Patch 3.1.0 Class Changes and You, Part II

Last time, we took a sneak peak on the upcoming class changes in Blizzard’s newest patch, 3.1.0 for the Priest, Rogue, and Shaman (and we did a lot more digging for this article to make sure the info was as up-to-date as possible). Some of them change abilities that have been around in World of Warcraft since it was first released, and others are being added that some players feel are long overdue.

First, we have our Warlocks. This class will be receiving a hefty helping of new abilities, as well as a big dump of other abilities. First, some talents will have their ranks reduced to gain the benefits of more talents than before.

A nice bonus to Affliction Warlocks will be the removal of Siphon life as an ability. The effect, which was once active, is now passive and embedded into Corruption. Now, you will only have to cast one spell instead of two for a similar effect, unless it’s dispelled of course.

With this upcoming patch, many changes are occurring to armor and armor reduction that will affect Feral Druids, greatly. And to make up for these nerfs, Blizzard will buff Druids accordingly. A new ability that the Druids will recieve, is Savage Defense. Every time a Druid in Dire Bear form gets a melee critical strike, the Druid will gain a damage shield for the next melee attack against the Bear, that will absorb all damage equal to 25% of their attack power.

Another ability being changed by the armor reduction changes is Faerie Fire. Instead of a set number of Armor to be reduced, Faerie fire now reduces armor by 5%. As I will talk about in a little bit, this effect applies to Sunder Armor as well. Lastly, Cat form Druids will recieve a damage boost to their sustained damage in groups.

Warriors are also affected by the changes to Armor and Armor Reduction, and they also have many more changes in general. One of the nicer changes, is that Warriors will now gain rage from parrying, dodging, and from absorbing damage.

Now to Sunder Armor, this ability will now be similar to Faerie fire. It will only reduce the Enemy’s armor by 4% per application. Because of this, every boss will have their armor changed to reflect this.

The main reason for this change, is for Clothies and PvP. Our cloth-wearing friends, were having their armor reduced to 0 by sunder and faerie fire stacks and were getting demolished and obliterated in PvP. This change to Armor reduction fixes that problem, and hopefully everyone will last a bit longer.

Excited so far? You haven’t seen anything yet. Coming up in the final segment, the Mages, Hunters, Paladins, and Death Knights.

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