Crowd Control
Posted on March 26th, 2009 by Lawbringer under General TipsSome times the more things change the more they remain the same. But that certainly doesn’t seem to be the case with WoW. In a little less than 22 months with BC and WotLK the game can truly be said to be so radically different than the original it’s almost a completely different thing.
The things that are completely different don’t just apply to the original pre-BC game. There have been so many changes in WotLK that certain aspects of the game have either cropped up as completely new (like actually decent crafted epics) to other things almost disappearing entirely.
I live in New Mexico. It’s been a long-running joke that no one else in the country seems to ever remember that we’re even a state. New Mexico Magazine even has a segment it still prints in each edition to this day entitled “one of our 50 is missing!” With silly stories about people back east warning their friends to “be sure to get your shots” before traveling to Santa Fe to visit grand-kids and stuff like that. New Mexico is a bit like Grull’s armpit – you know he probably has one but you never think about it. Especially since you never plan on visiting there.
Well, along the same lines, there is a part of WoW that I used to really enjoy (now that I miss it) that is simply gone. You never hear about it, you never talk about it and it’s pretty much only in PvP that you ever even see it. Crowd Control, once an important part of almost every instance and raid simply went “poof” in Wrath, and it’s probably a bigger problem than you think.
Well, it may not be such a huge problem if Blizz decides to just let it disappear into a BG or Arena only event. But if Ulduar is a real challenge, then lots of people may be in trouble for a while. Now, my guess is that CC is going to make a huge comeback, but that’s only going to make the learning curve on Ulduar that much more brutal for the majority of people.
It’s looking like CC has become an almost lost art. I remember having to get really good at chain trapping as a hunter even in runs like Shattered Halls, to say nothing of Kara. We even tried to make sure that we had at least 2 CC toons on every run just to make life and pulls a lot easier. Granted I wasn’t in the most Dominating guild at the time, but it was pretty much the norm.
Not so in Wrath. I can count the number of times I’ve used CC on one hand. And both times had to do with Mind Control in Naxx. And it’s not just that people have forgotten how to use CC because they haven’t done it in a year, but tanks have forgotten how to keep pulls away from CC mobs and DPS guys don’t even know what to look for any more. So even if you do CC something, the chances the CC will break on it’s own is virtually zero. It has become almost completely pointless to attempt.
Now, certainly everyone could re-learn CC pretty fast, but I really thought it was much more fun to wait for sap and sheep and then only have a skull and X to deal with than just doing the chain 4 pulls we do now. Bringing back the CC necessity would also level the playing field on DPS for all classes since you couldn’t just spam AOE for 7k DPS on every trash pull.
I know there have been lots of complaints about the way Wrath works, but overall I like it. But the loss of certain elements that were once absolutely crucial to success in PvE makes me miss some things about the way we used to have to play. So when you’re out there in BG’s start working on your CC a bit, it’s probably only a matter of time before it comes roaring back in your face. Especially you hunters, all I ever see is frost trap any more – no one even lays a Freeze trap for the nostalgia of it.
So it wouldn’t be a bad idea to throw a little old school into your pulls – at least on heroics or something, anything to keep yourself sharp. I know you don’t have to, but it will make you feel better, I promise. So enough of this QQ, just had to get that off my chest. Just don’t forget that CC is a great way to DOminate, and here’s hoping it makes a comback very soon.

















I know totaly what you mean about New Mexico, I lived there for 13 years, I moved back to Oregon, and people would tell me ” glad your back in the states boy!” lol.
I thought that when druids could use roots indoors it would signal the need for MORE CC. Nope.
However, as a druid in BG’s, CC is still what I do. Warriors / DK’s get the roots! Mana users get cycloned! and I love FF’ing rogues.
I *HAD* to stop playing WoW after playingit for only a year. This was say 2 years ago. Even though i don’t play it anymore i still read your articles everytime i get an e-mail saying their is a new one out. But anyways to get to the point, i was a hunter when i played and crowd control was big. I would start playing again but i don’t have the 15$ per month to speand but anyways, good article keep em coming.
also currently away from WoW because of money issues, also hoping to make a comeback real soon. still reading your articles, keep Dominating guys
Same here Noah, I don’t play anymore but still read this. Money issues too, hoping to get back in the game in a year or so if it’s still around.
Good article. You are so right. CC seems to be a lost art these days. I ran Heroic UK the other day with a pug. Tried to get the mages in the group to sheep for a little variety. Didn’t work out so well, wound up wiping on the pull. Used to be the CC was the norm. But seems like since I am a Pally tank everyone just expects me to AoE tank everything. Sometimes I miss CC too.
I started the character that is now my main (a mage) simply because i was pissed at never finding magister’s terrace groups on my warrior in BC… I thought having a form of CC would help me find groups a lot easier, and in turn get geared… but now warriors are getting into heroics and raids instead of my mage… I really hope Ulduar includes a need for poly.
Just don’t forget that CC is a great way to DOminate, and here’s hoping it makes a comback very soon.
Harumph again Lawbringer.
I believe
Just don’t forget that CC is a great way to Dominate, and here’s hoping it makes a come back very soon.
Is correct.
-Be back next time
Thekal (Grammar Nazi)
Good point…
I used to pride myself on being a pretty damn good hunter for my trapping skills whether it involved separating, kiting, los, or w/e the scenario called for… and having those couple of Beastlord pieces to help out chain trapping.. those were the good ol’ days. Now, it’s pretty much /volley and /afk… sure it puts out a ton of dps but it’s hardly challenging…
Lets hope you’re right and they bring it back
I have to agree, it really looks like CC is a dead art form and I don’t know why.
Why do people as a whole totally ignore the use of crowd control? If your all geared up and can plow threw all the heroic instances in fifteen minutes I understand not spending the time, but why make it hard on yourself? The ability to CC has not gone away but its use has. I can count the number of times I have cast polymorph in a WotLK instance or raid on one hand and I still have fingers left over!
What I find so strange is nobody wants to spend the time to CC anymore BUT fail to account the amount of time spent running back from a wipe or resurrecting the dead, healing up, re-buffing and mana regeneration. Slow down from a hundred miles an hour to seventy-five do a little thinking and get twice the epics in half the time. Have we all not had “those” runs that just went horribly wrong because it was a death-o-matic event from hell?
Know when to play all out and when to play smart. Just because someone isn’t as geared as us doesn’t mean they are not good players. Slow down sometimes, use a little old school common sense, and truly dominate. Besides, you never know when that new tank you had to hold back on comes back decked out to the nine in Nax 25 gear and remembers you.
Just a thought.
I too play a hunter after being frustrated with the lack of CC on my enhancement shaman. What I’m wondering is why are you all QQing? Honestly, CC was a big pain in the neck.. especially when some classes didn’t have any form of it. In my opinion the lack of the need for CC has made it much easier to find groups, as it levels out the playing field for those DPS classes that could hardly get through H MGT because they had no CC abilities. Yeah, with WotLK CC has somewhat disappeared, yet it has brought many other aspects to the playing field.
I love DYS and how they’ve helped me but with the recent articles I’m at a loss.. A QQ article? srsly..
i really hope CC doesn’t come back. I understand the benefits of it, and i actually can tank mobs without breaking cc if i want to.
But on the other hand, i can also hold 10+ heroic mobs on me at one time and be laughing it off.(admittedly i only run with healers i trust, but….) In heroic OS, i tank all the trash, i let my OT’s dps.
CC meant that people needed to be smart. And id like people i play with to be smart, but unfortunately, blizzard put hunters and DK’s in the game. And the way things are going now, all you need to know as a dps is to buttonmash. Setting the game up that way means that as a guild, we truly can recruit anyone, and just tell them what to do. CC would make the game more challenging then any hard mode or immortal-esque achievement could ever do. And i really hope it doesn’t come back.
Balduun, Ravencrest USPvE
Id lay a freeze trap for you sherpa
I think as a hunter you still retain an amount of cc as pulling two or more mobs will always need a good ice block to hold one still. I still utilise it, I remember with my old hunter having 2 mobs trapped at a time (yes it can be done) and great satisfaction in doing so.
Recent instances there was a mage emplying cc which is good to see, the lower level runs still need to need it, the BC dungeons seem to be all out tank and spank these days though.
drop Freeze trap. wait 25 seconds, pull. Frozen, drop next trap. distracting shot, frozen.
traps last a min and CD is like what, 30-40 secs depending on talents?
just wish i could poly multiple targets..
But what i really want for 3.1 is a misdirect or a Tott
GAH i know what you mean. I really miss sapping people. I do not know why blizzard made cc borderline useless for heroics and raiding at the moment. Keep in mind that at the same time they made some cc more powerful. As a rogue, i will use sap as an example. The new sap lasts 1 min, much longer than it used to, and effects beasts, demons, and dragonkin in addition to what it originally effected, humanoids. The only times i use sap anymore in pve are obscure pulls in utguarde pinnacle just for the rights to say i could pull of a non-subtly sap on a mob. However, once i do it the tank runs in and pulls them all anyway. Sigh. At least kick is still useful, particularly against Kel’Thazud.
I certainly want to see the return of pve CC. However, raid CC should be more reliable than it was back in bc. Remember polymorph spam? That was just annoying, rather than fun.
I personally think its sad that characters are not being used to their full potential and its no wonder I don’t see many rogues in parties anymore when CC is no longer a priority. While healing a heroic nexus run with my shammy we got to the Telestra boss and after asking for a hex on blue and poly on red I was met with o.O by the fury warrior as it would gimp his dps and the boomkin wanted to use his starfall? Nothing gives a clean kill and makes for effortless healing like properly used CC. Why is DPS the only thing that seems to matter instead of surviving the encounter without durability hits. Death=gold=dailies and wasted time.
I remember those day, having to bring a priest and a pair of hunters to kara just to have a good shot at moroes and not wipe on every trash pull.
And btw, love the pic at the top, so true.
Ran Uk hc the other night in a group that wouldn’t cc( i’m a tank) – took forever and had a huge repair bill because of the wipes/deaths. With cc we can run it in 40 mins , no wipes and have a laugh at the same time on ts.
Unrelated:
Finally… someone else in New Mexico who plays wow.
(I’m in Albuquerque)
WOOT!!! im also in albuquerque glad to see some NM representation on WoW finally. also i am very angry with blizzard for some of the changes in wrath. now that CC is useless and all any raids or heroics need anymore is mindless AOE i rlly miss instances like kara where you had to be on top of your game even for trash pulls.
HAHA My mom just visited me in New Mexico for the first time in the 3 yrs I’ve lived here and her friends told her not to drink the water and to make sure she had her passport! I couldn’t help laughing. Told her to inform them she was not leaving the 48 continental states.
As far as CC, my guild still incorporates it as much as possible, but I have noticed we also use the pull 4 AOE method. CC has only been used when we’re running with a new, inexperienced or undergeared tank for the most part. Even my husband and I running together on a pally (him)/mage combo don’t use CC most of the time, he rounds up as many as possible and he fights individually with consecrate going off as often as possible and me spamming blizzard. It works, but I agree that dungeon runs of all kinds need to get back in the habit of using CC effectively.
I agree. I play a shaman and i kept QQing about how we need a CC, now we have hex and I, just like you, have only used it a handful of times and it is just sitting on my actionbar gathering dust. I hope it comes back, it added a little skill to DPSing, rather than just laying down an AoE and calling it a day.
TBH, I agree and disagree… I think CC should exist in a way where if you want the challenge i.e., hard mode and heroic settings. By all means force a raid to use CC. But for those with out time and still want to explore the majority of the content in the game I thing that 10 mans CC should be excluded.
Indoor roots, shootable Freeze Trap… but Noooo, no CC. /sigh
I was a DAMN good chain-trapper back in the day. I miss it too.
hm… good one )
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