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	<title>Comments on: Dual Spec Issues</title>
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	<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/</link>
	<description>World of Warcraft Gold, Tips, Tricks, and Discussion</description>
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		<title>By: Blake</title>
		<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/comment-page-1/#comment-10387</link>
		<dc:creator>Blake</dc:creator>
		<pubDate>Sun, 26 Apr 2009 23:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=726#comment-10387</guid>
		<description>Call me stupid...

Bur why not do the &quot;Roll on what you came to raid as&quot; rule.
eg. you came as a healer, you and other people healing for that raid will roll on healing gear, if none of the healers want it, then people with healing as their second spec (the one they aren&#039;t using for this raid) can roll next... if still nobody wants it, then let anyone that might wanna start a heal ser but has something like 2 tank specs, 2 dps specs. etc. have a roll.. 

And if it manages to go through those stages, then DE and add shard to Gbank.</description>
		<content:encoded><![CDATA[<p>Call me stupid&#8230;</p>
<p>Bur why not do the &#8220;Roll on what you came to raid as&#8221; rule.<br />
eg. you came as a healer, you and other people healing for that raid will roll on healing gear, if none of the healers want it, then people with healing as their second spec (the one they aren&#8217;t using for this raid) can roll next&#8230; if still nobody wants it, then let anyone that might wanna start a heal ser but has something like 2 tank specs, 2 dps specs. etc. have a roll.. </p>
<p>And if it manages to go through those stages, then DE and add shard to Gbank.</p>
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		<title>By: Thänätös</title>
		<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/comment-page-1/#comment-10310</link>
		<dc:creator>Thänätös</dc:creator>
		<pubDate>Sat, 25 Apr 2009 19:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=726#comment-10310</guid>
		<description>I really don&#039;t like this, I think this article introduces more problems that it solves. If you have someone who is always specced heals and always has been, and someone who has picked heals as their second dual-spec but rarely plays it I think its a gross injustice that the second person should be able to roll on the same piece of loot. My opinion is simply: if someone joined your guild to be main specced heals then that is their main spec, if they joined to play dps, that is their main spec. You don&#039;t need to introduce all this &quot;current spec&quot; crap, cause ultimately I think it&#039;ll end up in a lot more gear going to waste than if you just ask people to simply PICK a main spec to have priority rolls on.</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t like this, I think this article introduces more problems that it solves. If you have someone who is always specced heals and always has been, and someone who has picked heals as their second dual-spec but rarely plays it I think its a gross injustice that the second person should be able to roll on the same piece of loot. My opinion is simply: if someone joined your guild to be main specced heals then that is their main spec, if they joined to play dps, that is their main spec. You don&#8217;t need to introduce all this &#8220;current spec&#8221; crap, cause ultimately I think it&#8217;ll end up in a lot more gear going to waste than if you just ask people to simply PICK a main spec to have priority rolls on.</p>
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		<title>By: Carrion</title>
		<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/comment-page-1/#comment-10183</link>
		<dc:creator>Carrion</dc:creator>
		<pubDate>Fri, 24 Apr 2009 01:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=726#comment-10183</guid>
		<description>I don&#039;t disagree with you for the most part.  There are significant issues with just going with the luck of the draw, though.  One problem with just the bare-bones greed/need dice-rolling system is that, in the case of a player who gets shafted one or two or three nights in a row, they stop running.

The reasons for a player to raid an instance where they aren&#039;t getting new gear are generally pretty slim, and they only decrease with each progressive raid.  Count all the people you know who don&#039;t run heroics once they have all the emblem gear/drops they need, and multiply that by the increase in time and potential for frustration and wipes in a raid.  You don&#039;t WANT people doing that, and rewarding them for participation is basically the only way to avoid it.

Secondly, by capping the amount of loot a player can get in an instance (whether it be the soft cap of SK or the hard cap of &quot;1 piece and you&#039;re done&quot;) you increase everyone else&#039;s chance to get something they want.  The fact is that if you want an upgrade that happens to come clumped near another, somebody else probably needs it too, or else you would probably get the second one anyway.  Why is it more fair to allow a random possibility of getting two upgrades in a row than to allow two people to gear up similarly?  (BTW, relating to the first point above, if you can only get two upgrades in naxx and both drop from KT, then you shouldn&#039;t exactly be expecting to get ANY upgrades going into the run; you should be thrilled that you got ANYTHING.)

In short, the problem with greed/need is not that it isn&#039;t fair.  It&#039;s that it has a tendency to hurt a guild.  The combination of randomness creating a wide split in the rate that different people gear up, and of it being the people who gear up fast being the same people who are hurting the less-geared players&#039; chances of gearing up more quickly, makes it hard to run a guild following that system.  It creates bad feeling between members and frustration among everyone, both the lucky and the unlucky.

Anyway, offtopic from that, I would really like to see a system that grants players gear based on their likelihood to actually see upgrades in an instance.  Hunters, for example, see far fewer relevant pieces of gear in Naxx than, say, paladins, and a semi-geared hunter may only have the chance to get one upgrade in the whole instance.  Considering that hunters have to work a lot harder for a lot less gear should pretty much totally outweigh the fact that pallies have to gear up for twice as many specs, and I will not be happy if dual-spec means that all the druids and shamans out there get to increase their chances even further of stealing the little pure dps gear that actually drops compared to the stuff that&#039;s available to them already.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t disagree with you for the most part.  There are significant issues with just going with the luck of the draw, though.  One problem with just the bare-bones greed/need dice-rolling system is that, in the case of a player who gets shafted one or two or three nights in a row, they stop running.</p>
<p>The reasons for a player to raid an instance where they aren&#8217;t getting new gear are generally pretty slim, and they only decrease with each progressive raid.  Count all the people you know who don&#8217;t run heroics once they have all the emblem gear/drops they need, and multiply that by the increase in time and potential for frustration and wipes in a raid.  You don&#8217;t WANT people doing that, and rewarding them for participation is basically the only way to avoid it.</p>
<p>Secondly, by capping the amount of loot a player can get in an instance (whether it be the soft cap of SK or the hard cap of &#8220;1 piece and you&#8217;re done&#8221;) you increase everyone else&#8217;s chance to get something they want.  The fact is that if you want an upgrade that happens to come clumped near another, somebody else probably needs it too, or else you would probably get the second one anyway.  Why is it more fair to allow a random possibility of getting two upgrades in a row than to allow two people to gear up similarly?  (BTW, relating to the first point above, if you can only get two upgrades in naxx and both drop from KT, then you shouldn&#8217;t exactly be expecting to get ANY upgrades going into the run; you should be thrilled that you got ANYTHING.)</p>
<p>In short, the problem with greed/need is not that it isn&#8217;t fair.  It&#8217;s that it has a tendency to hurt a guild.  The combination of randomness creating a wide split in the rate that different people gear up, and of it being the people who gear up fast being the same people who are hurting the less-geared players&#8217; chances of gearing up more quickly, makes it hard to run a guild following that system.  It creates bad feeling between members and frustration among everyone, both the lucky and the unlucky.</p>
<p>Anyway, offtopic from that, I would really like to see a system that grants players gear based on their likelihood to actually see upgrades in an instance.  Hunters, for example, see far fewer relevant pieces of gear in Naxx than, say, paladins, and a semi-geared hunter may only have the chance to get one upgrade in the whole instance.  Considering that hunters have to work a lot harder for a lot less gear should pretty much totally outweigh the fact that pallies have to gear up for twice as many specs, and I will not be happy if dual-spec means that all the druids and shamans out there get to increase their chances even further of stealing the little pure dps gear that actually drops compared to the stuff that&#8217;s available to them already.</p>
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		<title>By: Pig</title>
		<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/comment-page-1/#comment-10156</link>
		<dc:creator>Pig</dc:creator>
		<pubDate>Thu, 23 Apr 2009 20:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=726#comment-10156</guid>
		<description>EPGP Guild Loot System + In-game Mod
Purpose - Provide a fair way to distribute loot based on specific and transparent criteria. Some features of the EPGP system:
-Share loot based on participation
-Eliminate incentives to horde or compete with other members
-Reward good etiquette in raids and in the guild
-Reward boss kills, even if loot is disenchanted
-Encourage attempts through all the wipes for new bosses

Site: http://code.google.com/p/epgp/
Latest download: http://code.google.com/p/epgp/downloads/list

^ One of the most fair loot systems I have seen.  

Effort Points: It takes into account how much you raid (also get points for being on the wait-list).  It also rewards guild bank contributations and many other things that help the guild advance.  That part is one of the key things many many DKP systems out there are missing.  Raids don&#039;t mean anything when the guild bank does not have the supplies to support them.  This number gets added onto a persons EP score.

Gear Points: The in-game mod rates all gear based on a number of factors (lot more detail on website).  The price of the gear gets added onto a persons GP score.

To get loot, you whisper your Master Looter.  The person with the highest priority wins the item.

How is priority calculated?
Effort Points / Gear Points = Priority
(Both EP and GP have a weekly decay % rate so that there is no point collecting, and it also makes it much more rewarding for the new raiders.  To eliminate calculation issues, GP has a MinValue.)</description>
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		<title>By: Sigoroth</title>
		<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/comment-page-1/#comment-10126</link>
		<dc:creator>Sigoroth</dc:creator>
		<pubDate>Thu, 23 Apr 2009 15:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=726#comment-10126</guid>
		<description>All these damn loot systems are utter rubbish. The ONLY reason to not use the in-game system is because of loot ninjas. So if it&#039;s gear you can use and it&#039;s an upgrade for you, you should get to /roll on it. PUGs included. I mean, really, who gives a flying f*ck if someone walks away with 5 pieces of gear. It&#039;s just the luck of the dice. It has nothing to do with deserving more or less or whatever. Hell, if you looked at the last 10 raids of the person who just scooped the loot pool then you&#039;ll probably find that he&#039;s had terrible luck so far, and is just now making up for it.

For some reason people think it&#039;s &quot;unfair&quot;. In actual fact, it&#039;s unfair for people to put hard caps to the maximum loot you can win. For example, Naxx 25 should give roughly 2 loot drops per person on average. If you limit the most that someone can win for their &quot;main spec&quot; to 2, without giving them at least 2, then you&#039;re making sure that the pure dps classes always get shafted, being able to only win 0, 1 or 2 items, whereas hybrid classes could win umpteen more for their &quot;off spec&quot;.

DKP is crap, as even a PUG or newb should have equal chance at getting loot. It&#039;s their time too, and they&#039;re getting saved just as much. If you didn&#039;t need them then you&#039;d have brought a guildie, so they don&#039;t owe you any favours. SK is crap, since it spaces the loot acquisition ridiculously, not taking into account that the loot you NEED could be clumped. For example, the only 2 items you might need from the entire run could be on KT. So having passed on all previous loot opportunities (including minor upgrades) in the run while others get loot you should only end up with the one and not get a chance at the other?

When you buy a lottery ticket, what you&#039;re buying is a CHANCE to win. In a raid, /roll is your ticket. If you lose all the loot then live with it. If you win it all then yay for you. If someone else walks away with what you wanted because their /roll was better, then so be it. The only stipulation should be, of course, that they will use it.

Scrap crappy guild loot systems.</description>
		<content:encoded><![CDATA[<p>All these damn loot systems are utter rubbish. The ONLY reason to not use the in-game system is because of loot ninjas. So if it&#8217;s gear you can use and it&#8217;s an upgrade for you, you should get to /roll on it. PUGs included. I mean, really, who gives a flying f*ck if someone walks away with 5 pieces of gear. It&#8217;s just the luck of the dice. It has nothing to do with deserving more or less or whatever. Hell, if you looked at the last 10 raids of the person who just scooped the loot pool then you&#8217;ll probably find that he&#8217;s had terrible luck so far, and is just now making up for it.</p>
<p>For some reason people think it&#8217;s &#8220;unfair&#8221;. In actual fact, it&#8217;s unfair for people to put hard caps to the maximum loot you can win. For example, Naxx 25 should give roughly 2 loot drops per person on average. If you limit the most that someone can win for their &#8220;main spec&#8221; to 2, without giving them at least 2, then you&#8217;re making sure that the pure dps classes always get shafted, being able to only win 0, 1 or 2 items, whereas hybrid classes could win umpteen more for their &#8220;off spec&#8221;.</p>
<p>DKP is crap, as even a PUG or newb should have equal chance at getting loot. It&#8217;s their time too, and they&#8217;re getting saved just as much. If you didn&#8217;t need them then you&#8217;d have brought a guildie, so they don&#8217;t owe you any favours. SK is crap, since it spaces the loot acquisition ridiculously, not taking into account that the loot you NEED could be clumped. For example, the only 2 items you might need from the entire run could be on KT. So having passed on all previous loot opportunities (including minor upgrades) in the run while others get loot you should only end up with the one and not get a chance at the other?</p>
<p>When you buy a lottery ticket, what you&#8217;re buying is a CHANCE to win. In a raid, /roll is your ticket. If you lose all the loot then live with it. If you win it all then yay for you. If someone else walks away with what you wanted because their /roll was better, then so be it. The only stipulation should be, of course, that they will use it.</p>
<p>Scrap crappy guild loot systems.</p>
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		<title>By: Leeroi</title>
		<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/comment-page-1/#comment-10124</link>
		<dc:creator>Leeroi</dc:creator>
		<pubDate>Thu, 23 Apr 2009 15:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=726#comment-10124</guid>
		<description>We looked at this from a different angle: everyone expects a fair shot at any/all gear drops on a run because everyone helped earn the drop. Naturally, we give preference to someone who can use the gear over someone who is going to DE/sell it (that should be easily agreed with) and we also go with Max Use (Plate to Plate wearers, etc). Then, when would you give someone special preference for a given piece of gear? If they are on their main toon (we have a lot of alts in our guild) for their main spec. So our rules have us go through 3 potential rolls with the following priority:

(1) for Main Spec/Main Toon
(2) For Second Spec or any Alt
(3) Vender/DE/RP

So when gear drops, anyone who wants it rolls - and the Loot Master knows what the main spec/main toon is for each player, so he can easily sort out between who is rolling #1 and who is rolling #2. In a 25 man group, we need to specify &quot;Main roll only&quot; for the first priority, to keep the roll spam down. In practice, we say &quot;roll if you want it&quot; and if no one rolls, we say &quot;roll for vendor&quot;. If an enchanter is there, we have them DE it and the winner gets the DE results. This has worked very well so far. People get the idea that preferential treatment really only goes to Main Toon/Spec and then everyone else is &quot;equal&quot;.</description>
		<content:encoded><![CDATA[<p>We looked at this from a different angle: everyone expects a fair shot at any/all gear drops on a run because everyone helped earn the drop. Naturally, we give preference to someone who can use the gear over someone who is going to DE/sell it (that should be easily agreed with) and we also go with Max Use (Plate to Plate wearers, etc). Then, when would you give someone special preference for a given piece of gear? If they are on their main toon (we have a lot of alts in our guild) for their main spec. So our rules have us go through 3 potential rolls with the following priority:</p>
<p>(1) for Main Spec/Main Toon<br />
(2) For Second Spec or any Alt<br />
(3) Vender/DE/RP</p>
<p>So when gear drops, anyone who wants it rolls &#8211; and the Loot Master knows what the main spec/main toon is for each player, so he can easily sort out between who is rolling #1 and who is rolling #2. In a 25 man group, we need to specify &#8220;Main roll only&#8221; for the first priority, to keep the roll spam down. In practice, we say &#8220;roll if you want it&#8221; and if no one rolls, we say &#8220;roll for vendor&#8221;. If an enchanter is there, we have them DE it and the winner gets the DE results. This has worked very well so far. People get the idea that preferential treatment really only goes to Main Toon/Spec and then everyone else is &#8220;equal&#8221;.</p>
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		<title>By: Tim Ward</title>
		<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/comment-page-1/#comment-10123</link>
		<dc:creator>Tim Ward</dc:creator>
		<pubDate>Thu, 23 Apr 2009 15:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=726#comment-10123</guid>
		<description>Damn Law - that was longer than the Article =)</description>
		<content:encoded><![CDATA[<p>Damn Law &#8211; that was longer than the Article =)</p>
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		<title>By: barkrulz</title>
		<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/comment-page-1/#comment-10120</link>
		<dc:creator>barkrulz</dc:creator>
		<pubDate>Thu, 23 Apr 2009 14:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=726#comment-10120</guid>
		<description>Not to many people pugging much Uldar right now, which is where this will really be a pain in the but.
For most high end guilds this is totally pointless. you have a spec that you raid with and are geared for that spec by the guild. Also more than likely it is already set as to who is getting what when it drops from the boss if you are in one of these guilds. If nobody needs it then it goes up for &quot;other than raid spec&quot;. Some people are certainly dual roled (think healing classes) for certain bosses, but if thier nax gear is getting the guild by that boss then why would they need the dropped gear until all others raid spec healers have it.
Other than that it is business as usual healers/tanks then dps.</description>
		<content:encoded><![CDATA[<p>Not to many people pugging much Uldar right now, which is where this will really be a pain in the but.<br />
For most high end guilds this is totally pointless. you have a spec that you raid with and are geared for that spec by the guild. Also more than likely it is already set as to who is getting what when it drops from the boss if you are in one of these guilds. If nobody needs it then it goes up for &#8220;other than raid spec&#8221;. Some people are certainly dual roled (think healing classes) for certain bosses, but if thier nax gear is getting the guild by that boss then why would they need the dropped gear until all others raid spec healers have it.<br />
Other than that it is business as usual healers/tanks then dps.</p>
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		<title>By: Mystki</title>
		<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/comment-page-1/#comment-10114</link>
		<dc:creator>Mystki</dc:creator>
		<pubDate>Thu, 23 Apr 2009 13:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=726#comment-10114</guid>
		<description>See, to me, this really doesn&#039;t change anything. The class you go into the raid as, is your &quot;Main&quot; spec, at least for that Raid. So, you get to roll on loot for THAT spec. Off-spec is still Off-spec. Now, as Raid Leader and Master Looter, if *I* ask you to switch specs during the raid, then *I* will take that into consideration when loot comes up. Otherwise, Main Spec, is still Main Spec. This goes for PUGs as well as Guild runs.</description>
		<content:encoded><![CDATA[<p>See, to me, this really doesn&#8217;t change anything. The class you go into the raid as, is your &#8220;Main&#8221; spec, at least for that Raid. So, you get to roll on loot for THAT spec. Off-spec is still Off-spec. Now, as Raid Leader and Master Looter, if *I* ask you to switch specs during the raid, then *I* will take that into consideration when loot comes up. Otherwise, Main Spec, is still Main Spec. This goes for PUGs as well as Guild runs.</p>
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		<title>By: Exxum</title>
		<link>http://dominateyourserver.com/2009/04/21/dual-spec-issues/comment-page-1/#comment-10113</link>
		<dc:creator>Exxum</dc:creator>
		<pubDate>Thu, 23 Apr 2009 13:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=726#comment-10113</guid>
		<description>Why not let everyone roll on anything they can use?  You won&#039;t win as many rolls, but you will get to roll more often.</description>
		<content:encoded><![CDATA[<p>Why not let everyone roll on anything they can use?  You won&#8217;t win as many rolls, but you will get to roll more often.</p>
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