Profession Buffs
Posted on November 19th, 2008 by Gavin under General Tips, Trade Skills, World of WarcraftWith the advent of Wrath of the Lich King, so many things have changed that it’s hard to know where to start. But since we’ve been talking a lot about professions lately it makes sense to start there. There are some cool new buffs you can get from several of the professions, so let’s give you a closer look at each one.
Engineering:
This one works like the Ultrasafe Transporter: Gadgetzan, except that it can transport your entire group and not just the engineer. However, just like the not so ultra-safe transporter, it can also leave you merely near Gadgetzan about 1000 feet in the air. This is not such a great thing if your entire raid team wipes on the deal and has to spend 150 gold on the repair bill.
Jewelcrafting:
The Grand Master Jewelcrafter gets a nice ability to get gem cut procs from green quality gems. These perfect cuts have slightly higher stats than the regular versions and should fetch a much higher price at the AH. It’s hard to tell right now what the proc rate is for this, but reasonable reports suggest it’s between 25% all the way up to 45% of every cut you do will be perfect. This ability is learned from a quest, and only applies to green quality gems and not rare or epic cuts.
Tailoring:
Can be trained at the tailoring trainers for 5g. It is pretty straightforward – extra cloth appears for the tailor. Even if someone else loots the mob and gets a piece or two of cloth, the tailor will be able to loot an extra piece from time to time. Not a huge help, but can get you a few extra bolts during your run to 80.
Alchemy:
Alchemists can train this skill at level 50, which is very nice. This skill doubles the duration of all potions, flasks and elixirs; and that’s not all. This skill also increases the effects of alchemy items when you use them. For instance; Flask of Relentless Assault normally gives +120 attack power, but a mixologist recieves +180 ap for the same flask – a 50% increase. These effect increases range from 10% to 50%, and every little bit helps in raids. This can give alchemists a big boost.
Skinning:
Even though skinning may not make you much cash, it will certainly help you get more critical strikes. This is especially handy for those classes which would normally take the skinning/leatherworking combo such as druids and rogues. You can see that at rank 6 it improves cs by 25 points. Depending on how people interpret the formulas for translating rating points into crit chance this is somewhere between .6% and 1% cs chance at level 80. This will be an even bigger boost at lower levels, but since it also applies to spell power, it’s just another little buff for every class. It may be better for leveling than an end-game benefit like mixology could be.
Herbalism:
For those with a green thumb, you also get a cool heal over time spell in lifeblood. 2000 health ticks in just 5 seconds is a save-your-bacon kind of thing that actually works really well. Warriors especially dig this one when going solo, and it can make the difference in a tough or close fight. Since herbalism can be a great gold-maker as well, lifeblood is well worth taking this profession.
Mining:
Our last entry; the miner gets a great buff for prot classes. Mining is a cash cow, and toughness is a nice lift to hp – warriors take notice. Any prot spec can make great use of toughness, but almost anyone could benefit from it as well. For our money, mixology, lifeblood and toughness are simply awesome.
So if you have been on the fence about professions at all, these might help you choose a side. We’ve been hyping mining and herbalism for making more gold, and the buffs you will get from them are no slouch either. So get out there, get to mixing, get to digging, just get to work and get to Dominating!























Nothing for Leatherworking?!?!?!?!?!?! That’s Tesuck…………..
Last I saw, LWs are going to be able to make BoP wrist patches…
I sat out of WOW for several months, but am now leveling a druid. The Lifeblood buff with Herbalism has been a really nice addition. Being able to initiate a heal without leaving cat form has ranged from a nice convenience for efficient leveling to an absolute life saver when I’ve picked up adds.
Another reason for Herbalism to be a must-have for Druids.
Another bit on lifeblood. This is taken from the eyes of a rogue.
This is RIGGED at low lvls (Rank 1 heals 300 and i got it when i had 350 life), it will heal you for a sizeable chunk of your health, much more than a pot. Once u get into outlands though, the effect drops off dramatically. Even so, its a nice little heal, even in northrend, that decreases the number of times you bandaid/pot/eat.
Awesome for any class that cant normally heal and feral droods.
leveling a new warrior on a new server so i decided to take up 2 gathering proffs for the simple fact that i dont have any cash there (and leveling a warrior can be quite expensive)
took up skinning (gives: crit rating whicj is always nice)
and mining (toughness: always good to have some extra hp)
made 25g in 2 days on that server, new economy is hard to make some decent cash tbh
I love the new buffs you get. I have a level 61 druid that does skinning and the extra cs is awesome. I have a mage that has herbalism and alchemy, and the lifebloom has saved her life more than once not to mention the boost to her stats for the longer duration of the potions and elixirs:). My hunter is a skinner, so that is a bonus. My shammy is a miner and herbalist, so she is super awesome in receiving these buffs! I am going to go with mining and skinning for my DK I think for the toughness and cs buffs. Thanks WoW!
So my only 70 is an enchanter and a scribe… crap.
lol…
I can’t say from experience, but it seems like you might be down sizing the Tailor buff. Like I said, I do not have a Tailor, but one of my guildies said he is getting a ton more cloth. At one point, he looted a stack of 14 from a single mob. That drop size was rare, but worth mentioning.
I am also going to post this question in the podcast page, but it relates to professions.
Tailors get extra cloth (whatever the amount may be), but what about skinner\LW, or flaskers? I am confused why tailors get a buff that helps them level their profession, as Leatherworkers don’t get extra leather. Nor do the herb using professions.
i would have to say the reasoning behind this is because tailors loot the cloth from humanoids and it may not always drop, so this could mean it takes longer to gets mats than a skinner, who gets at least 1 leather every time from a beast, or miners and herbies get multiple ores, stones and herbs from nodes..i guess this is debatable however, but this is just what i think.
hate to break it to you we dont get a full elather from every kill we still get guess what.. scraps!!.. but at least you can just click 5 scraps and poof its leather intead of taking hours upon hours of turning scraps in leather from your skill page
I have Lifeblood on both my feral druid and hunter and the alchy potions buff on my holy priest and I must say they are both great. Lifeblood has saved my a$$ several times, especially on my hunter who could only resort to potions or bandaids in a tight fix. When I’m questing and taking on large groups at once on my druid, she’s pretty much indestructible with Lifeblood when combined with Barkskin, potions, fel blossoms, and frenzied regen. And omg how I love 4 hour flasks! It basically cuts the materials cost in half when you think about it which is a huge savings. I haven’t played my priest enough yet to see how the extra cloth drops is but I’ll soon find out…
OK, my favorite new engineering schematic is;
Gnomish X-Ray Specs
Binds when equipped
Head
Requires Engineering (350)
Requires Gnomish Engineer
Equip: Allows you to see players without clothing and armor.
Blizz is truely warped!
anyone know what a good proff would be for a deathknight? i wasthinking mining smithing but i’m not sure
skinning, for the crit and mining for toughness.
Inscription does get a small bonus. they get an extra Minor Glyph at lvl 80
on my death knight i took mining and herbs some say im nuts but i have too many toons that need that stuff.. and dont you hate going by a node and cant mine it or herb a herb…
another note
Gavin where are the best places to start herbing and mining in northrend??
Well im not Gavin, but Howling Fjord seems to have more ore, and Borean Tundra seems to have a little more herbs. For both, Howling Fjord is probably the better choice because its harder to level mining.
I would Choose Either Mining/Herb and Skinning… Only reason being you can only Track either Herbs or Nodes at one time.. Where as Skinning you dont need to track you just Bash and skin!!!
So Mining/Herbalism Just pick one of those makes life easier
Then Pick Skinning
If you are to make a farming toon do it this way! Goodluck!
Seems appropriate to put this here…
Lilsparky’s Workshop has *finally* been updated. In can be downloaded from Wowinterface.