Patch 3.1.0 Class Changes
Posted on March 2nd, 2009 by Raknathal under Efficiency Tips, General Tips, World of Warcraft, WotLKAs Wrath of the Lich King is completing it’s fourth month, Blizzard is working on the next major patch, 3.1.0. While adding new abilities, this patch will also contain many class changes that have been solid pieces of World of Warcraft for years. I am going to share with you some of these major changes.
Let’s start with Priests. The Priest will mostly get additions to their repertoire of abilities for PvP utility and group utility. One of these changes is a new talent in the discipline tree called Power Word: Barrier. This spell acts like Power Word: Shield but for an entire group, instead of one player.
The Shadow Priest’s survivability is also being improved in the fact that Shadowform will reduce magical and melee damage taken, and dispersion will remove snares. This will make Shadow Priests a harder opponent to vanquish in PvP.
The Holy Tree is getting some very nice additions as well. First, Prayer of Healing will become group-specific, you will be able to choose whichever group you want to cast it on (like in raids). Also, holy Nova’s Mana cost will be reduced, and Circle of Healing will heal for more, to further increase the utility of these spells. Blizzard has also noted that, “Other spells will be improved as well.”
Next, we have our Rogue friends. The Rogue will be receiving some nice bonuses, but nothing too fancy. Some of the nice changes will be the lowering of the cooldown on Adrenaline Rush, and the talent Lightning Reflexes will add passive melee haste.
A very nice bonus to Rogues, is to Mace Specialization. This talent will also grant haste and armor penetration, hopefully to make One-Handed Maces viable, for Rogues, once again.
Blizzard loves Shamans, and their new buffs are pure testament to that fact. Unleashed Rage will be reduced to two talent points, down from five, but will also add an increase to critical strike by 1% to 2%. Also, Storm, Earth, and Fire, will now increase the damage of all parts of Flame Shock, both initial and periodic.
These bonuses pale in comparison to what Blizzard will be doing to Water Totems. Healing and Mana Stream totems have been combined into one. This merge has also occurred for the Poison Cleansing and Disease Cleansing totems.
As you can see, these changes are nothing to sneeze at. Next time I we’ll look at the changes coming to the Warlock, Druid, and Warrior classes.
Editor’s note: As with anything “future” you have to take it with a grain of salt. Until we have had an opportunity to see some more of the PTR in action, most of this is conjecture and we are hard at work delving through the available patch info and the PTR to update the following articles to more accurately reflect exactly what you can expect from 3.1.0.
















Hey Gavin,
I bought your guide and I must say it’s money well spent. Also, this site simply rocks!
But… with all the patches and everything, when will the DK Guide be ready? I mean, when you’ll make it nicer like the standard one?
Thanks!
Hi Erodron,
Thanks for the kudos! Unfortunately, we’re a bit hamstrung by the addons we use for the guide. You see, TomTom (the waypointing mod we use in our guide) does not seem to be able to set waypoints inside instances.
For example, go into any instance, and try to set a waypoint (/wp 51 32), and you’ll get no waypoint and no arrow.
During our testing of the DK starting area, we noticed that TomTom is also unable to set waypoints there (perhaps the DK starting area is an instance? My bet is yes).
Therefore, even with a fully functioning guide to the starting area, you would not get any waypoints or directional arrows. Since this is a less than acceptable situation, we’ve decided to hold off on the DK starting area guide until either 1) TomTom’s author figures out a way to create waypoints in the DK starting area, or 2) We find a different waypoint mod to use, or 3) We find a mod programmer who is willing and able to “fix” TomTom or create a custom solution for us.
In my personal opinion, however, the DK starting area is an absolute delight to run through, and is very linear. It would be a shame to miss out on its awesomeness by trying to speed run through it.
When we have a viable waypointing solution, we’ll finish it out and ship it in the next update.
-Gavin
You correct on the function of the DK starting area. Events happen and “update” independently of other players not in the same portion of the quests as you are. It is very much like an instance.
I just re-read over the new patch notes and I’m not seeing where it says that the mana spring and healing spring totems are being combined. It does say that the poison cleansing and disease cleansing totems are being combined. I’m just wondering where you got the information from. Is it buried deep in the patch notes and I missed it or is it from the actual game play in the PTR?
Darkwolfneo,
This article was actually written a while ago, when Blizzard was very hush on the topic and released a few forum posts on the information. This information was very, very new and they warned of a chance of the information being innaccurate. These articles are based on that information presented back then, it was just released by me a bit late after the real patch notes were already out. Sorry for the confusion.
-Raknathal
Let’s not forget the amazing pally buffs
!! Salvation = 20% damage reduced while cast on yourself! Even more OP Here i come!
WHAT ABOUT MAGES? GIMME MAGE CHANGES, god forbid nerfs.
Methyx,
Mages are in Part 3, this is a 3-part article. Please be patient.
-Raknathal
Yea…you can tell it’s old because they talk about Power Word: Barrier…oh and the comment about shadow priests being harder to kill in pvp? /facepalm.
Yo always useful this kinda info but i can read sum of this from the patch notes, i want REAL knowledge on what that will mean for the classes. cheers tho
also
WHERES THE PODCAST :O!, :’( very sad about that.
HB
Ya, whatever happened to Podcasts?
As if Spriests weren’t as hard to kill now than they were before with a 30 sec (reduced to 26 when talented, which is most likely the case) AoE fear
Dude, don’t even get me started about Spriests – where were these changes 8 months ago when I was still trying to do Arenas and my spriest was teh gimp of the group even with sweet gear. Plus, that AOE fear does jack when you consider how many classes have anti-fear abilities. Blizz had even commented (back then) that “not every class was meant to be viable for pvp” in regards to spriests not having enough tools. Now they do a 180? F-you Blizz.
Now see? You got me started….
BLAM-O
A little info about the DK starting area if i may. My wife and i started DK’s at same time on same server, as we progressed i was pulling ahead of her in quests done ( she likes to turn in as we finish one, i go for as many as i can first ), there was times we would be looking for each other, find we was next to each other and yet couldn’t see the other. So, yes, the starting zone IS instanced based on quest progression. As soon as she ‘caught up’ we would be in same ‘instance’ and after i got the ” dolt, you left me behind” part done, we continued!
Well since the updated info about the patch says shammys water totems aren’t being merged, they won’t exactly get a real buff, and their dps builds still won’t do very well in arena
srry forgot to say TY much for the last Hunter post.
How about hunter changes? Sadly I’m one of these “one-toon” players and I just had to pick Huntard…..
Which Azerothian Deity should I pray to for Buffs not Nerfs…lol
I realize this is not the thread for my question but it has gone unaswered in anther thread and 2 e-mails. I never recieved the inscription update and would like to know how to go about getting it. Thank you.
lol to the mages comment, very VERY little changes, only one pvp buff (to arcane) and all pve buffs, which somehow improves fire’s survivability!? GJ blizz
love this site btw
YAY droods coming next email ^.^ ty for the heads up on shammys OPed beaches (ell to me they are as i am a noooooob hehe