Death Knight Combat Rotations
Posted on January 2nd, 2009 by Lithanial under Death Knights, General Tips, World of Warcraft, WotLKWith an understanding of the core mechanics behind the Death Knight class and its reliance upon diseases, the next step to effective use of your death knight is to create your personal optimal combat rotation.
There are four key things to take into account when creating your combat rotation; death runes, diseases, runic power and time, each of which has the following effect.
Death Runes – By including death runes in your rotation you can create attack patterns that deviate from the normal rune set, how this will be applied varies depending on your talent choices.
Diseases – Most specs will want both diseases to be active at all times but Frost can get away with only utilising Frost Fever; the talent Epidemic also extends your disease duration allowing you to utilise two sets of runes before having to refresh your diseases causing a longer rotation.
Runic Power – It is important to ensure you never waste your runic power by letting it sit unused at maximum; you should plan for how much runic power will be generated in your rotations and look for ways to use it when you are waiting for runes to recharge
Time – Ultimately you only have a set amount of time to utilise your attacks before you need to refresh your diseases, you runes recharge and your rotation ends; using only single rune abilities will cause you to go beyond your disease duration by the time you account for the time it takes to use up your runic power.
By taking these factors into account, the best rotations will always be the ones that use up all of your runic power and every rune you have, before you need to refresh your diseases.
To give you an example of how to plan out your rotations I will show you the thought process behind my personal Frost spec rotation.
Icy Touch -> Blood Strike -> Obliterate -> Obliterate –> Frost Strike -> Frost Strike.
This rotation is designed for single target damage and uses Blood Tap on the first rotation to swap a blood rune for a death rune in order to fit Obliterate twice into the rotation. With the talent Blood of the North, the blood strike in the rotation will generate a death rune to fuel the following rotation.
In total the rotation consists of 6 attacks which will take a total of 9 seconds to pull off, well within the disease duration and fitting in nicely with the regeneration time of your runes.
Untalented the rotation would generate only 50 runic power, which is not enough for the two frost strikes but the talent Chill of the Grave increases this to 65. By using the Glyph of Frost Strike to reduce its cost to 32 runic power; 65 runic power is enough for both strikes.
If I wanted to replace one of the Obliterates for an additional Blood Strike and a Plague Strike, the rotation would become sub optimal since it would generate more runic power than it utilised as well as take longer to execute than it would for your runes to refresh.
By trying to take all the factors above into account you can create a large variety of combat rotations for different situations such as PvP or AoE. Finding the right rotations for you is half of the challenge of the Death Knight class and is what you build your talent and glyph choices around.
















Capton obvious strikes again! lol DOG FOOD IS FOR DOGS!
Just because this is obvious information to you doesn’t mean it is useless to others. It is good info to build on for those still learning the class and developing their play style to develop rotations that fit their specific spec.
Should have PS in the rotation after IT. But who cares unholy is better dps than blood anyway.
wow could you guys be bigger d-bags… just cuz the article isnt for your class doesn’t mean you have to be a complete prick about it….
To be honest the highest dps spec at the moment thats tried and tested is the dual wield 0/32/39 spec but you need lots of +hit to make it work. Otherwise the next closest thing is 17/0/54. Though a blood DK is needed in a 25man for their enhance shaman like buffs.
You guys are starting to slip, you need to start going into more detail… Do not forget that we are months into wrath and that most people who have lvl 80 deathknights are well aware of these facts. Start explaining PvP if thens, and other counter abilities… rotations to use while this happens… or even the other way around, like how other classes can find loop holes into a deathknight rotation, like learning to silence the deathknight in the begining so he cannot pull you/slow you/frost fever you. for a good amount of time, causing you to get 2+ global CDs off before anything. Things that this are more important than how to make a rotation IMO.
I really like getting info about rotations. But I also agree with Trixem. I know how to make a rotation. Lithaniel, you are a Domination article writer. Give us some more rotations you think would be good to use to dominate mobs. I’m not into the timing and what glyphs I need. Give me rotation ideas. Thanks for the great DK articles.
my death knight is lvl 60…im trying to soak everything up b4 i go any further and these articles may be basic but they sure are useful. if theres one thing i dont utilize well enough its runic power so thx for the kick in the arse.. ill hav to change me rotation around
Mm just taking a look at this to see other rotations. Personally, im unholy and have around 2k dps on one target and up to 3k and higher on multiple mobs. This is with a rotation of:
Icy Touch > Blood strike > Blood strikex2 > Scourge strike
which includes the talent to turn blood runes into death runs when blood strike is used. The second rotation is then Scourge Strikex3
I also use glyph of scourge strike, which sometimes refreshes the disease duration.
For AoE i use Icy touch > Plague strike > Pestilence > DaD and a little more runic power adds Locust swarm. Hope this was helpful!
Enough with the Death Knights? Lets move on to other things. I’m thinking you guys could just expand your articles a bit more and get the last 3 DK articles into one. Don’t get me wrong, I like seeing this stuff, but the same class every week gets a bit dull for those of us who don’t play DK.
I thought this was good, for me I have no experience with a deathknight and this creates a good starting point… so thanks
As mentioned above a duel wield frost/unholy spec is currently the best dps, however to utilize this you would realistically need t7 or even t7.5 and epic weapons. Therefore realistically most ppl reading this would be going 2hd, deep unholy. Your rotation would be
PS, IT, BS, BS, SS
SS, SS, SS,
BS, BS, SS, SS
This second part would b your rotation until you see your diseases coming off (this is assuming you have the scourge strike glyph), when diseases come off you would go back to the first line. You would also be popping gargoyle at appropriate times and using up runic power in between cds e.g. keeping Unholy blight up and using death coils for maximum dps.
Personally i find Frost to be the best DPS tree, trying all trees.
Atm im short of 2 10 man epics and and pulling off 2.5K DPS in Heroic dungeons and 3k in 10 man raids.
I use the rotation
Icy Touch – Plague strike – Howling Blast -Blood Strike – Blood Strike – Frost Strike – Obliterate
Renew Diseases then same again but with 3 Frost strikes
Cant remember what exactly talents i have but i can generate all 6 runes to be Death runes.
Hope this helps ^^
Gonna try this rotation out posted in the article.
Im just wondering if this new patch changes anything, becouse it seems like the unholy class has gotten nerfed so i tried going Frost, i will just have to see……..