Inscription is the new profession coming to WotLK. This will not be something that is optional for player enhancement; everyone will be using it in one way or another.

The common reason players will be subjugated to inscription is the need for glyphs. Glyphs are the main feature of inscription and what they do is power the player in certain abilities depending on what glyphs they decide to get.

Glyphs are kind of like gems and enchanting combined. They offer small enchants to certain aspects of a certain class. Unlike gems however, they are placed in their own little fancy UI (user interface), not on equipment or into sockets.

As of now, players can have a total of 6 glyphs (3 major and 3 minor). Major glyphs provide vital enhancement to spells and abilities such as an extra 5 yrd range to ambush or 50% to avoid interruption while casting wrath. Minor glyphs provide small and unique enhancement to spells and abilities such as lowering spell costs or changing an animation.

How glyphs differ from enchanting and gemming is that the enhancements are not a boost to stats. Instead, glyphs provide enhancements to abilities and spells. This is what will make inscription so unique and demanding, every player will need it.

Even at lower level glyphs are available. The number of glyphs able to use are lowered according to levels, as well as the types of glyphs used. Here is a list of what players should expect at what level:

· Level 1-14: None

· Level 15-29: 1 Major, 1 Minor

· Level 30-44: 2 Major, 2 Minor

· Level 45-59: 2 Major, 2 Minor

· Level 60 and up: 3 Major, 3 Minor

As for what glyphs to get, each glyph is made for a specific ability for a specific class. Here is a list of some glyphs to expect (1 of each class):

Glyph of Lifebloom – Increase the duration of lifebloom by 1 sec

Glyph of Steady Shot – Damage of steady shot increased by 10% when target is effect by serpent sting

Glyph of Death Coil – Increase duration of death coil by .5 seconds

Glyph of Blade Flurry – Reduce energy cost of Blade Flurry by 100%

Glyph of Dispel Magic – When you dispel the target it heals them for 6% of total health

Glyph of Healing Wave – Your Healing Wave also heals you for 20% of the effect when you heal someone else

Glyph of Fireball – Increase initial damage dealt of fireball by 5% but removes the DoT effect

Glyph of Flash of Light – Your flash of light heals 50% less, but also heals for 200% of initial effect over 15 sec

Just these few examples show how powerful glyphs can be. In a way, they are somewhat more of an improved talent point, furthering the specialization of how you want you to be. Glyphs bring a more unique feel of how you play your character.