Wrath of the Lich King will be introducing a new profession to the game upon release that stands to have a very large impact upon the game economy.  There is currently little in the way of comprehensive information available about Inscription but what little we do know puts you in a position to exploit the changes that Inscription implementation will have on the game as a whole.

So what do we know about Inscription?

To begin with, we know Inscription is a crafting style profession that is fueled by the gathering profession herbalism.  All inscriptions seem to be created by a mixture of inks and parchments; parchment is bought from a vendor while inks are created either directly from raw herbs, or from a pommace.

A pommace is created by the process of milling herbs; this works in a similar fashion to a jewelcrafter’s prospecting ability but renders down stacks of 5 herbs rather than ore.

Once an ink is made an inscriber can create a variety of items with them, all of which have the potential for resale. The first items that are created by an inscriber are scrolls such as a scroll of intellect.  Previously these were only found randomly throughout the world to give yourself temporary buffs to your raw stats but will now also be created by an inscriber.  By utilizing scrolls, a player can ensure they remain fully buffed even when soloing.

The second important creation from an inscriber is the combination of Bleached Parchment and Treated Vellum. These two items can be utilized by enchanters to store enchants within.  With an enchant stored within, an enchanter can then place the item on the auction house for use by others to use on their own equipment without needing to directly trade with an enchanter.

Finally an Inscriber can create Glyphs.  Each character in the game will be given 6 Glyph slots of varying power.  A Glyph will act to change the properties of certain spells either cosmetically or through significant increases in power; as such Glyphs will be in demand from all high level players capable of utilizing them.

Minor Glyphs will largely only be cosmetic changes to add more character to spells or slightly increase usability without any real change in a spells’ power; effects will include increasing the duration of buffs or changing of a spells’ graphics.

Lesser Glyphs provide small game play changes to a spell by reducing its costs or providing minor power boosts without massive changes to the ability; examples would be reducing the rage cost of debuffs or increasing the chance of certain attacks hitting.

Greater Glyphs will significantly improve the way in which an ability works and will be the most sought after glyphs.  An inscriber will get an additional Greater Glyph slot compared to other players as a profession advantage.  Examples of Greater Glyph effects will be to improve your spell damage or add secondary effects such as snares or knockback resistance to them.

So, how can you exploit this profession to the fullest?  The answer is simple; when inscription is implemented the demand for herbs is going to skyrocket.  Not only will people need low level herbs to raise their skill level in inscription, but in the long term, Inscription demand for herbs will continue to be high as other players demand Scrolls and Glyphs.

Those who are prepared will be able to stock up on a large variety of herbs and sell them for a fortune on release of the expansion; you won’t even need to be an herbalist to benefit.  Simply scour the auction house to build up a stockpile and seek to dominate the market.

(Keep in mind that the last time Lithanial gave a gold-making tip Lawbringer tested the information on several servers - and made more than 15,000 gold on one toon in less than two weeks.  You have several months before the xpac comes out, if I were you I would follow Lithanial’s advice and buy every herb you can get your hands on for the next couple of months.  The release of the expansion will mean massive profits as demand rises through the roof if you can control the supply of herbs of all levels to the ah!)

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