
Tanking in game works a whole lot better then tanking on forums. Meaning, this is what I do and healers credit for how easy I am to heal over others. I am not theorycrafting or anything, just trying to help explain what is what for people wanting to know.
It’s probably a dumb question but, the Hit rating and Expertise guide you wrote also works for PvP or just in PvE?
Fury:
Hit cap – 786.96 with 3/3 precision. This is not plausible so aim for around 260-300 with 3/3 precision.
Yellow cap – 163.95 with 3/3 precision.
Expertise cap – 215
I guess it’s the same with DW + Titan’s Grip?
Thanks a lot for posting these good guides and really sorry if I wrote it here but I’ve been searching some technical information for 2 weeks and didn’t find anything untill I saw your post.