Eviscerate Rogue Spec DPS Dagger Build 3.1
Posted on May 27th, 2009 by Nameless Demon Hunter under WotLKAbusing Eviscerate – Let The Raid Do The Work For You
Here’s the spec, study it and be enlightened;
Eviscerate Rogue Spec Build
Why go with this spec?
- Honor Among Thieves – Through honor among thieves, a new era of sub rogues has come into play. Combo points are accumulated faster than any other type of spec, even in 5 man instances. As long as people are critting, you will be laying out welfare damage all over the place.
- Obtaining the highest stats – Through the sub tree we get our 15% agility and 10% attack power. No other combination is deadlier for maxing out stats to obtain highest damage.
- Hit and offhand still a factor – Now that we have our stats maxed, using 5/5 dual wield spec and precision will give our white damage the most it can pump out. Heading down the combat line more doesn’t help out your white damage. Just these two specs in the tree need to be fulfilled; it’s just ironic bliss that it leads right to aggression.
- Eviscerate – It’s obvious to get improved eviscerate, what we should be grateful is that aggression is only third tier in the combat tree, allowing us for this complex, yet unique build. Eviscerate is what you will be spamming other than keeping slice and dice active.
- Hemorrhage – This is not to be a main attack or even a concentrated damage source. All it does is allow a combo point whenever need be. Hemorrhage is cheaper in energy compared to sinister strike, and it also provides the only raid buff that rogues give. The raid however, will be only seeing a little of this. Keeping hemorrhage up is not important; it is just a tool for when the opportunity of adding more combo points arrives.
Rotation Complication?
Not at all. Rotation is simple. Eviscerate, eviscerate, eviscerate, rinse lather and repeat. Through relentless strikes and not having to rely on a combo maker, energy will rarely be a problem. Still keep in mind that slice ‘n dice is to be up at all times.
Glyphs
- Glyph of Eviscerate (duh)
- Glyph of Fan of Knives
- Glyph of Cloak of Shadows (OR)
- Slice ‘n Dice
I prefer shadows, sometimes survivability is the best offense, you can’t dps if you’re dead. 3 seconds of extra time on Slice n Dice doesn’t amaze me, but it does up add a lot of downtime that could have been used for an eviscerate.
Fists vs Daggers
It really doesn’t matter, just as long as one of the two are equipped for close quarters combat. Using a fist main hand weapon will give you an extra hundred damage or so every time hemo is used, but hemo is rarely going to be used. So use the highest dps and stat weapon available. Faster weapons are always first choice for poison application, so using daggers like Webbed Death in both hands is very appropriate.
Not many people still use eviscerate, even though it’s the most basic finishing move since using a rogue from level 1, I’m just glad to finally get a use of it at end game, finally. This strat also works for pvp’ers, but compared to bleeding, using a finishing source that is direct damage is inferior. I do suggest it for rogues smart enough to exploit the kiting that we have. When kiting, bleeds are a waste of time. So getting a 5-point combo maker from cheap shot to 7k eviscerate then a blind to start it all over isn’t such a bad strat.















i have been combat and assassination so long it will be nice to try sub again
why not also take shadowdance as it allows for incredible burst DPS, or does the raid combo generation make up for this?
How is your dps as that spec? It doesnt seem like it would be that good but I could be suprised. I personally am a combat pve rogue and I do 4k + in 25 mans. Have broke 5k on some fights.
Umm No!
Since the instant/wound poison revamp (ppm based instead of flat %), it’s much more beneficial to use the slowest main hand fist you can get your hands on. Also, recent theorycraft (3.1+) shows that a poison based HAT build would yield 400 or so more dps to a skilled raider than the eviscerate based build.
Since the various changes to HAT and the abilities from other classes that proc it, combat/assassination has pulled ahead again on the charts. I wouldn’t really recommend hat unless you have the perfect group for it, none of them ever die (losing 1/4 of your cp generation really eats into the dps) and are bored of the other two specs. Still, it’s an interesting alternative.
Yes, i want to know what sort of dps this is putting out
playing my rogue with CG+RENB in pretty much pre-ulduar bis gear i pull about 4.5k+ on most fights, eg top 4 dpsers in 25 man.
So is this spec sub-par to combat CQQ or is it possible to get above the 7k mark, personally unless you can get above 7k it kind of seems like a waste because with a bit more effort you can get close using a proper rotation and spec.
“Faster weapons are always first choice for poison application, so using daggers like Webbed Death in both hands is very appropriate”
Incorrect my friend – Poison Application is now PPM.
I have personally tested this spec, What it does do, is take a rogue and spit in his/her face. Its basically saying, “Hey, Don’t do anything and still pump out “decent” dps. Hey, If you are a noob and can’t dps on your own and need to just spam Evis and keep SnD up, Go ahead.
This spec makes rogues a noob class.
Which i take as an insult from Blizzard Personally.
You just proved how noob you actually are.
PPM stands for “Procs Per Minute”
This is what blizz refers to as frequency-based…as opposed to percentage-based.
This mean that a fast weapon will not proc poison any more often than a slow one. If it WERE percentage-based then a fast weapon WOULD be preferable in getting more poison procs off.
But it’s not.
Thekal was stating the above and frankly your post makes it unclear as to whether you believe it is Percentage of PPM based.
Your quote:
____________
Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
____________
I think you’ve misunderstood these notes to mean that “based on the speed of the weapon” means more procs.
What it says is that the proc rate will be a lower percentage on a faster weapon so as to even out to an average of Procs Per Minute.
And if you’ve never heard the term PPM leave the theorycrafting to others kthx.
way to embarrass yourself
great post. This is good theory but honestly the damage output just isn’t quite there. I could deff. see this as a contender for top dps but I still believe that combat is much more viable in raids.
Ill look into it though
also want to add that you might want to spec into slice and dice. Increases the duration by 50% so you wont be poping it as often
Simply by going through the Armory and looking at 2v2 teams, some of the top teams are priest/rogue. All the rogues are almost identical in build at 41/5/25 for PvP and have a Combat PvE build. These people are not only good at being rogues, they also spend a lot of time playing and researching the class. I am in no way saying I’m nearly as good as these players, but since copying their builds the game has become a whole lot easier for me.
I dunno..I have tried specs like that in the past but I still prefer combat, prolly cause I have been combat for the last four years and i really love the Savage Combat debuff…4% extra damage, that is enough to make me smile, but I might give this spec a try, don’t know yet.
As my alternative character i’m not entitled to rant on but i thought i’d say that at 70 each tree had a set use whereas now i believe that rogues have become totally flexible. the Subtetly tree always used to be burst damage and ud struggle after the first 20-30 seconds as your energy hit rock bottom, however honour among theieves & eviscerate has kinda removed that theory. If you have atleast another rogue and a mage you will start to see your combo points fly up all the time. I would say that the bonus slice n dice would be real useful in helping during the middle phase… at 70 i used to crit my eviscerate on mobs at 4k with reasonable gear. At 80 you would probs be double that and i recon if you shimmied the talents around so you ended up with a couple of points in slice and dice you’d end up with a nice increase in damage. fast regen on your combo points and then back to square one. I can seee the theory but i guess it would require some figures down to show it.
I maintained 1.2k and peaked at 2k (in scrub gear) in 10man arachnid quarter last night….personal best??(like I said, scrub gear)
-Stylth
its only gunna work if everyone in the raid is teir including you. till then dont waste the time and frustration.