Death Knight Diseases
Posted on December 27th, 2008 by Lithanial under Death Knights, General Tips, World of Warcraft, WotLKOne of the core mechanics of the Death Knight is their reliance upon diseases and they are currently the only player class to be based around their frequent use.
Many of a Death Knights attacks become more effective the more diseases they have placed upon their target but only the Death Knights own diseases will cause this scaling effect; the attacks will not benefit from other player created or various item based diseases.
The two basic diseases a Death Knight has access to are Frost Fever which is applied at range by the Icy Touch spell and Blood Plague which is applied by Plague Strike.
Both diseases deal damage over time to the target and have a secondary effect; Frost Fever slows down the targets attack speeds while Blood Plague has a chance per damage tick of removing a heal over time effect that is on the target.
In addition to these two basic diseases, a third disease can be gained by talenting into the Unholy tree and picking up Crypt Fever. This third disease is automatically placed on the target when you apply either Frost Fever or Blood Plague and acts to increase the damage of all diseases on the target by 30%. Crypt Fever can be further improved by talents, turning it into the Ebon Plague which increases the damage the target takes from any source of magic by 13% in addition to its old effect.
Most of the Death Knights primary damaging attacks all increase in damage by a fixed amount per disease on the target making it important no matter what your spec is to keep your diseases up on your target at all times; generally the first attacks you will ever make when fighting will be Icy Touch or Plague Strike.
The big exception to this is Death Knights who talent heavily into their Frost tree; many of the talented attacks gained such as Howling Blast do not scale with diseases but instead only increase in damage when Frost Fever is upon the target; this allows them to ignore Blood Plague for the most part, giving a little more flexibility.
The most important attack that is reliant upon your diseases however is Death Strike which heals you for a percentage of its damage, dependent upon the number of diseases active on the target. Without any diseases active, your Death Strike will not heal, but when there are diseases present you will gain 100% of the damage as healing along with an additional 50% for each disease on the target.
With one disease active you will heal for 150% of the strikes damage, all three diseases will yield a 250% heal effect; this is especially important to remember while levelling as the healing provided by Death Strike allows a Death Knight to solo without any down time and with a little care makes you more than capable of successfully taking on many of the game’s elite monsters by yourself.
Due to this reliance upon diseases, a Death Knight can be severely reduced in effectiveness in PvP when fighting against classes with dispel mechanics, making a Shamans disease cleansing totem their natural bane, especially since in order to reapply the diseases, additional runes must be expended, preventing Death Knights from utilising their big attacks















first
nice post
Thank you for the primer! So here’s my question: SPELLPOWER in an uhholy DK. How important is it? Is it better than agility for DK? Should I be using greens with + Spellpower (without int, which is not useful) ?
Thanks !
Spell power doesn’t do ANYTHING for a DK, is a really really really really common misconception for DK’s by new players. All of a DK’s gear scales with attack power NOT spell power. To increase power of your attacks stack as much strength and attack power as can get hands on! Diseases, spells, and melee strikes all scale with attack power on a DK i really wish blizzard would put that in the opening for DK’s, seen i dont know how many new DK’s wearing paladin gear, which makes me a sad puppy!
-Laucilon level 80 DK-
THANK YOU! Bye bye green Spellpower crap!
How awesome are therse articles anyways good stuff.
Could you fail anymore? Spell power is completly useless, that is like giving a warrior spell power.
I guess not! Hehe.
I agree with Matt. Great, informative post. And, like he said, what stats should we be building? For those of us just now playing a dk, we already know that +int is worthless, but what about the other stats, especially for unholy tree.
If i remember correctly. Spellpower is useless for dks. your attack power acts kinda of like spellpower increasing the damage your diseases and spells do. Mainly you are gonna want Str, Agi, Stam, lots of ap, and hit rating is always a big help. i prly missed a bit there but those are the basics
Sort of a second post but here go over it real fast.
We DK’s scale with attack power, we get 2 ap per strength, we also get 25% of strength as parry. So while agility is nice we always want crit i typically go,
1. Strength/Attack power
2. Stam
3. Hit Rating
4. Agility
So when stacking stats remember pure strength is always better for a DK, though if your DPS stacking AP isn’t bad ethier but basically i prefer pure strength modifier over attack power.
If you look down the pages there’s some informative articles mostly about blood DK’s, but the stat priorities apply to the other two specs as well, with some variation for leveling.
Good info, thanks for the post, looking forward to more!
To be honest really love it if on next pod cast just took a few moments to explain how DK’s scale with attack power and NOT spell power is absolute most misunderstood thing about DK’s. As one of first few DK’s on my server and first 80 DK in my guild i help lower level DK’s out as much as i can. One question most ask is ” how much spell power should i get?” its weird how so many get this confused. Just a thought since i know are alot listen to the pod cast, might be great to just mention it would help many of newer players maybe. Just a thought,
I have a trick i learned as a 71 lvl dk. The trick is after a fight (im unholy and icy) that if ur pet is hurt u can mount and dismount and the pet is cured!!!
Its the same with huntards, some people may not know that if a pet is low on health rather than waiting for it to heal up, just mount/dis and youre back in fighting form
been a subscriber for years, first time posting.
For those confused about SP or AP, when you highlight a disease in the spellbook, it shows the formula that calculates damage.
I belive Blizz put it there purposefully. correct me if its a mod im using.
This will sound totally newb but what is SC in your rotation?
bloodbourne:
The only real problem I see with your spec is the lack of Reaping. Those death runes make a huge difference in how aggressive your rotations can be, without it you’re cheating yourself out of a fair bit of DPS.
My personal suggestion would be to ditch Impurity alltogether and put 3 of those points into Reaping and then toss the other 2 into either Wandering Plague (especially if you’re doing a lot of AoE solo pulls) or maybe imp rune tap.
Just my opinion, take it for what it’s worth…
Nice primer. Something I have noticed is that disease damage scales with your critical % on my DK. Seems the more crit I have the more my diseases do and the more I heal with Death Strike and over all way boost my DPS in groups way more than having tons of AP
@TheFifthHorseman
thxs for the tip: changed it and rose somee 50 dps