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	<title>Comments on: To Guild Or Not To Guild</title>
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	<description>World of Warcraft Gold, Tips, Tricks, and Discussion</description>
	<pubDate>Wed, 07 Jan 2009 13:57:45 +0000</pubDate>
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		<title>By: Ren</title>
		<link>http://dominateyourserver.com/2008/04/24/to-guild-or-not-to-guild/#comment-292</link>
		<dc:creator>Ren</dc:creator>
		<pubDate>Fri, 02 May 2008 00:39:05 +0000</pubDate>
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		<description>Personally, I wish WoW were not so dependent on Guilds. It seems being in one is the only way to get the best items or enchantments. And I have been a guild master before so I know its hard. You practically have to make WoW your day job if you want to manage a large guild.</description>
		<content:encoded><![CDATA[<p>Personally, I wish WoW were not so dependent on Guilds. It seems being in one is the only way to get the best items or enchantments. And I have been a guild master before so I know its hard. You practically have to make WoW your day job if you want to manage a large guild.</p>
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		<title>By: Chuck</title>
		<link>http://dominateyourserver.com/2008/04/24/to-guild-or-not-to-guild/#comment-283</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Wed, 30 Apr 2008 17:53:30 +0000</pubDate>
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		<description>Once again, right on the money Gavin.  A lot of people don't realize how much time and energy goes into running and maintaining an active guild.  In addition, because characters will often leave a guild with no notice at the drop of a hat, and you won't get the msg regarding their departure unless you are logged in when they leave or you happen to check the guild log, a guild's roster can shrink very rapidly without you even noticing.  I think that in order to get a guild up and running successfully, you must do two things:  1) Constantly recruit and 2) have activities on a regular to engage your members and keep them interested.  
In terms of recruiting, if you take it upon yourself to make it a one man job, you will have little time for anything else.  Its best to divide the labor between yourself and at least a few others in the guild (officers if you have already appointed them).  Setting a quota for the month or something might also help, but it depends on the style of your guild and whether you want to be that hard-nosed about it or not.  Once your guild becomes larger and well known, people will come to you looking for a ginvite, and the amount of effort you need to put in to maintain the roster will decrease.  
In terms of the second point, if you join a guild, and there is no one your level to interact with, or there is nothing for you to do with your guildmates, it will become apparent pretty quickly that there is nothing for the guild to offer you.  This really isn't much of a problem for a raiding guild or a twink guild, because you will generally only be inducted if you are the right level, with few exceptions.  
Thus, naturally, if the guild has little for new members to do, they will leave in very short order, and you have to recruit twice as hard to maintain decent numbers.  However, with the right atmosphere and leadership, a guild will blossom and progress rapidly, people will flock to your guild, and your active members will take it upon themselves to organize and participate in regular activities.</description>
		<content:encoded><![CDATA[<p>Once again, right on the money Gavin.  A lot of people don&#8217;t realize how much time and energy goes into running and maintaining an active guild.  In addition, because characters will often leave a guild with no notice at the drop of a hat, and you won&#8217;t get the msg regarding their departure unless you are logged in when they leave or you happen to check the guild log, a guild&#8217;s roster can shrink very rapidly without you even noticing.  I think that in order to get a guild up and running successfully, you must do two things:  1) Constantly recruit and 2) have activities on a regular to engage your members and keep them interested.<br />
In terms of recruiting, if you take it upon yourself to make it a one man job, you will have little time for anything else.  Its best to divide the labor between yourself and at least a few others in the guild (officers if you have already appointed them).  Setting a quota for the month or something might also help, but it depends on the style of your guild and whether you want to be that hard-nosed about it or not.  Once your guild becomes larger and well known, people will come to you looking for a ginvite, and the amount of effort you need to put in to maintain the roster will decrease.<br />
In terms of the second point, if you join a guild, and there is no one your level to interact with, or there is nothing for you to do with your guildmates, it will become apparent pretty quickly that there is nothing for the guild to offer you.  This really isn&#8217;t much of a problem for a raiding guild or a twink guild, because you will generally only be inducted if you are the right level, with few exceptions.<br />
Thus, naturally, if the guild has little for new members to do, they will leave in very short order, and you have to recruit twice as hard to maintain decent numbers.  However, with the right atmosphere and leadership, a guild will blossom and progress rapidly, people will flock to your guild, and your active members will take it upon themselves to organize and participate in regular activities.</p>
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