Nanny nanny boo boo -

I don’t know if kids still use the same annoying little chants to taunt each other that we used when I was a nooblet in real life. But the one that sticks out for this lesson is: “I’m rubber; you’re glue, whatever you say bounces off me and sticks to you!” Boy I hated that one. But it’s very appropriate for the technique we’re going to talk about today. The pull and pass.

Last time we talked about using all of your skills all of the time. But there are certain cases where some skills are just not that useful outside of instances. Even worse, there is not a reason to use them in most instances until you get to the really hard ones. Beginning with Steamvaults, Shattered Halls and Shadow Labyrinth, the mob pulls are beginning to come in groups of 4-6. And those teams are well-balanced just like your group. If one of those elites, or even worse - two or three, get locked on your healer, you can pretty much just start hustling toward the entrance so your corpse run will be shorter.

Most of the time, a healer can do something like bubble (for priests), and run around for a bit and heal himself while the rest of the team goes full DPS on one or two mobs. He can kite guys around and survive for a while. But the elites in the end game instances hit so hard and you simply cannot get them off your back once they lock on, especially as a healer. So the best you can hope for is that you can keep the party healed long enough in spirit form so that they finish off a couple of them and make the next pull easier. But talk about a long night. One or two wipes in an instance is a good run, One or two wipes every one or two pulls blows.

Hunters have gotten a bad rap in groups because many other players think: they don’t (most of the time) do the serious DPS of a mage or Warlock (and locks have off-tank pets too), they can’t tank a murloc, are useless unless they are in range (except those 7 players who went survival spec) so they spend a great deal of time just running around like an idiot, blah, blah, blah. I’m sure you’ve heard these and more. If you have decent skills as a hunter you know that these statements may be true about many hunters, but not AL hunters. But the thing is: 25-30% of the toons on just about every server are hunters. Why? Because they solo so well. For the casual gamer, getting a holy priest to level 70 is about as fun as having your wisdom teeth removed. But hunters can do just about anything without having to have much help.

You can be the exception to the rule for those people who don’t really like hunters on instance runs. You paid attention to me in the last article when I told you to use all of your skills so you have all your hot buttons ready to go. Let’s cover how every priest in the game will be your new best friend when you do this a few times for them. Paladins and Shaman aren’t nearly as squishy as their cloth compatriot, but they will appreciate it just as much.

I call it a pull and pass. It can be a little tricky, but not if you know where all your buttons are and pay attention to what’s going on. We are in a big fight and you see a mob going to take a big chunk out of your healer. Here’s what you do:

distracting shot icon world of warcraft 1. Fire Distracting Shot - As soon as you see your healer has drawn aggro (btw, this IS hunter duty, to pull agro off of healers and to take down trash add mobs) Nail it with distracting shot to get them locked on you.

concussive shot icon world of warcraft 2. Use Scatter Shot/Concussive Shot - If you have specialized in Marksmanship and can use scatter shot to slow them down or even stop them altogether - if they disorient, they will drop agro on you and your pet can pick it up. If you are Beast Mastery, concussive shot.

3. By this time one of two things will have happened: the mob is now ready to pick on someone else, or someone else is picking on him.

4. If he has already been drawn to another party member, you can go back to nuking down the mark you were on in the first place - OR - use misdirection.

icon for misdirection world of warcraft 5. Misdirect - Hit your misdirection hotkey and then click your tank. Blast away at your target with the three biggest damage shots you have and he will go back where he needs to be.

So you pull the agro off of your healer and pass it back to your tank. A different kind of crowd control, with a hunter, you gotta love it. And that’s just one of our hunter crowd control tips. Misdirection may be the most underused skill hunters have, and I have never seen many hunters use distracting shot well because they don’t want the agro either. Most marksman hunters will use scatter shot because it saves their own bacon, but don’t know how to pass agro once they pull it. If all else fails, Feign Death and let the mob naturally wander off to someone else. You and your healer are still standing. Hunters have another great way to manage agro we’ll talk about another time.

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