Professions - The Basics
Posted on May 9th, 2008 by Gavin under General Tips, Trade SkillsChoosing a profession is a lot like picking a pet or even what you want your toon to look like. Everyone has an opinion, and they all work. But what we want you to do is Dominate. If you really want to maximize your gear and earning abilities there are some professions that stand out from the rest.
Of course, we have a complete model at Dominate Your Server that can put you head-and-shoulders above everyone else on your server. But for the casual WoW player who hasn’t leveled all of the professions yet, we can give you a few great tips on choosing a profession based on class synergies and marketability.
You can only have two professions at a time, so every character will force you to make some interesting choices. Let’s give you a little list of certain classes that work very well with certain professions as well as our top picks for money-making.
All Classes - Everyone should have at least one gathering profession at least until level 70. After that, you may choose to do two production professions for the epic gear. Your gathering profession should feed your production profession so you are not forced to buy all of your mats at the AH. But we recommend starting almost every character with two of the gathering professions; Mining, Herbalism, or Skinning until after level 30 or so when you can actually train the really useful patterns from the trainers.
Rogues, Shaman and Druids - Skinning and Leatherworking. Since these guys are stuck with wearing leather Armor, this can keep you in decent gear all the way through the game.
Mage, Priest, Warlocks - Engineering and Tailoring. These professions make really useful gear for cloth-wearing classes. Combine with skinning with tailoring, and mining with engineering and you’ll have most of your mats for these professions.
Hunters - Engineering and Enchanting. We like guns better than bows for the most part, since it’s much easier to find (or in this case make) guns with more DPS than bows at comparable level requirements. Also, ammo from engineering outclasses arrows at every step of the way.
Warrior, Paladin - Mining and Blacksmithing. With the new specializations in weapon making skills in Blacksmithing, these guys can really take advantage of some truly epic weapons, as well as keeping themselves in decent armor.
Interestingly enough, it turns out that skinning with tailoring is maybe the best combo for a caster class for both gear and gold-making. Tailoring uses skins, but not a lot of them, so you can sell your extras at the ah. Beyond that, bags can earn serious money since everyone needs them and the majority of them are not soulbound.
Utility professions including Alchemy and Jewelcrafting can make decent money, but not enough to get overly excited about. You should really only think about using these two professions on one of your secondary teams.
And our favorite is enchanting. Enchanting is the cash cow profession, and nothing else comes close. We actually consider Enchanting to be one of the gathering professions since we use it primarily to gather enchanting mats to sell at the AH. You don’t do this profession to enchant for others, but to disenchant items and sell the materials. Let someone with no life find all the nearly impossible recipes. You’ll make enough money to pay for the uber enchants, and have enough left over to buy anything else you want. This profession is a must have for one of your toons if you are serious about Dominating Your Server.
If you’ve only got time to play one or two teams, you should do Mining/Enchanting with Skinning/tailoring to start. This will maximize your earning potential so that you can buy whatever you think you really need. Soon we are going to post a complete set of articles on power leveling each profession from 1-375, as well as a full list of what professions we give our teams to Dominate.
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good point raised here, usually i can’t be bothered with them so much, but thats a bad idea i guess, maybe i should make more effort
I find that pairing tailoring with enchanting for clothies is also a good combination. You can get the skins you need for tailoring from an alt who skins/leatherworks or buy them on AH if you have the cash. You can use tailoring to manufacture greens to DE with your enchanting, and sell the mats on AH for a profit, or use them to spam your enchanting skill higher on a pair of throw away bracers or something. This works well at low levels, but tends to become more difficult as the mats for tailoring become more exotic (i.e. potions or skins or whatever). Still, this works well at low levels, and can be used to power level these professions up to 150 or so very rapidly.
Zippy, try leaving a comment with some substance next time.
My priest is a tailor and enchanter and I agree that the two work very well together. Cloth is easier to get (in my opinion) so you can grind tailoring, DE what you make, and grind enchanting just as easily.
Great post Gavin, but may I add some information which reinforces what you are talking about?
Everyone needs mats and you are going to have a negative income if you buy them all on the AH. Because of this is, it is crutial that one has the gathering skill to support their creation skill. If you just want to make money, get two gathering skills.
The thing about gathering is that the mats you need are found in higher and higher level areas so you need a main character to be doing at least one of these. Creating professions on the other hand can be done at a relatively low level (you can get up to 300 skill at lv 35) so you can hand these proffesions to an alt. Most items are BoE anyway so their is not much to lose by doing this formula.
hunter part is all wrong u don’t really need engineering theres not
many guns that can be made and if they are they aren’t better then
the ones in raids and heroic instances.
every character i play has two gathering professions and with one exception all are mining and skinning. my rogue has mining and herb but the problem with this combination is that she can only track one at a time. i leave mining up and just do herb as a secondary. so, why two gathering? quite simply, i like money. both my 70s have their epic flying mounts and can afford any gem or enchant they ever need. (i’ve also helped my friends get mounts they couldn’t afford, lvl 40 and 60.) i acquire so much crap on all my characters that i have a bank character who i mail everything to in order to do all my auctioning because otherwise i would have auctions running all over the place. this also helps when the demand is low for the mats i get; i can hold the items until prices go back up. skinning is the easiest profession to control and mining is the most money for the least amount of work, especially with the raw gems that i get every day. add to the bars, ores, and gems motes of fire that randomly drop without any extra grinding and you can understand why these professions are what i choose. and finally, no epics you can create (that i’ve seen) are better than heroic drops or t4s anyway. so why waste so much money making something you’re going to replace?