Threat Management
Posted on June 29th, 2008 by Lithanial under General Tips, Instances, World of WarcraftOne of the key skills required for success in a group or raid for any damage dealing class is the capability of the player to manage their own threat levels and this is a skill best learned early on in your gameplay.
When you start out in early instances such as Deadmines and Wailing Caverns, mobs don’t have a huge amount of punch to them and so the penalty for poor threat management is low. However as your progress through higher-end content you will quickly find out one simple fact: if you pull aggro, chances are you will die and in the process may take other players to the graveyard with you; obviously this is something best avoided.
Luckily threat management is a simple skill to pick up, and there are numerous things you can do to ensure you do not pull aggro, ever!
The first measure any player should take is to install a threat meter into their UI, there are several out there but most rely on the other players in your raid or group to have the same meter installed for it to work properly. The best advice here is to ask other players in your guild or server what addon they use and then choose the most common one.
Failing that my personal favorite is Omen, which can be downloaded at http://wow.curse.com/downloads/details/9101/
What a threat meter will do is provide an accurate visual representation as to how close you are to pulling aggro from a mob.
At its most basic, threat management is simply making sure you never exceed the tanks’ threat on your meter but in reality that can cause your DPS to drop should you reach the point where you must stop nuking to avoid the buildup of threat.
As such there are various tips and tricks you can do to give you an easier time of controlling your threat till you feel confident that you don’t even need to look at your threat meter anymore.
The first trick is to think carefully about what spells and abilities you open up with against a mob; using an attack which causes a large amount of instant damage as your opening spell is a very bad idea!
A much better idea is to open up with DoT attacks and debuffs, for instance I tend to open up with insect swarm. This way you can still deal a large amount of damage right from the start of a fight but you delay the threat from it until your tank has had time to build up a decent amount of threat himself.
A second trick is to bring a paladin along with you, they can give you a buff called blessing of salvation that will reduce all threat you produce by 30%, it is quite rare to be able to pull aggro with salvation on unless you are deliberately attempting to do so.
The third trick is to utilize threat reducing talents and skills such as feign. However this measure should only be undertaken after trying a few instances without such threat reduction.
Talent choices for threat reduction or spending time actively reducing your threat will reduce your DPS and so should only be done as a last resort. It is much more preferable to manage your threat through other means.
Finally, certain classes get methods to completely reset their aggro. Mages can ice block or turn invisible, Rogues can Vanish and hunters can feign death. If you find yourself climbing the meters or actually pulling aggro from the tank then do not hesitate to use either one of these skills.
With these simple tricks you can ensure the ability for you to DPS mobs down without fear of reprisal, allowing smooth dominating runs throughout any instance in the game!
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Correction: Ice block does not reset aggro. It simply drops your threat. If you clear ice block before your threat drops below the tank’s or you remove it before then, you CAN reaggro the boss simply by existing. I’ve done it once or twice and quickly learned my lesson.
Thanks for the correction , sandstar!
-Gavin
Have used Omen since the first version…
Nice article. As a beartank who often runs with a moonkin and high-dps hunter, I find it incredibly frustrating when aggro is pulled… I find it’s most often because of the high spellpower/spell crit… as I’m pulling, he’s usually charging a starfire, which of course then goes off as soon as the mob gets to me. The hunter is getting much better at keeping aggro off himself and onto me since we started using Omen. Just working on getting the moonkin to watch his threat a little more.
I’ll direct them to this article for sure.
The mage information looked wrong and I had to confirm it on the WoW forums but here goes:
Ice Block does not reset agro. The mob will move to the next person on the threat list till IB breaks. The mob will then go right back to you unless someone else has climbed above you in the threat list. Ice block does remove debuffs and will give your tank time to rebuild aggro if you do pull.
Mage Invisibility WILL drop your threat albeit slowly and you can’t do ANYTHING while it is happening. And, since any damage taken will stop the invis and stop the threat loss, it’s not useful if you pull agro or anywhere the mob has area of affect abilities or DOTs the raid. It has limited usefulness unlike the hunter’s Feign Death.
Bottom line, if you’re a mage, learn to manage your aggro, get the subtlety enchant, and take a paladin along.
Thanks for the additional info, Jon!
-Gavin
I wouldnt say that talents that redeuce threat are a waste. Agro management is another part of the game. A warriors taunt isnt a waste of rage, its a skill to keep the party alive. Alot of talents that reduce threat also improve other skills like a Palidins Fanaticism or a Priests silent resolve.
As a pretty experienced non-raid warrior tank, the biggest issue with threat management is people starting to pew-pew too early or using AoE.
Unlike a pally, warriors need time to build threat on multiple mobs and kill order must be maintained by everyone in the group. If you have a warrior tank, do them a favour and stick to the same target
As Velan said, the most common reason for a tank losing aggro is the DPS simply starting too early. A warrior’s bow, druid’s moonfire/faerie fire, or paladin’s avenger’s shield don’t do anywhere near enough to hold aggro if that pyroblast lands before the mob reaches the tank. With paladins, remember that the shield slows the mobs too, so it takes extra long to get to them. In most situations, split DPS (DPS targetting more than one target) is nearly impossible to hold aggro on both mobs.
Also, with aggro dropping abilities, like feign death or vanish, after you’ve pulled aggro is too late. If the mob leaves the tank to come after you, and you disappear from its threat list, the healer might be higher than the tank on threat now (due to ranged threat not pulling aggro until 30% over the current target - if the tank is no longer the target, then he loses that 30% buffer). So remember to watch your threat meters, and stay below the aggro-pulling range, even if YOU can survive pulling, your healer or other dps might not.
i play a warlock on Azshara (look me up) and i have to say that i pull a LOT of aggro. i find Omen is the handiest addon i have. Shatter is probably the handiest tool i have. if i get aggro from no paying attention then all i gotta do is click one button and “POWEY” no aggro. Once shattered i can amost instantly go back to dps on mob as tank has aggro back and my threat is almost gone. then just b4 it dies drain it and get my shard back
nice trick really.
i find main toon type for pulling aggro always seems to be the moonkin and am starting to think that they all just relish in taking the aggro as i often hear them saying “get the agg pls” or “come on tank. hold your aggro” as they run AWAY from the tank.. guys.. realise something.. if u run AWAY From the tank how is he suppsoed to get his aggro back on it.. take it to him.. run straight at him then stack on him and stop casting.. that way ur droppiong in threat and he is climbing. simple..once he has aggro back away and go back to DPS.. slowly..
hope it helps all u aggro mongers out there
you might want to state that mods such as omen or ktm only work when you and at the very least both have them and at the same version (or they just get screwey sometimes)
also, people in melee range have to be able to get 110% of the mobs current target to pull agro
also dont forget shammy totems when you talk aoubout threat buffs
tranquil air pre bc was all us poor hordies had
ranged have to get over 130% of the main targets agro to pull agro
Misdirection for hunters is very nice because it both prevents threat from DPS and helps the tank build more.
Talents that reduce threat arent a waste but i think id take higher damage over reducing threat…unless i am in cloth
This is already fairly well know through out the WoW Community but I want to add this.
Some bosses in raids such as Void Reaver the boss does a “knockback” ability which reduces the tanks threat greatly and the boss attacks the second highest person on threat. This how ever deos not effect ranged DPS only mele. If A Mele DPS is higher on the Threat list than the OT’s then the Boss will target them and 1 shot them. The ranged DPS can be second on the DPS charts and not worry as long as they are 16 ydrs away when the knock back occurs.
Threat mecanics is hard to manage for some classes tho.
My main is a shadow priest and I have omen and subtelty to cape. She is sitting at 1100 spell damage and if I don’t have paladin salv or tranquil air even after waiting for 5 sunders (which I usually have to do) within a few mins of my spell rotation I will be at 90% of the tanks threat. So I pop my fade watch my threat go down for the duration and then hey presto right back up again.
I don’t know if anyone might be able to help me but it’s always fun to lose dps becuase you would pull aggro.
fix us pls blizz I beg give me some threat reduction.
how unfortunate that i play a dps warrior and all my good skills cause a high amount of threat. also.. no feign death for me..
Blessing of salvation is a dps warriors best friends. Also bloodthirst only generates a high amount of threat if in defensive stance with tactical mastery active. Further your one of the few classes that gets a dps boost along with threat reduction with your improved berserker stance.
If your using heroic strike as a dps warrior then i suggest you get some practice in with slam, it wont eat up your rage generation and wont cause extra threat but with good timing will do you wonders.
yeah haha i realize that, im a hyjal geared dps warrior. not some noob thats pulling aggro in wailing caverns. btw slam is horrible because it has a long cast time and messed with my GCD. BT, WW, GCD, BT, GCD, GCD, WW, BT. slam cast screws up the entire process :]
most of the time my tanks have threat covered tho so my comment was ultimately sarcasm
ALSO.. heroic strike makes up more than half of my dps (75 percent in some cases) because it triggers windfury. so u want me to do 25 percent dps? i like topping the dps charts not sitting on the bottom so.. /pass on the slam thing :]
In response to Eleanor,
From one SP to another you can actually keep dpsing until your at 120%(because of the dots) at that point you should just let all your dots run out and either MF spam or fade and wait a bit then start again. I’ve been reading some of the changes, improvements and new talents Blizzard is adding to Priests in WotLK and apparently they’re giving Shadowform it’s own Salv, it’ll provide a 30% threat reduction along with the other 25% we already get from that T2 talent. Though Fade is useless because it’s only temporary, if you pretty much do nothing during the time you’re faded, that should be plenty of time for the tank to get quite a lead on the threat meter.
my personally favorite is “l2threat”
especially since i dont mind pissing a few people off, as long as it maximizes my dps!
Not sure if this has been mentioned, and it may be known to all hunters already, but in any long fights where I’m not trapping, I FD whenever it’s up, which keeps my threat low enough that I don’t need Salvation AND I don’t need to back off on DPS nearly as much.