Warlock DPS Gear
Posted on May 4th, 2009 by Agorg under Efficiency Tips, General Tips, Instances, World of Warcraft, WotLKWarlock Gearing Through Naxxramas
Warlocks come in 3 flavors, and although their main purpose is to dish out gigantic heaps of pain, each has a unique way of achieving this goal and understanding the difference between them and aligning your spec, your gear and your style of play is what’s going to make a difference and set the good apart from the great!
The Warlocks Den has a great article that covers most of the questions that warlocks can ask.
Affliction Warlocks
Some information in this section extracted from the Afflictions Warlocks Thread on ElitistJerks.com
For a Naxxramas starter gear, the stat-to-dps ratios of these are:
10 hit rating = 14.07 dps
10 spell power = 13.12 dps
10 haste rating = 5.48 dps
10 crit rating = 3.75 dps
10 spirit = 4.33 dps
10 int = 1.14 dps
” …”
The exact numbers are not interesting here, just the tendency. Spell power is a very valuable stat and nearly reaches the importance of hit rating. Haste and crit rating have less than half the effect of spell power. Spirit, however, is a surprisingly good stat. Intellect is, as usual, inferior to all other stats. It doesn’t hurt, but it doesn’t really help, either.
The Pros
- High personal DPS
- Best Single Target DPS in prolonged fights
- High Health regeneration
- High mana efficiency
- Hit-Capped at 367 with Suppression
The Cons
- Minimal Burst Damage
- Lowest AoE DPS
- Extremely complex spell rotation (5-7 DoTs to maintain)
Demonology Warlocks
This information is extracted from the Demonology thread
There are many ways to do Demonology you can go 0/41/30 and try to delve as far as possible in the Destruction tree.
Another option is to go 0/53/18 all the way down the Demon tree. It’s not the top DPS spec, but you buff the whole raid group via Demonic Pact. Bear in mind that, although Demonic Pact gets overridden by the Elemental Shaman’s Totem of Wrath, in fights where movement is an issue like Heigan the Unclean or where there is a large combat area like Saphiron, a near-constant raid-wide buff worth ~225+ sp for every caster and all healers can come in quite handy.
Although exact stat-to-dps values are not readily available, the order should remain relatively similar except that crit and haste should be reversed since Demonologists rely heavily on crit rating to make up their personal DPS.
The Pros
- Raid-wide Buff worth 10% of your SP
- Excellent Survivability
- Great for PvP
- Best AoE in the game.
- Good burst Damage
- Very simple spell rotation
- Highest Crit rating (25%+)
The Cons
- Lowest DPS spec of all warlock against Single targets
- Heavily dependant on Felguard for DPS
- Hit Capped at 446 with No Talents for reduction in the Demo tree
Destruction Warlocks
This information is extracted from the Destruction Warlock thread.
All in all the Destro lock is probably the highest DPS you can get with excellent Burst DPS abilities
The Pros
- Highest DPS spec
- Excellent Burst Damage
- Nice big Crits
- Great for PvP
- Hit Capped at 367 with Cataclysm
The Cons
- Mana issues in prolonged fights
- Complex spell rotation (Interdependent spells).
What you’re going to strive for to do Heroics is (Self-Buffed)
~750 Intellect
~400 Spirit
~1750+ SP
You could reasonably expect 1500-1750 DPS steady in Heroics
For Naxxramas (10-man) Strive for
~900 Intellect
~500 Spirit
~2000 SP
With Raid buffs you should strive for 2000-2500+ DPS steady
Ultimately after full T7 gear (or better) to Face Malygos and 25-man instances
1200+ int
700+ Spirit
2500+ SP
Ultimately (This is only a guess) you would most likely achieve 2500 – 3500 DPS
Bear in mind that these values are not absolute but a goal to strive for. Some of you may laugh at them thinking that they are unattainable but I assure you they are. Others will call me a pansy because they beat them by a mile and that’s ok too because this article has not taught you a thing. But for most of you this will be a new look into a class you know next to nothing about.
So if you’ve been thinking of rolling a warlock you know what to expect, if you are a warlock then you know what to strive for and what is possible and if you really don’t care … why have you read this far down the article ?
Enough talk, Knowing is only half the battle … now get out there and DOMINATE !















This was written Pre 3.1
I will update the article verry soon.
GAH this makes me want to write that rogue article ive been way too lazy to complete. Perhaps after finals if i find the motivation.
Anyway nice article, except i would not classify afflic lock’s complex rotation as a downside, because that is what makes that spec more fun than the others imo.
Nice, My wife plays a warlock and uses warlock den alot although she has played much since the 3.1 patch came out. Might be useful for her. I have a Druid healer with an offspec of bommkin. I do have a semi descent boomkin set, but looking for like you did here with the warlock if you get a change to post about it.
I am an affliction lock and I agree with Scones. The rotation is not all that complex anyway. Just keep the dots going and nuke with Shadow Bolt when available and you get real good dps, but only after all dots are applied. the only con I see to affliction is the low burst damage. Only after your dps spells are on do you do real damage. Quick fights where mobs die quickly, you do not contribute nearly as much to the dps. Lengthy fights, like bosses, you do massive dps.
I would like to know, however, what you think of spell rotations for demonology and destruction specs. Now that I can dual spec, it might be good to try one of those as an additional spec. Some instances, especially Heroic and below, need more immediate dps that an affliction lock has a hard time applying quickly.
As affliction, you are a raid boss spec. The only time you are going to actually compete with any amount of dps on trash (which isn’t really important) is when you use Seed of Corruption. The big indicator that you are going to pop up to 15k dps on that first initial trash pull in Naxx 25 (Yes I have done it) is when you can cast 3 Seeds on diff targets before they start to AoE. Once the raid starts to AoE, your seeds will go off immediately, and you won’t get that huge burst. It is really cool that first pull, and you look at recount and see your 15k dps and the boomchicken around 14k. It’s really something, and usually gets a few “holy crap!” comments on Vent
Great overview Agorg.
Veritable is right on. The Seed can be great for AoE damage and with a big group of mobs the screen lights up with a whole lot of big numbers when it goes off. It does seem to shock folks. Its fun for PvP too; it may be the most disturbing looking spell you can cast on someone. Unlike some AoEs, it moves with the group of mobs after you inject it as well. If they stay together and the tank is moving around picking up mobs, it can maximize the damage over pick-an-area AoEs like Rain of Fire as you can miss some of the group on moving.
Main drawback is that it can be a bit of an Aggro hog when it goes off. If you don’t get ‘em all down, be ready with Soulshatter to help the tanks get aggro back if necessary.
i have a destro lock, and i have taken advantage of the new glyph system and used the glyph of conflagrate, which allows me to have immolate on a target, activate conflagrate, and not consume the immolate spell. this is especially useful because after i use conflagrate i then spam incinerate, which does additional damage if used while immolate is active. my spell rotation is as follows: chaos bolt(with reduced cooldown glyph), immolate, conflagrate(with glyph), incinerate(spam until immolate runs out). it proves to be an enormous amount of dps that only gets higher with better gear. Of course, mana becomes an issue in long fights, but with proper spec choices and a good healer(life tap ftw lol), this issue becomes nominal. in addition to this chain of spells, the proper use of shadowfury, Rain of Fire and SoC helps in moderate AoE damage, despite the tendency of these spells to, at times, rip aggro off a tank that is not geared/experienced. this talent spec imo would provide the destro lock the best possible dps. http://thottbot.com/warlock/t#c/Y23/E,I8sWL,r feel free to comment or correct anything i may have stated incorrectly (no ones perfect lol)
this is the first time i have herd of leading with cb i think ill try it. my lock has over 5200 gearscore and it is the same old info same rotation basicly same glyphs basicly same specs ive tried them all really cant seem to get dps over 4500 and its been this way since my gearscore was 4700. i dont know when i should stop with the spell power gems and start with the haste since the big thing is spell power now. I’ve seen locks with dps of +6k and thats where i want to be for now im stuck.
To the destrolock that posted his spec, lose Soul Leech and Improved Soul Leech and put those talents into Intensity and Backlash. Drop Molten Skin and put those talents into Demonic Aegis. You don’t need mana/life regen in raids, that’s what life-tap and healers are for. In fact, with Glyph of Life Tap and the 4 set bonus from t7.5 you want to life-tap fairly consistently. There’s also no point in going that far down the demo tree and not picking up Demonic Aegis. Raid buffed you should be getting 500~600 spirit, and demonic Aegis will give an extra 45~55 spell spower and Backlash gives an extra 3% crit. You’re a dpser … take the dps talents.
Back to the general topic however, I’m currently testing an Imp based hybrid spec (0/40/31) that grabs conflagrate. My imp puts out 600+ dps in raids, not far behind a Feltard, but also gives me +5% crit and allows me to take Conflagrate which is a big dps boost (1 gcd to do 5~10k every 10 seconds).
I’ve had over 50% crit raid buffed in this build (~30% with firestone, +5% from imp, +5% from Ruin, +5% from boomkin aura, +5% from Imp SB/Scorch, +3% from focus magic). Compared to deep destro I lose the spell power on my incinerates from S&F, lose 15% damage on Immo (and therefore conflag) from F&B, lose 15% imp damage and lose backdraft and chaos bolt. CB is made up for by decimation (1.4 sec cast time Soul Fires). 15% imp damage is made up for by the +25% imp damage & 5% imp crit from demo talents. Demonic Knowledge gives spell power to my incinerates, and the demo build also gives +5% fire damage and nearly 12% crit, so my incinerates are actually bigger. That same +5% fire damage, +spell power and +12% crit makes up for the loss of 15% immolate damage so my immolates (and therefore Conflags) are just as big as destros. The +25% Conflag crit which you only get on 1 in 3 Conflags at best is not as good as the straight +12% from the demo talents, so Conflag is better.
So, better incinerates and conflags, roughly equal immolates, and a better pet. Soul Fires used 2 to 3 times as often as CB when target under 35% goes a long way towards making up for that lack. That pretty much just leaves backdraft, which is compensated for by Molten Core. Keeping up a couple of dots which are dps gains to keep MC proccing isn’t that hard.
Basically, there’s no reason to go deep destro in PvE any more.
Could you please talk about some topics about how mages can survive
Thxs
Survive what? PvP? Weeeell, if so, I’d point out a few, minor, abilities that you have at your disposal which increases your survivability … Polymorph (run), Blink, FN, Iceblock, Mana Shield, Mage Armour, remove curse, spell steal, couterspell, dampen magic, Mirror Image, Fire/Frost Ward as well as talented stuff such as Molten Shields, Ice Barrier, Magic Absorption, Arcane Fortitude, Presence of Mind (followed by a Pyroblast), Arcane Power, Slow, Arcane Barrage, Missile Barrage, as well as a plethora of slowing/freezing options available to frost.
Mage ability to survive/excel at PvP far surpasses that of a lock, who generally has to sit way back and hope that no melee sees him. Unless he’s demo, but then he’s gotta hope no casters see him … sticking out like a sore thumb as he does.
If you mean in raids … buy better tanks/healers. If you mean in life … you’re on your own there.
check out wow forums eu loc guide much better
would love to see something like this for pallies if anyone can show me a site even that explains stat caps and whatnot ill even go for that ty and as always great article dys thanks for sharing ur vast knowledge with all of us “noobs” lol
All that and more can be found on the appropriate forums over at http://www.ElitistJerks.com
I’ve yet to find a better site for theorycrafting …
Conversly TankSpot.com has a few great articles for the (prof)Pally.
so uh ive started leveling my warlock, just hit NR with him, but i see you dont really comment on which pet to use, any ideas/tips
id say as destro use felgaurd
any other spec void both hold really good aggro so you dont need to worry about your hp much