Resto Druids
Posted on March 28th, 2009 by Lawbringer under Efficiency Tips, General Tips, Instances, World of Warcraft, WotLK
Dominating Resto Druids Done Right – Part 1
I’m about to show my age. A recent birthday has me feeling it. So today’s pop reference is a line from the Michael Keaton movie “Mr. Mom.” He’s dropping the kids off at school for the first time and doesn’t understand the traffic system. “You’re doing wrong,” says one of his kids. “You’re doing it wrong,” screams another parent. “what do you mean I’m doing it wrong? I’m using the Jack Butler method!” “South to drop off MORON!,” screeches another mother. Finally a friend of his wife taps on the window and says “Hi Jack, it’s Annette. You’re doing it wrong.” Great dramatic pause, terrific repetition, one of the really memorable scenes in the movie. Later he even gets to play it off when he really does become ‘Mr. Mom’ telling someone else how it’s supposed to be done.
Well, here’s hoping that if you’ve chosen tree form for your druid that you are not doing it wrong. and just to make sure you’re not let’s take an in-depth look at what a druid should do, and a little of what they should not. And it all revolves around HoTs.
That’s what druids do better than any other class, right? Even though you have a couple of things like Nourish and Healing Touch, the vast majority of the way a tree works is based on the magnificent HoTs you’ve got. And the whole idea with those things is to do something no other healing class can really do.
If you’ve ever played another healing class, doing the druid thing is going to take some getting used to. It takes nerves of steel and a lot of patience. Even if you’ve never healed and somehow ended up in tree form, there are some things you need to know right now before you start messing up. So today we’re going to look at spec and glyphs, and next time out, style points. You have to have the proper foundation right?
First, use your HoTs, love your HoTs and leave direct healing to everyone else. Seriously, if Nourish or Healing Touch are more than 10% of your total healing go roll a Paladin and leave the real druids alone. Druids who use direct heals too often are the shape-shifting equivalents of the huntard or death-not. And no, Swiftmend doesn’t count as anything but an instant cast, OP, I WIN button – it’s not a direct heal. (Well it is, but with no cast time it acts more like PoM – only a zillion times better).
So the first one of you I see with the Glyph of Healing Touch is persona non grata at DYS. You can spec a tree into Healing touch but the problem is that you will have to waste 12 points buffing it, and then the glyph nerfs it all to heck in order to overcome the seriously lame cast time. You can set up a whole lot more healing with your instant cast HoTs in the same time it takes to cast even a glyphed and specced HT. And if you did your job properly, you will never have a situation where HT would even cross your mind anyway.
The same almost holds true with Nourish. The only thing with Nourish is that once you get 4 piece T7.5 it actually becomes a very powerful heal. That still doesn’t mean you should spam the thing. As a matter of fact, hopefully by the time you get that kind of gear you’ve also gotten so good at healing that you rarely find a use for even a decent Nourish. So let’s tell you how to heal like a champion and almost never use a direct healing spell.
The really sweet thing about druids is that they can do more healing than any other class in similar level gear, and still accomplish the feat with less than half as much over-healing. It’s a seriously wicked combination. Now, just as with other classes, timing on those heals needs to be good, and you need to select the proper heals for the proper times. You also need to glyph and talent correctly, and we’re about to tell you how to do that.
Let’s start with spec. This 14/0/57 build places almost all of your emphasis on more and more powerful HoTs; leaving HT for the saplings out there. The really nice thing is that this build is also PvP ready. The build as given gives you the best and fastest HoTs you can get.
Another option for the true team player is to take points out of Nature’s Grace and fill up Replenish. Since you’ll be rolling Rejuvenation a LOT, it stands a good chance of helping your raid. But you’ll definitely want to be very confident in the prowess of your every little branch before you do that. Since I am that sort of tree, that’s what I did – to get a build that looks exactly like this 12/0/59 .
Now onward to Glyphs. Without question – Glyph of Lifebloom. Allowing Lifebloom stacks to tick one more time gives you a chance to raise your healing power by more than 3,000 in that one second. Next, Glyph of Rejuvenation makes your main HoT 50% more effective when it matters most. And in the third slot it’s easy to guess that we would use Glyph of Regrowth; so sweet it will make your sap go all runny. Now, not only do you get a great HoT out of Rejuv, but the direct heal portion gets a 25% buff if you time it right. And you will, or we’ll chop you down and use you for firewood at our next party.
Now, if you PvP a LOT you might consider Glyph of Swiftmend. But honestly since Swiftmend prioritizes Rejuvenation you can hit it and put the rejuv right back on in the blink of an eye. And now the Rujuv has a refreshed timer, so it’s not a big loss. Swiftmend is an awesome spell, but the glyph doesn’t make it so much better that you could really afford to lose one of the others – unless you are simply an arena junkie.
I would be remiss not to mention Glyph of Innervate as well. With this glyph, if you use Innervate on yourself it makes your next 30 seconds spam casting heaven. You can basically cast everything you’ve got on everybody in range and chuckle as your mana bar stays at 100%. But, if you’re a good little tree, you can get a nice mana boost for 20 seconds if you use Innervate on the poor little Holy Priest who is sucking wind at the end of Phase 1 Malygos or halfway through Patchwerk. Paladins seem to never run out of mana anyway, but this glyph does have some nice situational uses. But just like Swiftmend, it may not be worth giving up one of the other glyphs for this one unless you have team members that have serious mana issues. If that’s the case your only real solution might be to come join Dominate.
Minor glyphs for druids are fail in the case of resto, so choose your favorites of the worst. I actually think Glyph of Aquatic form comes in handy. It doesn’t help you do your job at all, but near epic land mount speed in the water has nifty uses. It’s great for Strand of the Ancients. Hop off the first platform, swim down the river to the waterfall at Mach 3 and be taking a nap at the docks before the boats even arrive. I also use Glyph of the Wild and Glyph of Unburdened Rebirth, but something could definitely be said for Glyph of Dash for the PvP friendly or seriously ADD.
That’s it for this segment. Now you know if you’re doing it wrong. And I’m giving you time to go trim away the deadwood before we get into how to go from being next in line for the furniture factory to the most popular stick in the shed. Next time we show you how to waddle your way to Domination.















OMG I fricking hate resto druids. Although sometimes I get lucky and do a 13k crit with mulitate.
im a resto druid, and i think having 2 points in improved tranquility is a must. 0 threat and 4 minute cooldown means i always have it ready and i can use it with no consequences.
also, great article, been waiting for a resto druid segment for ages
I actuially prefer Glyph of Swiftmend over Glyph of Regrowth because of the extra time it takes to re-apply your HoT. Use that time to be healing other people or restacking LB. Also, wether you have looked into it or not, patch 3.1 is changing a lot of things about how druids will stay mana efficant\heal efficant. An article about that would also be great!
Superglue @ Cenarius
Hmmm.
Personally I take glyph of innervate in the place of glyph of regrowth (poor priests), and I don’t get why you’d spec for nature’s grace – I have 8% crit chance in tree form, and even with improved regrowth it’s not worth 3 points imo.
I also use nourish rather than regrowth. Matter of personal preference mostly, although if I’m really in trouble I already have 3 HoTs up on the tank so it’s a pretty powerful heal.
I’m interested to read your next article… Rejuv as a primary heal? I’ve always (since TBC) kept 3 stacks of LB as my primary heal, since my mana regen’s enough to make it essentially free, and I pop a rejuv if things look bad (overpull etc)
So with that in mind, here’s a handy little macro:
#showtooltip regrowth
/cast [Trinket 1]
/cast [Trinket 2]
/cast Nature’s Swiftness
/cast Regrowth
Instant (most likely crit) heal, handy for when that blasted tank steps out of range ^^ follow it up with a nourish or 2 and you can pull even a bear back from the dead.
why would u use regrowth?
Regrowth in this case is more useful, Govitor, because of the fact that
1. It’s about a 70% crit chance with an average geared resto. When you think about the fact that a crit regrowth in a well-geared druid hits for 7-8k, that’s about what a decent-geared healing touch does, correct? And since healing touch has a 50% less chance to crit, Regrowth is nice.
2. Regrowth does apply the HOT that can be quickly swiftmended, so you could get a good 13k heals off in a very short amount of time- that’s without any trinket use effects or buffs, which are included in his macro. Plus, as he mentioned, with regrowth effect up, you can also pull off a couple of nourishes, which will almost always put the tank back to full health.
And dont forget with patch 3.1 coming out nourish will be getting an even larger boost due to how many HOTs on the target. 5% from T7.5 4pc set bonus plus 6% from the glyph, pushes Nourish in to a really powerful spell. Now for smaller guilds where healing classes are harder to come by and you have a Tree tank healing Nourish spam, even with only the glyph is really powerful, regrowth, rejuv, 1 2 or 3 stacks of LB-your choice, then Nourish spam until a HOT comes off, and reapply HOTs; this will probably be the best thing a Tree will be able to do to tank heal. Raid healing is a completely different story.
Thanks for talking about Trees! Yay!
I know this sounds heretical, but I’m going to throw it out there.
Being a tree in a BG (not arena) but a BG = Kick Me sign. You will be killed first. So in BG’s I am a Resto Druid sans tree. I lose the armor boost, I loose the uber tree buffs, but I last MUCH longer because I don’t have 5+ people on me. I guess people mistake my tauren running around in the backround as what, a shaman?
What are other tree’s experiences? In 2×2 arena I used to stay cat and heal as needed, but lately I come out full tree and in the prep time have ALL my hots on me and my partner so when they target me they’re trying to kill a tree in full bloom. Even when I’m feared or stunned, I have 4 HOT’s on me hehe.
I’m also one of those weird trees that lets Lifebloom BLOOM for raid heals (and often for MT for aggro gen and extra heals) . Next patch won’t be too bad for me. =)
I know what you mean. I gave up on tree form in BGs after a bit, picked up a respec and went kitty for a few days. Tree works ok if you have a brother who plays a rogue, he can tend to keep them off you, and if both of you are fully bloomed you can tear anything apart
I too would like a DYS look at the upcoming patch. I grabbed glyph of innervate as my last major glyph.
I will rethink glyph of swiftmend, but usually when I actually USE the spell, it’s good to no have to re-apply the hot. Oftentimes it’s on squishy DPS who get hit with something big (I pug a lot) and so the swiftmend gets them out of danger and the rejuv tops them back up.
I’m glad you’re doing a piece on trees though
I think you also missed the part of ‘running round the pillar’, the specil druid talent of popping out long enough to throw 3 lifeblooms on their rogue/warrior hunter and then hiding again.
because of this, druids will ALWAYS have a special place on the end of my shadow bolts in general battlegrounds wheres there are NO places to run.
With 3.1 coming out HoT healing is getting changed a bit so many of use resto healers will have to adapt accordingly
Ah, this is quite “ye old” info for a druid. It would have been a much better idea to make this a post about resto in 3.1.0 since it’s getting MAJOR changes.
i spect myself with nature grasp and regrowth glyph , when im using regrowth (50% crit) + my 22% crit (gear) that mean 72% crit. so my regrowth become a most likly nourish casting time but i let a HoT on my target that i can swiftmend. Actually im always 1rst healer in every raid i do (guild and pug) but as a regrowth i need to pay attention to my over healing or i’ll go oom really quick , but not sure if i’ll be able to keep use regrowth at 3.1
Not a bad article. I agree with your glyph and talent choices for the most part. Though I can say, there’s only one fight I can think of when direct heals are strictly necessary- Patchwerk o_o Well, at least if your tank isn’t amazing, they are. Believe me, when the tank is getting hit for 15k, that 2k HoT isn’t gonna do a whole lot- it’s more effective to have a regrowth on ‘em and just go Nature’s Swiftness-HT-N-N-N-N-N-N-N-N-Regrowth-N-N-N-N-N. My current spec is actually 11/0/60. Nature’s Grace truly is not that useful, seeming as how just as you mention- we very rarely rely on direct heals, and Lifebloom is by far our main source of healing. Also- I do like the 5 points in the 10% mana decrease for our direct heals, just for the patch fight and in case you need to pull a tank up to max health, after a lag spike, or a crit, or gaining agro accidentally at the beginning of Razuvious
And another thing.. 2 points in improved Tranquility is crucial, IMO. There are lots of times when you have your party suffering serious damage, and a quick channeled heal for 30K+ is extremely useful. Unless of course, you then immediately gain agro on every target because it causes ridiculous amounts of threat.
Just my two cents. Good article, though.
Actually, glyph changes will be mandatory for pretty much any resto druid come 3.1. It should go without saying that Glyph of Wild Growth will be a massive boost to our hps (adds 1 extra target to Wild Growth) and thus mandatory for raid healing(not so much for dungeon running).
Also, with the unfavorable change to lifebloom and the changes to the improved regrowth talent, Blizzard is really pressuring us to use Nourish. Given that most raiding restos will have at least 4 piece t7/t7.5 when they hit Ulduar, using glyph of nourish in conjunction with the set bonus yields some impressive numbers: 20% increased effect for the set bonus, and 24% increased effect from the glyph – assuming all 4 hots are rolling. With those bonuses, it is quite common to crit for upwards of 11k on PTR at the moment (in t7.5 gear) with the glyph. For a base 1.5 second cast time, that is substantial. 28% talented crit chance before gear is also nothing to scoff at.
Unfortunately, I disagree with your choice on Glyph of Rejuvenation. The wording on the tooltip is misleading and suggests that as long as you have rejuv up on a target with less than 50% health, you will heal him for 50% more. Unfortunately, a lot of resto druids read it that way. Alas, only the rejuv tics gain that bonus, and with Rejuv ticking once every 3 seconds, you would be lucky to get a single tic of benefit in before A) The tank dies, or B) He is healed past the 50% mark and thus no longer receiving benefit from the rejuv glyph. Something is very wrong if your tank is sitting below 50% health for more than a couple of seconds.
Depending on your role in a raid (i.e. are you a raid healer primarily or are you usually assigned to Tanks) you have several choices with respect to glyphs. I am generally on raid healing duties, so my glyph choices come 3.1 will be WIld Growth, Lifebloom, and most likely Innervate (because of the nerf to spirit based regen, and the massive hit that innervate takes as a result, any increase will be very much needed)
For healers who primarily heal tanks – Glyph of Nourish, Swiftmend, and either Lifebloom or Regrowth depending on your playstyles/number of tanks you heal.
My opinion, of course, so take it with a grain of salt. I have been raiding resto since Vanilla WoW and have seen a lot of changes. Some great, others not so much. Unfortunately, they are hitting us pretty hard not so much with a “nerf” but with a major change to our primary healing spell. It does require some adaptation to get used to and I am pretty sure we will be seeing a lot more use out of Nourish than we have previously.
As a Pally Tank (and ocassionally Pally Healer) I have come to love druid healers with their HoTs. “that 2K Hot” may not be able to keep my alive by itself on Patchwork, but it may just buy me enough time for a 15K direct heal to land and keep me going. Both as a tank and a healer, I have seen many a death of the tank and subsequent wipe because while there was plenty of healing power, the timing was off by a fraction of a second, and the hit landed just before the heal. I view HoT’s as the constantly flowing extra heals that provide the buffer between big hits that give the direct healers the time they need to drop a healing bomb. I see a huge difference in how smoothly a run goes when there even a single druid healer in the group….
Thanks for the article. Very helpful to a tree-in-training. I figure I’ll hit 80 about when 3.1 is released so I look forward to learning the new tricks of the trade (assuming Law is healing his buns off in PTR at the moment).
Cheers!
wow we have alot of tree druids out there
i guess if i ever dual spec my bear druid i wuld take up healing so thx for the info.
Lawbringer you are truely a wise one. oh and happy birthday for your recent birthday!!
Im a resto druid and i loved this article. Im top healer in any raid I run. Regrowth and Rejuvination are pretty much all the heals i use. Natures Swiftness with HT ( not Regrowth) in sticky situations. I love the article and cant wait fort the next installment.
As a (former) resto druid, I would like to mention a few flaws in this article.
1. Glyph of Rejuvenation is garbage. If you’re doing your job properly, your tank never gets below half health and if he does, you should just swiftmend him and he’s very likely back to full health.
2. The reason why our overhealing is the lowest is because HoTs don’t tick when they don’t need to. Meaning, HoTs cannot overheal. If HoTs ticked when they would be purely overhealing, druids would do around 60% overhealing and, like paladins, it would be accepted that they are doing their job as intended.
3. Considering changes to our healing, in 3.1, we will likely not be anything like you outline us here. Due to the lifebloom nerf, many are contemplating becoming full time single target tank healers (pop one of each hot and maintain that while spamming nourish) or full time raid healers (WG and rejuv mainly with the occasional SM)
Also, unless there is a change that I am not aware of, Swiftmend does not specifically target RJ over RG, it uses whichever one has less time left on it.
P.S. After typing this, I scrolled up to notice that Multiabuse already said most of what I have. Oh well…
As a (current) resto druid I would love to point out that your arguments use flawed logic.
1. Your dog is garbage. Using this construction as an intelligent counterpoint is hardly either intelligent, nor does it offer an alternative. Speaking of alternatives I offered several in the article, which apparently you didn’t read accurately or you would have seen them. Although I can see your point here, my personal preference is better safe than sorry; although if I were to replace a glyph with, say Innervate, it would be this one.
2. So are you saying that low druid overhealing is flawed? Even though HoTs don’t tick past 100% (thus ‘artificially’ lowering overhealing) they also rarely get the chance to tick UP to 100% as well. Why should a druid be penalized for someone else doing healing that doesn’t need to be done. Unfortunately there isn’t a clean way for everyone to see which hots are currently up and in a frenetic battle there probably would not be time to do so anyway.
3. Just like you didn’t read the article with the right critical thinking, you also did not read the patch notes with the right translators or for the right information. I will set this straight in part 3. The reality is that everything will stay more the same than it will change. In fact, druids are getting buffed more than they are getting nerfed (as far as trees go, I will not speak to chickens and cats). If you are not very efficient as a druid healer then I can see where the patch notes might frighten you since they are basically going to make you do it the way I am already doing it. Not my fault that you are going against the grain (or were since you are currently former).
Also, while you might be correct that Swiftmend doesn’t necessarily target Rejuv over Regrowth, there are very few times that Swiftmend consumes a Regrowth if a Rejuv is on the target. I just never see it happen. Plus, since I (almost) always use Rejuv first (see next article in this series) I virtually force this to happen.
After typing this I need to reiterate (again) that everything in this game is subjective. We provide articles to help people. You are obviously the very best in the game at playing a healing druid and need no advice from us on this matter. Perhaps you should write articles for us since we are “doing it wrong.”
Even elite players have minor differences in style, and there is NEVER a single and only ‘right’ way of doing things. So you can say ‘flawed’ but cannot prove your point any more than I proved one to you. The fact is that we did outline very effectively the difference between healing with hots and direct healing as well as the reasons why you might select other glyphs than what we mention. And while I appreciate any input – even negative – you have to bring your A game. Just saying “garbage” is trash talking.
Come on folks – bring your A game when debating. I’m guarding the paint here, and lame layups will end up in the 10th row.
SLAP!!
I would like to Thank you for this article, being new to druid healing I was using Regrown and Rejuv 90% of the time, letting the tank/party member going down 2k before the heal so I would not Over heal on the direct heal portion. (lvl 65). I have removed HT form my bar except for the Nature swiftness/HT macros that I use when I get too far behind or forgot about that poor cloth/hunter in the corner.
So far I am liking the new way, it’s still a little hard to trust the HOTs, I find myself wanting to Reapply them because the targets health is not going up fast enough. I am getting better tho. I have all but stopped using HT and regrowth ( I actually removed them from bar for my first 5 runs to make myself stop using them)
A few question that I do have on talents points:
5 Point in Imp Regrowth:
I get the 50% crit is HUGE, but since I am not using it anymore is it worth the points?
3 point in Living Seed:
Again I have to use ReGrowth, HT, (dont have Nourish yet) to get the effect, Recount shows LS accounts for less than 1.5% of my heals, mostly from SM I guess. So is RG, Nour, and SM going to be used much more when I start healing raids?
1 point in Replenish: I don’t think I understand this one, 5% off initial cast or 5% per tick?
2 point in Imp tranquility:
I dont use this much but when I do It would be nice to not pull everything.
2 point in Emp Touch:
As I said not using except for the I win button, so It just makes a better I win button.
3 point in Brambles:
because I PUG and I get hit.
So I gues what I am asking is are these acceptable changes until I get into a Raiding grp or do I have flawed thinking?
The flawed thinking a very plausable.