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Big Gold-Making Secret Revealed!

Posted by Gavin in General Tips

There are times when I am a little bit reluctant to give away one of my best-kept secrets.  I’m certainly not the only one who uses what I’m about to show you, but it makes making gold so foolproof, that somehow it hurts my feelings just a bit to tell 40,000 people about it!  Oh well, you can see how dedicated I am to giving you the very best tidbits without holding anything back for myself.

If you’ve been reading DYS for any length of time you’ll know I’m a big AH power broker.  I typically run hundreds of auctions each week and virtually all of my gold comes from being a merchant (not a farmer).  I don’t do dailies except for rep situations, and I can easily afford anything I could ever want.

What I am about to show you is a big part of that process.  There was a time when this was a lot more guess work and expertise, but this little mod has just blown the doors off of making money from trade skills.

Once upon a time, you had to just know a LOT about how each profession worked, and which recipes were good for what.  You needed to know the cost of all the mats for about a dozen recipes in each profession; which things you could vendor, which to DE, what went on the AH – it was enough to drive you pretty batty.

I’ve done articles here at DYS about bags, using DE to make big gold, some rare recipes – in other words, a little bit of all of this.  Well, that was back in the stone ages as far as I am concerned now.  I found a mod that does everything I ever wanted and even a bit more when it comes to trade skills: Lil’Sparky’s Workshop.

Lil’Sparky’s is gold just waiting to be made.  And for some crazy reason this mod has been around for about a year but only around 3,000 people have downloaded the thing.  That is insanity to me.  More than 15,000 folks have looked at it and had no clue how much gold it was worth to them.  Here’s hoping you are smarter than that.  Take my word for it and go grab Lil’Sparky’s right this second.

You can download the latest version here: http://www.wowinterface.com/downloads/info7663-LilSparkysWorkshop.html

Now, what this mod is going to do is tell you what every single recipe you know is worth to vendors, the AH and for DE.  That covers every way you can possibly make money from a crafted item.  You have to use a few other mods to make Lil’Sparky’s do this, just read the requirements in the download screen (I recommend AADV, Informant and ATSW)

Once LS (Lil’SParky’s) is up and running (and assuming you have plenty of AADV data to work with) all you do is open up your profession screen and you are going to see a wealth of new information.

I’m not going to walk you through every single thing in LS, because frankly that would take a fairly long guide, and I figure you’re all big enough to figure it out for yourself.  But the screenshot above illustrates a couple of things I do want to point out.

Whenever you see numbers in bold, bright letters, that means there is money to be made on that item.  On the top you see we can expect to get 116 gold if we sell Soulcloth Gloves at the AH (the little “a” next to 116 means ‘auction,’ a “d” means ‘disenchant,’ and “v” is ‘vendor’).  The number to the right means we can purchase ALL of the mats to make Soulcloth Gloves either at AH or vendors for just 54gold 44 silver – a profit of  61gold 56 silver – so I just pop over to the AH and start buying up everything I can find for these little gems, knowing I will make a hefty profit in no time flat, plus get a few skill-ups to boot!

Even better is the second example.  Remember one thing kids if you hear nothing else in this post:

ENCHANTING WILL MAKE YOU MORE MONEY THAN ANY OTHER PROFESSION PERIOD!

Now we have a mod to help us make even more money from enchanting than ever before possible.  I don’t even have to wait for bottom scanner to pick things up for DE, I can just craft them with the info from LS!  I see here I can make Netherweave Belts for just 7g 19s and then turn right around and DE them and sell the those mats for 21g 11s on average.  Holy cow, that’s about a 200% profit!  I don’t know about the Ah on your server, but I can probably buy 100 stacks of Netherweave at any given time.  That’s a lot of Netherweave Belts – and a LOT of gold about to go in my pocket.

Without LS I would never really know which recipes I can do this with so easily.  Now it’s right in front of me every time I open a trade skill window on ANY of my toons.  Not only that, I can save recipes like this on one toon and it will give me a shopping list like this:

As you can see the shopping list tells me how many of each item I have on alts, in banks, and inventories on all my toons on the server.  Then it will list which things I need to purchase from vendors – it will even auto-buy the exact amount of vendor items I need with the push of a single button at the trade merchants.  Getting excited about this yet?

This shopping list will appear on my banking toon when I log in – my goodness; am I in gold heaven or what?  So I just log all of my toons, pop in a queue for all of the best recipes for each profession, log the banker and go on a serious shopping spree.  As long as I buy the mats for each thing in the queue for at, or below 100% of ah market value, I win big.

Then I just mail all that stuff to the trade skill toons, make everything, send it back to the bank or enchanter for DE, and it’s CHA-CHING, CHA-CHING, CHA-CHING.

Don’t waste another minute – go get this mod and start Dominating with crafted items right away.

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WotLK – Inscription

Posted by Lithanial in Auction House, General Tips

Wrath of the Lich King will be introducing a new profession to the game upon release that stands to have a very large impact upon the game economy.  There is currently little in the way of comprehensive information available about Inscription but what little we do know puts you in a position to exploit the changes that Inscription implementation will have on the game as a whole.

So what do we know about Inscription?

To begin with, we know Inscription is a crafting style profession that is fueled by the gathering profession herbalism.  All inscriptions seem to be created by a mixture of inks and parchments; parchment is bought from a vendor while inks are created either directly from raw herbs, or from a pommace.

A pommace is created by the process of milling herbs; this works in a similar fashion to a jewelcrafter’s prospecting ability but renders down stacks of 5 herbs rather than ore.

Once an ink is made an inscriber can create a variety of items with them, all of which have the potential for resale. The first items that are created by an inscriber are scrolls such as a scroll of intellect.  Previously these were only found randomly throughout the world to give yourself temporary buffs to your raw stats but will now also be created by an inscriber.  By utilizing scrolls, a player can ensure they remain fully buffed even when soloing.

The second important creation from an inscriber is the combination of Bleached Parchment and Treated Vellum. These two items can be utilized by enchanters to store enchants within.  With an enchant stored within, an enchanter can then place the item on the auction house for use by others to use on their own equipment without needing to directly trade with an enchanter.

Finally an Inscriber can create Glyphs.  Each character in the game will be given 6 Glyph slots of varying power.  A Glyph will act to change the properties of certain spells either cosmetically or through significant increases in power; as such Glyphs will be in demand from all high level players capable of utilizing them.

Minor Glyphs will largely only be cosmetic changes to add more character to spells or slightly increase usability without any real change in a spells’ power; effects will include increasing the duration of buffs or changing of a spells’ graphics.

Lesser Glyphs provide small game play changes to a spell by reducing its costs or providing minor power boosts without massive changes to the ability; examples would be reducing the rage cost of debuffs or increasing the chance of certain attacks hitting.

Greater Glyphs will significantly improve the way in which an ability works and will be the most sought after glyphs.  An inscriber will get an additional Greater Glyph slot compared to other players as a profession advantage.  Examples of Greater Glyph effects will be to improve your spell damage or add secondary effects such as snares or knockback resistance to them.

So, how can you exploit this profession to the fullest?  The answer is simple; when inscription is implemented the demand for herbs is going to skyrocket.  Not only will people need low level herbs to raise their skill level in inscription, but in the long term, Inscription demand for herbs will continue to be high as other players demand Scrolls and Glyphs.

Those who are prepared will be able to stock up on a large variety of herbs and sell them for a fortune on release of the expansion; you won’t even need to be an herbalist to benefit.  Simply scour the auction house to build up a stockpile and seek to dominate the market.

(Keep in mind that the last time Lithanial gave a gold-making tip Lawbringer tested the information on several servers – and made more than 15,000 gold on one toon in less than two weeks.  You have several months before the xpac comes out, if I were you I would follow Lithanial’s advice and buy every herb you can get your hands on for the next couple of months.  The release of the expansion will mean massive profits as demand rises through the roof if you can control the supply of herbs of all levels to the ah!)

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