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	<title>Comments on: Resto Druids</title>
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	<link>http://dominateyourserver.com/2009/03/28/resto-druids/</link>
	<description>World of Warcraft Gold, Tips, Tricks, and Discussion</description>
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		<title>By: Ornothyen</title>
		<link>http://dominateyourserver.com/2009/03/28/resto-druids/comment-page-1/#comment-8791</link>
		<dc:creator>Ornothyen</dc:creator>
		<pubDate>Fri, 03 Apr 2009 06:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=661#comment-8791</guid>
		<description>Regrowth in this case is more useful, Govitor, because of the fact that

1. It&#039;s about a 70% crit chance with an average geared resto. When you think about the fact that a crit regrowth in a well-geared druid hits for 7-8k, that&#039;s about what a decent-geared healing touch does, correct? And since healing touch has a 50% less chance to crit, Regrowth is nice. 

2. Regrowth does apply the HOT that can be quickly swiftmended, so you could get a good 13k heals off in a very short amount of time- that&#039;s without any trinket use effects or buffs, which are included in his macro. Plus, as he mentioned, with regrowth effect up, you can also pull off a couple of nourishes, which will almost always put the tank back to full health.</description>
		<content:encoded><![CDATA[<p>Regrowth in this case is more useful, Govitor, because of the fact that</p>
<p>1. It&#8217;s about a 70% crit chance with an average geared resto. When you think about the fact that a crit regrowth in a well-geared druid hits for 7-8k, that&#8217;s about what a decent-geared healing touch does, correct? And since healing touch has a 50% less chance to crit, Regrowth is nice. </p>
<p>2. Regrowth does apply the HOT that can be quickly swiftmended, so you could get a good 13k heals off in a very short amount of time- that&#8217;s without any trinket use effects or buffs, which are included in his macro. Plus, as he mentioned, with regrowth effect up, you can also pull off a couple of nourishes, which will almost always put the tank back to full health.</p>
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		<title>By: Mageblade</title>
		<link>http://dominateyourserver.com/2009/03/28/resto-druids/comment-page-1/#comment-8732</link>
		<dc:creator>Mageblade</dc:creator>
		<pubDate>Wed, 01 Apr 2009 22:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=661#comment-8732</guid>
		<description>SLAP!!

I would like to Thank you for this article, being new to druid healing I was using Regrown and Rejuv 90% of the time, letting the tank/party member going down 2k before the heal so I would not Over heal on the direct heal portion. (lvl 65). I have removed HT form my bar except for the Nature swiftness/HT macros that I use when I get too far behind or forgot about that poor cloth/hunter in the corner.

So far I am liking the new way, it&#039;s still a little hard to trust the HOTs, I find myself wanting to Reapply them because the targets health is not going up fast enough. I am getting better tho. I have all but stopped using HT and regrowth ( I actually removed them from bar for my first 5 runs to make myself stop using them)

A few question that I do have on talents points:

5 Point in Imp Regrowth: 
I get the 50% crit is HUGE, but since I am not using it anymore is it worth the points?

3 point in Living Seed: 
 Again I have to use ReGrowth, HT, (dont have Nourish yet) to get the effect, Recount shows LS accounts for less than 1.5% of my heals, mostly from SM I guess. So is RG, Nour, and SM going to be used much more when I start healing raids?

1 point in Replenish: I don&#039;t think I understand this one, 5% off initial cast or 5% per tick?


2 point in Imp tranquility: 
I dont use this much but when I do It would be nice to not pull everything.

2 point in Emp Touch:
As I said not using except for the I win button, so It just makes a better I win button. 

3 point in Brambles:
because I PUG and I get hit. 

So I gues what I am asking is are these acceptable changes until I get into a Raiding grp or do I have flawed thinking?
The flawed thinking a very plausable.</description>
		<content:encoded><![CDATA[<p>SLAP!!</p>
<p>I would like to Thank you for this article, being new to druid healing I was using Regrown and Rejuv 90% of the time, letting the tank/party member going down 2k before the heal so I would not Over heal on the direct heal portion. (lvl 65). I have removed HT form my bar except for the Nature swiftness/HT macros that I use when I get too far behind or forgot about that poor cloth/hunter in the corner.</p>
<p>So far I am liking the new way, it&#8217;s still a little hard to trust the HOTs, I find myself wanting to Reapply them because the targets health is not going up fast enough. I am getting better tho. I have all but stopped using HT and regrowth ( I actually removed them from bar for my first 5 runs to make myself stop using them)</p>
<p>A few question that I do have on talents points:</p>
<p>5 Point in Imp Regrowth:<br />
I get the 50% crit is HUGE, but since I am not using it anymore is it worth the points?</p>
<p>3 point in Living Seed:<br />
 Again I have to use ReGrowth, HT, (dont have Nourish yet) to get the effect, Recount shows LS accounts for less than 1.5% of my heals, mostly from SM I guess. So is RG, Nour, and SM going to be used much more when I start healing raids?</p>
<p>1 point in Replenish: I don&#8217;t think I understand this one, 5% off initial cast or 5% per tick?</p>
<p>2 point in Imp tranquility:<br />
I dont use this much but when I do It would be nice to not pull everything.</p>
<p>2 point in Emp Touch:<br />
As I said not using except for the I win button, so It just makes a better I win button. </p>
<p>3 point in Brambles:<br />
because I PUG and I get hit. </p>
<p>So I gues what I am asking is are these acceptable changes until I get into a Raiding grp or do I have flawed thinking?<br />
The flawed thinking a very plausable.</p>
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		<title>By: Lawbringer</title>
		<link>http://dominateyourserver.com/2009/03/28/resto-druids/comment-page-1/#comment-8712</link>
		<dc:creator>Lawbringer</dc:creator>
		<pubDate>Wed, 01 Apr 2009 15:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=661#comment-8712</guid>
		<description>As a (current) resto druid I would love to point out that your arguments use flawed logic.

1. Your dog is garbage.  Using this construction as an intelligent counterpoint is hardly either intelligent, nor does it offer an alternative.  Speaking of alternatives I offered several in the article, which apparently you didn&#039;t read accurately or you would have seen them.  Although I can see your point here, my personal preference is better safe than sorry; although if I were to replace a glyph with, say Innervate, it would be this one.

2. So are you saying that low druid overhealing is flawed?  Even though HoTs don&#039;t tick past 100% (thus &#039;artificially&#039; lowering overhealing) they also rarely get the chance to tick UP to 100% as well.  Why should a druid be penalized for someone else doing healing that doesn&#039;t need to be done.  Unfortunately there isn&#039;t a clean way for everyone to see which hots are currently up and in a frenetic battle there probably would not be time to do so anyway.

3. Just like you didn&#039;t read the article with the right critical thinking, you also did not read the patch notes with the right translators or for the right information.  I will set this straight in part 3.  The reality is that everything will stay more the same than it will change.  In fact, druids are getting buffed more than they are getting nerfed (as far as trees go, I will not speak to chickens and cats).  If you are not very efficient as a druid healer then I can see where the patch notes might frighten you since they are basically going to make you do it the way I am already doing it.  Not my fault that you are going against the grain (or were since you are currently former).

Also, while you might be correct that Swiftmend doesn&#039;t necessarily target Rejuv over Regrowth, there are very few times that Swiftmend consumes a Regrowth if a Rejuv is on the target.  I just never see it happen.  Plus, since I (almost) always use Rejuv first (see next article in this series) I virtually force this to happen.

After typing this I need to reiterate (again) that everything in this game is subjective.  We provide articles to help people.  You are obviously the very best in the game at playing a healing druid and need no advice from us on this matter.  Perhaps you should write articles for us since we are &quot;doing it wrong.&quot;   

Even elite players have minor differences in style, and there is NEVER a single and only &#039;right&#039; way of doing things.  So you can say &#039;flawed&#039; but cannot prove your point any more than I proved one to you.  The fact is that we did outline very effectively the difference between healing with hots and direct healing as well as the reasons why you might select other glyphs than what we mention.  And while I appreciate any input - even negative - you have to bring your A game.  Just saying &quot;garbage&quot; is trash talking.

Come on folks - bring your A game when debating.  I&#039;m guarding the paint here, and lame layups will end up in the 10th row.</description>
		<content:encoded><![CDATA[<p>As a (current) resto druid I would love to point out that your arguments use flawed logic.</p>
<p>1. Your dog is garbage.  Using this construction as an intelligent counterpoint is hardly either intelligent, nor does it offer an alternative.  Speaking of alternatives I offered several in the article, which apparently you didn&#8217;t read accurately or you would have seen them.  Although I can see your point here, my personal preference is better safe than sorry; although if I were to replace a glyph with, say Innervate, it would be this one.</p>
<p>2. So are you saying that low druid overhealing is flawed?  Even though HoTs don&#8217;t tick past 100% (thus &#8216;artificially&#8217; lowering overhealing) they also rarely get the chance to tick UP to 100% as well.  Why should a druid be penalized for someone else doing healing that doesn&#8217;t need to be done.  Unfortunately there isn&#8217;t a clean way for everyone to see which hots are currently up and in a frenetic battle there probably would not be time to do so anyway.</p>
<p>3. Just like you didn&#8217;t read the article with the right critical thinking, you also did not read the patch notes with the right translators or for the right information.  I will set this straight in part 3.  The reality is that everything will stay more the same than it will change.  In fact, druids are getting buffed more than they are getting nerfed (as far as trees go, I will not speak to chickens and cats).  If you are not very efficient as a druid healer then I can see where the patch notes might frighten you since they are basically going to make you do it the way I am already doing it.  Not my fault that you are going against the grain (or were since you are currently former).</p>
<p>Also, while you might be correct that Swiftmend doesn&#8217;t necessarily target Rejuv over Regrowth, there are very few times that Swiftmend consumes a Regrowth if a Rejuv is on the target.  I just never see it happen.  Plus, since I (almost) always use Rejuv first (see next article in this series) I virtually force this to happen.</p>
<p>After typing this I need to reiterate (again) that everything in this game is subjective.  We provide articles to help people.  You are obviously the very best in the game at playing a healing druid and need no advice from us on this matter.  Perhaps you should write articles for us since we are &#8220;doing it wrong.&#8221;   </p>
<p>Even elite players have minor differences in style, and there is NEVER a single and only &#8216;right&#8217; way of doing things.  So you can say &#8216;flawed&#8217; but cannot prove your point any more than I proved one to you.  The fact is that we did outline very effectively the difference between healing with hots and direct healing as well as the reasons why you might select other glyphs than what we mention.  And while I appreciate any input &#8211; even negative &#8211; you have to bring your A game.  Just saying &#8220;garbage&#8221; is trash talking.</p>
<p>Come on folks &#8211; bring your A game when debating.  I&#8217;m guarding the paint here, and lame layups will end up in the 10th row.</p>
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		<title>By: Shietwagon</title>
		<link>http://dominateyourserver.com/2009/03/28/resto-druids/comment-page-1/#comment-8698</link>
		<dc:creator>Shietwagon</dc:creator>
		<pubDate>Wed, 01 Apr 2009 04:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=661#comment-8698</guid>
		<description>As a (former) resto druid, I would like to mention a few flaws in this article.

1. Glyph of Rejuvenation is garbage.  If you&#039;re doing your job properly, your tank never gets below half health and if he does, you should just swiftmend him and he&#039;s very likely back to full health.

2. The reason why our overhealing is the lowest is because HoTs don&#039;t tick when they don&#039;t need to.  Meaning, HoTs cannot overheal.  If HoTs ticked when they would be purely overhealing, druids would do around 60% overhealing and, like paladins, it would be accepted that they are doing their job as intended.

3. Considering changes to our healing, in 3.1, we will likely not be anything like you outline us here.  Due to the lifebloom nerf, many are contemplating becoming full time single target tank healers (pop one of each hot and maintain that while spamming nourish) or full time raid healers (WG and rejuv mainly with the occasional SM)

Also, unless there is a change that I am not aware of, Swiftmend does not specifically target RJ over RG, it uses whichever one has less time left on it.

P.S. After typing this, I scrolled up to notice that Multiabuse already said most of what I have.  Oh well...</description>
		<content:encoded><![CDATA[<p>As a (former) resto druid, I would like to mention a few flaws in this article.</p>
<p>1. Glyph of Rejuvenation is garbage.  If you&#8217;re doing your job properly, your tank never gets below half health and if he does, you should just swiftmend him and he&#8217;s very likely back to full health.</p>
<p>2. The reason why our overhealing is the lowest is because HoTs don&#8217;t tick when they don&#8217;t need to.  Meaning, HoTs cannot overheal.  If HoTs ticked when they would be purely overhealing, druids would do around 60% overhealing and, like paladins, it would be accepted that they are doing their job as intended.</p>
<p>3. Considering changes to our healing, in 3.1, we will likely not be anything like you outline us here.  Due to the lifebloom nerf, many are contemplating becoming full time single target tank healers (pop one of each hot and maintain that while spamming nourish) or full time raid healers (WG and rejuv mainly with the occasional SM)</p>
<p>Also, unless there is a change that I am not aware of, Swiftmend does not specifically target RJ over RG, it uses whichever one has less time left on it.</p>
<p>P.S. After typing this, I scrolled up to notice that Multiabuse already said most of what I have.  Oh well&#8230;</p>
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		<title>By: govitor</title>
		<link>http://dominateyourserver.com/2009/03/28/resto-druids/comment-page-1/#comment-8646</link>
		<dc:creator>govitor</dc:creator>
		<pubDate>Tue, 31 Mar 2009 01:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=661#comment-8646</guid>
		<description>why would u use regrowth?</description>
		<content:encoded><![CDATA[<p>why would u use regrowth?</p>
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	<item>
		<title>By: govitor</title>
		<link>http://dominateyourserver.com/2009/03/28/resto-druids/comment-page-1/#comment-8645</link>
		<dc:creator>govitor</dc:creator>
		<pubDate>Tue, 31 Mar 2009 01:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=661#comment-8645</guid>
		<description>Im a resto druid and i loved this article. Im top healer in any raid I run. Regrowth and Rejuvination are pretty much all the heals i use. Natures Swiftness with HT ( not Regrowth) in sticky situations. I love the article and cant wait fort the next installment.  :grin:</description>
		<content:encoded><![CDATA[<p>Im a resto druid and i loved this article. Im top healer in any raid I run. Regrowth and Rejuvination are pretty much all the heals i use. Natures Swiftness with HT ( not Regrowth) in sticky situations. I love the article and cant wait fort the next installment.  <img src='http://dominateyourserver.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':grin:' class='wp-smiley' /> </p>
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		<title>By: Wargkin</title>
		<link>http://dominateyourserver.com/2009/03/28/resto-druids/comment-page-1/#comment-8629</link>
		<dc:creator>Wargkin</dc:creator>
		<pubDate>Mon, 30 Mar 2009 22:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=661#comment-8629</guid>
		<description>wow we have alot of tree druids out there :)
i guess if i ever dual spec my bear druid i wuld take up healing so thx for the info. 
Lawbringer you are truely a wise one. oh and happy birthday for your recent birthday!! :D</description>
		<content:encoded><![CDATA[<p>wow we have alot of tree druids out there <img src='http://dominateyourserver.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
i guess if i ever dual spec my bear druid i wuld take up healing so thx for the info.<br />
Lawbringer you are truely a wise one. oh and happy birthday for your recent birthday!! <img src='http://dominateyourserver.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Gnomepunter</title>
		<link>http://dominateyourserver.com/2009/03/28/resto-druids/comment-page-1/#comment-8626</link>
		<dc:creator>Gnomepunter</dc:creator>
		<pubDate>Mon, 30 Mar 2009 21:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=661#comment-8626</guid>
		<description>Thanks for the article. Very helpful to a tree-in-training. I figure I&#039;ll hit 80 about when 3.1 is released so I look forward to learning the new tricks of the trade (assuming Law is healing his buns off in PTR at the moment).

Cheers!</description>
		<content:encoded><![CDATA[<p>Thanks for the article. Very helpful to a tree-in-training. I figure I&#8217;ll hit 80 about when 3.1 is released so I look forward to learning the new tricks of the trade (assuming Law is healing his buns off in PTR at the moment).</p>
<p>Cheers!</p>
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		<title>By: Leeroi</title>
		<link>http://dominateyourserver.com/2009/03/28/resto-druids/comment-page-1/#comment-8620</link>
		<dc:creator>Leeroi</dc:creator>
		<pubDate>Mon, 30 Mar 2009 15:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=661#comment-8620</guid>
		<description>As a Pally Tank (and ocassionally Pally Healer) I have come to love druid healers with their HoTs. &quot;that 2K Hot&quot; may not be able to keep my alive by itself on Patchwork, but it may just buy me enough time for a 15K direct heal to land and keep me going. Both as a tank and a healer, I have seen many a death of the tank and subsequent wipe because while there was plenty of healing power, the timing was off by a fraction of a second, and the hit landed just before the heal. I view HoT&#039;s as the constantly flowing extra heals that provide the buffer between big hits that give the direct healers the time they need to drop a healing bomb. I see a huge difference in how smoothly a run goes when there even a single druid healer in the group....</description>
		<content:encoded><![CDATA[<p>As a Pally Tank (and ocassionally Pally Healer) I have come to love druid healers with their HoTs. &#8220;that 2K Hot&#8221; may not be able to keep my alive by itself on Patchwork, but it may just buy me enough time for a 15K direct heal to land and keep me going. Both as a tank and a healer, I have seen many a death of the tank and subsequent wipe because while there was plenty of healing power, the timing was off by a fraction of a second, and the hit landed just before the heal. I view HoT&#8217;s as the constantly flowing extra heals that provide the buffer between big hits that give the direct healers the time they need to drop a healing bomb. I see a huge difference in how smoothly a run goes when there even a single druid healer in the group&#8230;.</p>
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		<title>By: Multiabuse</title>
		<link>http://dominateyourserver.com/2009/03/28/resto-druids/comment-page-1/#comment-8609</link>
		<dc:creator>Multiabuse</dc:creator>
		<pubDate>Mon, 30 Mar 2009 09:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://dominateyourserver.com/?p=661#comment-8609</guid>
		<description>Actually, glyph changes will be mandatory for pretty much any resto druid come 3.1. It should go without saying that Glyph of Wild Growth will be a massive boost to our hps (adds 1 extra target to Wild Growth) and thus mandatory for raid healing(not so much for dungeon running).

Also, with the unfavorable change to lifebloom and the changes to the improved regrowth talent, Blizzard is really pressuring us to use Nourish. Given that most raiding restos will have at least 4 piece t7/t7.5 when they hit Ulduar, using glyph of nourish in conjunction with the set bonus yields some impressive numbers: 20% increased effect for the set bonus, and 24% increased effect from the glyph - assuming all 4 hots are rolling. With those bonuses, it is quite common to crit for upwards of 11k on PTR at the moment (in t7.5 gear) with the glyph. For a base 1.5 second cast time, that is substantial. 28% talented crit chance before gear is also nothing to scoff at. 

Unfortunately, I disagree with your choice on Glyph of Rejuvenation. The wording on the tooltip is misleading and suggests that as long as you have rejuv up on a target with less than 50% health, you will heal him for 50% more. Unfortunately, a lot of resto druids read it that way. Alas, only the rejuv tics gain that bonus, and with Rejuv ticking once every 3 seconds, you would be lucky to get a single tic of benefit in before A) The tank dies, or B) He is healed past the 50% mark and thus no longer receiving benefit from the rejuv glyph. Something is very wrong if your tank is sitting below 50% health for more than a couple of seconds. 

Depending on your role in a raid (i.e. are you a raid healer primarily or are you usually assigned to Tanks) you have several choices with respect to glyphs. I am generally on raid healing duties, so my glyph choices come 3.1 will be WIld Growth, Lifebloom, and most likely Innervate (because of the nerf to spirit based regen, and the massive hit that innervate takes as a result, any increase will be very much needed)

For healers who primarily heal tanks - Glyph of Nourish, Swiftmend, and either Lifebloom or Regrowth depending on your playstyles/number of tanks you heal.  

My opinion, of course, so take it with a grain of salt. I have been raiding resto since Vanilla WoW and have seen a lot of changes. Some great, others not so much. Unfortunately, they are hitting us pretty hard not so much with a &quot;nerf&quot; but with a major change to our primary healing spell. It does require some adaptation to get used to and I am pretty sure we will be seeing a lot more use out of Nourish than we have previously.</description>
		<content:encoded><![CDATA[<p>Actually, glyph changes will be mandatory for pretty much any resto druid come 3.1. It should go without saying that Glyph of Wild Growth will be a massive boost to our hps (adds 1 extra target to Wild Growth) and thus mandatory for raid healing(not so much for dungeon running).</p>
<p>Also, with the unfavorable change to lifebloom and the changes to the improved regrowth talent, Blizzard is really pressuring us to use Nourish. Given that most raiding restos will have at least 4 piece t7/t7.5 when they hit Ulduar, using glyph of nourish in conjunction with the set bonus yields some impressive numbers: 20% increased effect for the set bonus, and 24% increased effect from the glyph &#8211; assuming all 4 hots are rolling. With those bonuses, it is quite common to crit for upwards of 11k on PTR at the moment (in t7.5 gear) with the glyph. For a base 1.5 second cast time, that is substantial. 28% talented crit chance before gear is also nothing to scoff at. </p>
<p>Unfortunately, I disagree with your choice on Glyph of Rejuvenation. The wording on the tooltip is misleading and suggests that as long as you have rejuv up on a target with less than 50% health, you will heal him for 50% more. Unfortunately, a lot of resto druids read it that way. Alas, only the rejuv tics gain that bonus, and with Rejuv ticking once every 3 seconds, you would be lucky to get a single tic of benefit in before A) The tank dies, or B) He is healed past the 50% mark and thus no longer receiving benefit from the rejuv glyph. Something is very wrong if your tank is sitting below 50% health for more than a couple of seconds. </p>
<p>Depending on your role in a raid (i.e. are you a raid healer primarily or are you usually assigned to Tanks) you have several choices with respect to glyphs. I am generally on raid healing duties, so my glyph choices come 3.1 will be WIld Growth, Lifebloom, and most likely Innervate (because of the nerf to spirit based regen, and the massive hit that innervate takes as a result, any increase will be very much needed)</p>
<p>For healers who primarily heal tanks &#8211; Glyph of Nourish, Swiftmend, and either Lifebloom or Regrowth depending on your playstyles/number of tanks you heal.  </p>
<p>My opinion, of course, so take it with a grain of salt. I have been raiding resto since Vanilla WoW and have seen a lot of changes. Some great, others not so much. Unfortunately, they are hitting us pretty hard not so much with a &#8220;nerf&#8221; but with a major change to our primary healing spell. It does require some adaptation to get used to and I am pretty sure we will be seeing a lot more use out of Nourish than we have previously.</p>
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