Glyphs – A First Look
Posted on September 27th, 2008 by Nameless Demon Hunter under General Tips, World of Warcraft, WotLKInscription is the new profession coming to WotLK. This will not be something that is optional for player enhancement; everyone will be using it in one way or another.
The common reason players will be subjugated to inscription is the need for glyphs. Glyphs are the main feature of inscription and what they do is power the player in certain abilities depending on what glyphs they decide to get.
Glyphs are kind of like gems and enchanting combined. They offer small enchants to certain aspects of a certain class. Unlike gems however, they are placed in their own little fancy UI (user interface), not on equipment or into sockets.
As of now, players can have a total of 6 glyphs (3 major and 3 minor). Major glyphs provide vital enhancement to spells and abilities such as an extra 5 yrd range to ambush or 50% to avoid interruption while casting wrath. Minor glyphs provide small and unique enhancement to spells and abilities such as lowering spell costs or changing an animation.
How glyphs differ from enchanting and gemming is that the enhancements are not a boost to stats. Instead, glyphs provide enhancements to abilities and spells. This is what will make inscription so unique and demanding, every player will need it.
Even at lower level glyphs are available. The number of glyphs able to use are lowered according to levels, as well as the types of glyphs used. Here is a list of what players should expect at what level:
· Level 1-14: None
· Level 15-29: 1 Major, 1 Minor
· Level 30-44: 2 Major, 2 Minor
· Level 45-59: 2 Major, 2 Minor
· Level 60 and up: 3 Major, 3 Minor
As for what glyphs to get, each glyph is made for a specific ability for a specific class. Here is a list of some glyphs to expect (1 of each class):
Glyph of Lifebloom – Increase the duration of lifebloom by 1 sec
Glyph of Steady Shot – Damage of steady shot increased by 10% when target is effect by serpent sting
Glyph of Death Coil – Increase duration of death coil by .5 seconds
Glyph of Blade Flurry – Reduce energy cost of Blade Flurry by 100%
Glyph of Dispel Magic – When you dispel the target it heals them for 6% of total health
Glyph of Healing Wave – Your Healing Wave also heals you for 20% of the effect when you heal someone else
Glyph of Fireball – Increase initial damage dealt of fireball by 5% but removes the DoT effect
Glyph of Flash of Light – Your flash of light heals 50% less, but also heals for 200% of initial effect over 15 sec
Just these few examples show how powerful glyphs can be. In a way, they are somewhat more of an improved talent point, furthering the specialization of how you want you to be. Glyphs bring a more unique feel of how you play your character.

















Glyph of Dispel Magic looks nice, finially we love Dispel and will cast it alot more!
I will take Inscription as my DK’s prof. It’s nice to have some + to spells and abilities.
WoW can u stack the glyphs if so 1 dispell at 18% hp OP much? and Flash of light 600% effect…
No, you can only have one of each glyph at a time – other wise they would just be evil!
I am playing WotLK Beta and am lost and cannot find any place to buy glyphs or get them as a drop or anything, any help?
Glyphs are made by inscription. So you will ahve to find a scribe, join a beta guild that has one, spam trade for glyphs, or do herbalism and inscription together to make your own.
We will have a complete guide to leveling inscription the hour it goes live. From what I have learned so far, you better stock up on a LOT of level 40-50 herbs. So far I have used 27 stacks of lvl 40’s herbs to go from skill level 220 to skill level 243. It seems ridiculously hard to get those 30 points from 220-250.
buy glyphs ready made form an inscriptor, or check the AH thoug hi know on the pve server, there quite over priced, well some are.
looks wicked. I’m totally getting a game card for WoTLK
also note: Inscriptors get an ‘extra’ glyph slot. 7, instead of 6.
Also, inscripting is going to be released in a pre-wrath patch. By the time the patch comes out, there will be a definitive power-leveling guide somewhere on the interwebz, probably the professions forum. I plan on setting aside the required # of herbs for my death knight to level herbalism, and then selling all the other herbs on the AH. Expect herb prices to SKYROCKET when inscription is available!! Anybody not shoring up herbs pre-expansion is missing out on an excellent gold-making opportunity. I currently have enough herbs to level inscription three times (if the current guides can be believed), and I’m still getting more. It’s free gold!!
I have one question, will the glyphs be stuck once slotted like gemming an item, or can they removed/replaced if you come across one you would like to add in place of another ?
I’m doing same thing, since my priest is herb/alc, I have plenty of herbs on hand now, just wait to see what we need to get 360-375, or we are getting 450 in patch too?
Yesterday as I reinstall wow and downloading patches, the Background Downloader is getting 3.0 slowly, 5% for an hour, so I’m guessing we’ll get the patch this week…. let’s hope….
We will have a complete and very thorough guide to inscription the day the profession goes live. But I have one peice of advice for you all: don’t sell the herbs – just do inscription instead. Blow every single herb on making glyphs – in the last two days I have made almost 12,000 gold selling glyphs in the beta. For the first few days, the glyphs will be worth far more than even the herbs are worth.
when can the normal players start inscription? when is the patch supposed to be implemented?
normal players can start getting inscriptions up to 375 when the 3.0 patch is released.
There is no official date yet as to when it will be released, but we can assume that it will be some time before november the 13th which is about 6 weeks away.
so get ready.
and yes lawbringer, they make good money eh, however dont use the test realm prices as your basis, they are always inflated by around 500%
just a not to you scribes on the wolk test center atm they made a change to inscrition.. when i first started laying the first set of stuff i made didnt require herbs to make …. now… they require you to go herbing and a bonus to those herb happy peeps is you get a free healing spell called lifeblood at rank 5 it heals 1200 ver 5 sec may not seem like alot but for the non self healing people it might be a blessing for you…
also umm a tip
sell the inks !! going to be worth more than the herbs really since it takes like 5 herbs to make 1 ink at higher levels
Does incription work like enchanting (thru trade window) from toon to toon or you can buy all from AH typically like JC ?
it said like a tradable enchant, so I think you can buy most of them from AH.
its a self enchanting thing like JC. but you have to do it at the lexicon of power in the Scribe trainer’s place. also the scrolls of power are cool for enchanters because now an enchanter can drop Enchants in scroll form on the ah and not worry about holding onto a ton of extra mats. example Mongoose i put on the ah for 1200 sold in 15 min , while i know this is a ptr it still make me happy to see a difficult enchant (mats wise ) sell decently. so get out there and dominate!!
i think its awesome that we can now flash of light is like a hot isnt that right?
neways its awesome
Just to check – with flash of light…including instant and hot – you would be healing 150% of regular flash of light would you? :S