topbg

Death Runes Use

Posted by Lithanial in Death Knights, General Tips, World of Warcraft, WotLK

In addition to the three basic rune types; blood, frost and unholy, there is a fourth unique type of rune known as a death rune.

Death runes are special in that they temporarily replace one of your normal runes and allow you to utilize it to power your abilities, as if it was a rune of any needed type. Death runes allow a great deal of flexibility in your combat rotations by allowing you to swap weaker attacks for stronger ones or giving you more chances to utilize your reactive abilities.

Death runes are generated in two unique ways; the first is through talents or unique item bonuses that cause any rune consumed by a specific ability to become a death rune. This change in rune type is temporary, lasting until you either consume the rune, upon which it will return to its default type, or it will revert back to its default state after spending long enough out of combat.

Since death runes generated in this fashion start off on cool down they are generally only of great use for creating higher damage output rotations and burst damage since they allow you to utilize your strongest attacks more times in quick succession during a rotation.

The second way you can generate death runes is by the ability Blood Tap which instantly converts one of your blood runes into a death rune at the cost of a little health; it will also refresh the rune cool down, making it available for immediate use.

Unlike other death runes, the rune generated from Blood Tap will remain a death rune for 20 seconds before reverting to its normal state, allowing it to be utilized multiple times. Also, since the rune is immediately activated, Blood Tap provides you with the capability to quickly utilize a reactive ability without prior planning, making it a vital tool for effective PvP and for emergency survival.

There is a knack to utilizing death runes properly however, since if you do not time your abilities carefully timed you can find that you mess up your rotations. An example of this would be if you were anticipating a death rune, a frost rune and two unholy runes to activate and planned to utilize two strikes that consume a frost and an unholy rune.

If your death rune and frost rune activated first and you were just spamming your attack then you would instantly use up the runes and be left with two unholy runes that would be unable to be used for a second attack. By understanding how your abilities consume runes you can avoid this.

When any ability is used, it will always consume ordinary runes before death runes; if it cannot find sufficient runes then it will check for any death runes and consume one of them instead. So if in the above situation, you waited for all of the runes to come off cool down; the first strike would consume one frost and one unholy rune while the second would consume the remaining unholy rune and find no frost rune, so will use the death rune instead.

By keeping an eye on the order in which your runes activate, you can ensure that you utilize them in the most effective way possible.

11 Comments » ~ ~ Random Post

Death Knight Diseases

Posted by Lithanial in Death Knights, General Tips, World of Warcraft, WotLK

One of the core mechanics of the Death Knight is their reliance upon diseases and they are currently the only player class to be based around their frequent use.

Many of a Death Knights attacks become more effective the more diseases they have placed upon their target but only the Death Knights own diseases will cause this scaling effect; the attacks will not benefit from other player created or various item based diseases.

The two basic diseases a Death Knight has access to are Frost Fever which is applied at range by the Icy Touch spell and Blood Plague which is applied by Plague Strike.

Both diseases deal damage over time to the target and have a secondary effect; Frost Fever slows down the targets attack speeds while Blood Plague has a chance per damage tick of removing a heal over time effect that is on the target.

In addition to these two basic diseases, a third disease can be gained by talenting into the Unholy tree and picking up Crypt Fever. This third disease is automatically placed on the target when you apply either Frost Fever or Blood Plague and acts to increase the damage of all diseases on the target by 30%. Crypt Fever can be further improved by talents, turning it into the Ebon Plague which increases the damage the target takes from any source of magic by 13% in addition to its old effect.

Most of the Death Knights primary damaging attacks all increase in damage by a fixed amount per disease on the target making it important no matter what your spec is to keep your diseases up on your target at all times; generally the first attacks you will ever make when fighting will be Icy Touch or Plague Strike.

The big exception to this is Death Knights who talent heavily into their Frost tree; many of the talented attacks gained such as Howling Blast do not scale with diseases but instead only increase in damage when Frost Fever is upon the target; this allows them to ignore Blood Plague for the most part, giving a little more flexibility.

The most important attack that is reliant upon your diseases however is Death Strike which heals you for a percentage of its damage, dependent upon the number of diseases active on the target. Without any diseases active, your Death Strike will not heal, but when there are diseases present you will gain 100% of the damage as healing along with an additional 50% for each disease on the target.

With one disease active you will heal for 150% of the strikes damage, all three diseases will yield a 250% heal effect; this is especially important to remember while levelling as the healing provided by Death Strike allows a Death Knight to solo without any down time and with a little care makes you more than capable of successfully taking on many of the game’s elite monsters by yourself.

Due to this reliance upon diseases, a Death Knight can be severely reduced in effectiveness in PvP when fighting against classes with dispel mechanics, making a Shamans disease cleansing totem their natural bane, especially since in order to reapply the diseases, additional runes must be expended, preventing Death Knights from utilising their big attacks

21 Comments » ~ ~ Random Post

Domination Podcast Winter Veil Edition Episode 8

Posted by Lawbringer in General Tips, Podcast, World of Warcraft, WotLK

Episode 8 is finally here, just in time for Winter’s Veil!  And this show is ALL about the Merrymaker achievement – mostly – sort of.  A little drama, a little good cheer, and a whole lot of fun.  Well, not so much fun for Gavin.

As usual, you can download a copy of the transcript right here for future reference.

Episode 8 Complete Transcript

And from all of us at Dominate Your Server, we  wish you all a very merry Christmas and a happy and safe New Year!

 
icon for podpress  Domination Podcast Episode 8 [23:15m]: Play Now | Play in Popup | Download

7 Comments » ~ ~ Random Post

Getting The Green Proto Drake

Posted by Lawbringer in General Tips, World of Warcraft, WotLK

There are a number of new proto drake mounts in WotLK.  As you can see these impressive flyers are large and in charge.  They are also pretty difficult to get.  There are four flavors, Red, Blue, Green, and Bronze.

The Red Drake will be next to impossible for most players.  It’s a reward for one of the more difficult meta achievements in the game – Glory of the Hero.  I mean, look at that list.  39 heroic dungeon special achievements.  And believe us, some of them are no piece of cake.  In the last month we’ve been able to nab 10-15 of them each, so not nearly half.  Getting a red drake is going to be quite an accomplishment.

The Blue Proto Drake is a bit easier, but pretty rare as well.  Skadi the Ruthless drops this one in heroic Utgard Pinnacle.  It’s a little over a 1% drop rate, so if you and five of your buddies ran UP every time it reset, you could all pretty much count on all of you getting one by summer 2010.

Next comes the Time-Lost Drake.  this one is a 100% drop from a Rare spawn elite in Storm Peaks.  Good luck camping this guy.  No one seems to be able to confirm his spawn timer, and he seems to share a spawn timer with two other mobs – maybe.  Anyway, if you camped him solid for a week in just the right spot you might get lucky enough to see him dead.

But then there is the Green Proto Drake.  Now, I won’t tell you that this is going to be quick, but it sure is easier than the other ones.  heck, it might still take you a year, but even the most casual of WoW players could end up with one of these over time.

The Green Proto Drake can only be spawned from a Mysterious Egg.  And you can only get them from Geen, the Oracles Quartermaster in Sholazar Basin. Geen will only sell you one of these eggs if you are Revered with the Oracles, so you still have some work to do, but it should only take you about a week.  The rest is just a waiting game.

Begin your journey by killing the black lion southeast of River’s Heart around 51,77.  There are a  few Frenzyheart dudes nearby who will give the quest “Playing Along” once you’ve bagged their kill.  We’re not going to walk you through every little detail of how to get to revered with the Oracles.  But you can download this fantastic PDF from www.giddygamer.com – Frenzyheart/Oracles Rep Guide.  The Giddy Gamer has Rep guides like this on every faction in the game and their PDF guides are so good we don’t mind giving them a little publicity.

Once you get to the Honored stage with the Oracles, from there it’s just a matter of about 7 days worth of doing all three dailies to hit Revered.  As soon as you hit revered, you can buy the Mysterious Egg.  After that, just hold the egg in your bag for 7 days when it will become a Cracked Egg.

The cracked egg is ready to open and can contain the following items:

Now, like we said – this may not be all that fast.  If you hatch one egg per week, it might take you up to six months to get lucky enough to hatch the mount drake.  But that should be about as long as it takes anyone.  You might get lucky and get one on your second or third egg.  The mount has about a 4% drop rate, so 1 out of every 25 eggs is virtually a guarantee.

Long before most people get geared enough or lucky enough to earn the Red, Blue or Time Lost drakes, they can be ripping through Northrend on this awesome mount.  So while you are pounding away to Dominate everything else, spend a few days getting a little Oracles rep and then sit back and hatch a few eggs.  Then you can really dominate and collect all four of the Proto-Drake mounts!

31 Comments » ~ ~ Random Post

Death Knight Runic Power System

Posted by Lithanial in Death Knights, General Tips, Low Level, World of Warcraft, WotLK

Death Knight Tutorials – The Runic Power System

With the introduction of a completely new class to the game comes many questions and new game mechanics that can seem daunting; this Death Knight Tutorial series aims to enlighten players who may be interested in creating a Death Knight of their own as to how they play, while at the same time providing insight to other players as to the limitations of the class.

The first thing to get to grips with when playing a Death Knight is the runic system which consists of two separate components; runes and runic power.

A death knights runes come in three types, blood, frost and unholy. By default, every Death Knight has two of each rune type and this rune format cannot be changed. For most of the Death Knights abilities, runes of a specific type must be expended to successfully be used; once expended, runes go onto a cool down period where they can no longer be used though this cool down period can vary.

If the attack missed then any runes utilized will be placed on a short 1.5 second cool down, if it landed successfully then a 10 second cool down ensues. There is an exception to this rule however in that if a rune is consumed within 2 seconds of its cool down expiring; it will only be placed on an 8.5 second cool down period.

The trick to successfully utilizing the runic system is to use up all of your runes before the first runes have refreshed; this leads to Death Knight combat rotations being far more complex than the one button spamming of many other classes.

The big weakness of this system however is that it lacks flexibility; while other classes can rely on having an ability ready as long as it is not on cool down; a Death Knight must have the foresight to conserve his runes for special situations and must trade off the use of offensive abilities for the privilege. A good example of this is the Death Knight ability Strangulate, which is a 5 second duration silence that requires the use of a blood rune.

Since silences are generally used reactively to counter an opponent’s moves, a Death Knight must have great foresight and rune management to utilize Strangulate to maximum effect.

In addition to their runes, Death Knights also generate runic power as they consume runes. By default the runic power bar fills at a rate of 10 per single rune ability used and 15 per multi-rune ability used; this is then further increased by several talents.

Runic power is what gives the Death Knight a little flexibility; it is used in a similar manner to a rage bar in order to power a large amount of abilities that are more situational in nature; such as burst damage finishing moves or reactive defense tools. The big weakness of this is that it can take a while to generate sufficient runic power to activate vital defensive tools, making the Death Knight vulnerable to hard hitting ambushes.

Between making full use of your runes, planning for utility moves and trying to avoid wasting your runic power by capping it; the Death Knights runic system requires a lot of thought to get the most out of, allowing a great deal of a players skill to show through in their performance.

17 Comments » ~ ~ Random Post

Training Dummies, DPS Testing and You

Posted by Lawbringer in Efficiency Tips, General Tips, Instances, World of Warcraft, WotLK

world of warcraft training dummy

So you hit 80, you blew out all your fireworks, did a little dance, now let’s get down to the business of really dominating.

If you reached level 80 within a month of the expansion, you’re already setting yourself apart as a DOMINATING player on your server so: Congratulations!

This writer is assuming that anyone who gets to 80 this fast wants to play the end-game content. By end-game content I mean Naxxramas, Vault of Archavon, Chamber of Aspects and Eye of Eternity. That’s nice but before you head in there you might want to get better geared … waaaaaay better geared.

There are many places where this can be done that include:

  • Crafting it yourself

  • BoE blues (I hope you kissed your lucky rabbit’s foot this morning)

  • BoE Epics (You better have all 4 of that Rabbit’s feet!)

  • Regular Dungeons (Easiest starting point)

  • Heroic Dungeons

  • Emblems of Heroism Epic Gear

Then you can think of heading into Nax and other raids to pick up the T7 stuff.

However before you even think about setting foot in there, just how well do you know your stuff? How much DPS can you put out? Have you mastered your spell/abilities rotation? Do you know your Cool Downs?

Well this is your lucky day. As Blizzard would have it they thought it would be a good idea to allow players to test their skills without the gold associated with monumental failures and wipes of under-geared Heroic runs. I introduce to you, the Training Dummy! (In Boss and Elite flavors) It’s kinda like asking Patchwerk to just stand still for a few minutes while you “try something out”.

You can find these training dummies in every capital city for both Horde and Alliance.  They look like, well, dummies, with wooden swords, straw heads and the whole dummy bit as you can see in the screenshot above.  Unfortunately you can’t use them to level weapon skill (boo) but they come in handy for testing your damage rotations.

Along with a solid DPS meter like Recount, that can give you a detailed break down of every single hit you made (or missed), this is the starting point of any serious raider.

First things first. The training Dummy is obviously more useful to DPS classes but Tanks can test use it too. To really DOMINATE you might want to start writing some numbers down on paper or taking screen shots of Recount.

  • Try out your spell/abilities rotation as you would normally do and keep track of that number.

  • Try out each spell/ability individually and keep track of the numbers

  • Add up the individual numbers (DPS) and if they are less then your current “normal” rotation you have some work to do.

  • Re-read every description of every spell/ability in your spell book. Don’t think “Oh I know what this does”. Just re-read every spell as if for the first time. You might find yourself saying “Really? … Hummm I wonder if … “ (That’s a good thing)

  • Reevaluate your rotation and possibly your Talent spec.

  • Rinse and repeat until you fine tune your play style to something suitable.

Bear in mind that in patch 3.0 Blizzard changed so many spells/abilities that their impact on the end-game content has yet to be fully explored.

You see, theorycrafting is something that a lot of people take seriously – very seriously.  It’s not for everybody, but fortunately not everyone has to be good at it.  There are some folks out there who are really good at numbers and they break the game mechanics down to see how things really work.  Since not everyone can look at calculus without going cross-eyed, it’s a really good thing that no matter how complex this stuff is, there is someone out there who can take all that number crunching and break it down to make sense to everyone else.

We’ve done some of this at DYS, but frankly no one person or even team of people can cover theorycrafting for every little aspect of the game.  But there are some good places to start.  More than likely you will find the information staggering and a bit overwhelming at times, so we’ll just give you our favorites.  So, to really DOMINATE, head over to some of the web sites dedicated to high level, end-game content.

Elitist Jerks has something for everyone

Warlocks Den for warlocks (including detailed math of spell mechanics)

Tank Spot for plate wearers, tanks and melee in general.

Dominate Your Server archives (just look in the right hand column)

Take a few hours (Yes … Hours … not minutes … Hours, plural) and read through some of the threads that are up there. Yes it’s time away from WoW but the knowledge you gain here will probably help you far more then the 2 heroics that you didn’t finish because you kept wiping on that last boss.

After you read up on the boards try to see how it applies to you, change things around, go back to the training dummy and try out your theories, see if they hold up or if it only works … in theory.

This is also an excellent way to answer the age-old question … “What’s better “this” or “that”?” If you want a real answer, why not test it out on a boss that doesn’t fight back.

Using this method I was able to raise my Personal DPS by 300 just by changing a few things around and one of our guildies went from 900 to 1400 DPS, just because he now understood the mechanics of his class and it’s inner-workings.

So hit those training dummies before you hit those raid bosses and find out if you are really ready to Dominate!

9 Comments » ~ ~ Random Post

Untangling The Spellthreads

Posted by Lawbringer in Auction House, General Tips, Gold Building, Trade Skills, WotLK

It can get a little confusing for tailors with 6 different Spellthread flavors available, some you can craft for others and some are for tailors only.

This article will break it down for you so you know what you want and what you need to get it and start DOMINATING.

All Spellthread can be broken down into 2 basic categories:

- Spell Power + Stamina

- Spell Power + Spirit

Each of the above also comes in 2 flavors:

35 sp + (20 Stamina or 12 Spirit)

50 sp + (30 Stamina or 20 Spirit)

Of the bigger ones (50sp + (stat) ), Tailors get a self-only version of each when they hit 405 in Tailoring. But you have to get Exalted with Kirin Tor and Argent Crusade and have reached 430 in tailoring to be able to create the BoE version of the high-end spellthread.

So here they are broken down with the draw-me-a-picture version (For people like me :)

The 2 basic Spellthread

Azure and Shining

You’ll note the low material requirements almost anyone can afford that on every pair of pants they wear as they upgrade to Epic and the Spellthread itself will sell for 45-60g on most servers … a rather profitable return on investment.

The Tailor-Only Spellthread

Masters’ and Sanctified

These are still a great deal for every tailor and you’d be missing out if you didn’t apply it to your own pants. Tailoring Warlocks especially benefit from this since as of 3.0, with the use of Fel Armor, 30% (39% with the Demonic Aegis Talent) of all spirit is translated directly into spell power. That means Sanctified Spellthread is worth up to 58 sp for any Warlock that can sew, making this item by far the most cost effective enhancement a Warlock will ever find! You would need 6 abyss crystals, 2 stacks(40) of infinite dust and 2 stack(20) of Cosmic Essences to get slightly more sp value on your weapon (~1200g value on some servers). Note that you need one of the basic Spellthread as a reagent for these.

The Rep Rewards

Brilliant Spellthread formula can be obtained from Exalted reputation with Argent Crusade. This can be hard to justify seeing how they have next to no cloth armor of significant value (typically the only classes that would pick up tailoring). The only exception being the Signet of Hopeful Light which can most likely be replaced as soon as you set foot in Naxx.

The cost of these materials may seem staggering but is not so bad if you know where to look for mats. Anyone who has purchased the AH Mastery guide will most probably want to buy the mats and resell for a profit (depending on their server of course). For those who still want to farm, the silk drops from the blue spiders in the cave just north of K3 in Storm Peaks while the Eternal Life (10 Crystallized Life) is easiest to obtain from creatures that are concentrated in a few zones. Look it up using the link above and pick your favorite spot.

And Last but certainly not the least, we have the Sapphire Spellthread. You need Exalted with Kirin Tor for this one and it’s well worth getting because you get to buy many items including a Head Slot Enchant and the biggest dagger ever seen at Revered. While at Exalted you can pick up the Spellthread pattern and a chest piece.

It should also be noted that all merchants in Dalaran value Kirin Tor Rep … repair costs are lower with Exalted reputation, so Kirin Tor is definitely your first choice if you are a Tailor and a Caster

The Crystallized Fire can most easily be obtained while you complete your Sons of Hodir dailies from the Seething Revenants. As you’re completing your daily quests just stick around a little and you can easily pick up an Eternal in 10-15 minutes.

All in all, if only for yourself as a tailor this is a must know. If you are part of a guild you can always offer guild mates to craft the Spellthreads for them if they supply some or all of the mats since it will continue giving you skill points until 445. And over time you might end up getting exalted with every faction, now you have a starting point. If you have any questions, please feel free to ask.

“Now you Know … And Knowing is Half the Battle” so get out there and DOMINATE.

6 Comments » ~ ~ Random Post

Gavin Garrett’s Auction House Mastery Guide

Posted by Lawbringer in General Tips

One of the biggest changes in WotLK is that Blizz decided to give us about a hundred new gold sinks.  There were Nether Drakes soaring through the skies within a few hours of the rep chain for those suckers in Burning Crusade, but you still won’t see a hundred of the Tundra Woolly Mammoth mounts around.  Why?  Because even for pros, 20,000 gold is nothing to sneeze at.  And there are lots of other goodies you can get for gold that have very little to do with rep any more.

For more than four years, Gavin Garrett has been mastering the process of making gold in WoW.  He’s made it such an art form that it’s almost automatic these days.  A few clicks of the mouse, and poof, piles of gold.  Sound too good to be true?  For most players it is.  Making gold is no easy thing until you have the right tools and the right knowledge to use them.  And now, Gavin Garrett is going to reveal his gold-making secrets to you.

When we began writing this guide, we knew we had to really knock your socks off.  Gold-making guides are everywhere and they are all pretty much the same thing.  Most of them are a Bagillion pages of “hey Farm Copper In Durotar!”

Laughable.  Sure, they are silly long and contain every map in the game and have some goofy farming routes penciled in there.  But honestly, if you can’t figure out how to fly between possible mining nodes using a mod like gatherer you might as well give up and buy gold from a professional gold farmer.

Really, if we’ve said it once, we’ve said it a thousand times: farming is for people with more time than skill.  OK, in WotLK there are some opportunities to sell mats that you might take a little time to farm, but you probably can’t apply our marketing principles to them yet with prices being at eye-gouge level after wrath.

In a few weeks when sanity returns and your profits drop what will you do then?  Keep running around like a fool?  Or will you finally decide to go billy-bad-arse on people and make some serious dough?

I know of a guy who spent more than 5 hours mining the new Saronite and Titanium nodes in Northrend.  His total haul for all that work = 1,500 gold.  Not bad, you might say.  Until you know that Gavin spent about 10 minutes looking at what was REALLY making big bucks, spent 20 minutes crafting (you’re not going to believe this one) Netherweave Bags, and sold 80 of them in less than 10 hours – all for about 10g a pop (Death Knights need new bags folks – that tip is free).  Throw in a couple more moves like that, and in less than 1 hour of work he made even more than the guy farming new ores.  So which do you think sounds better: 5 hours for 1,500 gold, or 1 hour for 2,000?

When YOU are ready to join the ranks of the truly DOMINATING gold-makers, you really need to take a look at Gavins’ Auction House Mastery Guide.

Here Are A Few Of The Things You Get In Gavin Garrett’s Auction House Mastery Guide:

  • How to get stuff to sell at more than 100% below market price – This makes the guide worth more than the price all by itself.  You can use this technique to snatch all the hottest sellers and double your investment while you are sleeping.
  • When to buy and when to sell – You’ll never waste another minute doing anything that isn’t making you the most amount of gold for the least amount of effort and time.
  • Pricing tricks  – our strategies are so advanced we have them on auto pilot, imagine never having to manually price another item again and NEVER getting the price wrong!
  • How to get ahead of the market and push prices up, up, and up – It’s one thing to make steady gold, but do you know how to make your profit margins always increase?
  • The very BEST sellers on ANY server – and it’s NOT BoE epic and other high end stuff; you’ll be shocked to find out the secret item type that will make you more gold than any other.
  • How to manage hundreds, even thousands of auctions every day and spend less than 2 hours a week doing it! There is no way humanly possibly to make this much gold this fast any other way.
  • How to know precisely which crafted items you can sell, DE or vendor for a profit no matter how much the market changes.  That’s right, you can keep track of thousands of crafted items in any profession on any of your toons.  Be making serious gold in just minutes.
  • NO MORE FARMING!  Never again will you feel like bashing your face through your screen when that punk hits the Titanium node you were running to.  You will be making gold the farmer can only dream of right away.

This is NOT just another gold-guide.  This is the only gold guide you will ever see that is based entirely on working the AH and nothing else.  Sure, you can still sell the things you pick up while adventuring, but once you learn Gavin’s Insider trading secrets to working the auction house you’ll NEVER intentionally spend another minute farming another mat again as long as you play.

Gavin’s Guide Shows You:

  • A simple 36 step process for complete Domination of the Auction House on your server. (Page 127)
  • How to rotate your inventory to ensure maximum profits. (Page 74)
  • When to take the bull by the horns and corner a market segment – this one made me more than 15,000g in just two weeks. (page 121)
  • A way to double your profits from trade skills with ZERO extra effort. (Page 100)
  • A method for making thousands of gold every month off of items nobody really wants. (Page 117)

I know there are lots of other gold guides out there. I’ve already seen most of them and you know what? They suck. They recommend farming, spend too much time farming in the wrong places (which makes a silly idea even worse), don’t teach you how to use the right tools in the right ways, waste your time on bad AH advice and are just flat out poorly written, and NONE of them can come close to helping make you as much gold. We have a saying here at the DYS office – “you can do the best you can, or you can be the best there is.” My Gold Guide is the best there is…

Guaranteed
I’m so positive that you’ll absolutely LOVE this guide that I’m willing to guarantee it. Try my Auction House Mastery Guide out for a full 30 days. If you’re not happy with the guide, just email us here at DYS and I’ll happily give you a full refund.

Free Updates
Even though we know exactly how to make gold by the thousands, sometimes the tools we use change with time, and it’s a guarantee that there will be some changes with coming patches.  So as markets and mods change, we’ll be sure to update the Guide regularly. You’ll receive each of these updates completely free of charge.

Instant Access
You’ll be reading the best gold guide ever in under 2 minutes.

Here’s the bottom line. This guide is your step-by-step battle plan for dominating your server when it comes to Dominating the Auction House on Your Server. You can check out all the feedback in the comments below this post, but here’s some of the feedback we’ve been getting about our Auction House Mastery Guide:

Dave Said:

Thanks for the help with getting the guide, i got the Inscription guide too and with that i have made close to 30,000 gold WOW !!!!! Before the guide i was the guy asking all my friends on wow too give me 100g for repairs so i could go farm some more…. Not any more!!!
I just got this guide and will follow it to a T and it is working great already
thanks for the great guides guys and all that hard work you do

Hollowpoint Writes:

For anyone that is undecided about getting the Auctionhouse Mastery Guide, these are my experiences so far:
Having played almost 3 years and never once attempted to profit from the AH, I bought the guide.
Wednesday: purchased the guide and read it over
Thursday: read the guide again and downloaded mods, applied settings. I also started a bank toon with 500g. I walk myself through the to-do list.
Friday: spend 20 minutes doing more DYS magic
Saturday: another 10 minutes…
Sunday: 1200g and 240+ auctions still ticking down.
Summary – a couple hours spent over 4 days (most of which was 1-time startup stuff) and I more than doubled my investment. I’m looking forward to seeing how these techniques will allow me to dominate on a larger scale.
DYS: you’ve done it again

RofO Wrote:

1 weekend, 1500g, 300+ rolling auctions, and i haven’t even touched the enchant or green/blue/purple yet, thats just all mats.
Love the guide, I would of never figured out all this on my own. Great job guys!

Barable Said:

I had doubts about buying any guides, char lvling, gold lvling, anything, but I went ahead and bought this one and must say I’ve noticed a huge difference in my gold intake. Quite impressed and now will consider buying other guides from you!!! Keep it up and I look forward to updates and future guides.

Trixem writes:

Great guide guys ive made 400g a day easy with 50 or so auctions still pending this is the best guide so far easy simple stupid proof i like it..

Jaime Said:

Hey Gavin,
I got your AH guide about 3 weeks ago and I’m only using the DE part of it. I have managed to make over 8000g in this time. The guide is so easy to read and is the best guide I’ve spent money on. It’s nice being able to buy mats for lvl 80 epics. I can’t wait to get my lock to 80 (currently on 77). Thanks a lot Gavin – DYS rocks

And that’s just a few of the folks who’ve tried out our guide.  There is no question any longer.  Gavin Garrett guides are simply Dominating.  And you don’t have to be a WoW expert.  Even someone with limited experience in the game who doesn’t even use addons yet will be able to follow these step-by-step instructions and make more gold virtually overnight.

Even though my Auction House Mastery Guide will be the one guide you will wonder how you ever did without, we’re not charging a fortune for it. We are going to make the same deal for all of our DYS readers just like we did for the Inscription Guide and the Horde Leveling Guide.

You can get Gavin Garrett’s Auction House Mastery Guide right now for only Half Price.  A FULL 50% off – only for DYS readers! The regular price for this can’t-do-without guide is $38.  But for the next few days, you can get the best gold guide available at any price for just $19.  Remember, that price includes free updates, and your purchase is covered by our 30-day, 100% satisfaction guarantee.

Get your copy today by clicking this link:

145 Comments » ~ ~ Random Post

The Domination Podcast – Episode 7

Posted by Lawbringer in General Tips

This week fluffy gets a scritch, and money shows what a little chocho money can lead to.  Well, sort of.  There’s some big news everyone has been waiting for this week.  And then the crew gets to a whole big pile of reader questions, and goes into even more detail than ever before on some fairly complicated questions from last week’s thread.

Enjoy the show and be sure to leave your questions below.  As always you can click the link below to grab the full transcript.  It’s 6 or 7 articles worth of top notch information.

Episode 7 Complete Transcript

 
icon for podpress  Domination Podcast Episode 7 [30:55m]: Play Now | Play in Popup | Download

20 Comments » ~ ~ Random Post

Dr. DK’s Stat Priorities For Blood Death Knights

Posted by Exxer in Death Knights, General Tips, Instances, WotLK

Icecrown DK

Howdy, folks!  Well, it’s been a busy few days, running heroics with the team, getting new toys crafted (Titansteel Destroyer, anyone?) and perfecting  DK strategies for the masses.

So. You find yourself becoming accustomed to the sight of the Spirit healer, memorizing routes to make it back to the instance from the graveyard. Groups curse at you for your sub-par DPS, you cringe at the thought of a damage meter being posted. You may be asking yourself, “Well, gee. I followed Exxer’s spec advice to a T, why am I pulling 300 DPS? Is my 450 haste rating not good enough?” Well, today we’re going to cover a big checklist for all you DK’s to glean some knowledge about what to do.

Stat Priority:

1. Hit rating: Up until you hit the rating cap, this is by far your biggest priority in gearing. This little stat is the reason why two-handed trumps dual wielding.  

  • For two-handers, you need 9%, or 296 hit rating, to cover the miss rate for both white and yellow attacks. (Of course, there’s always a 0.1% miss rate on all attacks, but you cannot get rid of that.)
  • To cover the miss rate of your spells, you need 15%, or 525 hit rating, to cap your spell hit. This of course is optional, because the breakdown of damage for a DK is less spell dependent, even moreso for blood. However, reaching spell cap through a combination of raid buffs, and talents in the unholy tree, it becomes easier to close that gap between 9 and 15 percent.
  • Next, a whopping 24% hit is needed to cover the dual wield hit penalty (5% miss rate, 19% dual wield penalty). That’s speaking in terms of equal level mobs.
  • For bosses, an additional 4% is needed for bosses, which totals to a whopping 917 hit rating. For that reason alone, DK dps as DW becomes extremely hard, and usually sub-par.

2. Strength: Our bread and butter DPS stat. This becomes top priority after reaching hit cap, as Death Knights receive 2 Attack Power per 1 strength. (Not to mention 0.25 parry rating per strength.) Combined with Rune of the Fallen Crusader, strength becomes an amazing bolster to your AP.  Not to mention, strength scales with Blessing of Kings, which places it far above straight AP.

3. Expertise: Similar to hit rating, expertise rating reduces a mob’s chance to dodge any given attack. Now for bosses, the dodge rate is roughly 6.5% (6.1 for a mace-wielding dwarf, an axe-wielding orc, and 6.25 for a human wielding a mace or sword). Each point of expertise rating gives 8.1 expertise skill. And to reduce a mob’s dodge by 1%, you need 4 expertise skill (32.4 expertise skill). So this means that the cap for a race without racials, is 211 expertise rating. Don’t panic, as expertise is relatively easier to get than hit rating.

4. Crit Rating: This stat is lower on the list, for the sole fact that the three above are far more important. Not only that, but 45.91 crit rating is required for 1% crit at 80. So unless a stat has an immense amount of crit, the damage increase from crit rating is not nearly as high from the other three stats.

5. Raw AP: This is an inferior stat to Strength, as it does not scale with the Rune of the Fallen Crusader, or Blessing of Kings.  But if the AP value on an item is higher than Bladed armor and strength, by all means pick it up.

6. Armor Penetration: Quite a lackluster stat, though it can be a nice bonus. I wouldn’t go out of my way to get it specifically.

7. Agility: It may seem like a strong stat, increasing crit and armor, but the sheer amount needed to increase both is just insane. Not really worth it. Skip over items with Agility.

8. Haste: Haste is extremely bad for DK’s. Doesn’t reduce our GCD, and only a smallish portion of our damage is white damage, which haste exclusively buffs. Don’t even look or think about this stat. Garbage.

Rotation:

This is relatively basic, but it focuses on buffing the second round of the rotation.

Plague Strike>Icy Touch>Heart Strike>Heart Strike>Obliterate> Runic Power dump (2-3 Death coils, depending on SD procs)

This will get you to about 10-12 seconds, when you do your second round.

Obliterate>Heart Strike>Heart Strike>Heart Strike>Heart Strike>Runic power dump.

For now, that was a quite basic look at the rotation, and if you have any questions about anything death knight, post them in the thread and I would be much obliged to provide you with information. Starting next article, we can start looking into Unholy DPS or frost tanking.

That’s it for our latest lesson. Class will resume when Dr. DK’s fingers get a mind of their own and type another article. Keep it classy until our next meeting, and remember: Domination as a Death Knight comes easy with some effort.

-Exxer

38 Comments » ~ ~ Random Post

topbg