Patch 2.4.3 has now gone live on all realms, with it came a couple of rogue tweaks. The big change everyone is talking about though is to the subtlety talent, cheat death.

Before 2.4.3, cheat death would absorb the damage from any attack that would kill the rogue and provide 90% damage immunity for three seconds afterward. This effect could only happen once per minute; however when combined with the rogues’ large repertoire of escape maneuvers, it allowed them to survive long enough to either disengage or receive healing.

The overall impact of this talent was that, when supported by a healer, rogues were nigh impossible to kill in arena combat. As such many rogues with access to high damage PvE kit began to sacrifice survivability stats for damage boosts with little to no consequences as to how durable they actually were.

Due to this combination of high damage from PvE kit coupled with massive survivability without any effort, rogues became one of the most dominant arena classes, being present within most of the top team setups along with seeing widespread use throughout tournament play.

However at the start of Burning Crusade, Blizzard made it clear that their aim was to keep PvE and PvP itemization separate to prevent a relapse to original release WoW where players had to be successful within PvE content to have a high enough standard of equipment to compete in PvP. Cheat death was preventing this ideal from coming into effect for the rogue class.

As such, cheat death is now reliant on resilience and has been toned down in effect. Rather than absorbing the full damage of an attack it will instead reduce you to 10% of your health, and instead of automatically providing 90% damage mitigation it will provide four times the absorption that your resilience rating provides against critical strike damage.

Due to this change, cheat death is largely ineffectual without high levels of resilience. In fact, you now require 443 resilience rating in order to achieve the previous level of 90% damage mitigation; an amount only reachable with full PvP itemization coupled with defensive enchanting or gemming.

With this move, PvE itemization no longer has such a powerful advantage over PvP equipment within the arena. This will lead to a reduction in the damage output of rogues in general due to a shift towards survivability. As a side effect however, new or under-equipped players will be struggling to make cheat death effective for them until they boost resilience levels, making them prime targets for attack within lower rated arenas.

At least that is how the change should work in theory. Unfortunately it seems that cheat death has somehow become bugged and is in many cases only activating after death has occurred, leading to many rogues declaring it a waste of talent points. This will likely be fixed quickly however but for now it may be worth steering clear of the talent.

What this change means for top end arena and tournament effectiveness of rogues, however remains to be seen, but chances are, they won’t be anywhere near as dominating as before.

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