Choosing a profession is a lot like picking a pet or even what you want your toon to look like. Everyone has an opinion, and they all work. But what we want you to do is Dominate. If you really want to maximize your gear and earning abilities there are some professions that stand out from the rest.

Of course, we have a complete model at Dominate Your Server that can put you head-and-shoulders above everyone else on your server. But for the casual WoW player who hasn’t leveled all of the professions yet, we can give you a few great tips on choosing a profession based on class synergies and marketability.

You can only have two professions at a time, so every character will force you to make some interesting choices. Let’s give you a little list of certain classes that work very well with certain professions as well as our top picks for money-making.

All Classes - Everyone should have at least one gathering profession at least until level 70. After that, you may choose to do two production professions for the epic gear. Your gathering profession should feed your production profession so you are not forced to buy all of your mats at the AH. But we recommend starting almost every character with two of the gathering professions; Mining, Herbalism, or Skinning until after level 30 or so when you can actually train the really useful patterns from the trainers.

Rogues, Shaman and Druids - Skinning and Leatherworking. Since these guys are stuck with wearing leather Armor, this can keep you in decent gear all the way through the game.

Mage, Priest, Warlocks - Engineering and Tailoring. These professions make really useful gear for cloth-wearing classes. Combine with skinning with tailoring, and mining with engineering and you’ll have most of your mats for these professions.

Hunters - Engineering and Enchanting. We like guns better than bows for the most part, since it’s much easier to find (or in this case make) guns with more DPS than bows at comparable level requirements. Also, ammo from engineering outclasses arrows at every step of the way.

Warrior, Paladin - Mining and Blacksmithing. With the new specializations in weapon making skills in Blacksmithing, these guys can really take advantage of some truly epic weapons, as well as keeping themselves in decent armor.

Interestingly enough, it turns out that skinning with tailoring is maybe the best combo for a caster class for both gear and gold-making. Tailoring uses skins, but not a lot of them, so you can sell your extras at the ah. Beyond that, bags can earn serious money since everyone needs them and the majority of them are not soulbound.

Utility professions including Alchemy and Jewelcrafting can make decent money, but not enough to get overly excited about. You should really only think about using these two professions on one of your secondary teams.

And our favorite is enchanting. Enchanting is the cash cow profession, and nothing else comes close. We actually consider Enchanting to be one of the gathering professions since we use it primarily to gather enchanting mats to sell at the AH. You don’t do this profession to enchant for others, but to disenchant items and sell the materials. Let someone with no life find all the nearly impossible recipes. You’ll make enough money to pay for the uber enchants, and have enough left over to buy anything else you want. This profession is a must have for one of your toons if you are serious about Dominating Your Server.

If you’ve only got time to play one or two teams, you should do Mining/Enchanting with Skinning/tailoring to start. This will maximize your earning potential so that you can buy whatever you think you really need. Soon we are going to post a complete set of articles on power leveling each profession from 1-375, as well as a full list of what professions we give our teams to Dominate.

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