Death Knight Runic Power System
Posted on December 23rd, 2008 by Lithanial under Death Knights, General Tips, Low Level, World of Warcraft, WotLKDeath Knight Tutorials – The Runic Power System
With the introduction of a completely new class to the game comes many questions and new game mechanics that can seem daunting; this Death Knight Tutorial series aims to enlighten players who may be interested in creating a Death Knight of their own as to how they play, while at the same time providing insight to other players as to the limitations of the class.
The first thing to get to grips with when playing a Death Knight is the runic system which consists of two separate components; runes and runic power.
A death knights runes come in three types, blood, frost and unholy. By default, every Death Knight has two of each rune type and this rune format cannot be changed. For most of the Death Knights abilities, runes of a specific type must be expended to successfully be used; once expended, runes go onto a cool down period where they can no longer be used though this cool down period can vary.
If the attack missed then any runes utilized will be placed on a short 1.5 second cool down, if it landed successfully then a 10 second cool down ensues. There is an exception to this rule however in that if a rune is consumed within 2 seconds of its cool down expiring; it will only be placed on an 8.5 second cool down period.
The trick to successfully utilizing the runic system is to use up all of your runes before the first runes have refreshed; this leads to Death Knight combat rotations being far more complex than the one button spamming of many other classes.
The big weakness of this system however is that it lacks flexibility; while other classes can rely on having an ability ready as long as it is not on cool down; a Death Knight must have the foresight to conserve his runes for special situations and must trade off the use of offensive abilities for the privilege. A good example of this is the Death Knight ability Strangulate, which is a 5 second duration silence that requires the use of a blood rune.
Since silences are generally used reactively to counter an opponent’s moves, a Death Knight must have great foresight and rune management to utilize Strangulate to maximum effect.
In addition to their runes, Death Knights also generate runic power as they consume runes. By default the runic power bar fills at a rate of 10 per single rune ability used and 15 per multi-rune ability used; this is then further increased by several talents.
Runic power is what gives the Death Knight a little flexibility; it is used in a similar manner to a rage bar in order to power a large amount of abilities that are more situational in nature; such as burst damage finishing moves or reactive defense tools. The big weakness of this is that it can take a while to generate sufficient runic power to activate vital defensive tools, making the Death Knight vulnerable to hard hitting ambushes.
Between making full use of your runes, planning for utility moves and trying to avoid wasting your runic power by capping it; the Death Knights runic system requires a lot of thought to get the most out of, allowing a great deal of a players skill to show through in their performance.
















Nothing useful to me in this post, your losing your grip people. :/
Hey guys chill, it is the holiday season. They are probably buying Winter Veil gifts at the last minute, like most of us.
Plus, some of us have only been playing the game a short time and don’t have toons even in Northrend yet. Posts like these are useful for lower level players, making DYS approachable to even more future dominators.
I have to agree with Smor, been playing my DK with success, I understand runes and runic power, had a month to play with it now, this might of been better at the rollout of WotLK. I’ve had to troll the archives trying to find some tidbit of “good” info through all these bad posts.
ditto to the above, it took me a week to figure out how to take shit down with minimal effort…and i speccd frost!
While there was nothig new for me in this post either I understand why DYS would make this post. There are many foks that have not jumped on the DK bandwagon and they might feel a little edaunted from the mechanics they hear others talkign about.
This was excellent info for someone that has not even created a DK but is comtemplating doing it.
I applaud DYS for this as there have been many posts on other classes that I had never played and it made me want to at least give that class a try.
Nachtritter
level 66 DK
Senjin server
Okay… so it’s a little bit plain, but that 8.5 second cooldown is something that shouldn’t be taken lightly, this is how you will reach your highest DPS in raids, and also I’m sure you can use to your advantage if you are fighting a deathknight….This post is a little bit dry for DYS, but still a helpful post non the less. Hey DYS, can you guys try to come up with some great facts for taking down a Deathknight in PvP, i have not made a deathknight, and do not feel like leveling anymore due to work and college… so i have very little experience to work with to be able to counter..
A good next post IMO would be a deathknight counter post, things to look for and things you can do to create a reverse effect on them at certain situations.
Thank you.
I agree with Jeff that this is meant more for those who have not created a DK yet. It is good basic info but I’m looking forward to more info about rotations and mechanics. I think, like a lot of others, I made my DK the first day and leveled her out of the starting zone just to see what they were like. But after I took her to Outlands, I went back to my mains to level to 80. I sort of got the feel of how a DK works but that’s about it.
Those hardcore theorycrafters and veteran players will probably figure the class out rather quickly but for the more casual players, DKs may still be a bit intimidating. Since you start out at lvl 55 with several abilities and within the next few levels get to use the majority of your talent points and get lots more skills and attacks, to those of us used to the buffer of leveling and trying out a couple new skills for a level or two before moving on, this is a big cram.
So this isn’t a bad post, but hopefully it will lead to more complex and informative ones on DK mechanics.
I have to agree with the previous posters honestly. It seems DYS has really lost its touch. Used to come here for information that was new and fresh and could give me a bit of an edge in the game. Now it just feels like I get guides that are long past due and very few relevant tips or bits of advice that I haven’t already figured out myself, frequently weeks or months previous.
Honestly, I simply hold out on the subscription hoping that the site might improve.
With 11 million people and growing, you have to realize that there are simply always going to be more casual players than hard core gamers like yourself. In order to reach as many people as possible with information that is useful to them, we have to do a spread of things.
We get complaints when we do too many PvP articles. We get chewed out when we do too much about gold building. Some of you want more hard core theorycrafting. However, it’s a good bet that every single one of you finds an article from time to time that really helps you in some area of the game.
There is no way to make every single article something that applies to every single player. So you’re jsut going to have to live with it. Oh, and by the way, good information hardly ever goes out of date.
You hit the nail right on the head Lawbringer, I may find some items a little late at times, or a little dry to swallow, But I will always be a true subcriber to your out standing little piece of WOW. All you guys keep upm the great work your doing. Kaboomy “Pick Herbs not your Butt”
I do have 1 question on DK’s, but this article didn’t answer it. I am specced full Blood right now(lvl 60 DK). I frequently therefore have 2 Blood Runes and 4 Death Runes when im fighting over a period of time. What can Death Runes do? Can they be any of the 3? No where on the internet, WoWwiki or anything can i find what exactly they do, just that they are created via talents.
Death runes count as ANY type of rune, so if dont have say a frost rune and want to oblit, but have a death rune instead, that deathrune can count as frost rune! you will learn to love death runes, there your friends ^^
We have a full article on death runes and exactly how to use them to your best advantage in the queue. Hang on James, it’s coming!
Wile I agree with EU not the most usefull post ever it did clear up excact times but I for one stuck with my huntard and only got the do to 60 so I think OP has great timeing because now every one hit 80 and is going to grab an alt and where beater to start then 55
Hey DYS,
I Enjoyed this article because i know im not the only one trippin on Strangulate
lol
Cheers Lawbringer
And Merry Christmas to all.
Ovan out
I found it helpful info as someone who hasn’t created and doesn’t intend to creake a Death Knight. Give em a break guys, they’re writing articles for everybody – not just you.
Happy Holidays DYS team! =)
TY for providing free info.