Arena Team Changes
Posted on February 16th, 2009 by Lithanial under PVP, World of Warcraft, WotLKRecently Blizzard have changed the way arena teams are paired up with each other and in the process completely overhauled the way in which rating is gained or lost; the main problem is this system has yet to be decently explained leading to many arena players wondering what exactly is going on.
What has happened is that every player now has a separate invisible rating called the matchmaking mating which is not viewable by the player leading to its nickname of the “spooky ghost rating”. What determines each player’s matchmaking rating appears to be data from past arena game performance.
When you que up to arena matches now you are placed up against teams that have a similar average matchmaking rating to your team to help ensure you are always playing against players of a similar skill level; the reason behind this change was to stop new teams hitting a wall that stops their progress when they keep running into experienced players who reform their teams to try new setups.
If you win or lose a match your team ratings still adjust as normal depending on the current team ratings; what this leads to is players with low team ratings but high matchmaking ratings gaining large amounts of points per win since they should be matched with high rank teams allowing them to quickly rise in the ranks without disturbing less experienced players.
Where this system can be unfair though is the fact that top teams can end up matched against low rated teams that have high matchmaking ratings. Since the matchmaking ratings are similar it is expected that the games will be fairly close however for every win a high rated team has they stand to gain very little while every loss costs dearly; this means it is going to be much much harder for high level teams to stay at the top, giving little incentive for them to play more than their mandatory 10 games a week.
Equally it will be very hard for players who perform poorly in the arena to simply reset their teams when their rating drops low since they will still be matched with low ranking players making it much harder for them to advance to higher ratings; what will matter now is consistent performance rather than a lucky win or loss streak through a setup change.
On top of these ratings you will still have your own personal rating which is designed to show your overall contribution to a team and prevent players from simply being boosted; this should always converge towards your team rating as you play more games.
Overall these changes to the arena will make for much more challenging and fair matches for every player and provide a closer estimation of a players actual skill levels all while making things far more challenging and risky for the battle to become a Gladiator. The players at the top will only be able to stay there if they truly are the most dominating teams in the battlegroup!















I still receive multiple copies of the exact same message from the mailing list; for this latest iteration of your column, I received the same e-mail FOUR times. Could you please fix your mailing list?
cry more Griezz, go press delete 3 more times.
lol you probly signed up for the mailing list 4 times
The problem most people were getting due to the change was their team rating fluctuating quite quickly. This happens because the system doesnt know which teams you should be matched against yet, and is just adjusting itself as it learns your relative skill level. These kind of things should even out in the future as the computer gains a more accurate evalation of your play skill.
On a side note, also due to the changes, the level at which most players would win their games 50/50 (used to be ~1500 rating) is actually reduced to somewhere around 1000 rating (or maybe less?). Blizz is looking at reducing the rating at which you start at to a similar level, as well as adjusting the rating required for pvp gear. This will stop casual arena teams from feeling like theyre falling down the ladder already even directly after creating their team.
This point awards systems is garbage. I thought these changes were put in place to help the lower players feel better about going into arenas but i has only pissed off the high end player and made gaining points for the low level player even harder.
Not to mention healing is a joke in PvP right now. If you can stay out of CC long enough to cast, you can’t even get one heal off before your teammate is blasted down with overwhelming burst damage.
Until Blizzard decides they’ve lost the battle of trying to make everything work as is and transitions to separate mechanics for PvP & PvE then I don’t ever see a level or leveler playing field happening.
Amazing job once again, guys! I’d heard something on the subject, but nobody really had much understanding of it. As usual from the DYS team, a post of brilliant insight and helpful information.
I salute you, the reason I check my email any more.
/salute
personally i dont really like this new set up, because it greatly penalizes the casual player and it makes it impossible for starting teams to get excess to arena gear. im hit lvl 80 on my lock and im doing threes with a ret pally and a DK, and honestly in less ur already full PvP gear with like at least 500 resilience, your team isnt gonna get anywhere, cauz all im seeing is that people win like 5 rating but lose like 25. like i understand where bliz wants to take it, but to me it just seams to step on the feet of casual gamers and create a larger gap between the gankers and the gankies.
I think the idea that a team of three people can play the exact same teams, have the exact same win to loss ration, and one player will have a personal rating that is lower by more than a hundred points is crazy. Also, you run into major problems with having to be stuck to poor ratings. This makes the idea of trying a new combo or playing with a friend very risky. If your matchmaking rating is around 2000 while your friends is 1500 or lower, you will still face 1750ish teams, which will be very hard to deal with for the new player.
Dragonbw – I noticed the same thing. I hadn’t even tried Arena this season until this past weekend. Every win netted us 3-5 points, every loss netted us 18-25 points lost. The teams that we faced were facing the same problems. When we’d lose 20 points, they’d only get 3-5.
all i can say is once again it seems that blizzard has once again tried to fix something that wasnt broken and has made a total “f” up of it. the old arena system may have been annoying wen u met some1 that was power leveling some1 thru the arenas.. but u also knew that next week u wudnt see them as thier rating wud be to high for u.
IMO it shud bethat the winning team gains ALL the points from the losing team.. (maybe 10-25) that way u actually get to improve while the other team decreases.. nice and simple.. but maybe thats why blizzard didnt do it.. because its SIMOPLE and they want us to all “wonder at thier genius” of putting more mechanics in to the game that we cant see therefore cant figure out.
also today i started a 2’s team with my friend, and well do had the usally starting problems, but once we started winning it, really sucked cauz we went 16-4 and ended up at just under 1500, the starting point. we literaly won a match and got ZERO rating. LIKE WTF! i didnt even know that was possible. bliz f-ed up big time, not to mention if u want any epic arean gear u need like at least 1600. thats like more than 7 wins per loss, and still needing like 40 games with no loses. like theres NO way that the average player can win in this game