Sometimes, people are just creatures of habit. They get stuck in ruts, and trying new things is not going to be something they will do easily. I’m more of a risk-taker. I look at what other people are doing and what I see a lot of times with wow is that people are taking the easy way out. But it always leaves them under-prepared for the end-game content.

One of the most sought-after members of a raid team is a true tank. That guy who can take all the beating in the world so that the other members don’t have to. Met a warrior the other day with more than 16,000 life! That’s just insane. He was good because he was hyper-specialized. There are other players that are good because they are more diversified. It’s not always easy to figure out which way to be, but let’s look at one way you can be both.

I want you to consider using something that is the least-used for alliance players. Go roll you a new Dranei Paladin or Shaman. Especially if you’ve been Horde all your WoW life and want to really show off how to play a Shaman to us poor Alliance saps. Now, I do not believe that people aren’t using the Dranei race because it’s not as good, it’s just unfamiliar, and the starting area is a little odd. People don’t like to try new things right? So be different and you just might turn out to have a better character in the end.

Dranei have one of the coolest racial skills in the game – Gift of the Naaru. It’s a heal-over-time spell that scales with your character as you level; so it’s almost always good for 25%-50% life rejuvenation. So even if you’re thinking about another warrior or hunter, it’s nice to be able to heal yourself in an emergency when you’re flying solo. It can also be useful in a party when the boss is almost dead and you need that last little bit to take him down before everybody wipes (especially if your healer already bit the dust).

Combine the fact that very few people use the Dranei as a race with the fact that not a lot of people play a Paladin, and even fewer Alliance use the Shaman, and you’ve got yourself a nice little niche to fill, especially if you choose a Shaman. The gift of the Naaru spell gives both of these classes one more heal in their bag of tricks, so it’s like having an extra 500-1000 mana at level 70.

Now, playing a paladin can be almost as complicated as playing a hunter. There are just tons of blessings and healings and auras; it can really make your fingers get tied up. But once you get used to it, it’s not really that bad. Shamans are only slightly less complicated as they have a lot of different totems they can use and have that odd hybrid thing where they are both melee and caster at the same time.

But both classes are a ton of fun to play and incredibly versatile, which makes them especially valuable to raid groups. You might be looking at carrying two or three sets of gear around to be able to fit in either the tanking/DPS role or a healing role, but really, it makes rolling on loot a little more fun in outlands because you really CAN use a lot of different items; much more so than say a rogue or a hunter.

In all reality, as a Shaman you probably have the best chance to get some really nice gear since no other healer/Caster class uses mail armor. So you won’t be competing with anyone for things you really can use. Blizzard put the same amount of gear in for Shamans, and Horde players have been using it for years, but on the alliance side, you’ll be in your own little wonderland.

You might be asked to be the healer more often than not in a group, but considering you’ll be wearing mail and plate armor it can be a lot less painful than being a priest. It will take some practice to heal as well as a priest, and you’ll have to specialize for it, but you will never ever have to worry about getting an invite to a dungeon run. So hop over to Azuremyst Isle and get started on one of these guys, you’ll be glad you did.